test content
What is the Arc Client?
Install Arc

Anyone else think this new colony holding will be a Bust?

Looks like only a few of the largest and most active will ever get this done. When I heard that they were nerfing the special commodities and provisions in favor of a large increase in Dilithium, required - I said well that is do for me. It is next to impossible to get dilithium projects filled. It would have been easier to get commodities and provisions because people could grind those without a daily cap. But to make this another dilithium sink. We will pass.

Thoughts?
«1

Comments

  • stark2kstark2k Member Posts: 1,467 Arc User
    This new STARBASE, "NOT" Holding - Is intended to kill off smaller fleets in favor of a super grind. Estimated Dilithium cost in real money - $22,000.00 Dollars U.S.

    I remember the time when Cryptic denied us a Romulan Starbase, as they stated there wasn't a need for it due to the cost of our existing starbases, so they opted for an embassy holding instead.

    Guess they changed their minds big time, as they gave the lame @ss Lukari an entire starbase and called it a colonial holding. This is going to kill off smaller to medium fleets with less than 10 active members. They're delusional, thinking their is still a huge active community involved in thousands of fleets that are vibrant and active.

    In truth, their are only a few handful of large and active fleets. Count your blessings if your fleet has more than 10 regular active members that are actually contributing.

    My opinion, Cryptic needs to rethink this new fleet starbase called a colony, especially if the fleet geared offered in them are not worth the time and effort - reduce the grind at least and increase fleet marks rewards per event and even hand them out in missions.

    Fleet marks needs to be increased, least trade Unrefined Dilithium for fleet marks or something.
    StarTrekIronMan.jpg
  • ffttfftt Member Posts: 715 Arc User
    Large active fleets should be able to handle it, but unless the numbers from tribble change it'll be a bust for small fleets. I figure my solo fleet will make it to tier two before the dilithium costs are no longer worth it, but I doubt the other fleet I'm a member of will even make it to tier one.
  • starwheelerstarwheeler Member Posts: 293 Arc User
    Agreed ! This holding wont hold people in game,it will make them run to other game these bat luxury and ore grind is way to much for fleet hoders we use to be a 250 member in are fleet but grinding toke it down to 5 or 6 and now probably to 1 if i decide to stay...
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    My level 62 KDF fleet shouldn't have any problems (it will still take quite a while, though) as we have a pretty active group there and many of them are willing to donate to our fleet projects.

    My level 55 Fed fleet, however, not so much. Aside from 1 or 2 other people who "might" pop in during the course of an average day, I am the only active member left in that fleet. Luckily, it's my fleet and all my Fed characters on my main account are in it. I can at least farm Tier 1 and maybe Tier 2... I might just farm to Tier 1 and bank up on provisions from that point on.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited October 2017
    Phoenix prize pack is up too, I think their trying to make this holding fail.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I haven't seen the numbers yet, but wow. People will quit this game if they can't fill a fleet holding because it is too much for their smaller fleet? These people would be in here for all the wrong reasons.

    Yes, I am not looking forward to filling another holding - though "my" KDF fleet may actually profit, since they're stuck on doffs, not dil, and many a player is sitting on their dil pile. Though depending on the things we can buy off it, it may not even matter that much.
    My mother was an epohh and my father smelled of tulaberries
  • irm1963irm1963 Member Posts: 682 Arc User
    It's not like you have to fill it in a week and it's not going to vanish if you don't donate to it every day.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    xyquarze wrote: »
    I haven't seen the numbers yet, but wow. People will quit this game if they can't fill a fleet holding because it is too much for their smaller fleet? These people would be in here for all the wrong reasons.
    Yeah. Never could get the "have to grind X even though I hate it" -crowd.
  • This content has been removed.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    I can understand grinding for provisions to buy gear from the new fleet store ... but all this grinding just to make progress on the fleet holding itself is absolutely TERRIBLE.

    I used to be part of a large, active fleet, but now there are only a handful of us left playing STO and even if I was willing to dump all the resources into this holding by myself there is NO WAY that I'm doing all this grinding myself to level up the holding.

    Devs, if you're reading this thread, you are KILLING small fleets here ... and giving players yet another reason to abandon STO. We don't need to lose more players. We need to motivate more players to be active in the game. Forcing BS grinding just to progress with leveling up a fleet holding is an idiot idea.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • conceptz82conceptz82 Member Posts: 38 Arc User
    I don't get this we have no chance because were only a small fleet thing. This holding was known about for a while, The fleet i am in went on a heavy recruiting campaign in order to not get stuck with too much upgrade costs for each member.

    Over the course of a few weeks close to 100 were recruited, the leadership put the effort in bolstered member numbers and removed inactives, lets face it you join a fleet with inactives 2016 and earlier doesn't look good to new recruits.

    Right now we have 23 online in our fed fleet and a very active cross fleet chat. The problem for us is that we want to donate but miss out because the projects fill too fast.

    Basically two options here, put the effort in to grow your fleet and you'll be set. Or choose to stay small and accept that upgrades are going to be slow.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    stark2k wrote: »
    This new STARBASE, "NOT" Holding - Is intended to kill off smaller fleets in favor of a super grind. Estimated Dilithium cost in real money - $22,000.00 Dollars U.S.

    I guess you're referring to the "5 tier" thing, when you say "Starbase"? But while all other holdings have three, I don't think that was ever the rule to abide by. As for "killing smaller fleets" enough has been said. But the "real money value" (at what exchange rate?) I'd like to understand, care to give your calculations/estimates?
    My mother was an epohh and my father smelled of tulaberries
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    conceptz82 wrote: »
    I don't get this we have no chance because were only a small fleet thing. This holding was known about for a while, The fleet i am in went on a heavy recruiting campaign in order to not get stuck with too much upgrade costs for each member.

    Over the course of a few weeks close to 100 were recruited, the leadership put the effort in bolstered member numbers and removed inactives, lets face it you join a fleet with inactives 2016 and earlier doesn't look good to new recruits.

    Right now we have 23 online in our fed fleet and a very active cross fleet chat. The problem for us is that we want to donate but miss out because the projects fill too fast.

    Basically two options here, put the effort in to grow your fleet and you'll be set. Or choose to stay small and accept that upgrades are going to be slow.

    I don't like it myself simply because I don't see it as content, it's busy work and nothing else. You know what content I enjoy? Missions. You know what gets me playing? New missions. That's it.

    Every six months or so I come back, play the pitiful amount of new missions that have been released, and then go back to WoW and it's incredible amount of enjoyable content. I suspect the incredibly slow release schedule on mission content is why player numbers are falling, and Cryptic is completely out of touch with their playerbase if they think a monumental grind is what players need to stay interested. I look at this holding and immediately think "I wonder how this will look in six months when I login for the next two missions ..."

    As for the grind itself, every other MMO out there makes being in a guild an enjoyable experience, but STO manages to turn that fun into yet another monotonous, boring, timegated grind. What about that is supposed to make me excited to login and play STO?
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • conceptz82conceptz82 Member Posts: 38 Arc User
    I'd hardly call WoW a game releasing a lot of content these days. After the broken shore debacle which is basically a extremely slow repetative rep grind i left for months, came back when argus was released, i blew through the storyline content in a few hours after being away for months leaving only a few raid quests left. I played regular for over 5 years but the content rate now is not worth monthly sub cost.

    All the enjoyable content in wow is old content like here, new content is dripped out incredibe slowly and everything is timegated and grindy to get people to keep playing just like here.

    The only diferance i see between the two is i have to pay blizzard for very little new content, here it is free.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Just logged in, Admiral Quinn pronounces Dranuur the same way Draenor is pronounced in WoW ... which also happens to be the setting of the worst expansion WoW has ever had ... fail ripping off fail ...

    iWKad22.jpg
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    conceptz82 wrote: »
    I'd hardly call WoW a game releasing a lot of content these days. After the broken shore debacle which is basically a extremely slow repetative rep grind i left for months, came back when argus was released, i blew through the storyline content in a few hours after being away for months leaving only a few raid quests left. I played regular for over 5 years but the content rate now is not worth monthly sub cost.

    All the enjoyable content in wow is old content like here, new content is dripped out incredibe slowly and everything is timegated and grindy to get people to keep playing just like here.

    The only diferance i see between the two is i have to pay blizzard for very little new content, here it is free.

    WoW has a significantly larger amount of "old" content, each expansion has more content than all of STO, and while content patches themselves may be only a few hours worth of quests STO content patches have a single ~20 minute mission. I'm a casual player in both, and I've taken a few breaks in Legion for other games, so as a result I've only completed one class story, I still have all my alts to play through and see their class stories, I just have trouble deciding which one to work on. I pop over to STO, play for 20 minutes, and have nothing to do until the next mission comes out.

    Don't get me wrong, I like STO, I love the IP, and STO's space combat is probably my favorite gameplay in any MMO, but in terms of content it's been nothing but a letdown since it went live. I'm very critical about this game, more than any other MMO I've played, not because I hate the game (I don't), but because I love (some of) it.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • This content has been removed.
  • newromulan#1567 newromulan Member Posts: 230 Arc User
    Yeah going to call this a bust. tier 1 and that's it for all but a few fleets.
  • nimbullnimbull Member Posts: 1,564 Arc User
    edited October 2017
    The map is nice for another place to hover board. The mining of resources is a mini-game bore fest. The new gear looks neat but I wish there was something more interesting than three mini games to work toward it. Really boring in that regard.
    Green people don't have to be.... little.
  • ffttfftt Member Posts: 715 Arc User
    Yeah going to call this a bust. tier 1 and that's it for all but a few fleets.

    So unlike the other holdings, provisioning projects can be slotted right off the bat instead of after tier 1. That takes a lot of pressure of the smaller fleets, not that T1 was all that incredibly hard to reach but I've seen fleets haven't done T1 upgrades on all their holdings yet.
  • newromulan#1567 newromulan Member Posts: 230 Arc User
    I am already done with the mini game grind - the particle one took me 10 min to collect the 250 provisions it is capped at. Forget this holding.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    Huh. I guess after farming omega molecules for a couple years, the particle one doesn't seem that hard to me. You only need ~2200 points in one game to get 250 provisions. (The annoying minigame is radiation scanning - that one takes 2 runs to complete.....)
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The map looks amazing I must say and having hover board access there is really nice too.

    One thing I dislike is there’s too many invisible walls to stop you going some places. That sort of ruins the feeling when you just want to go exploring or find a quick route from a>b.

    My alt Romulan’s fleet just fad 5 of is on there the whole night and we got the grind done easily for the daily projects. So it doesn’t look too hard thus far. Gathering large quantities of resources will be tough with the cool downs on missions but as you can only run a project every 20hrs it’s not an issue that is game breaking.
    Bigger projects might need more input obviously but I don’t see it as a massive problem.

    The feeling I get from some is that they expect this to be over in a month and then throw a temper tantrum at the prospect of a long term goal or project to max it all out. This is the sort of long term holding and development project sto needs to keep players busy and offer long term development. An mmo is not meant to be about getting things instantly, people seem to forget that.
    Smaller fleets will struggle but why should a personal fleet with 4 members expect to get the same development as a massive 500+ armada without the same level of input? If everyone could get everything on easy street there’d be zero point in having big fleets, or armadas or even much point in any of the social aspects of the game.
    The fleets I’m in have loads of gear players, willing to help each other and prepared to put in the leg work. We know it won’t be instant and we know we’ll need to work as a team to get this done, and that is supposed to be what fleets are all about; they aren’t just some solo play shopping mall for elite gear a month after opening.
    SulMatuul.png
  • stark2kstark2k Member Posts: 1,467 Arc User
    xyquarze wrote: »
    stark2k wrote: »
    This new STARBASE, "NOT" Holding - Is intended to kill off smaller fleets in favor of a super grind. Estimated Dilithium cost in real money - $22,000.00 Dollars U.S.

    I guess you're referring to the "5 tier" thing, when you say "Starbase"? But while all other holdings have three, I don't think that was ever the rule to abide by. As for "killing smaller fleets" enough has been said. But the "real money value" (at what exchange rate?) I'd like to understand, care to give your calculations/estimates?

    The Colony holding has 5 tiers instead of the standard 3 tiers that most holdings have, in essence in and of itself is its own starbase. The figure I presented is an estimated cost in dilithium and resources using today's exchange value. If you were to purchase the dilithium via zen/real money purchasing, it can run you in the thousands - that is if a singe person were to invest in all of this.

    Most fleets in STO in essence are literally dead, they range anywhere between 3 to 8 active members, and are between Tier 4 and 5 in progression - This exclude some of the most popular ones like Jupiter Force, SRS Armada, some German fleets etc... whose membership may run between 100 to a thousand members.

    22k may be a far fetch number to comprehend, but trust me it is going to cost you into thousand of dollars - if you so choose to invest in it yourself. Yes fleets were designed with hundreds of members in mind, however; Cryptic is oblivious to the current state of the game.

    StarTrekIronMan.jpg
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I am already done with the mini game grind - the particle one took me 10 min to collect the 250 provisions it is capped at. Forget this holding.

    I guess it felt to you like 10 minutes but really wasn't. Allowing for the short time in between tries it'd be 9 tries, so an average of 30 thingamajigs.

    But for those struggling with the particle collection minigame: it works with both mouse and keyboard. Many people will tell you that mouse yields a way better result than keyboard. I will tell you the opposite. So whatever you did, maybe try out the other way, it may help you get better at this.
    stark2k wrote: »
    The Colony holding has 5 tiers instead of the standard 3 tiers that most holdings have, in essence in and of itself is its own starbase. The figure I presented is an estimated cost in dilithium and resources using today's exchange value. If you were to purchase the dilithium via zen/real money purchasing, it can run you in the thousands - that is if a singe person were to invest in all of this.

    Most fleets in STO in essence are literally dead, they range anywhere between 3 to 8 active members, and are between Tier 4 and 5 in progression - This exclude some of the most popular ones like Jupiter Force, SRS Armada, some German fleets etc... whose membership may run between 100 to a thousand members.

    22k may be a far fetch number to comprehend, but trust me it is going to cost you into thousand of dollars - if you so choose to invest in it yourself. Yes fleets were designed with hundreds of members in mind, however; Cryptic is oblivious to the current state of the game.

    I may have not phrased my question perfectly. What I was trying to ask for is how you came to the estimate (or knowledge) of the required dil - tribble numbers, starbase comparison, general extrapolation - and what the needed amount would be.

    And yes, 22,000$ (I assume at the exchange rate of 1 cent per zen - it is different in different parts of the world) does sound like quite a lot, converted to 11 million dil (at the max exchange rate) it doesn't sound too bad. I have a couple of millions on my account, others in my fleet have, too. Granted, nobody wants to just invest all of that into the fleet, but it certainly would be manageable. The darned doffs on the other hand - it's not that they're too expensive to get, it's just so darn tedious to either run the 9 recruitment missions every 4 days (every three days for three of them, if you're inclined to manage that), or buy them over and over with all the loss of gameplay that brings.
    My mother was an epohh and my father smelled of tulaberries
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    Phoenix prize pack is up too, I think their trying to make this holding fail.

    I was JUST thinking that myself today. Why put the prize pack up when they know that most of us are dropping metric gigaquads (see what I did thar) of dilithium on our new fleet holdings?

    Sekhmet_Banner.jpg
    Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
  • This content has been removed.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited October 2017
    are there even any good unlocks in the fleet holding? i remember seeing some poorly conceived tac consoles but thats it

    I think a Dev mentioned a starship at tier 5 that they aren't ready to discuss yet, it's not listed anywhere ingame though so idk.
    Post edited by evilmark444 on
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • This content has been removed.
Sign In or Register to comment.