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Quality of Life patch

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  • ltminnsltminns Member Posts: 12,572 Arc User
    Bad example, the Elite Scorpion and Widow Reputation Projects got their Doff requirements removed last year and replaced with Dilitium at a rate of 100 per Doff, so 3,000 extra. In fact we could use that change for Fleet projects as well. Much rather we donate 45,200 Dilitium than 462 Common Tactical, Science, and Engineering Doffs. To get the three Starbase Facilities from Tier IV to V requires 69,300 Doffs. That is the biggest holdup in our slow grind up.

    Oh yeah, get rid of those stupid Starbase Provisions (Mine, Embassy, Spire, Research, K-13). Waste of Fleet Credits with no return credit. Another thing people shy away from donating.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lopequillopequil Member Posts: 1,226 Arc User
    Please, please no! Fleet projects already need enough dil as it is!
    Q9BWcdD.png
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    When hangar pets are active then stop despawning them when a mission moves from one area of space to another.

    Fix the bug that keeps resetting bars, fireworks should never be in a primary position on a hotbar.

    When you add new things to the UI, like the endeavour bar, make them their own thing and allow us to hide them if we want to.

    If someone is playing through missions in an arc stop dumping the next mission in the sequence way down the list or give the option to make it primary when we accept.

    Retire that moron philip grey as he obviously can't read his consoles, if someone is in the MIDDLE of the temporal war arc then the timeline isnt ok. And if everything is fine and dandy why does he wait up to an hour before contacting you to tell you there's nothing wrong. Just feels like a random mission thing that was thought of but never got in because it couldnt be monetised as easily since only temporal agents get the message pop up. Really obnoxious on consoles as it fills the whole damn screen.

    Rep projects for romulans for warp cores and singularities... why not merge those rather than having them pay double for what is essentially the same item. Same way ships like the lukari one gives both.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Well, turn off that Auto-hail in Options. I never have him bug me.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Another one came to mind is that if you are going to have a thing that shows what damage was done before you died actually show the damage.

    IF you go from 100% shields and hull to dead in the blink of an eye thats not an insignificant amount of damage done.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Another came to mind last night while I was on the PS4 version and that is to have a new gear slot for the environmental suits.

    Swapping them about on PC doesn't take too long but it's a bit of a faff on console so a dedicated gear slot wouldn't hurt.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    it's annoying on Pc too. especially since most of them are terrible armor.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Another came to mind last night while I was on the PS4 version and that is to have a new gear slot for the environmental suits.

    Swapping them about on PC doesn't take too long but it's a bit of a faff on console so a dedicated gear slot wouldn't hurt.


    Plus, envo suits break your gear-set bonuses (if you have all pieces of the same set).
    3lsZz0w.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    The Combat Environmental Suit c. 2293 is quite good for Armor.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • psikalpsikal Member Posts: 9 Arc User
    I thought of a few things that might be relatively easy to implement.

    -Filter in admiralty to quickly find my 1x ships
    -Auto switch channel to team if channel is currently set as local or zone when entering a queue and then switch back when leaving
    -Doff: Collect all rewards button (exception for those that you don't have inventory space for like normal)
    -Admiralty: Collect all rewards button
    -Right click on player to inspect - Fix so that it shows exactly what ship they are currently flying and not the shuttle they have equipped like it usually does. I am sometimes curious about some of the exotic ships folks are flying, but it is currently not easy to tell.
    -If on a space map, show the currently equipped space ship when clicking U key. If on a ground map, show the character when clicking the U key.
  • feiqafeiqa Member Posts: 2,410 Arc User
    psikal wrote: »
    I thought of a few things that might be relatively easy to implement.


    -If on a space map, show the currently equipped space ship when clicking U key. If on a ground map, show the character when clicking the U key.

    This used to work this way and it was changed.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • jimduval#7537 jimduval Member Posts: 75 Arc User
    Enable GPL to be used for upgrades. At the moment it requires dill wich would be perfect if it wasnt that same dill is needed for about anything else worthy of buying. GPL is an left behind currency, most have plenty.
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    Enable GPL to be used for upgrades. At the moment it requires dill wich would be perfect if it wasnt that same dill is needed for about anything else worthy of buying. GPL is an left behind currency, most have plenty.

    The bolded part of your statement is exactly why your request will never happen.​​
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    We come in peace, SHOOT TO KILL!
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    1. In the exchange the compare function should compare the equipment item with those equipped, currently it's borked and shows nothing.
    2. in the Stats pages we (console) should see the same stats that pc see i.e skill based stats, passives etc without having to go to that skills area (captains skills, specializations etc).
    3. Option to move to R&D (from inventory or bank/account bank).
    4. In the exchange a next/previous page function in the item listings, instead of having to sort or change quality etc to find the rest of the stuff, this would also make scrolling easier since it would reduce the number of items per page.
    5. More equipment added to R&D, perhaps unlockable stuff as mission rewards as was done previously.
    6. visual slots for weapons, this would introduce a new cosmetic items "Weapon Frequency Module" with variants for each beam/cannon fx type (non-interchangeable), these could be sold on the C-store or lobi store.
    7. Elite mark rep tokens to be moved to currency menu.
    8. An option to disable the default faction warp trail, this would be good for those that eventually move over to set/rep warp engines.
    9. Make all equipped gear stats auto-update and show the true values (reflecting skills, consoles etc) without having to go to sector/system space to see the changes.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Please make Spin the Wheel an 'optional buy out' mission, like on the trading station at Argelius II. The existing lead up conversation already lends itself to the option. The 'perhaps you could do something for me...' could be countered with '10 bars of latinum?' 'We have a deal, Captain. Always a pleasure to see there are some Starfleet officers who still appreciate the subtleties of busines...'

    All that running around, and consoles, and clicking, and beeep biddly beep beep, it's just a timegate, there is no achievement involved, so why not allow a savvy captain to just buy the information?
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • askatusaskatus Member Posts: 157 Arc User
    Make it possible to visit the fleet holdings of other members of your armada without needing an invite.
    You shoot me down
    But I respawn
    I am duranium!
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    Unlock a lot of the hairstyles for characters of other races. For example, New Elegant for the female Orions.

    Open up the color choices for outfits.

    Allow the clubwear outfits to be worn at more than just Risa and Drozana. Nimbus 3 has a dance floor, and there are other social hubs with bars.

    For LTS players, unlock some of those borg implant cosmetics for races such as Aliens.

    Revert the horrible changes to Stealth Module. It's still a garbage module in its current form.

    If you're going to throw new ships into the game, how's about adding new Orions ships? And new Andorian ships?

    Add more scar and/or missing eye options to character cosmetics.

    Put in the missing Gorn outfits.

    Add more things to spend GPL on. After unlocking the dance, the outfit, party popper nullifier, and bridge trophies, what is there left of value from what is supposedly a valuable currency? You could always transfer the lobi outfits and non-combat pets to the GPL store.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    Better C-Store ship layout/C-Store revamp.

    The T6(especially) ship list is a bit long in the tooth there and overly encumbered by displaying a lot of ships a character cannot use/claim/buy. The C-Store, in general, could use a UX reevaluation/overhaul. It's not really "friendly" to consumers by today's standards in my subjective opinion.
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    edited August 2017
    allow BOFF's to equip costumes like the Iconian one you get at the end of the episode arc

    allow console players to toggle autofire for space weapons i.e for when fighting enemies like voth ships

    expand beta quadrant to match the height alpha quadrant

    get rid of options button bind for both menu and player interaction, put player interaction in the X-button context menu

    add a save outfit button for easy changing of BOFF outfits/physical parameters.

    add the loincloth/chain anklets etc that gorn nps wear for gorn players.

    get rid of the deep space warp popup message while doing tour of the galaxy

    add an option to disable the tutorial popups, the lockbox t6 ship award message at top of the screen, the flashing red border while in combat etc

    increase item stacks for items such as lockboxes to 99
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    szerontzur wrote: »
    Better C-Store ship layout/C-Store revamp.

    The T6(especially) ship list is a bit long in the tooth there and overly encumbered by displaying a lot of ships a character cannot use/claim/buy. The C-Store, in general, could use a UX reevaluation/overhaul. It's not really "friendly" to consumers by today's standards in my subjective opinion.

    a faction/player level filter would help with that
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    edited August 2017
    allow BOFF's to equip costumes like the Iconian one you get at the end of the episode arc

    allow console players to toggle autofire for space weapons i.e for when fighting enemies like voth ships

    expand beta quadrant to match the height alpha quadrant

    get rid of options button bind for both menu and player interaction, put player interaction in the X-button context menu

    add a save outfit button for easy changing of BOFF outfits/physical parameters.

    add the loincloth/chain anklets etc that gorn nps wear for gorn players.

    get rid of the deep space warp popup message while doing tour of the galaxy

    add an option to disable the tutorial popups, the lockbox t6 ship award message at top of the screen, the flashing red border while in combat etc

    increase item stacks for items such as lockboxes to 99

    1) Not sure why these are restricted, I agree open em all up.
    2) Not on console myself, but sure, why not.
    3) Beta quad will expand when the storyline needs it to. Instead of making the quad bigger, lets have them fill more stuff into the systems of the existing quad.
    4) Not sure what you mean, I'm not on console.
    5) I think there is one of these already. Well at least on PC there is.
    6) I'm all for more costume options.
    7) Get rid of it period. They couldn't really eliminate it for just ToD.
    8) Tutorial popups I think have a disable checkbox on them. Award messages are a setting in options somewhere. The flashing red border serves a purpose, it shows when your ship is "in combat" and non-combat abilities cannot be used. It's helpful when you are trying to do things like use full impulse.
    9) Honestly, I wish all stack sizes were 999 like most R&D mats. But then again I would like to use less of my valuable vault and inventory space.​​
    signature.png
    We come in peace, SHOOT TO KILL!
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Console targetting reticle neds fixed so that if you target lock shifting through doesn't track to any friendlies that might be nearby.

    The reticle also needs to be a hell of a lot tighter in ground, it's the shooter mode style box that PC folk get but the actual area it detects is more or less the middle half of the screen. We know that console aiming isn't as precise as KB&M but the way it's done means you have to stare at your feet in order to use a console if someone decides to stop nearby.

    Red alert status needs to be shortened,a good 5-10 secs between last enemy dying and it going off. Less of an issue on PC but thanks to the limited controls and the way abilities can be "autofired" the red alert setup just wastes cooldown.

    Mostly this is a throwback to the console version being a lazy port. Does it work, yes Does it work well not really.

    Another console fix that's needed is a better alert for a queue popping than a quick flash of easily missed text and a small ! next to the minimap. There's not even an audio cue for it.
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    bloodyriz wrote: »
    allow BOFF's to equip costumes like the Iconian one you get at the end of the episode arc

    allow console players to toggle autofire for space weapons i.e for when fighting enemies like voth ships

    expand beta quadrant to match the height alpha quadrant

    get rid of options button bind for both menu and player interaction, put player interaction in the X-button context menu

    add a save outfit button for easy changing of BOFF outfits/physical parameters.

    add the loincloth/chain anklets etc that gorn nps wear for gorn players.

    get rid of the deep space warp popup message while doing tour of the galaxy

    add an option to disable the tutorial popups, the lockbox t6 ship award message at top of the screen, the flashing red border while in combat etc

    increase item stacks for items such as lockboxes to 99

    1) Not sure why these are restricted, I agree open em all up.
    2) Not on console myself, but sure, why not.
    3) Beta quad will expand when the storyline needs it to. Instead of making the quad bigger, lets have them fill more stuff into the systems of the existing quad.
    4) Not sure what you mean, I'm not on console.
    5) I think there is one of these already. Well at least on PC there is.
    6) I'm all for more costume options.
    7) Get rid of it period. They couldn't really eliminate it for just ToD.
    8) Tutorial popups I think have a disable checkbox on them. Award messages are a setting in options somewhere. The flashing red border serves a purpose, it shows when your ship is "in combat" and non-combat abilities cannot be used. It's helpful when you are trying to do things like use full impulse.
    9) Honestly, I wish all stack sizes were 999 like most R&D mats. But then again I would like to use less of my valuable vault and inventory space.​​

    4, if you use the options button while in social hubs like esd or Qo'nos when there is another player within the riticle circle (even if they are quite a distance away) it will bring up the player interact menu instead of the main menu.

    5, unfortunately that does not exist for console.

    7, they could just get rid of it but still keep the barrier, it comes up when going to areas at the edge of the map that are assigned for ToD.

    8, there are no options to disable tutorial or reward messages on console, there is already the flashing red alert at the top of the screen, the flashing red border randomly appears when fighting enemies like borg or breen

    9, they might go 999 b/c it would put more of a dent on the zen sales for inventory upgrades than stacks of 99
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • feiqafeiqa Member Posts: 2,410 Arc User
    Maybe I am dense. But the only time I regularly see my borders flashing red is while I am being boarded. Usually by borg. Otherwise it is just the Red Alert icon at the top center of the screen.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • bonzodog01bonzodog01 Member Posts: 147 Arc User
    Long overlooked - add ships to the romulan levelling process - fed and KDF get access to 3 different free ships every 10 levels, whilst romulans have just the one ship they HAVE to use.
    XBox One - NFV Rylon - T6 Kolasi Siege Destroyer
    British Imperial Armada
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    not really a QoL thing, but still something i'd like to see - automatic disintegration of any applicable enemy killed by a boolean cannon shot​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


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    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • arionisaarionisa Member Posts: 1,421 Arc User
    bonzodog01 wrote: »
    Long overlooked - add ships to the romulan levelling process - fed and KDF get access to 3 different free ships every 10 levels, whilst romulans have just the one ship they HAVE to use.

    Very much this, give us Rommies some ship love already.
    LTS and loving it.
    Ariotex.png
  • narxes081206narxes081206 Member Posts: 84 Arc User
    Agreed with the doffs for fleet projects! Super annoying to click 100+ times to open doffs bought at fleet starbase.
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