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Congratulations Cryptic you have 1 less Player using the PvE UI and Queues

So this morning has finally broken my patience with this UI. I've persevered with it, battled and fought with it and now i'm quitting it.

I'm tired of long wait times to get things to start outside of a Red Alert.
Constantly having matches cancelled due to Player declines and the game forgetting I already hit accept and asking me again and again and not being able to leave match when caught in this loop without logging toon out.
Hitting accept and then being dropped from the queue.

I know this post is a complete waste of time because if the Management running this company cared about the quality of the product they release, then we wouldn't have had this travesty of a "improvement" forced upon us.

Many queues I used to run no longer fill so content in a way has been locked out to me.

Looks like its Dil mining, Dyson Battlezone, New Romulus and Romulan Patrols to pick up my daily dil.

I think some shore leave is in order so i may take a few days and soak up the sun on Risa until the new season drops next week.
maR4zDV.jpg

Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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Comments

  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Queues are hopeless unless you have a full team already. Fortunately we never pug in our fleet as there is always a ton of people online to fill the queues, but for the fleetless or fleeties with dead fleets I can see them just giving up over this mess. Enjoy your R&R.

    Thank you sir hopefully the break will relieve the frustration this game is causing.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • delliboydelliboy Member Posts: 288 Arc User
    Take a break, spend some time with family, I need to learn not to let these negative players get to me
  • keladorkelador Member Posts: 318 Arc User
    edited September 2017
    I do prefer the old system was cleaner and less of a pain in the butt to use.
  • awesomeweaselawesomeweasel Member Posts: 265 Arc User
    edited September 2017
    imo there should be a minimum time (i say about 5 minutes) for a pve to start once someone has queued it up, and enough people have not joined the queue within that time limit the rest of the team gets filled with ai bots. at least that way people could try out the queues that no one else seems to want to play
  • baudlbaudl Member Posts: 4,060 Arc User
    your anger with the UI is just the tip of the iceberg signaling you to take a break. You definately have a lot more issues with the game. Take a break or leave it completely if you feel the game can't bring you anymore joy.
    Go pro or go home
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Oh lordy the UI again. Totally agree with the sentiment though.

    I'm so sick of it i never even open that piece of TRIBBLE UI anymore unless a particular Endeavour requires me to pay a certain queue, and even then most times i'll just spam the DPS channel for a team as other are doing the same.
    I'll just bide my time messing about in battlezones, with the tailor etc. Or even better i'll just log off and do something else to enjoy.

    If you wanted to push people away from the game and get then so angry they can't even bother logging in then this UI is one heck of a way to do it.
    SulMatuul.png
  • daciaeternadaciaeterna Member Posts: 219 Arc User
    edited September 2017
    Yup the new UI is messed up.It lacks good programing, careful thought about its mechanics and its a fu*** clickfest if you wanna do several non-premade stf's. Overall maybe it looks better but its trash from a functionality stand point.

    I stoped playing stf's due to it and now if i decide (rarely) to play some with my friends (2 others) there a good ammount of quarrel bewtwin us on who's the unlucky TRIBBLE that will make the games ... and its usually me ....

    So yes 1-2 times month until they fix this sh****
    Post edited by daciaeterna on
      HcmgIKI.png
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      I hardly even log in these days. Sadtimes really.

      You are probably blessed then tbh!

      Me, i'm a sucker for punishment i think and clearly have been fooled into thinking that sticking with it will lead to something improving. Must admit that feeling is wearing a little thin.
      SulMatuul.png
    • pottsey5gpottsey5g Member Posts: 4,234 Arc User
      edited September 2017
      The new UI has driven away far more then just 1 player. Its help killed fleets by driving so many away from the game.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      edited September 2017
      So last night running some queues in premades with friends and we get our group ready and I hit start. Then......nothing. No idea if it's done anything as there's no visual reference as to what is actually going on, are we kicked out? Are we in a countdown? Are we stuck in queue limbo?
      After a couple of mins of it doing nothing I thought it was an SNR but then suddenly without warning it sends us to the mission.

      Honestly, it's like clawing your own eyes out with a spoon trying to get this pile of junk UI to work or understand its logic.
      Post edited by lordsteve1 on
      SulMatuul.png
    • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
      This queue UI is killing this game and Cryptic doesn't seem to care.

      It's like they won't be happy until they have no players left at all.
      Insert witty signature line here.
    • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
      This queue UI is killing this game and Cryptic doesn't seem to care.

      It's like they won't be happy until they have no players left at all.

      They have an agreement with CBS for several more years for STO, they are not likely to sabotage that agreement and see themselves sunk in a court rruling against them for a breach of contract. They care enough, they have little choice in that matter.

      When Cryptic gets around to rebuilding their queue system and UI, that depends on them.
      T6 Miranda Hero Ship FTW.
      Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
    • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
      Well the queue UI clearly needs improvement. But for me it's not game breaking. For PUGging it works.

      I do log in less than usual, but that's for different reasons. The UI alone wouldn't be able to chase me away.
    • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
      I hardly even log in these days. Sadtimes really.

      Sad indeed, I am in the same boat now really, I am more or less in a state of retirement from actually playing this game except maybe log in every few weeks to try a new mission or claim something like a freebie as will be after todays patch, then log off. And yeah, I still seem to be a small forumite ghost around here, don't know why for sure except due to boredom.

      Been playing for years though, the height of this game was Legacy of Romulus and I sadly don't see those sorts of days happening again. I'll keep my eyes on the news once in a while, but I am not expecting miracles for this game.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      reyan01 wrote: »
      ruinthefun wrote: »
      They have an agreement with CBS for several more years for STO, they are not likely to sabotage that agreement and see themselves sunk in a court rruling against them for a breach of contract. They care enough, they have little choice in that matter.
      Maybe this is how you get OUT of such a contract, by torpedoing the game so it goes down the flames in a way that can't clearly be blamed on you.

      To be honest, I'm not convinced that this is anything more than a terrible transfer of a crappy UI designed for the consoles. It seems like someone thought that it'd be a good idea to 'port' that UI to the PC version. Terrible idea.

      This right here is exactly what i believe.

      And this is why I am SERIOUSLY concerned when people talk about how great the console version's automation of certain skills/abilities/HUD is, that wheel thingy they have. I really do not want another broken, half-assed, console fanboy port dumped upon PC players who can easily handle more complex interfaces for piloting.
      And if it such a thing were to happen and it be as f.u.b.a.r. as the queue UI is right now that would be game over for me for sure, and a lot of other players.
      SulMatuul.png
    • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
      What if we've all just misinterpreted this new UI? It may simply be that they have fulfilled a long standing wish of some players and re-added the No Win Scenario mission.

      You're not fighting the Borg, Undine, Tzenkethi or whatever. The real challenge is to defeat the UI which acts as a mission guardian - and which got its name from the Vortex Guardian in KASA. Everything else is just a bonus.

      You are playing the game when you're trying to beat the queue UI. It's just that there are no rewards when you fail. And that's how it should be, as the No Win Scenario should be elite difficulty only.

      ;)
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      What if we've all just misinterpreted this new UI? It may simply be that they have fulfilled a long standing wish of some players and re-added the No Win Scenario mission.

      You're not fighting the Borg, Undine, Tzenkethi or whatever. The real challenge is to defeat the UI which acts as a mission guardian - and which got its name from the Vortex Guardian in KASA. Everything else is just a bonus.

      You are playing the game when you're trying to beat the queue UI. It's just that there are no rewards when you fail. And that's how it should be, as the No Win Scenario should be elite difficulty only.

      ;)

      Wow, so you're telling me STO is trying to break the 4th wall now?..................

      To pass this challenge you must defeat the Guardian of the Queue Realm of Fnu!!!

      May you be worthy in battle and die with honor!
      SulMatuul.png
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      Insert Gandalf meme here

      :D
      SulMatuul.png
    • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
      lordsteve1 wrote: »
      What if we've all just misinterpreted this new UI? It may simply be that they have fulfilled a long standing wish of some players and re-added the No Win Scenario mission.

      You're not fighting the Borg, Undine, Tzenkethi or whatever. The real challenge is to defeat the UI which acts as a mission guardian - and which got its name from the Vortex Guardian in KASA. Everything else is just a bonus.

      You are playing the game when you're trying to beat the queue UI. It's just that there are no rewards when you fail. And that's how it should be, as the No Win Scenario should be elite difficulty only.

      ;)

      Wow, so you're telling me STO is trying to break the 4th wall now?..................

      To pass this challenge you must defeat the Guardian of the Queue Realm of Fnu!!!

      May you be worthy in battle and die with honor!

      I have no idea what this is all about :p

      Definitely agreed that we could use more Gandalf in STO though. Or maybe not lol/.
    • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.
      Insert witty signature line here.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      The plural of "player" is "players," it is a countable noun, so it takes the word "fewer" instead of "less."

      Please edit the mistake out of your title.

      Does it really matter if the correct term is being used? Seriously?

      The nature of the topic and the context makes perfect sense to everyone else posting here. If you have nothing to add to the topic why post at all.....unless you jut be trolling the thread? Surely not? ;)
      SulMatuul.png
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      nabreeki wrote: »
      lordsteve1 wrote: »
      The plural of "player" is "players," it is a countable noun, so it takes the word "fewer" instead of "less."

      Please edit the mistake out of your title.

      Does it really matter if the correct term is being used? Seriously?

      The nature of the topic and the context makes perfect sense to everyone else posting here. If you have nothing to add to the topic why post at all.....unless you jut be trolling the thread? Surely not? ;)

      Clarity and technical accuracy are key to communication.

      Ah so are you struggling to understand the subject of this thread then? Is the title so confusing you cannot fathom what it could possibly mean?

      Come on guys, this UI is clearly a major concern for nearly all players, no need to derail or troll a thread with this sort of thing. Everyone should be in agreement that this topic needs to keep being brought up to show it's not acceptable to be left this way.
      SulMatuul.png
    • trennantrennan Member Posts: 2,839 Arc User
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.

      This is nothing new. The player count has been dropping since they implemented LoR, Reps, and teh Fleet System. I've been playing since the game went Free to Play in 2012. Back then I had a friends list that contained about 200 players. At any given time when I signed on, there would always be a good 50-60 players on in my friends list. I took a break right after LoR and came back at Delta Recruit and I didn't bother my old friends list at this time. In the first couple of months, not a single one of my old friends bothered to log on. SO the player base has been steadily dropping since then.

      I really can't blame them either. Here of late all I can bring myself to do is login, doff, adm, refine dil, alt, rinse, repeat, maybe catch a fleet queue or two, and log out and go do something else.

      The faction system has failed, because all they can do is force feed you, "Do it the Starfleet way."

      The queues have failed, because they went to a more pure reliance on DPS, than teamwork.

      The episodes have become so dull and boring, that they've just become, "ignore the story and kill everything."

      The entire premise of Star Trek has always been progression, moving forward in to the future. But, they managed to progress 1 whole year ingame, in 7 years IRL. That's right, we started in 2409. It is now firmly 2410 in game, thanks to the Nexus. The next appearance of the Nexus is in 2439 - 2440, every 39.1 years.

      The new queue system doesn't bother me much here, as I already know what I'm queuing up for when I open it. Though, yes, the fact that is as buggy as it is, does get annoying.

      Right now, I imagine, those metrics for login and such they use to say, "See, everything is good." is 70% Bots. Which is why they don't do anything about them. The bots are what's keeping the numbers up, so that CBS doesn't pull the plug.

      Powercreep and Easy Mode are the two things that will kill any game. For an example of this, all one needs to do it look at World of Warcraft. They started this at the end of Wrath of the Lich King and have continued to carry it over through the next four expansions. Between Cataclysm, Mists of Pandaria, and Warlord's of Draenor, they lost 6 million subscriptions. Let me re-iterate that, 6 MILLION players left their game. That's half their player base at the time. I went back to check out Legion, and they had instituted more Easy Mode and powercreep, and while they got a spike up in players coming to the game for it, that eventually died off as people left again.


      On this, for those leaving the game, like the OP, or taking a break from it. I imagine the new queue system is more the final nail in the coffin, than the overall reason for leaving the game. Because, lets face it, there are a lot of other issues one can blame this on as well.
      Mm5NeXy.gif
    • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
      trennan wrote: »
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.

      This is nothing new. The player count has been dropping since they implemented LoR, Reps, and teh Fleet System. I've been playing since the game went Free to Play in 2012. Back then I had a friends list that contained about 200 players. At any given time when I signed on, there would always be a good 50-60 players on in my friends list. I took a break right after LoR and came back at Delta Recruit and I didn't bother my old friends list at this time. In the first couple of months, not a single one of my old friends bothered to log on. SO the player base has been steadily dropping since then.

      I really can't blame them either. Here of late all I can bring myself to do is login, doff, adm, refine dil, alt, rinse, repeat, maybe catch a fleet queue or two, and log out and go do something else.

      The faction system has failed, because all they can do is force feed you, "Do it the Starfleet way."

      The queues have failed, because they went to a more pure reliance on DPS, than teamwork.

      The episodes have become so dull and boring, that they've just become, "ignore the story and kill everything."

      The entire premise of Star Trek has always been progression, moving forward in to the future. But, they managed to progress 1 whole year ingame, in 7 years IRL. That's right, we started in 2409. It is now firmly 2410 in game, thanks to the Nexus. The next appearance of the Nexus is in 2439 - 2440, every 39.1 years.

      The new queue system doesn't bother me much here, as I already know what I'm queuing up for when I open it. Though, yes, the fact that is as buggy as it is, does get annoying.

      Right now, I imagine, those metrics for login and such they use to say, "See, everything is good." is 70% Bots. Which is why they don't do anything about them. The bots are what's keeping the numbers up, so that CBS doesn't pull the plug.

      Powercreep and Easy Mode are the two things that will kill any game. For an example of this, all one needs to do it look at World of Warcraft. They started this at the end of Wrath of the Lich King and have continued to carry it over through the next four expansions. Between Cataclysm, Mists of Pandaria, and Warlord's of Draenor, they lost 6 million subscriptions. Let me re-iterate that, 6 MILLION players left their game. That's half their player base at the time. I went back to check out Legion, and they had instituted more Easy Mode and powercreep, and while they got a spike up in players coming to the game for it, that eventually died off as people left again.


      On this, for those leaving the game, like the OP, or taking a break from it. I imagine the new queue system is more the final nail in the coffin, than the overall reason for leaving the game. Because, lets face it, there are a lot of other issues one can blame this on as well.

      Well to be fair, most players in this game expect stuff to be easy. Just look at all the threads filled with rage because a reward is per-character unlock instead of account wide. Usually the first discussion is about the rewards, not even about how fun a mission like the Breach or Sompek can be. Or look at any thread complaining about much needed corrections w.r.t. DPS and power creep.

      Players in this game have become spoiled. And because the Devs see no other option anymore, they're once again giving in to it by adding another account-wide store. The problem with giving in to such attitudes is, of course, that it'll never be easy enough to obtain rewards. Just look at how CCA is still rewarding so much compared to more difficult missions and everyone can see that it's true that the poor state of the queues is, to some extent, the players' fault as well.

      On the one hand, players keep asking for stuff to be made more easy, oppose any kind of necessary correction to power creep (safe for a few like myself and @nikeix, @reyan01 or @lordsteve1 for example) and on the other hand, people complain that only the easy stuff is worth doing or being played because these missions reward the most - can you see the problem here?


      Now, of course there's only one group to blame for the UI debacle and that's not the players. But generally speaking, I am not too surprised that only a handful of queues have players in them. That's something we, the players ourselves in general, are also doing and just blaming Cryptic for this is too easy and unfair. They've added enough interesting missions where team work is necessary and 'kill stuff' is not the only objective. The aforementioned Breach queue, Gravity kills, Tzenkethi front etc. are all examples that come to mind.
    • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
      Oh and Sompek of course.
    • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.

      It's put me in an uneasy position where i'm no longer comfortable spending money, upgrade item's ect as the part of the game I play and enjoy which requires Player participation feels empty and abandoned. Why upgrade gear, buy a new ship from the C-Store when the content I want to play is dying and making me feel like the game is in decline and thus my enjoyment for logging in is dimishing.

      You could say I could go to the Undine and Terran Battlezones but they are soo time consuming and the real rewards from them are capturing the zone to trigger the boss fight which again requires Player participation.

      Lers hope this new fleet holding isn't the cluster flurk I've been reading about and doesn't turn more people off the game.

      "Its a big world outside, past that doorstep, but its an even bigger step to make to go out into it"
      maR4zDV.jpg

      Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
    • keladorkelador Member Posts: 318 Arc User
      reyan01 wrote: »
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.

      Agree on both counts. And to do something about it implies that they'e acknowleged that it's a problem. And they haven't.

      Even if internally the Dev's all agree the new UI sucks and should be removed they will not do anything about it as they would never want to publicly admit they made a mistake.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      kelador wrote: »
      reyan01 wrote: »
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.

      Agree on both counts. And to do something about it implies that they'e acknowleged that it's a problem. And they haven't.

      Even if internally the Dev's all agree the new UI sucks and should be removed they will not do anything about it as they would never want to publicly admit they made a mistake.

      Well this right here is why people get so angry with them. And this in turn is why they act like this forum is too toxic. They never bloody respond to the serious concerns so people get angry, then they get ranty, then they turn the atmosphere toxic.

      If they actually responded to things posted here (and this is also getting raised on Reddit right now too) then perhaps people would acknowledge they are human after all. But to just ignore a topic that is being raised literally every single week for months at a time seems utterly ridiculous.
      Even if they just came in here and told us "we don't care what you think of the UI, we ain't changing it so like it or GTFO" it would be better than total silence.
      Because the problem with silence is that the players start to put words in the mouths of the devs, to make up their own ideas of why they are being ignored or something is broken. And that is a sure way to TRIBBLE people off an/or drive them away.
      SulMatuul.png
    • warpangelwarpangel Member Posts: 9,427 Arc User
      trennan wrote: »
      We can theorize and guess all day about who has what agreement and who's trying to do what. The only thing that remains a clear fact is that player count is dropping and that the Queue UI is a contributing factor.

      The other fact is that Cryptic is doing nothing about it.

      This is nothing new. The player count has been dropping since they implemented LoR, Reps, and teh Fleet System. I've been playing since the game went Free to Play in 2012. Back then I had a friends list that contained about 200 players. At any given time when I signed on, there would always be a good 50-60 players on in my friends list. I took a break right after LoR and came back at Delta Recruit and I didn't bother my old friends list at this time. In the first couple of months, not a single one of my old friends bothered to log on. SO the player base has been steadily dropping since then.

      I really can't blame them either. Here of late all I can bring myself to do is login, doff, adm, refine dil, alt, rinse, repeat, maybe catch a fleet queue or two, and log out and go do something else.

      The faction system has failed, because all they can do is force feed you, "Do it the Starfleet way."

      The queues have failed, because they went to a more pure reliance on DPS, than teamwork.

      The episodes have become so dull and boring, that they've just become, "ignore the story and kill everything."

      The entire premise of Star Trek has always been progression, moving forward in to the future. But, they managed to progress 1 whole year ingame, in 7 years IRL. That's right, we started in 2409. It is now firmly 2410 in game, thanks to the Nexus. The next appearance of the Nexus is in 2439 - 2440, every 39.1 years.

      The new queue system doesn't bother me much here, as I already know what I'm queuing up for when I open it. Though, yes, the fact that is as buggy as it is, does get annoying.

      Right now, I imagine, those metrics for login and such they use to say, "See, everything is good." is 70% Bots. Which is why they don't do anything about them. The bots are what's keeping the numbers up, so that CBS doesn't pull the plug.

      Powercreep and Easy Mode are the two things that will kill any game. For an example of this, all one needs to do it look at World of Warcraft. They started this at the end of Wrath of the Lich King and have continued to carry it over through the next four expansions. Between Cataclysm, Mists of Pandaria, and Warlord's of Draenor, they lost 6 million subscriptions. Let me re-iterate that, 6 MILLION players left their game. That's half their player base at the time. I went back to check out Legion, and they had instituted more Easy Mode and powercreep, and while they got a spike up in players coming to the game for it, that eventually died off as people left again.


      On this, for those leaving the game, like the OP, or taking a break from it. I imagine the new queue system is more the final nail in the coffin, than the overall reason for leaving the game. Because, lets face it, there are a lot of other issues one can blame this on as well.

      Well to be fair, most players in this game expect stuff to be easy. Just look at all the threads filled with rage because a reward is per-character unlock instead of account wide. Usually the first discussion is about the rewards, not even about how fun a mission like the Breach or Sompek can be. Or look at any thread complaining about much needed corrections w.r.t. DPS and power creep.

      Players in this game have become spoiled. And because the Devs see no other option anymore, they're once again giving in to it by adding another account-wide store. The problem with giving in to such attitudes is, of course, that it'll never be easy enough to obtain rewards. Just look at how CCA is still rewarding so much compared to more difficult missions and everyone can see that it's true that the poor state of the queues is, to some extent, the players' fault as well.

      On the one hand, players keep asking for stuff to be made more easy, oppose any kind of necessary correction to power creep (safe for a few like myself and @nikeix, @reyan01 or @lordsteve1 for example) and on the other hand, people complain that only the easy stuff is worth doing or being played because these missions reward the most - can you see the problem here?


      Now, of course there's only one group to blame for the UI debacle and that's not the players. But generally speaking, I am not too surprised that only a handful of queues have players in them. That's something we, the players ourselves in general, are also doing and just blaming Cryptic for this is too easy and unfair. They've added enough interesting missions where team work is necessary and 'kill stuff' is not the only objective. The aforementioned Breach queue, Gravity kills, Tzenkethi front etc. are all examples that come to mind.
      Of course players expect things to be easy, after however many years of Cryptic stripping any semblance of challenge from the game. Barely any actually hard content is ever even added and whatever does exist is not worth playing because it gives the same standard reward as the easy stuff. The fail conditions in Advanced queues, probably the best thing ever happened in this game challengewise, lasted less than a year. Nothing requires anything, auto-win timers are the order of the day...I'm genuinely surprised they haven't started just putting out straight login bonuses.

      It appears that Cryptic has focused on a part of the playerbase that doesn't actually want to play the game, but only want all the rewards to "get it over with" (for whatever purpose). The type of player that complains all the time that they "have to" do this and that to get stuff that is in fact completely optional and oftentimes not even particularly useful.

      And players following the rewards is not the players' fault. Cryptic made it so that only the easy stuff is worth doing with the aforementioned standard rewards that aren't scaled to anything, removal of the unique STF drops, choice marks everywhere, etc. There's nothing unfair about calling them out for that. The "interestingness" of content fades with repetition, rewards stay.
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