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Dranuur Colony Holding - a HIT, MISS or MEH

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  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    edited October 2017
    meimeitoo wrote: »
    I had to walk half-an-hour to even reach 1 mining point!

    You know you can use the Risa hoverboard (if you have one) that you usually use on Risa to get to each point faster.
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    "Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."

    Vlasek D. Lasor - 4.19.3580

    Star Trek Online: Foundry Storyline Series
  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    edited October 2017
    I think the devs should remove the invisible barrier near the mountain side.
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    "Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."

    Vlasek D. Lasor - 4.19.3580

    Star Trek Online: Foundry Storyline Series
  • kiralynkiralyn Member Posts: 1,576 Arc User
    meimeitoo wrote: »
    I had to walk half-an-hour to even reach 1 mining point!

    You know you can use the Risa hoverboard (if you have one) that you usually use on Risa to get to each point faster.

    And, if you were around for the giveaway, don't forget the Future Flyer board is in the c-store promotions tab. Saves having to get some lolwhuts from the exchange to buy a board.
  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    I always wondered why they never implemented a fleet size scaling system. It was briefly discussed in CB and then the idea kinda vanished when the powers that be at the time seem to have rejected it outright.

    I think the people that start a fleet should be able to pick the type of fleet they want based on size. For example 50 members could be the smallest one with 500 being the biggest and all fleet development scales off of that that metric. There could even be an upgrade path created as well just to promote fleets to expand. I get the impression all the contributions for the current system are based on the fleet having over 200 active players on daily and that is bogus or it simply could be the F2P virus infecting the system like so many other elements...
    If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
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  • irm1963irm1963 Member Posts: 682 Arc User
    meimeitoo wrote: »
    I had to walk half-an-hour to even reach 1 mining point! .

    5 minutes from one side of the map to the other if you run :)

  • arliekkosarliekkos Member Posts: 214 Arc User
    Here's where making it an Armada holding would have been a great idea.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    I had to walk half-an-hour to even reach 1 mining point!

    You know you can use the Risa hoverboard (if you have one) that you usually use on Risa to get to each point faster.


    Those are probably bound-to-character, right? I only have them on my Engi main.
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  • scififan78scififan78 Member Posts: 1,383 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    I had to walk half-an-hour to even reach 1 mining point!

    You know you can use the Risa hoverboard (if you have one) that you usually use on Risa to get to each point faster.


    Those are probably bound-to-character, right? I only have them on my Engi main.

    Yes they are bound to character but they were account unlocked (IIRC).
  • kiralynkiralyn Member Posts: 1,576 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    I had to walk half-an-hour to even reach 1 mining point!

    You know you can use the Risa hoverboard (if you have one) that you usually use on Risa to get to each point faster.


    Those are probably bound-to-character, right? I only have them on my Engi main.

    Check the promotions tab in the c-store to see if you unlocked the Future Flyer when it was given away (Oct '15). That's account-wide.
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  • protoneousprotoneous Member Posts: 3,156 Arc User
    edited October 2017
    arliekkos wrote: »
    Here's where making it an Armada holding would have been a great idea.

    Maybe it still can be.

    Posted the this first paragraph in another thread:

    There's already been some talk among friends about accomplishing this at the armada level by merging members and leaders into the alpha. I don't think the armada system has been fully taken advantage of by many. Does every fleet in the armada need its own Tier 5 Colony? Peeps may have to combine efforts and use the synergies an armada provides in creative ways to make this new holding work.

    I do have some reservations regarding dil costs and am disappointed at the inclusion of the mini-game mechanic. Mini-games in the same MMO where people do math and try to squeeze every last bit of performance out of their starships?

    As far as opening day of S14 was concerned though was feeling cautiously optimistic about things and had a really good time in the new queues and new RA.
  • ffttfftt Member Posts: 715 Arc User
    ...It also looks like it might be easier to upgrade the thing. I've been working every day on my K13, and I'm only half way to tier 2, after months of crippling all my characters (sacrificed ALL my DOs, all my cash, all my dilithium on ALL my characters). It looks like the colony will be a bit less draconian to build...

    You realize that with the numbers that are on tribble right now the colony will take more dilithium than the starbase itself and all the other previous holdings combined?
  • warpangelwarpangel Member Posts: 9,427 Arc User
    aspartan1 wrote: »
    I always wondered why they never implemented a fleet size scaling system. It was briefly discussed in CB and then the idea kinda vanished when the powers that be at the time seem to have rejected it outright.
    Because it would be exploited to no end..
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    warpangel wrote: »
    aspartan1 wrote: »
    I always wondered why they never implemented a fleet size scaling system. It was briefly discussed in CB and then the idea kinda vanished when the powers that be at the time seem to have rejected it outright.
    Because it would be exploited to no end..

    There's ways to prevent that. Make it dependent on how many members the fleet has had in the past 30, 60, or even 90 days and people can't just keep numbers low and bring people in only to fill projects and leave. This could impact alts, but if you only count accounts then that's not a problem.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    aspartan1 wrote: »
    I always wondered why they never implemented a fleet size scaling system. It was briefly discussed in CB and then the idea kinda vanished when the powers that be at the time seem to have rejected it outright.
    Because it would be exploited to no end..

    There's ways to prevent that. Make it dependent on how many members the fleet has had in the past 30, 60, or even 90 days and people can't just keep numbers low and bring people in only to fill projects and leave. This could impact alts, but if you only count accounts then that's not a problem.
    People can bring members in only to fill projects and leave, even if it has to be done in 30/60/90 days rotation.

    Though with Armadas, you don't even need to bring members in at all anymore.
  • lapprenticellapprenticel Member Posts: 254 Arc User
    Seems like the colony is designed to grind player interest into the ground. I visited briefly earlier and my attitude started at meh, and went downhill from there. The graphics are nothing to rave over, and there doesn't seem to be much point in visiting - at least the fleet mine and fleet R&D facility for instance provide services.

    As regards the provisions required, the ore minigame was tolerable - it's the same as dil mining, the battery minigame sucked - it's the radiation minigame which I've never quite twigged to, and the luxury supplies is the particle game which I hate with a purple passion and find a total waste of time - on several play throughs I ended up with no reward at all. Perhaps it's just me but I don't find the controls on that particularly responsive and it's easy to miss several elements in a row by trying to get everything. Score too low and you just wasted your time. Add in the fact it'll likely take hundreds of thousands of dilithium to upgrade and the colony moves from crappy waste of time to pocket hemorrhage and total unfun! Fortunately there's still at least one or two people in my fleet that are active, and have some dilithium to spare so perhaps we'll get a tier or 2 completed in the next couple of days. I'll contribute fleet marks, expertise, and energy credits I guess but otherwise it'll be their problem.

    In short, an epic failure by Cryptic IMHO.

  • indysharkindyshark Member Posts: 1,551 Arc User
    Who thought those mini games for commodities was a good idea? They ought to allow the colony provisions to be sold on the exchange!
  • dragnridrdragnridr Member Posts: 671 Arc User
    Ya know a better way to solve this BS? Another game I play has their clans set up so the bigger the clan, the more things in the clan cost to complete. The smaller clans have one advantage, if they want things completed, one person could complete the projects very quickly, but a clan with 500 members or more, the same projects would cost almost 4x as much resources to complete. It was their way of making sure NO CLAN WAS LEFT BEHIND no matter how small or large.

    I think STO needs to do something like that to help ALL of their fleets. It was never always about the larger fleets. Sometimes the smallest fleets can have a bigger impact than a large fleet.
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  • starcruiser#3423 starcruiser Member Posts: 1,259 Arc User
    I like it, especially when you can use hover boards to get around from location A to location B much quicker instead of walking.

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    I just use the snow boots since the board can't go in land. Would be great if they let us use floaters but they said the maps won't let us or code cannot be written on it as is now.​​
  • starwheelerstarwheeler Member Posts: 293 Arc User
    you'll need board and frosted boots to grind those provision as for my fleet everyone agreed were not doing this,it is just insane

  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited October 2017
    Hmm. I guess after farming 80 or 100 Omega tech upgrades during the anniversaries (and doing 5-alts-an-hour of dil mining, back when we had hourly bonus events), doing these provision runs doesn't feel all that bad. Between 4 alts, I grabbed maybe 2250 of each provision yesterday? /shrug
  • ffttfftt Member Posts: 715 Arc User
    edited October 2017
    kiralyn wrote: »
    Hmm. I guess after farming 80 or 100 Omega tech upgrades during the anniversaries (and doing 5-alts-an-hour of dil mining, back when we had hourly bonus events), doing these provision runs doesn't feel all that bad. Between 4 alts, I grabbed maybe 2250 of each provision yesterday? /shrug

    Now multiply that by about five for a T4 XP project and consider there are over 100 projects to get to the T5 upgrade on one branch. It could get tedious without help from others and the autocollection bonus. And remember that these numbers are "substantially less" (to quote Cryptic) from those originally needed. But it's not really the provisions that are the killer after those original numbers were reduced. The price of those reductions (EDIT: and removal of DOff inputs) being that each of those T4 XP projects are going to eat up over 100k dilithium.
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  • storulesstorules Member Posts: 3,284 Arc User
    Someone at tribble calculated completion of the entire Colony holding at about 230 days if you work at it 24x7 tiger-2.gif​​
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  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    •Other

    It's fine. Better than "Meh" but just no strong opinions.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    I don't see any fleets in the 3 KDF armadas i'm in queue this up yet, and only 1 of the Fed armadas i'm in, it's my fleet that are the only ones to have bothered to start it.

    I haven't visited it yet and personally have no intention as there's nothing there I want. Spire/Research Lab/Embassy have anything fleet wise I may want. And as far as weapons go, crafting does the job nicely.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    dragnridr wrote: »
    Ya know a better way to solve this BS? Another game I play has their clans set up so the bigger the clan, the more things in the clan cost to complete. The smaller clans have one advantage, if they want things completed, one person could complete the projects very quickly, but a clan with 500 members or more, the same projects would cost almost 4x as much resources to complete. It was their way of making sure NO CLAN WAS LEFT BEHIND no matter how small or large.

    I think STO needs to do something like that to help ALL of their fleets. It was never always about the larger fleets. Sometimes the smallest fleets can have a bigger impact than a large fleet.

    Way too late in development to go that route.

    Also, STO is not Blizzard with a bajillion dollars and employees.

    I also have serious doubts that STO's team could actually pull it off.
    It's a complex task, and it's not like they have Top-End coders/programmers on staff at Cryptic (no disrespect to their team). But those guys/gals who are the best in their field for programming and coding work for the bigger corps and command insane salaries.

    We just don't have those resources here at STO.
    Anyway it's just too much of a drastic change for an already implemented holding.

    Maybe if that was the idea right from the get-go it might've been possible. But asking for it at this point is wishful thinking.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Hit, Miss, Meh

    Bit of all of the above.

    Our fleet doesn't seem too frazzled by the project requirements. We're not jumping for joy either. More of a "it is what it is" approach and situation.

    I think people who have a major problem with this holding are being a little impatient and are just too used to the old status quo of plowing through all the holding tiers ASAP.
    And they look at the mini games as slowing their process.

    It's really not that big of a deal.

    We're a maxed out fleet in a high level armada... nobody seems too upset about it from what I've seen. Seems to me that people realize its a long term project and everyone is taking it one day at a time. Slow but steady.

    No one is so focused on the end result that it's ruining their experience.

    A few of my fleetmates were discussing some of the gear they're looking forward to buying. While they seemed pretty excited to get their hands on the gear they also weren't upset it would take a while to unlock. Everybody knows its going to be a long term project.

    So far I've done 3 rounds of provision minigames...and you know what, it isn't that bad. For me it feels like dropping by Risa for 5 mins a day or something. So I'm just enjoying the view and trying to remain in the moment and not look too far ahead.

    It think its nice that there's finally a long term goal to achieve tbh.
    Most everything else in game can be rushed through within a month... then we have nothing to do for long stretch's.
    This will solve that problem, even if it's just a little busywork everyday, or every other day for our fleet members.. It's something to do. Idle hands are the devils hands as they say.

    In real life terms, setting up a colony would take at least a few years of prep work, then another couple years to design and build the infrastructure. You wouldn't be able to slap together a colony in 3-4 months like some people want to do judging by their colony DOOM comments. Some of you guys need to chill the F out.
    It's not the end of the world.
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  • storulesstorules Member Posts: 3,284 Arc User
    Oh boy...this one will be a grinding fest for real!​​
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  • ltminnsltminns Member Posts: 12,572 Arc User
    People have stated that the XP Projects changed from 1,200 on Tribble to 1,000 on Holodeck. So much for cutting down the grind. :(
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