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Can somebody explain to me...? (Intrepid Question)

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    sisko09 wrote: »
    ltminns wrote: »
    What was the original mission of Voyager in the Series? You send a ship that can act as a warship to hunt down the Maquis Raider.
    I believe Tom Paris once commented that Voyager was built for combat performance, when busting Harry's chops about his clarinet practice, so yeah, Voyager probably was thought of as some kind of warship/corvette by the writers :sunglasses:

    If I recall correctly, Paris referred to Voyager as a Destroyer
    :sunglasses:

    "I fight for the Users!" - Tron

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    lordsteve1 wrote: »
    Really it doesn't mater does it?
    Voyager went after a puny Maquis raider because it was hiding out in the badlands and she had the best sensor suite to find it among the plasma storms, being brand new and high tech. It was probably seen as a fairly low key and good test for the newest ship to hunt down something in such a hostile environment. Maybe in the long run Starfleet was thinking the Intrepid would make a good ship to base the fleet around, smaller than the bigger cruisers but more than capable in most situations.
    None of their ships bar the Defiant were built directly for combat, but they could all (even a Miranda) put up a decent fight because they were still all armed with roughly the same weaponry.

    Plus a hulking great Intrepid class should have in a clear fight wiped the floor with that raider, only the Caretaker's interference stopped that from really playing out right.

    STO made the Intrepid a sci ship, because a lot of what Voyager did was science related what with the astrometrics lab and it's discovering and exploring new things throughout the series.
    In game it doesn't mater what it did in the show really.
    Possibly intended to be the new workhorse, like the Excelsior :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    lordsteve1 wrote: »
    Really it doesn't mater does it?
    Voyager went after a puny Maquis raider because it was hiding out in the badlands and she had the best sensor suite to find it among the plasma storms, being brand new and high tech. It was probably seen as a fairly low key and good test for the newest ship to hunt down something in such a hostile environment. Maybe in the long run Starfleet was thinking the Intrepid would make a good ship to base the fleet around, smaller than the bigger cruisers but more than capable in most situations.
    None of their ships bar the Defiant were built directly for combat, but they could all (even a Miranda) put up a decent fight because they were still all armed with roughly the same weaponry.

    Plus a hulking great Intrepid class should have in a clear fight wiped the floor with that raider, only the Caretaker's interference stopped that from really playing out right.

    STO made the Intrepid a sci ship, because a lot of what Voyager did was science related what with the astrometrics lab and it's discovering and exploring new things throughout the series.
    In game it doesn't mater what it did in the show really.
    Possibly intended to be the new workhorse, like the Excelsior :sunglasses:

    Yes. She had the newest tech on board, just like Excelsior did. Better sensors, shuttle facilities, the bioneural gel-packs as part of the computer system, variable geometry nacelles.
    Had Voyager completed it's simple fist mission it may well have gone on to be the new Starfleet workhorse ship, much like the older Miranda class was back in the TMP/TNG days.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    yeah, and those variable-geometry nacelles were supposed to be a counter to the subspace damage inflicted by warp drive that was first brought to light in Force of Nature - and ended up being a complete waste of time developing, because the SCE apparently found a way to remove the problem completely with the designs created after the intrepid, like the sovereign and prometheus​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    valoreah wrote: »
    due to it's advanced sensors and high degree of maneuverability.

    isn't that basically what a destroyer is, though?

    i don't know how the radar/sonar setup is on RL destroyers (we are still using radar/sonar, aren't we?), but i recall them being fairly maneuverable​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • edited August 2017
    This content has been removed.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    lordsteve1 wrote: »
    lordsteve1 wrote: »
    Really it doesn't mater does it?
    Voyager went after a puny Maquis raider because it was hiding out in the badlands and she had the best sensor suite to find it among the plasma storms, being brand new and high tech. It was probably seen as a fairly low key and good test for the newest ship to hunt down something in such a hostile environment. Maybe in the long run Starfleet was thinking the Intrepid would make a good ship to base the fleet around, smaller than the bigger cruisers but more than capable in most situations.
    None of their ships bar the Defiant were built directly for combat, but they could all (even a Miranda) put up a decent fight because they were still all armed with roughly the same weaponry.

    Plus a hulking great Intrepid class should have in a clear fight wiped the floor with that raider, only the Caretaker's interference stopped that from really playing out right.

    STO made the Intrepid a sci ship, because a lot of what Voyager did was science related what with the astrometrics lab and it's discovering and exploring new things throughout the series.
    In game it doesn't mater what it did in the show really.
    Possibly intended to be the new workhorse, like the Excelsior :sunglasses:

    Yes. She had the newest tech on board, just like Excelsior did. Better sensors, shuttle facilities, the bioneural gel-packs as part of the computer system, variable geometry nacelles.
    Had Voyager completed it's simple fist mission it may well have gone on to be the new Starfleet workhorse ship, much like the older Miranda class was back in the TMP/TNG days.
    Yes, that's definitely the impression I got :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    yeah, and those variable-geometry nacelles were supposed to be a counter to the subspace damage inflicted by warp drive that was first brought to light in Force of Nature - and ended up being a complete waste of time developing, because the SCE apparently found a way to remove the problem completely with the designs created after the intrepid, like the sovereign and prometheus​​
    Well that's easy, the Intrepid simply showed them the optimum angle, via the variable-geometry nacelles, so Starfleet had the subsequent ships built with fixed pylons at that optimum angle ;)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    ltminns wrote: »
    What was the original mission of Voyager in the Series? You send a ship that can act as a warship to hunt down the Maquis Raider.

    Also Janeway specificially was tied to the Raider via Tuvok, hunting down something lost in the plasma storms was supposed to be a simple assignment.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    valoreah wrote: »
    due to it's advanced sensors and high degree of maneuverability.

    isn't that basically what a destroyer is, though?

    i don't know how the radar/sonar setup is on RL destroyers (we are still using radar/sonar, aren't we?), but i recall them being fairly maneuverable​​


    Navally speaking:
    n naval terminology, a destroyer is a fast, maneuverable long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller powerful short-range attackers. They were originally developed in the late 19th century as a defence against torpedo boats, and by the time of the Russo-Japanese War in 1904, these "torpedo boat destroyers" (TBDs) were "large, swift, and powerfully armed torpedo boats designed to destroy other torpedo boats."[1] Although the term "destroyer" had been used interchangeably with "TBD" and "torpedo boat destroyer" by navies since 1892, the term "torpedo boat destroyer" had been generally shortened to simply "destroyer" by nearly all navies by the First World War.[2]

    A cruiser is a type of warship. The term has been in use for several hundred years, and has had different meanings throughout this period. During the Age of Sail, the term cruising referred to certain kinds of missions – independent scouting, commerce protection, or raiding – fulfilled by a frigate or sloop, which were the cruising warships of a fleet. They are generally the largest ships in a modern fleet other than carriers and usually can perform several roles.
    However, if you read up on it, you will find that the meaning of the ship classes can change, and it can be complicated to really create a cohesive system.
    (I am fiddling around with the idea of a Battletech Type Mecha setting where naval nomenclature is used to describe the various mech classes, and so I decided to read up on what these terms are all supposed to mean)


    Overall I think the idea might boil down to cruisers being heavier than destroyers, and being able to fulfill a command role), and they also tend to be among the fastest ships in the water (though AIrcraft Carriers might be faster, IIRC). They also seemed to be more build for endurance (in combat) and range (in their ability to travel).
    Destroyers seem more narrowly designed for... well, destroying stuff, and apparently, particularly short range threats (like the torpedo boats the first destroyers were designed against), and might not be as tough as Cruisers.

    It seems relatively understandably why Cruisers are not that common anymore in international navies. We have really good long range weapon capability now and you can pack a lot of firepower in a single ship. It's not really worth building heavily armored and heavily armed larger ships, the armor probably wouldn't be enough to protect against anti-ship weaponry, so it's better to stay mobile, present a small target and make up in numbers what you lack in size.

    I am not sure the Star Trek writers really strictly adhered to any of this nomenclature, though.

    The Voyager could be classified as Cruiser or as Destroyer. Maybe more of a light Cruiser than a Heavy Cruiser, simply based on the different size of the phaser banks between Galaxy Class and Intrepid Class.

    In the show, it certainly had speed, range, firepower and durability all set, and its good sensor systems and navigational system probably also made it good for command operations. So it might very well be a Cruiser.
    Of course, since it's smaller than a Galaxy or Sovereign Class, it might not compare as well in some of these departments, and be characterized as a Destroyer. I could see that it's range is actually far more limited than the Galaxy, simply because it's smaller and runs out of supplies much sooner.


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  • kianazerokianazero Member Posts: 247 Arc User
    Considering all the talk about on-screen canon combat abilities, I have to wonder how the newest (at the time) and most powerful ship in Starfleet, the Enterprise-D, can be disabled and completely captured by two Birds of Prey and less than a dozen Ferengi. Even if it came to bum rushing the pirates Flight 93 style, with over a thousand crew and passengers there's enough people to just mob them. What happened to security?
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