Please Cryptic make the Kobayashi Maru Stationary. It doesn't help us to protect it when it runs into the thickest group of enemy ships, besides the Maru supposedly lost all power it should be adrift with relatively weak shields. It was stationary both times the simulation was featured in film and honestly should be a solo queue. One ship would be a no-win scenario. Having the Maru run straight into the enemy is suicide not a no-win. Love the original audio for the distress call though...
It is boring after a while and too much pew pew. Unlike AoS...IMHO not long lost love for this one.
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I must confess that I did find the Maru's inability to resist flying toward the enemy annoying. I generally spent a great deal of the instances I played chasing the silly ferret around trying to heal it!
Yeah...and when you didn't have others try and heal it at all it made for a quick ticket to a 30 minute cooldown for nothing.
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There's one good thing about it: I know what the single most powerful ship in the wave is, since the Maru seems to fly right towards it. (Could name it the Kobayashi Moth to Flame, seriously)
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My post on page one was based purely upon my first queue of the event. The Kobayashi Maru made it to round three. Despite my initial complaint about the roving freighter (which I did lose sight of and lent not a single shield buff to it) I still got my first voucher on my first run. My group was better than I was at the time. I wasn't aware that round three was the minimum for that success.
By my second queue and going forward, I did focus more to find the freighter and try to stay with it. I was successful for the most part. But, yes, every so often it does move into the hot spots. My best group from the weekend got us as far as round 7. My worst groups really didn't get past round 1 or 2. So I appreciate the frustration of time lock-out to make more worthy attempts.
Reading above that groups were completing 40+ rounds surprised me. That the event allowed for that and that player's managed to push that far is, IMO, impressive.
Should there be any tweaks entertained for the Kobayashi Maru event, I'd suggest that the freighter not move during round 1 at all. Maybe even not during round 2 either. At round 3, have Lt. Weho inform us that the ship has managed to restore auxiliary power. Thanks, of course, to our timely intervention. But sensors are still offline. Simply warping away isn't an option. In-universe simulation or not, this may ease some of the more random movement going forward. And, of course, increase the challenge. After all, that is the point. Both in-universe and out.
As round 3 is the minimum to be rewarded the voucher, perhaps it's not asking too much to lower the lock-out for the queue if you never made to 3 at all?
Overall, I did like the event. And hope it's next appearance isn't too far away in the rotation. I still need my third voucher.
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I must confess that I did find the Maru's inability to resist flying toward the enemy annoying. I generally spent a great deal of the instances I played chasing the silly ferret around trying to heal it!
I think that's a good thing, since it adds to the challenge of the map. If the Maru stayed still, it would have been too easy to keep it alive.
I know you enjoy challenges @reyan01. So I'm guessing you'll agree with me that having the Maru move around is a good thing.
For the most part; I don't mind it moving as such, I just wish it did so in a manner that made sense (i.e, would make more sense for a vessel like that to run AWAY from an attacking force, not straight toward it! )
Yeah the ship's logic can be rather bad, but I think it adds to the fun. That's just my opinion though. Also perhaps my view is skewed since I generally gravitate to more maneuverable ships (like sci ships or escorts) so keeping up with the Maru is not a problem for me.
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'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I would really enjoy some Kobayashi Maru stationery, especially if it said "From the Desk of..." with my name right after it. There's probably some trademark thing that would keep it from happening.
Hey, I'll bet the K. Maru in the game hasn't any impulse or warp power, but has thrusters.
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It is boring after a while and too much pew pew. Unlike AoS...IMHO not long lost love for this one.
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Yup...most Escort missions in a nutshell
in distress signal they claim to have "no power", not "no warp power" - "no power" which implies they should not be able to even fire up impulses.
and then if you lurk to deep into this you may start to ask question how did they even maganed to send off the distress signal.....
That might make sense....if it wasn't for the fact they claimed to have no power...and for the fact that they were maneuvering into danger.
But I guess you wouldn't know that since you were probably busy buying stuff on the exchange to resell for more.
Once again...proving you have no idea about the dialogue they spoke right in the mission, which is directly from the WoK.
Maybe you should go back to the Exchange and exploit a few more people in the name of greed.
They used dialogue straight from the movie....says no power...doesn't take a rocket scientist to understand the words "Have lost all power"
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Yeah...and when you didn't have others try and heal it at all it made for a quick ticket to a 30 minute cooldown for nothing.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
EEEWWW...
By my second queue and going forward, I did focus more to find the freighter and try to stay with it. I was successful for the most part. But, yes, every so often it does move into the hot spots. My best group from the weekend got us as far as round 7. My worst groups really didn't get past round 1 or 2. So I appreciate the frustration of time lock-out to make more worthy attempts.
Reading above that groups were completing 40+ rounds surprised me. That the event allowed for that and that player's managed to push that far is, IMO, impressive.
Should there be any tweaks entertained for the Kobayashi Maru event, I'd suggest that the freighter not move during round 1 at all. Maybe even not during round 2 either. At round 3, have Lt. Weho inform us that the ship has managed to restore auxiliary power. Thanks, of course, to our timely intervention. But sensors are still offline. Simply warping away isn't an option. In-universe simulation or not, this may ease some of the more random movement going forward. And, of course, increase the challenge. After all, that is the point. Both in-universe and out.
As round 3 is the minimum to be rewarded the voucher, perhaps it's not asking too much to lower the lock-out for the queue if you never made to 3 at all?
Overall, I did like the event. And hope it's next appearance isn't too far away in the rotation. I still need my third voucher.
I think that's a good thing, since it adds to the challenge of the map. If the Maru stayed still, it would have been too easy to keep it alive.
I know you enjoy challenges @reyan01. So I'm guessing you'll agree with me that having the Maru move around is a good thing.
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Yeah the ship's logic can be rather bad, but I think it adds to the fun. That's just my opinion though. Also perhaps my view is skewed since I generally gravitate to more maneuverable ships (like sci ships or escorts) so keeping up with the Maru is not a problem for me.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Hey, I'll bet the K. Maru in the game hasn't any impulse or warp power, but has thrusters.