Looks like only a few of the largest and most active will ever get this done. When I heard that they were nerfing the special commodities and provisions in favor of a large increase in Dilithium, required - I said well that is do for me. It is next to impossible to get dilithium projects filled. It would have been easier to get commodities and provisions because people could grind those without a daily cap. But to make this another dilithium sink. We will pass.
Thoughts?
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I remember the time when Cryptic denied us a Romulan Starbase, as they stated there wasn't a need for it due to the cost of our existing starbases, so they opted for an embassy holding instead.
Guess they changed their minds big time, as they gave the lame @ss Lukari an entire starbase and called it a colonial holding. This is going to kill off smaller to medium fleets with less than 10 active members. They're delusional, thinking their is still a huge active community involved in thousands of fleets that are vibrant and active.
In truth, their are only a few handful of large and active fleets. Count your blessings if your fleet has more than 10 regular active members that are actually contributing.
My opinion, Cryptic needs to rethink this new fleet starbase called a colony, especially if the fleet geared offered in them are not worth the time and effort - reduce the grind at least and increase fleet marks rewards per event and even hand them out in missions.
Fleet marks needs to be increased, least trade Unrefined Dilithium for fleet marks or something.
My level 55 Fed fleet, however, not so much. Aside from 1 or 2 other people who "might" pop in during the course of an average day, I am the only active member left in that fleet. Luckily, it's my fleet and all my Fed characters on my main account are in it. I can at least farm Tier 1 and maybe Tier 2... I might just farm to Tier 1 and bank up on provisions from that point on.
Join Date: Tuesday, February 2, 2010
Yes, I am not looking forward to filling another holding - though "my" KDF fleet may actually profit, since they're stuck on doffs, not dil, and many a player is sitting on their dil pile. Though depending on the things we can buy off it, it may not even matter that much.
I used to be part of a large, active fleet, but now there are only a handful of us left playing STO and even if I was willing to dump all the resources into this holding by myself there is NO WAY that I'm doing all this grinding myself to level up the holding.
Devs, if you're reading this thread, you are KILLING small fleets here ... and giving players yet another reason to abandon STO. We don't need to lose more players. We need to motivate more players to be active in the game. Forcing BS grinding just to progress with leveling up a fleet holding is an idiot idea.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Over the course of a few weeks close to 100 were recruited, the leadership put the effort in bolstered member numbers and removed inactives, lets face it you join a fleet with inactives 2016 and earlier doesn't look good to new recruits.
Right now we have 23 online in our fed fleet and a very active cross fleet chat. The problem for us is that we want to donate but miss out because the projects fill too fast.
Basically two options here, put the effort in to grow your fleet and you'll be set. Or choose to stay small and accept that upgrades are going to be slow.
I guess you're referring to the "5 tier" thing, when you say "Starbase"? But while all other holdings have three, I don't think that was ever the rule to abide by. As for "killing smaller fleets" enough has been said. But the "real money value" (at what exchange rate?) I'd like to understand, care to give your calculations/estimates?
I don't like it myself simply because I don't see it as content, it's busy work and nothing else. You know what content I enjoy? Missions. You know what gets me playing? New missions. That's it.
Every six months or so I come back, play the pitiful amount of new missions that have been released, and then go back to WoW and it's incredible amount of enjoyable content. I suspect the incredibly slow release schedule on mission content is why player numbers are falling, and Cryptic is completely out of touch with their playerbase if they think a monumental grind is what players need to stay interested. I look at this holding and immediately think "I wonder how this will look in six months when I login for the next two missions ..."
As for the grind itself, every other MMO out there makes being in a guild an enjoyable experience, but STO manages to turn that fun into yet another monotonous, boring, timegated grind. What about that is supposed to make me excited to login and play STO?
All the enjoyable content in wow is old content like here, new content is dripped out incredibe slowly and everything is timegated and grindy to get people to keep playing just like here.
The only diferance i see between the two is i have to pay blizzard for very little new content, here it is free.
WoW has a significantly larger amount of "old" content, each expansion has more content than all of STO, and while content patches themselves may be only a few hours worth of quests STO content patches have a single ~20 minute mission. I'm a casual player in both, and I've taken a few breaks in Legion for other games, so as a result I've only completed one class story, I still have all my alts to play through and see their class stories, I just have trouble deciding which one to work on. I pop over to STO, play for 20 minutes, and have nothing to do until the next mission comes out.
Don't get me wrong, I like STO, I love the IP, and STO's space combat is probably my favorite gameplay in any MMO, but in terms of content it's been nothing but a letdown since it went live. I'm very critical about this game, more than any other MMO I've played, not because I hate the game (I don't), but because I love (some of) it.
So unlike the other holdings, provisioning projects can be slotted right off the bat instead of after tier 1. That takes a lot of pressure of the smaller fleets, not that T1 was all that incredibly hard to reach but I've seen fleets haven't done T1 upgrades on all their holdings yet.
One thing I dislike is there’s too many invisible walls to stop you going some places. That sort of ruins the feeling when you just want to go exploring or find a quick route from a>b.
My alt Romulan’s fleet just fad 5 of is on there the whole night and we got the grind done easily for the daily projects. So it doesn’t look too hard thus far. Gathering large quantities of resources will be tough with the cool downs on missions but as you can only run a project every 20hrs it’s not an issue that is game breaking.
Bigger projects might need more input obviously but I don’t see it as a massive problem.
The feeling I get from some is that they expect this to be over in a month and then throw a temper tantrum at the prospect of a long term goal or project to max it all out. This is the sort of long term holding and development project sto needs to keep players busy and offer long term development. An mmo is not meant to be about getting things instantly, people seem to forget that.
Smaller fleets will struggle but why should a personal fleet with 4 members expect to get the same development as a massive 500+ armada without the same level of input? If everyone could get everything on easy street there’d be zero point in having big fleets, or armadas or even much point in any of the social aspects of the game.
The fleets I’m in have loads of gear players, willing to help each other and prepared to put in the leg work. We know it won’t be instant and we know we’ll need to work as a team to get this done, and that is supposed to be what fleets are all about; they aren’t just some solo play shopping mall for elite gear a month after opening.
The Colony holding has 5 tiers instead of the standard 3 tiers that most holdings have, in essence in and of itself is its own starbase. The figure I presented is an estimated cost in dilithium and resources using today's exchange value. If you were to purchase the dilithium via zen/real money purchasing, it can run you in the thousands - that is if a singe person were to invest in all of this.
Most fleets in STO in essence are literally dead, they range anywhere between 3 to 8 active members, and are between Tier 4 and 5 in progression - This exclude some of the most popular ones like Jupiter Force, SRS Armada, some German fleets etc... whose membership may run between 100 to a thousand members.
22k may be a far fetch number to comprehend, but trust me it is going to cost you into thousand of dollars - if you so choose to invest in it yourself. Yes fleets were designed with hundreds of members in mind, however; Cryptic is oblivious to the current state of the game.
I guess it felt to you like 10 minutes but really wasn't. Allowing for the short time in between tries it'd be 9 tries, so an average of 30 thingamajigs.
But for those struggling with the particle collection minigame: it works with both mouse and keyboard. Many people will tell you that mouse yields a way better result than keyboard. I will tell you the opposite. So whatever you did, maybe try out the other way, it may help you get better at this.
I may have not phrased my question perfectly. What I was trying to ask for is how you came to the estimate (or knowledge) of the required dil - tribble numbers, starbase comparison, general extrapolation - and what the needed amount would be.
And yes, 22,000$ (I assume at the exchange rate of 1 cent per zen - it is different in different parts of the world) does sound like quite a lot, converted to 11 million dil (at the max exchange rate) it doesn't sound too bad. I have a couple of millions on my account, others in my fleet have, too. Granted, nobody wants to just invest all of that into the fleet, but it certainly would be manageable. The darned doffs on the other hand - it's not that they're too expensive to get, it's just so darn tedious to either run the 9 recruitment missions every 4 days (every three days for three of them, if you're inclined to manage that), or buy them over and over with all the loss of gameplay that brings.
I was JUST thinking that myself today. Why put the prize pack up when they know that most of us are dropping metric gigaquads (see what I did thar) of dilithium on our new fleet holdings?
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
I think a Dev mentioned a starship at tier 5 that they aren't ready to discuss yet, it's not listed anywhere ingame though so idk.