test content
What is the Arc Client?
Install Arc

How about dil refining as a reward option?

postinggumpostinggum Member Posts: 1,117 Arc User
Say you do an STF and instead of just getting X dil, you (X - Y%) of your existing dil refined or the choice - higher refine cap based on play.

How about dil refining as a reward option? 61 votes

Yes, yes, yes
18% 11 votes
No, no no - cap must stay where it is
75% 46 votes
Bin the choice I just want to refine more
6% 4 votes
«1

Comments

  • nikeixnikeix Member Posts: 3,972 Arc User
    While the math you've chosen seems WILDLY overpowered and generous to people with large reserves of ore while offering nearly nothing to people who've keep up with their refining, the idea of additional refinement capacity as a reward (which is already in the game BTW) is certainly something they could do more with.

    Heh. Maybe a new category of package that drops in the Endeavor boxes occasionally. Auto-refine 1,000 or 2,000 dilthium ore tickets.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,580 Community Moderator
    I don't think this is a good idea. The Dilithium economy already fluctuates depending on in game things such as sales, Phoenix box, and events.

    Giving people the ability to refine lots more Dilithium will cause the exchange rate to skyrocket, pricing out people who aren't wallet warriors from being able to get anything, even a T1 ship, essentially making the game P2W. Right now its just Pay to Have Now, while still in a range that allows for F2P people to be able to work towards things they want. We start flooding the market with more DL every day rather than just the tri annual events that reward 50k per character... we're going to hit 500/1 in no time and... well... might get up to Delta Rising level rage.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Was thinking like instead of 720 dil unrefined you get 500 of your existing done now, something like that. It might would bring people back into the game and give those of us with lots of dil an incentive to play more.

    I imagine it would spike the exchange rate and then settle down after a few months.
  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Strong No.

    It would flood the market with Dilithum and destroy the economy. I know people don't like to accept it, but the 8k daily limit must remain for the good of the game.
    Insert witty signature line here.
  • foxman00foxman00 Member Posts: 1,508 Arc User
    Strong No.

    It would flood the market with Dilithum and destroy the economy. I know people don't like to accept it, but the 8k daily limit must remain for the good of the game.

    Indeed. Even with the 8K dilithium cap, before the phoenix boxes, Dilex was hovering around 412 - 420 constantly. God knows what would have happened back then if the daily limit was more.

    Alot of us veterans, having seen the dilex price go between 80 - 420 with the daily cap never changing, can easily guess the consequences of a large daily refine limit for all players
    pjxgwS8.jpg
  • This content has been removed.
  • nikeixnikeix Member Posts: 3,972 Arc User
    I'm still inclined to say 3 Endeavor boxes per week potentially dropping 1k or 2k of added refinement ability PER ACCOUNT would make Endeavor more enticing while not blowing the brains out of the dilex. That's no more than a single mule account processing dilithium one day out of the week...
  • This content has been removed.
  • nikeixnikeix Member Posts: 3,972 Arc User
    That's pretty much how 60% of lock box drops work. So yeah, I think there's precedent and a working financial model for harmless but appealing rewards ;).
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I think if it's not an absurd amount and it's limited per account then it could be nice. It's just another reward that has x chance to drop from endeavour boxes or something so hardly gonna break the bank coding that. Considering similar rewards already exist in the game I don't see it as a problem.

    Perhaps a fluctuating dilex is better than one stuck super high or super low. At least then both sides can play it.
    SulMatuul.png
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    nikeix wrote: »
    I'm still inclined to say 3 Endeavor boxes per week potentially dropping 1k or 2k of added refinement ability PER ACCOUNT would make Endeavor more enticing while not blowing the brains out of the dilex. That's no more than a single mule account processing dilithium one day out of the week...

    Yes, that is an idea I would support.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    Another Strong No from me.

    The limitation is a GOOD thing for the overall health of the game.

    Circumventing the cap like this proposal would lead to some very disgusting bot-farming. (If you think all the Vonphs blinking in and out of Argala now is bad, just imagine the queue system getting flooded with them alongside a whole new movement of 'afk' leechers.)
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    The problem is DIl was/is the time currency - it is why it has value, because you are limited in the rate of getting it; if it wasn't for the 8k limit per character per day (there's no per account limit) it would have gone the way EC has, where one Zen is worth ~40k EC.


    Frankly, what would be good for the Dil/Zen exchange is a cut in the limit, not an increase.
  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    cbrjwrr wrote: »
    Frankly, what would be good for the Dil/Zen exchange is a cut in the limit, not an increase.

    I'd support a drop in daily limit.

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I'd support a drop in daily limit.

    1 Dil per day.

    2 Dil per day for LTS players.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Isn't this a "perk" of buying the Gold Sub?
    And our fleet gets 500 extra for finishing the Dilithium Mine holding.

    So, it is pretty clear, they are not going to be giving away any dilithium refining just for showing up.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    jaguarskx wrote: »

    1 Dil per day.

    2 Dil per day for LTS players.

    As an LTS I like this!

  • ltminnsltminns Member Posts: 12,572 Arc User
    No to flooding the game with more Dilitium, the Ferengi are doing a bang up job in their new Admiralty Campaign.

    Oh, you mean refined. No that wouldn't work, the Ferengi are already giving out refined Dilitium at the Vlugta Mine for Reputation and Fleet purposes on the basis of (potential) 2:1(or 4:1 during Dilitium Weekends) for VIP Mining Claims.

    Huh, it seems the Ferengi are involved in all of this. Go figure.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • memnoch#6978 memnoch Member Posts: 197 Arc User
    Fleet dilithium would be my choice as a reward.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    The problem is that once you get given an increase people would increasingly ask for more! Considering how generous this game is towards it's players, and it is probably the most rewarding out there, this is just another request that screams greed.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • ffttfftt Member Posts: 715 Arc User
    I'm against the idea of increasing the refining cap, but I wouldn't mind seeing more rewards in the form of fleet or reputation dilithium vouchers like the recruitment events have offered.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Dil is already near worthless. ~1/300th of a penny. You let those overachievers out there that have millions of unrefined Dil laying around flood the market with it, you'll see the market crash.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • redspecter23redspecter23 Member Posts: 26 Arc User
    There is a very easy way to increase your daily limit currently. Roll up a new character. This form of refinement increase comes with a built in penalty. It requires a high time investment, especially when you are keeping up with 20 - 50 toons daily. The proposal by the op doesn't come with any real negatives so it's hard to get behind from a balance standpoint.

    I'm not totally against other forms of refinement increase but the penalty associated with it has to be comparable to the time sink associated with multiple toons. In theory if you could get 16k daily from 10 toons with equal or greater investment than 8k on 20 toons, then you could start there and tweak the balance. Many players have no interest in multiple toons so a way for them to get a bit closer with refinement isn't necessarily a bad thing, but it has to come with a cost in time/resources/etc.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Dil is already near worthless. ~1/300th of a penny. You let those overachievers out there that have millions of unrefined Dil laying around flood the market with it, you'll see the market crash.

    Sheepishly looking left and right, then raising hand.

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    bad poll options are bad... Im for a small permanent increase in daily limit, say maybe 10k/day but what you're suggesting... no
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • This content has been removed.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2017
    bad poll options are bad... Im for a small permanent increase in daily limit, say maybe 10k/day but what you're suggesting... no

    Nah, 8k is fine.

    Hell, I don't even bother running the Doff mission every other day to refine the extra 1,000 Dil. I think the last time I did that mission was back in January this year on a single character from my roster. Only available to 800+ day veteran and LTS players.
  • This content has been removed.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    If anything, they should make the refine cap account-wide.
Sign In or Register to comment.