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[PC] Miracle Worker Mega Bundle Stats!

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  • tilartatilarta Member Posts: 1,801 Arc User
    Is there any advantage to a 4 nacelle layout?
    I don't know if there's ever been any reference to that affecting warp field dynamics.

    The gap I think is just because the saucer section is further back on the stanchion then normal.
    And speaking of the stanchion, wow, it's big.
    Now imagining this scenario:
    Captain: Initiate emergency saucer separation.
    Conn Officer: Activating now.
    <timeskip to 4 hours later, everyone sipping hot chocolate and eating pie>
    Conn Officer: Locking clamps just disengaged, another 8 hours until seperation protocols are complete.

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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    rykiroz wrote: »
    Why are these new ships always so ugly looking?

    I love 'em, I think they look gorgeous <3:p<3
    dvZq2Aj.jpg
  • galattgalatt Member Posts: 708 Arc User
    edited October 2017
    rykiroz wrote: »
    Why are these new ships always so ugly looking?

    I love 'em, I think they look gorgeous <3:p<3

    And theirs nothing wrong with that
    You love 'em? More power to you.
    I just wish they didn't look like they were about to give birth to a Miranda.
    Still gonna buy them though
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  • thay8472thay8472 Member Posts: 6,162 Arc User
    They're so f-ugly. Not as bad as the thing I see in the mirror, but still pretty close.
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    Thank you for the Typhoon!
  • toivatoiva Member Posts: 3,276 Arc User
    Good, they didn't give the universal console slot on top of normal stats. It sacrifices turn rate and hangar bay to command battlecruisers while it gains hull and a little shields. However poor T6 flagships are left in the dust, same shields, less hull, same turn rate...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Given the highly engineering-centric setup like the Miracle Worker ships have, a massive stardrive section (compared to the saucer) makes sense, as a good portion of the ship's facilities should, by all rights, be devoted to Engineering. Since engineering ships tend to be the tanks of the fleet, it makes sense for them to resemble tanks. They aren't meant to be sleek or sexy. They are meant to go in and do the job.

    Even the Excelsior had a massive stardrive section (comparatively speaking) likely due to the experimental transwarp engines. This isn't exactly a new setup. It's just a continuation of something that started in Kirk's day.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Given the highly engineering-centric setup like the Miracle Worker ships have, a massive stardrive section (compared to the saucer) makes sense, as a good portion of the ship's facilities should, by all rights, be devoted to Engineering. Since engineering ships tend to be the tanks of the fleet, it makes sense for them to resemble tanks. They aren't meant to be sleek or sexy. They are meant to go in and do the job.

    Even the Excelsior had a massive stardrive section (comparatively speaking) likely due to the experimental transwarp engines. This isn't exactly a new setup. It's just a continuation of something that started in Kirk's day.

    Except the Excelsior class isn't ugly as frak like these are.
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited October 2017
    The Tucker class looks great, I can't wait to I can try it on my tac. Not really fond of the name though.
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  • aftulusaftulus Member Posts: 668 Arc User
    edited October 2017
    Does the science ship get a secondary deflector. If so do other ships get this or another trait for their class?

    And when is the wiki going to stop slacking and put in info on things like duplicate ability timers. It's one of the most vital stats needed to help figure out build design. It's also the biggest pain the butt to figure out. Is there a way cryptic can provide this info in game consistently or provide it to the wiki people?

    We need all timer base info plainly displayed in game where we can find it to figure out what we want to do in game.
  • This content has been removed.
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Given the highly engineering-centric setup like the Miracle Worker ships have, a massive stardrive section (compared to the saucer) makes sense, as a good portion of the ship's facilities should, by all rights, be devoted to Engineering. Since engineering ships tend to be the tanks of the fleet, it makes sense for them to resemble tanks. They aren't meant to be sleek or sexy. They are meant to go in and do the job.

    Even the Excelsior had a massive stardrive section (comparatively speaking) likely due to the experimental transwarp engines. This isn't exactly a new setup. It's just a continuation of something that started in Kirk's day.

    Except the Excelsior class isn't ugly as frak like these are.

    Well, that's a matter of opinion. I happen to think the Excelsior-class looks horrid.

    Now,I didn't say that the new ships look amazing. What I said is that their design aesthetics fit their intended role. There's a difference.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • captaind3captaind3 Member Posts: 2,449 Arc User
    I gotta say these things are space whales...but they're beautiful space whales to me in their own way...except the Tucker. I feel like we should get whale song when we power up the navigational deflector. I wonder how big they're gonna be sitting next to other ships?

    They look pretty heavy duty, perhaps enough to be actual tanks in a Game of DPS.

    They also seem to basically be the old Jupiter Class ships from years gone by, if you look at how they're assembled. They also look like they should separate like the Elachi command ships. An NX-class/Universe class on top, and another starship on the bottom.


    angrytarg wrote: »
    All in all I like the fed ships quite a lot, save some nacelle placements here and there and the Tucker saucer. But the rest is nice and chubby. The Klingon ships are nice variations of known aesthetics, I like the "tilted head" on that one design. The Romulan ships are really "meh". Nothimg about those elevates me, only Rombships I like are the canonical ones from TOS to TNG, the others are rather boring.

    I concur. Of the Federation ships, the Tucker's saucer looks terrible. I like how the Scott's saucer presages the Universe class, while the Daystrom echoes the Galaxy class saucer.

    For the Klingons only the Klothos is a beautiful ship, the Mur'Eq has a decent body section. The Antaak looks like garbage.

    As usual the Romulan Warbirds are good to great, though Nijil and Varel oddly remind me of Star Trek Discovery Klingon Birds of Prey, the Tebok is just gorgeous.


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  • shadowmane20001shadowmane20001 Member Posts: 70 Arc User
    Oh My GOD!
    they are so hideous. The Federation ships look absolutely horrible. I wouldn't fly them if someone bought the pack for me. KDF and Romulan ones are not too bad looking
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Either Daystrum or Scott I am gonna get.
    dvZq2Aj.jpg
  • questeriusquesterius Member Posts: 8,485 Arc User
    Consoles are interesting, traits are interesting, boff layout decent enough and the additional power is always appreciated.
    Having said that i cannot get past how they look and therefor will not be making a purchase despite being very interested in the miracle worker specialization.
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  • aikurisuaikurisu Member Posts: 17 Arc User
    I actually don't mind the look of the Feddie ships. For their size, though, it seems strange that they don't have a hangar slot.

    Other than that, the KDF vessels look brilliant. Hats off to the designers for those!
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited October 2017
    Indeed, they are so large and no hangar and more important no separation? The fed ships are basically two ships fused together. Those need separation functinality, pleaaaase!
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  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    tilarta wrote: »
    Is there any advantage to a 4 nacelle layout?
    I don't know if there's ever been any reference to that affecting warp field dynamics.

    Canonically been seen on the Constellation deep-space explorers, may be intended for redundancy or better able to handle long periods at warp. The Manticore/Chimera uses a similar set up, which retract in sector space but are farther apart at impulse (maybe for combat safety so you lose them one at a time?)

    The CBCs had paired sets of nacelles, I headcanoned it as a way to mimic a dreadnought-sized warp coil in a less efficient way, but faster to build, by pairing two cruiser-sized nacelles together
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    Well yeah going with the majority on the new fed ships..Well they are freakishly huge and ridiculous ugly..Also its too far a radical departure from the traditional ship design..Why not revisit the Sovereign model as a base to go from, NOT the archon class and not the Odyssey with the huge hole in the neck, as somwone pointed out and major flaw because if on hit in that section its all hands abandon ship..

    The front of one of the Klingon ships reminds me of a Vor'cha with the triangle on the top behind the iconic U shaped front..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
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  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    tilarta wrote: »
    Is there any advantage to a 4 nacelle layout?
    I don't know if there's ever been any reference to that affecting warp field dynamics.

    The gap I think is just because the saucer section is further back on the stanchion then normal.
    And speaking of the stanchion, wow, it's big.
    Now imagining this scenario:
    Captain: Initiate emergency saucer separation.
    Conn Officer: Activating now.
    <timeskip to 4 hours later, everyone sipping hot chocolate and eating pie>
    Conn Officer: Locking clamps just disengaged, another 8 hours until seperation protocols are complete.

    Allows for greater efficency, and backup in case of damage to other nacelles.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • tousseautousseau Member Posts: 1,484 Arc User
    what has me curious is... why do the consoles of these top tier ships grant an xp boost?

    Is there yet something to be announced?
  • highlord83highlord83 Member Posts: 229 Arc User
    Whoever designed the Fed Miracle Worker ships needs his or her head checked. Those things look hideous.
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited October 2017
    captaind3 wrote: »
    Of the Federation ships, the Tucker's saucer looks terrible. I like how the Scott's saucer presages the Universe class, while the Daystrom echoes the Galaxy class saucer.
    Honestly I think it's actually the Scott classes saucer which looks hideous. Also the Scott classes saucer actually resembles the Galaxy classes saucers more sideways oval design, while the Daystrom classes saucer is perfectly round like the Enterprise C's saucer.

    Post edited by avoozuul on
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    highlord83 wrote: »
    Whoever designed the Fed Miracle Worker ships needs his or her head checked. Those things look hideous.

    ~grabs mirror and looks~ Everything seems ok, and I likes those ships....


    ....now the Sovereign and Defiant and Prometheus, those I really don't care for. :)
    dvZq2Aj.jpg
  • salvation4salvation4 Member Posts: 1,167 Arc User
    I just happened to get lucky and saw all three fed ships and one rom ship along side a universe class and me in my sov and they arent all that big, a tad bit over the sov, a fair bit under the universe..

    Opinion:
    -The nacells look dated with the round shape could have been given a Galaxy or sov type nacell look..
    -Secondary hull is freakishly huge as compared to the saucer and could have been tonned down a bit to proportion..
    -Secondary hull reminded me of the d'deridex warbird with the huge gap from fore to aft, but no support pylons between the nacells,,
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
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    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
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  • tilartatilarta Member Posts: 1,801 Arc User
    Do you realize that in over several hundred simulations, we were able to destroy the flagship, just by flying a fighter into the gap and self-destructing? The same critical flaw exists for these ships, and if this design aesthetic persists, the fleet as a whole is in jeopardy.

    I wonder if that hypothetical scenario accounts for the fact that ships in STO are all shielded.
    In order to get into the gap, the shields surrounding the entire vessel would have to be disabled first.
    Otherwise the fighter in question would just go splat as it hits the gravitron barrier......


    I am wondering, does Cryptic lose ship sales by making console restricted to the class of vessel they originate from?
    I looked at the specs for the crimson beam console and it says "ship restricted".
    Up until I discovered that fact, I had been intending to buy all three factional versions of that ship, to acquire the console for use on my other ships.
    That's three items Cryptic won't be selling me.

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  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited October 2017
    tilarta wrote: »
    Do you realize that in over several hundred simulations, we were able to destroy the flagship, just by flying a fighter into the gap and self-destructing? The same critical flaw exists for these ships, and if this design aesthetic persists, the fleet as a whole is in jeopardy.

    I wonder if that hypothetical scenario accounts for the fact that ships in STO are all shielded.
    In order to get into the gap, the shields surrounding the entire vessel would have to be disabled first.
    Otherwise the fighter in question would just go splat as it hits the gravitron barrier......

    Not really..Remember when the USS Odyssey (Galaxy class) Encounters the Jem'Hadar in DS9..They used a phased polaron beams to hit the port nacell and cripple it and at the end rammed straight into the neck just above the deflector destroying the ship..

    If it was possible..Phased beams, and transphasic torps at any one of the Odyssey neck points and you'd basically cripple the ship completely with the saucer dangling on top, same applies to these new ships..

    I guess thats why the federation went back and created the sov without a neck and had the saucer merge directly into the secondary hull..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • eazzieeazzie Member Posts: 4,225 Arc User
    djf021 wrote: »
    Ok these look nice. Sold on the Tucker Class. That's a nice trait.

    I got this one and loving it

  • sovereign010sovereign010 Member Posts: 641 Arc User
    tilarta wrote: »
    Do you realize that in over several hundred simulations, we were able to destroy the flagship, just by flying a fighter into the gap and self-destructing? The same critical flaw exists for these ships, and if this design aesthetic persists, the fleet as a whole is in jeopardy.

    I wonder if that hypothetical scenario accounts for the fact that ships in STO are all shielded.
    In order to get into the gap, the shields surrounding the entire vessel would have to be disabled first.
    Otherwise the fighter in question would just go splat as it hits the gravitron barrier......


    I am wondering, does Cryptic lose ship sales by making console restricted to the class of vessel they originate from?
    I looked at the specs for the crimson beam console and it says "ship restricted".
    Up until I discovered that fact, I had been intending to buy all three factional versions of that ship, to acquire the console for use on my other ships.
    That's three items Cryptic won't be selling me.
    That's the case with a lot of set consoles, where they can only be equipped on the ship set they originate from (or their fleet or T6 variants. There are a few exceptions, where the consoles from the Kobali and Lukari ships can be put on any ship but the remaining consoles from the set are restricted.
  • sovereign010sovereign010 Member Posts: 641 Arc User
    salvation4 wrote: »
    tilarta wrote: »
    Do you realize that in over several hundred simulations, we were able to destroy the flagship, just by flying a fighter into the gap and self-destructing? The same critical flaw exists for these ships, and if this design aesthetic persists, the fleet as a whole is in jeopardy.

    I wonder if that hypothetical scenario accounts for the fact that ships in STO are all shielded.
    In order to get into the gap, the shields surrounding the entire vessel would have to be disabled first.
    Otherwise the fighter in question would just go splat as it hits the gravitron barrier......

    Not really..Remember when the USS Odyssey (Galaxy class) Encounters the Jem'Hadar in DS9..They used a phased polaron beams to hit the port nacell and cripple it and at the end rammed straight into the neck just above the deflector destroying the ship..

    If it was possible..Phased beams, and transphasic torps at any one of the Odyssey neck points and you'd basically cripple the ship completely with the saucer dangling on top, same applies to these new ships..

    I guess thats why the federation went back and created the sov without a neck and had the saucer merge directly into the secondary hull..

    That's because the Odyssey's captain had routed shield power to weapons when it became clear they were useless against Dominion Polaron beams.
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