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Operation Gamma. Flying Blind

Man. Between the J'em Hadar and the worker bees I can't keep up. Is this mission just that hard or am I doing something wrong?
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  • echattyechatty Member Posts: 5,918 Arc User
    If you have access to an aceton assimilator console, drop one in the middle of the station and then start taking out nodes. Those make it a lot easier to take out bees and the Jem Hadar.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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  • echattyechatty Member Posts: 5,918 Arc User
    Also having an omni beam helps loads as they fire 360 degrees.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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  • echattyechatty Member Posts: 5,918 Arc User
    azrael605 wrote: »
    Crafted Omni beam, dyson grav torp, fleet armor console, point defense or aceton console, fleet tac console,

    Listen to azrael, he knows what he's talking about.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    edited December 2017
    Omni beam helps, as does having the Kelvin Timeline Photon Torpedo. That four second reload time really helps taking out the targets :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • tyler002tyler002 Member Posts: 1,586 Arc User
    It's not that difficult; shoot the worker bees, then shoot the fighters. Drop a turret or photonic fleet if you have them during the final (third?) worker/fighter spawn.
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  • captainkoltarcaptainkoltar Member Posts: 941 Arc User
    Focus on the worker bees. Take the fighters out last.
  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    Focus on the worker bees. Take the fighters out last.

    Yep. The rookie mistake is attacking the fighters while a bee is busy repairing. You can endure the fighters, but if you ignore the bee you need to start over. Bees die first!
  • dumas13dumas13 Member Posts: 281 Arc User
    I usually run my shuttles with a dual beam bank and an omnibeam, plus Emergency Power to Weapons I for a little extra punch. Maybe swap in Beam Fire at Will for the swarmers in the second half.

    Focusing fire on the worker bees is the most important factor since they trigger the reset. Watch for the progress bars and always check behind you: they're sneaky little TRIBBLE and it's easy to forget where you are relative to the sensor nodes. It's a shame that hitting them doesn't stop progress like when you're working on something.
  • jonsillsjonsills Member Posts: 10,473 Arc User
    I usually have either BFAW or Torp Spread, and I keep a supply of turrets handy as well - antiproton when I can get them, because that seems to knock down the enemy shields fastest. I drop a turret before everything starts, and make sure I target the bees first, replenishing the turret as needed (when a wave ends, you can wait until the cooldown ends before you go to disable the next sensor). Took me a while to work out the rotation that works best for my particular playstyle...
    Lorna-Wing-sig.png
  • marvelfan007marvelfan007 Member Posts: 20 Arc User
    Thanks. Very helpful. Mission complete.
  • mneme0mneme0 Member Posts: 498 Arc User
    D'deridex support. :)
  • echattyechatty Member Posts: 5,918 Arc User
    Thanks. Very helpful. Mission complete.

    You're welcome. Glad you got it done. :)
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ltminnsltminns Member Posts: 12,572 Arc User
    Two Omnis also work very well.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • dumas13dumas13 Member Posts: 281 Arc User
    edited December 2017
    azrael605 wrote: »

    This is true, but assuming a starting character, all the mission reward omni beams come from farther along in the story than Operation Gamma, and there are a bunch of unskippable missions between them. Obviously the first to become available is the Ancient AP... wait, the Geordi mission with the omni-phaser, that got dropped into Klingon War didn't it, hmmm. Let me check the mission journal.

    Wiki says that's "Beyond the Nexus," which gives out the Trilithium-enhanced Omni-directional Phaser Array and other bits. It also says it's supposed to come after "Temporal Ambassador" for all factions. I'd assumed it came later in the storyline because of when it was introduced and Geordi talking about the Lukari.

    I don't remember it popping for my newest toon that I made in November. I suppose I'll have to go back for it at some point. Thanks for pointing that mission out.

    Edit: After checking in-game on my newest Romulan toon, it looks like "Beyond the Nexus" is actually part of the New Frontiers arc, right before "Melting Pot." It has a minimum level of 16, but it's nearly at the end of the storyline as of now.
    Post edited by dumas13 on
  • vetteguy904vetteguy904 Member Posts: 3,939 Arc User
    Omni beam, beam overload for the bug ship when it comes. everything else should die easy enough
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  • anodynesanodynes Member Posts: 1,999 Arc User
    azrael605 wrote: »
    > @echatty said:
    > azrael605 wrote: »
    >
    > Crafted Omni beam, dyson grav torp, fleet armor console, point defense or aceton console, fleet tac console,
    >
    >
    >
    >
    > Listen to azrael, he knows what he's talking about.

    This didn't used to be an option for the first run through of the mission, but after various revamps & stuff you usually hit level 50 by the first or second mission in the Cardassian Arc. You do have to be in a fleet to use the consoles I mention but there are options for non-fleet members, an energy type matched tac console, neutronium armor console (and possibly you can get the Trellium D console free), VR MK XII is fairly cheap, if your already buying an omni it shouldn't be too hard.

    > @ltminns said:
    > Two Omnis also work very well.

    This is true, but assuming a starting character, all the mission reward omni beams come from farther along in the story than Operation Gamma, and there are a bunch of unskippable missions between them. Obviously the first to become available is the Ancient AP... wait, the Geordi mission with the omni-phaser, that got dropped into Klingon War didn't it, hmmm. Let me check the mission journal.

    The hardest part for starting toons is the EC needed for the crafted omni. A fairly simple method though is to bank all of your Dill earned until you hit level 50, with mission rewards and Doffing starting at level 11 you can put together enough Dillzen to get a single Master Key, sell it and you have a good budget for equipping a shuttle.

    There are also the really cheap Beam Array-S specifically designed for small craft. You'll get one free on whatever small craft you pick for free before doing the Vault episode and you can get another by either buying a C-Store Shuttle or Runabout or buy one for 541EC at ESD/Qo'noS Shipyard/New Romulus Command in your faction's standard flavor. These are about 3/4 the strength of a mission omni-beam that hasn't been upgraded, but they work fine, at least at level 50 or so. Scaling beyond that can be a problem in some missions, but I haven't tried that one in particular.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    Always replace the free beam array on your shuttle with a store-bought one; it can be upgraded to Mk-12 when you reach Lv 50. Only the store-bought beams, for some reason.

    Replaying The Vault can also get Rare-quality Shuttle weapons, beams and dual cannons.
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  • anodynesanodynes Member Posts: 1,999 Arc User
    tyler002 wrote: »
    Always replace the free beam array on your shuttle with a store-bought one; it can be upgraded to Mk-12 when you reach Lv 50. Only the store-bought beams, for some reason.

    Replaying The Vault can also get Rare-quality Shuttle weapons, beams and dual cannons.

    But where is a new player going to come up with a whole 541 EC? :)
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • echattyechatty Member Posts: 5,918 Arc User
    ECs are stupid easy to get in this game, even for newbies. Just sell mission rewards if you don't use them, or sell them to vendors if they're acct-bound. You can whip up that much EC just doing that.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • anodynesanodynes Member Posts: 1,999 Arc User
    I know, especially by level 45, or whatever the level of Operation Gamma is, you should be getting plenty of common Mk X or XI consoles that you don't want, and every one of those would sell to a vendor for enough to buy small craft omni-beams for both slots if you wanted to go nuts and have a beam boat runabout. You should even have enough by then to at least get your small craft your choice of Mk XII shields, deflectors, impulse engines, warp cores and a console for each slot. They might just be common, but they'll be a great help.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • echattyechatty Member Posts: 5,918 Arc User
    anodynes wrote: »
    I know, especially by level 45, or whatever the level of Operation Gamma is, you should be getting plenty of common Mk X or XI consoles that you don't want, and every one of those would sell to a vendor for enough to buy small craft omni-beams for both slots if you wanted to go nuts and have a beam boat runabout. You should even have enough by then to at least get your small craft your choice of Mk XII shields, deflectors, impulse engines, warp cores and a console for each slot. They might just be common, but they'll be a great help.

    You're right on the omnis. as for the rest....I'd craft it. My main crafter can craft all of the ship stuff a runabout would want. He outfits the Captain's Gigs for all my captains.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • vetteguy904vetteguy904 Member Posts: 3,939 Arc User
    oh, and have the breen torpedo in inventory, cause that really helps out when you have to do the swarmers.
    sig.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited December 2017
    Aceton Assimilator and Point Defense Console will make short shrift of the Swarmers as well.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    One of the simplest, easiest things you can do to make it better is simply to get in position to disable a node, then face the center where they spawn BEFORE interacting. It gives you extra time to deal with them. And in this mission a little bit of time can mean the difference between success and failure.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jade1280jade1280 Member Posts: 868 Arc User
    I remember the first time i did that one to good lord it was a pain but you have done it now so next time you do it you will have knowledge on your side a weapon far greater then any omni directional phaser array.
  • vetteguy904vetteguy904 Member Posts: 3,939 Arc User
    one ting is for sure. depending on if I have anything that pisses me off with the bees or with the swarmer determines if the ferengi dies or not... she hasn't lived ver often in my universe
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