Thread starts off as a "Queue is totally broken" thread... recent too but I have had absolutely no problems with it since returning and am overjoyed with the ease of use of it. So my experience greatly differs from the OP as well as several others replying. So, am curious as to what specifically causes them to have these issues (where in the machine state is the logic stuck, not that it is their fault).
I have had trouble playing STO consistently. Many games I play in batches. So, 3 months here, 3 months there, etc. SO I haven't really gotten bored with the game.
Sorry the people here feel so down about what I see as a pretty fun and beautiful game.
Thread starts off as a "Queue is totally broken" thread... recent too but I have had absolutely no problems with it since returning and am overjoyed with the ease of use of it. So my experience greatly differs from the OP as well as several others replying. So, am curious as to what specifically causes them to have these issues (where in the machine state is the logic stuck, not that it is their fault).
I have had trouble playing STO consistently. Many games I play in batches. So, 3 months here, 3 months there, etc. SO I haven't really gotten bored with the game.
Sorry the people here feel so down about what I see as a pretty fun and beautiful game.
Pity train? Nah man, that thing jumped track a while ago. This here is another drop in the sea of concerns, that our current Carnival Cruise liner is on.
And we never say that anything is actually broken. We refer to these, like the new queue UI as, "Working as intended." Meaning it does work, if only barely. Bugs are usually referred to as "unannounced or unintended content."
The dead queues you see people mentioning, well that's been a problem for years now. This use to be different, but that was back when you could get gear drops, like the old MACO Mk X armor. Albeit there was still system to get it outside of this. But people would queue up, in the hopes of the minuscule chance of it dropping. Especially now, with the episodes giving out gear that's on par with the reputation gear. There isn't any incentive to actually bother with the queues. Now if that same gear was removed from the episodes and placed as a drop within the corresponding stfs. Then then we might see a more lively queue system. But this it just a theory of mine.
So these threads really aren't about pity. It's more the community's way of discussing our concerns. Who knows, we may even hit upon a solution to some of them in doing so.
In fairness although it my look overly negative to some eyes there are often quite a few reasonable suggestions in these threads. Many people have made over the years some very good suggestions for improvements etc. They just fall on deaf ears. We don’t expect everything to change how we want it, but when a massive proportion of players says for example the rewards don’t incentivise playing if queues and suggest hourly events return, it’s not just a few grumbling whiners.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
That depends while ship art department and most environment space art is pretty good the ground environment art seems to swap between fantastic and very poor. Even in space some areas are really poor like the suns and solar flairs on the now not so new galaxy map, a massive downgrade in looks over the old ones. Flying around the galaxy map today looks worse then when the game first shipped so I am hesitant to say the entire art department is fantastic. Its worse when you compared to other space MMO's, while I prefer STO compared to those other space online only games STO graphics have really fallen behind. Even the ship art in STO is pretty poor compared to other space games.
All I have to add to this discussion is back when I was in Neverwinter beta whenever we as beta testers would post a detailed reason why Anything in the game was not a good idea it was completely ignored by Cryptic, always, always, always.....
The only reason they had a beta was to stress test the servers, there was never any intention of listening to player feedback what so ever...
oh just wanted to point out there is a cancelled message it pops up in the notifications so you might have to go rearrange your hud to see it clearly as the default location tends to get mixed up in the pve que window and its in chat by default but if your using a non defualt channel then you wont see it unless you select systems in chat settings.
so you can't blame cryptic for you not seeing it.
as to getting numbers to play in a particular pve que match well that is something out of cryptics control unless they cut the number of selections we have but even then its still up to the player base.
Comments
Thread starts off as a "Queue is totally broken" thread... recent too but I have had absolutely no problems with it since returning and am overjoyed with the ease of use of it. So my experience greatly differs from the OP as well as several others replying. So, am curious as to what specifically causes them to have these issues (where in the machine state is the logic stuck, not that it is their fault).
I have had trouble playing STO consistently. Many games I play in batches. So, 3 months here, 3 months there, etc. SO I haven't really gotten bored with the game.
Sorry the people here feel so down about what I see as a pretty fun and beautiful game.
Pity train? Nah man, that thing jumped track a while ago. This here is another drop in the sea of concerns, that our current Carnival Cruise liner is on.
And we never say that anything is actually broken. We refer to these, like the new queue UI as, "Working as intended." Meaning it does work, if only barely. Bugs are usually referred to as "unannounced or unintended content."
The dead queues you see people mentioning, well that's been a problem for years now. This use to be different, but that was back when you could get gear drops, like the old MACO Mk X armor. Albeit there was still system to get it outside of this. But people would queue up, in the hopes of the minuscule chance of it dropping. Especially now, with the episodes giving out gear that's on par with the reputation gear. There isn't any incentive to actually bother with the queues. Now if that same gear was removed from the episodes and placed as a drop within the corresponding stfs. Then then we might see a more lively queue system. But this it just a theory of mine.
So these threads really aren't about pity. It's more the community's way of discussing our concerns. Who knows, we may even hit upon a solution to some of them in doing so.
Many people have made over the years some very good suggestions for improvements etc. They just fall on deaf ears. We don’t expect everything to change how we want it, but when a massive proportion of players says for example the rewards don’t incentivise playing if queues and suggest hourly events return, it’s not just a few grumbling whiners.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The only reason they had a beta was to stress test the servers, there was never any intention of listening to player feedback what so ever...
Does this tell you anything?
"If ain't broken, FIX it!" - Cryptic
so you can't blame cryptic for you not seeing it.
as to getting numbers to play in a particular pve que match well that is something out of cryptics control unless they cut the number of selections we have but even then its still up to the player base.