After the rebalancing, during which TAC got nerved extremely, now SCI and ENG are over powered.
DPS record tables prove it.
I would expect things being balanced after the rebalancing but now that is clearly not the case anymore. If things would be balanced TAC, SCI and ENG would perform more or less the same. It cannot be that TACs now are the weakest of the three that is totaly wrong and unnatural.
I dunno, Star Trek is about being able to cure/solve everything with technobabble from engineers who can turn rocks into replicators and science from busty Borg ladies and holo doctors, while the tactical officer keeps getting his rump kicked every time he tries something.
But how many of those top 20-odd runs you mention are super-specialised nannied runs that don;t really reflect the true nature of the game?
I mean i know of one run up there from a sci that was a pug and the guy who did it would get similar numbers in a tac, eng or sci.
The top end of the DPS league tables don't really reflect accurately how the whole playerbase is handling things. They are the top 1% of players and i doubt what they do can be easily translated into the average.
That's like looking at F1 racing and asking for people to nerf everyday cars.
0
Options
rattler2Member, Star Trek Online ModeratorPosts: 58,080Community Moderator
This is Star Trek Online. Not Tactical Character Only Club Online.
We've been through Escorts Online, then Romulans Online, then A2B Online...
should nerf it all into the ground... there is no class in st. you can be in eng then switch over to command... as seen in "the show". just have zero class and let folks play as they want... new zstore item... class change. will make $
Obvious troll is obvious.
The DPS statistics say a lot but one thing they don't do is corroborate his claim.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
DPS stats don't speak for the majority of the player base, they just show what a very small number of the player base are capable of doing with specialized builds.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
After the rebalancing, during which TAC got nerved extremely, now SCI and ENG are over powered.
DPS record tables prove it.
I would expect things being balanced after the rebalancing but now that is clearly not the case anymore. If things would be balanced TAC, SCI and ENG would perform more or less the same. It cannot be that TACs now are the weakest of the three that is totaly wrong and unnatural.
I dunno, Star Trek is about being able to cure/solve everything with technobabble from engineers who can turn rocks into replicators and science from busty Borg ladies and holo doctors, while the tactical officer keeps getting his rump kicked every time he tries something.
So, it quite fits the IP. :P
Yup. Tactical feels like the weirdest thing to have in a Star Trek game. Most abilities that are 'tactical' ones in this game are actually performed by engineers and science officers anyway. It's the engineers who make it possible that those beams fire, the scientists who keep the shields up when tactical team automatically redistributes them etc.
They're made much more important in this game than they ever were in most of the series.
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother
DPS stats don't speak for the majority of the player base, they just show what a very small number of the player base are capable of doing with specialized builds.
... not just A specialized build, but sometimes a SET of builds designed to be used together in a premade team who have planned out the builds and a strategy for that specific queue. So no connection to normal gameplay at all.
After the rebalancing, during which TAC got nerved extremely, now SCI and ENG are over powered.
DPS record tables prove it.
I would expect things being balanced after the rebalancing but now that is clearly not the case anymore. If things would be balanced TAC, SCI and ENG would perform more or less the same. It cannot be that TACs now are the weakest of the three that is totaly wrong and unnatural.
My Romulan tactical captain in a scimitar would be laughing at this part and I'm not even close to a DPS master.
Yes, nerf everything and let diplomacy be our only weapon!!! Lololol
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
DPS stats don't speak for the majority of the player base, they just show what a very small number of the player base are capable of doing with specialized builds.
... not just A specialized build, but sometimes a SET of builds designed to be used together in a premade team who have planned out the builds and a strategy for that specific queue. So no connection to normal gameplay at all.
that is also very true
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
How about we nerf EVERYTHING again? Because we are still doing 4x more damage that we should be doing.
No? Than shut up already about nerfs.
Hey I admit sometimes a Nerf is a valid way for the developer to correct an oversight; but too often it's based on uneducated or informed decisions like in this thread.
I liked your sarcasm where you said "because we are still doing 4x more damage than we should be" cause as I said before I have mostly SCI/ENG and despite having all Mk XIV Ultra / Epic gear with some good Starship Trait's with most characters having a dozen or more T6 ships most are barely in the 50k or slightly over category. It's respectable but the damage is just enough to barely survive some Advanced Queue's and like most of my friends completely IGNORE Elite Space entirely.
Most TAC characters on average do far more damage; whereas a SCI/ENG will do 1/2 to 2/3rd's of the DPS of a TAC. But don't forget the important role they play as their buff/debuffs or healing which both can do in different ways may keep you alive.
This presents a much more fair analysis at where things are at - the lowest TAC in top 5 was 219k - while 2nd place SCI/ENG barely broke 183k yet quickly feel as low as 127k.
Yeah... I am sure the Eng and Sci professions are going to get hit with more “balancing” based on information from a 3rd party program.
No average player is going to come anywhere close to the top of the DPS charts due to the fact that those numbers are scewed. They were achieved by pre-made teams which were formed to maximize the use of each others’ buffs.
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
Lol at that thread! Beyond doubt the best we currently have.
As a fun fact the player who set the current sci record expressed her concern that with higher figures of scis & engineers, even though only temporarily, such a misconception might come up.
But how many of those top 20-odd runs you mention are super-specialised nannied runs that don;t really reflect the true nature of the game?
I mean i know of one run up there from a sci that was a pug and the guy who did it would get similar numbers in a tac, eng or sci.
The top end of the DPS league tables don't really reflect accurately how the whole playerbase is handling things. They are the top 1% of players and i doubt what they do can be easily translated into the average.
That's like looking at F1 racing and asking for people to nerf everyday cars.
Well then its not about the nature of the game but rather the nature of the community right?
I mean the term “nannied run” already badmouths all aspects of team play and social interaction we get offered game side. In the 200k+ world, when you moved beyond your ship’s gear and good piloting, yea it is all about that. We play a mmorpg peeps, we play a Star Trek game at that guys!
Those who top the leader boards embraced this thought and realized that only the sky is the limit if they do. And lol well yea, for moment this sky looks blue.
I count myself privileged that felisean made me part of it. Letting go of all this DPS and FAW antagonism is just the first step. Not pursuing DPS as some sort of sad solo chase then is the next. In the end it’s all about friendship.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
After the rebalancing, during which TAC got nerved extremely, now SCI and ENG are over powered.
DPS record tables prove it.
I would expect things being balanced after the rebalancing but now that is clearly not the case anymore. If things would be balanced TAC, SCI and ENG would perform more or less the same. It cannot be that TACs now are the weakest of the three that is totaly wrong and unnatural.
As far as I recall Eng Cruisers in the show often beat and out damaged Tac pilots in tac ships. So it looks to be balanced correctly . Pretty sure there was even Escort V Cruiser training battles and the Escorts always lost.
Good thing developers know better than trying to balance around something that does not even account for the gameplay as a whole, much less differences between the 3 careers.
Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
· ♥ · ◦.¸¸. ◦'¯`·. (Ɏ) V A N U _ S O V E R E I G N T Y (Ɏ) .·´¯'◦.¸¸. ◦ · ♡ ·
«» \▼/ T E R R A N ¦ R E P U B L I C \▼/ «»
﴾﴿ ₪ṩ ||| N A N I T E S Y S T E M S : B L A C K | O P S ||| ₪ṩ ﴾﴿
Comments
So, it quite fits the IP. :P
I mean i know of one run up there from a sci that was a pug and the guy who did it would get similar numbers in a tac, eng or sci.
The top end of the DPS league tables don't really reflect accurately how the whole playerbase is handling things. They are the top 1% of players and i doubt what they do can be easily translated into the average.
That's like looking at F1 racing and asking for people to nerf everyday cars.
This is Star Trek Online. Not Tactical Character Only Club Online.
We've been through Escorts Online, then Romulans Online, then A2B Online...
The DPS statistics say a lot but one thing they don't do is corroborate his claim.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
OP you mean NERVE really?
Yup. Tactical feels like the weirdest thing to have in a Star Trek game. Most abilities that are 'tactical' ones in this game are actually performed by engineers and science officers anyway. It's the engineers who make it possible that those beams fire, the scientists who keep the shields up when tactical team automatically redistributes them etc.
They're made much more important in this game than they ever were in most of the series.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
I seem to have missed the news and I can't find it anywhere.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
... not just A specialized build, but sometimes a SET of builds designed to be used together in a premade team who have planned out the builds and a strategy for that specific queue. So no connection to normal gameplay at all.
Nerf paper, scissors are fine.
Sincerely, Rock.
Same counts for ground. E.g. ENG is much stronger then TAC. DPS stats prove that too.
If it would be realy balanced as was claimed with the last revamp that should not be.
Please delete engineering, science and tactical careers to bring equality to STO.
Regards,
Jag
My Romulan tactical captain in a scimitar would be laughing at this part and I'm not even close to a DPS master.
that is also very true
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Hey I admit sometimes a Nerf is a valid way for the developer to correct an oversight; but too often it's based on uneducated or informed decisions like in this thread.
I liked your sarcasm where you said "because we are still doing 4x more damage than we should be" cause as I said before I have mostly SCI/ENG and despite having all Mk XIV Ultra / Epic gear with some good Starship Trait's with most characters having a dozen or more T6 ships most are barely in the 50k or slightly over category. It's respectable but the damage is just enough to barely survive some Advanced Queue's and like most of my friends completely IGNORE Elite Space entirely.
Most TAC characters on average do far more damage; whereas a SCI/ENG will do 1/2 to 2/3rd's of the DPS of a TAC. But don't forget the important role they play as their buff/debuffs or healing which both can do in different ways may keep you alive.
You rock Grumpy Cat, I respect your honesty greatly... ...so lets look at DPSLEAGUE to validate!
https://www.sto-league.com/
Tactical S14 ISA DPS Records
1st: 259k - 2nd: 253k - 3rd: 234k - 4th: 227k - 5th: 219k (average 238.4k)
Science S14 ISA DPS Records
1st: 261k - 2nd: 179k - 3rd: 177k - 4th: 176k - 5th: 130k (average 184.6k)
Engineering S14 ISA DPS Records
1st: 259k - 2nd: 188k - 3rd: 148k - 4th: 146k - 5th: 127k (average 173.6k)
This presents a much more fair analysis at where things are at - the lowest TAC in top 5 was 219k - while 2nd place SCI/ENG barely broke 183k yet quickly feel as low as 127k.
No average player is going to come anywhere close to the top of the DPS charts due to the fact that those numbers are scewed. They were achieved by pre-made teams which were formed to maximize the use of each others’ buffs.
Join Date: Tuesday, February 2, 2010
Lol at that thread! Beyond doubt the best we currently have.
As a fun fact the player who set the current sci record expressed her concern that with higher figures of scis & engineers, even though only temporarily, such a misconception might come up.
Well then its not about the nature of the game but rather the nature of the community right?
I mean the term “nannied run” already badmouths all aspects of team play and social interaction we get offered game side. In the 200k+ world, when you moved beyond your ship’s gear and good piloting, yea it is all about that. We play a mmorpg peeps, we play a Star Trek game at that guys!
Those who top the leader boards embraced this thought and realized that only the sky is the limit if they do. And lol well yea, for moment this sky looks blue.
I count myself privileged that felisean made me part of it. Letting go of all this DPS and FAW antagonism is just the first step. Not pursuing DPS as some sort of sad solo chase then is the next. In the end it’s all about friendship.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Diplomacy and these guns.
Good thing developers know better than trying to balance around something that does not even account for the gameplay as a whole, much less differences between the 3 careers.