test content
What is the Arc Client?
Install Arc

Dyson ships need some love

With the addition of heavy weapons, was very surprised to see that the Dyson Destroyers where left in the dust. Their Dual Heavy cannon still cannot be unslotted or upgraded and with the heavy weapon release would have been a good chance to give them a photonic heavy weapon and bring them back into the light again.
Space is vast, it's wonderful and maddening. Yet in that madness is some of the greatest beauty I have ever seen.
«1

Comments

  • nightkennightken Member Posts: 2,824 Arc User
    would be nice, though besides being forgotten, they may also not qualify for heavy weapons. the 7th weapon and commander tact slot are part of the mode change and not as default.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • leemwatsonleemwatson Member Posts: 5,507 Arc User
    They don't qualify as they are not Escorts and that's for starters! They are Sci vessels that can turn into Destroyers. The only thing that should happen is to make the hardwired cannons adaptive to the base energy type of other weapons.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    nikolunus wrote: »
    With the addition of heavy weapons, was very surprised to see that the Dyson Destroyers where left in the dust. Their Dual Heavy cannon still cannot be unslotted or upgraded and with the heavy weapon release would have been a good chance to give them a photonic heavy weapon and bring them back into the light again.

    The special weapon can't be removed primarily because it's built into the ship.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I understand why the dyson did not qualify for the heavy weapon slot, as even the patrol escort did not with the fused cannon on the back disqualifying it most likely. THough i will say I would not mind seeing a tier six update, or even just a re-release with a new dyson ship. I do believe it is not that it is a destroyer/science ship, but that it's tactical commander seat is from the mode-change giving it both a commander tactical an commander science I think, which knocked it from being eligible for a heavy weapon slot.

    Also it is not actually stated that being a escort qualifies you for a heavy weapon slot actually, as that would imply the patrol escort should have gotten one. The stated criteria is as follows from the wiki an release of the heavy weapon slot. "Tier 5, Tier 5-U and Tier 6 Raiders and all Tier 5, Tier 5-U and Tier 6 starships with a Tactical Commander seat, 7 weapons, and 1 or fewer Hangar Bays"

    It would have been nice if they had instead of removing the use of heavy dual cannon in science mode, had maybe given us a heavy dual bank that would activate in that mode. Also I agree that it would have been nice to have the heavy dual cannon, just like I think the innate/native lance weapons of the dreads should also, adopt the primary energy type being used on the ship. Or give us a method of altering the energy type of the weapon thru some other feature, though i will say that altering/revamping the dread to have a heavy weapon slot that the prior native lance weapon now occupies an you can swap out to match your preferred energy type would be nice.
  • dragnridrdragnridr Member Posts: 671 Arc User
    I'd rather think that the Dual Heavy Proton Cannons would have just benefited from just being upgradeable. That would have been at least showing the Dyson ships some love. Only other reason I'm not flying one now is because I don't have enough gear for other weapons on the ship.
    latest?cb=20141230104800&path-prefix=en
  • edited April 2017
    This content has been removed.
  • blitzy4blitzy4 Member Posts: 839 Arc User
    Really they should have made the dual cannon something new, a Heavy version of the rep weapon, that duplicates it's upgrades but doesn't count towards them, and maybe give it a 180 degree arc. That being said this was one of the first ships I thought about when I thought about the upgrade on other ships.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited April 2017
    I disagree, DSD"s are old hat and should stay that way, i have two that cost me 60$ that despite repeated statements that they were fixed never worked after they were broken.

    They would have to most likely be completely redone at this point, work i am sure Cryptic is unwilling to do.

    I at least got "some" use out of mine by relegating them to Admiralty duty on the Klink and Rommy toons that have access to them.

    If they did make T6 versions of these they would most likely have to "drop" the mode change ability which was the broken issue with them, if they did this, well ok maybe.
  • denial#6763 denial Member Posts: 29 Arc User
    Imho one of the most beautiful warbirds in game with a unique bridge too , imagine a T6 version almost with the same beautiful look (able to use the T5 skins ) a little bigger with a hangar maybe (well the tactical mode is meh, ok lets skip it or make it work correct maybe i am tired changing all the time and have a cooldown (bugged?) after changing map or dying).

    I wish for a T6 version ....!!!
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Personally, i think they should realease a T6 version (like they did with flagships, so, maybe after next anniversary?).
    And that fused proton scrap thrower should be turned to normal weapon slot, that would be just active only in tactical mode,
    (maybe with default old weapon equipped - like the Multimission explorers and their Aux Cannons).
    Just make it active only in that tactical mode - and make it normal slot, so people could put in any weapon they want.
    And maybe put in a Heavy Weapon slot - also only active in tact mode.
    ...
    Though, i wonder, maybe they are not yet released, because the originals (the T5 versions) got some serious bugs shortly
    after they were released (the switching modes was bugged) for some time,
    and the Devs are somewhat afraid, that the T6 versions will also have problems like that?
    ...
    Too bad - i really liked the Dyson ships - so much that i actually got the whole megabundle after the other T6 ship were released.
  • lopequillopequil Member Posts: 1,226 Arc User
    Proton is still the worst damage type in the game and despite a promising start it's been left for dead, whereas it's opposite, antiproton is probably one of the best if not the best.

    Proton damage ignores shields. Sounds pretty good to me. If it were made more widespread it would be nerfed out of all recognition, so best leave it as it is.
    Q9BWcdD.png
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Their built-in protonic DHC needs to be upgradable.

    It's the one C-Store ship I'm looking forward to most as a T6 variant, though I'd get the warbird 3-pack and maybe just one of the KDFs depending on the features and skins.

    I'm not sure about a 'heavy weapon' as I do like having a protonic DHC that keeps the ships entirely unique like no other, while protonic heavy weapon would have to be an omni to fit other qualifying ships, and then the T5s would have had to come with one by now too but they have not.
    Y945Yzx.jpg
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Add me to the list of people who wnats a T6 Dyson, or, at least, the unpgrade to the Proton Cannons
    The forces of darkness are upon us!
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    these ships have needed love, steroids, a complete rebuild since they arrived on the beach to get sand kicked in their faces.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Imho one of the most beautiful warbirds in game with a unique bridge too , imagine a T6 version almost with the same beautiful look (able to use the T5 skins ) a little bigger with a hangar maybe (well the tactical mode is meh, ok lets skip it or make it work correct maybe i am tired changing all the time and have a cooldown (bugged?) after changing map or dying).

    I wish for a T6 version ....!!!

    I totally want T6 Dyson Destroyers just for the Romulan versions. The Klingon ships are okay and the Fed ones are ugly, but those Romulan White Stars... What's not to like?!
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Also, until recently they were the best true Romulan Science ships...
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited June 2017
    lopequil wrote: »
    Proton is still the worst damage type in the game and despite a promising start it's been left for dead, whereas it's opposite, antiproton is probably one of the best if not the best.

    Proton damage ignores shields. Sounds pretty good to me. If it were made more widespread it would be nerfed out of all recognition, so best leave it as it is.

    Um..Proton weapons dont ignore shields..Look at the tool top for the Proton DHC and Experimental Proton weapon...The weapon proc does..But there are alot of procs that do that now...The only non-weapon proton "damage" that ignores shields is the ones attached to the Shield refrequencers ("Exotic Proton Damage")

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • nightkennightken Member Posts: 2,824 Arc User
    I'll once again say, yes please. I would say no temporal seating, we have far too much of it, not too keen on the idea of pilot either but it's kinda fitting at least.

    and no new console set ether just do a updated version of the old one.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited June 2017
    nightken wrote: »
    I'll once again say, yes please. I would say no temporal seating, we have far too much of it, not too keen on the idea of pilot either but it's kinda fitting at least.

    and no new console set ether just do a updated version of the old one.

    I half agree with you...I do like some of the Temporal stuff on sci ships..Gives some other options for AOE damage when your looking for things to but in that arent Tacyhon beam..But I also think a reworking of the consoles is in order..
    https://sto.gamepedia.com/Solanae_Advanced_Technologies

    Like making that entire set scale on EPG..The Destabilized Proton Beam is horrible even with the full set (and make it 100% shield pen) ...Since there is few Proton Weapons anyways..why not make all them scale on EPG (I think this might work better than releasing More Proton boosting consoles)..As it stands..most things proton (Exempting the Science Proton consoles) just have no teeth..Even against NPCs..

    Coming from the Alliance Multimission set back Solanae set..is well..One of these is not bad to fill 3 or 4 console seats with...The other..you wont miss once its gone..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • brian334brian334 Member Posts: 2,219 Arc User
    edited June 2017
    The Dyson update needs to come with a science-specific specialization. Intel is great, but an Exploration themed spec focused on shield and deflector powers might make a good secondary specialization, while a primary Astrophysicist spec could be used to enhance subsystem efficiency, drains, and exotic particles.
  • nightkennightken Member Posts: 2,824 Arc User
    nightken wrote: »
    I'll once again say, yes please. I would say no temporal seating, we have far too much of it, not too keen on the idea of pilot either but it's kinda fitting at least.

    and no new console set ether just do a updated version of the old one.

    I half agree with you...I do like some of the Temporal stuff on sci ships..Gives some other options for AOE damage when your looking for things to but in that arent Tacyhon beam..But I also think a reworking of the consoles is in order..
    https://sto.gamepedia.com/Solanae_Advanced_Technologies

    Like making that entire set scale on EPG..The Destabilized Proton Beam is horrible even with the full set (and make it 100% shield pen) ...Since there is few Proton Weapons anyways..why not make all them scale on EPG (I think this might work better than releasing More Proton boosting consoles)..As it stands..most things proton (Exempting the Science Proton consoles) just have no teeth..Even against NPCs..

    Coming from the Alliance Multimission set back Solanae set..is well..One of these is not bad to fill 3 or 4 console seats with...The other..you wont miss once its gone..

    the main reason I say no temporal is if it did have temporal it be competing with the multi mission ships and that would not be a good thing. plus kdf and roms only have sci ships with temporal. overall it seems better to have it be pretty much anything else.

    I agree thar adding at least some epg scaling to any no epg scaling proton would help. though I think the easiest way to help would be switch the dyson rep tact consoles to boosting crtH, less then the spire ones, not acc.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    nightken wrote: »
    nightken wrote: »
    I'll once again say, yes please. I would say no temporal seating, we have far too much of it, not too keen on the idea of pilot either but it's kinda fitting at least.

    and no new console set ether just do a updated version of the old one.

    I half agree with you...I do like some of the Temporal stuff on sci ships..Gives some other options for AOE damage when your looking for things to but in that arent Tacyhon beam..But I also think a reworking of the consoles is in order..
    https://sto.gamepedia.com/Solanae_Advanced_Technologies

    Like making that entire set scale on EPG..The Destabilized Proton Beam is horrible even with the full set (and make it 100% shield pen) ...Since there is few Proton Weapons anyways..why not make all them scale on EPG (I think this might work better than releasing More Proton boosting consoles)..As it stands..most things proton (Exempting the Science Proton consoles) just have no teeth..Even against NPCs..

    Coming from the Alliance Multimission set back Solanae set..is well..One of these is not bad to fill 3 or 4 console seats with...The other..you wont miss once its gone..

    the main reason I say no temporal is if it did have temporal it be competing with the multi mission ships and that would not be a good thing. plus kdf and roms only have sci ships with temporal. overall it seems better to have it be pretty much anything else.

    I agree thar adding at least some epg scaling to any no epg scaling proton would help. though I think the easiest way to help would be switch the dyson rep tact consoles to boosting crtH, less then the spire ones, not acc.

    They were competing with the Multimission ships at T5..T6 should be no different. Unlike the Multi-mission ships, the C-store Dysons all have the same boff layout/Inertia/Turnrate between the factions...However..Maybe having a 9 ship faction mega bundle with 1 ship each having either Temporal,Intel or Pilot/Command spec could be an interesting test..I mean..these were test ships before with the whole proton thing..

    I disagree with messing with the Dyson rep tactical consoles due to there being only 1 proton weapon that can be on any ship..Its not worth the hassle. Maybe if they released a bunch more..That might necessitate changing those tac consoles (Maybe to proton only not split) but as its stands..Its not worth it..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • mods#2547 mods Member Posts: 4 Arc User
    I started this game after seeing my friends dyson romulan ship........the most beautiful ship, the klingon is too, fed meh not so much but its ok.
    Well now i have to start asap a romie and get that ship , but after some explaining the T5U and T6 ships from my friend i start to think why there is no T6 version of this ship??????
    Anyway i am starting a toon and i hope until i reach 60 there will be a T6 version hehe .Please devs give us Dyson T6 ships !!!!
  • tigerariestigeraries Member Posts: 3,492 Arc User
    ship is bipolar is it drags. you have a fixed cannon and so if your tac you go cannons... if you want to max the dps build... but if your sci you need beams to use target subsys... as suckie as they are.

    would be be a nice ship if they get rid of the switching modes and just make it a 4/3 sci ship... with dual commander tac/sci seating.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    tigeraries wrote: »
    ship is bipolar is it drags. you have a fixed cannon and so if your tac you go cannons... if you want to max the dps build... but if your sci you need beams to use target subsys... as suckie as they are.

    would be be a nice ship if they get rid of the switching modes and just make it a 4/3 sci ship... with dual commander tac/sci seating.

    So..a DHC with a 45 degree arc on a lower turn rate sci ship is a bad idea....Id say going DHC at all on this type of ship will never be a "Max DPS" build... Now..if we could get a Proton beam array (or several)..That might help..Or at least..give us the option to put something else in for the DHC..

    Like you I also kinda want to get rid of the switchy mechanic..But then id loose out on the speed increase the ship has in tac mode...annd..That might make it the only ship (that I know of) with 2 commander seats....Or they could offer 3 ships per faction with a different specialist seat per ship

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • asuran14asuran14 Member Posts: 2,335 Arc User
    For me if they turned the proton energy type into a full-fledged energy type, than I would want to see them either make the proc of the energy type be a shield by-passing effect. Though that effect would be either be a 15% shield bypass debuff in either a static de-buff state with a duration of 15 seconds, or a stacking 1-2% shield by-passing de-buff that caps at a 5-10% shield bypass an a duration of 5-7 seconds, both of which would proc on a 2.5% yet the stacking de-buff refreshes it's duration on each stack proc.
  • gwyrdallongwyrdallon Member Posts: 40 Arc User
    The Romulan DSDs are thigns of beauty and I would pay real money for a T6 variant of them.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Did Cryptic even bother to fix the T5 DSDs? If not, then they shouldn't bother with a T6 version.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    I don't think I would mind having a Dyson ship but I am not interested enough in them to want to go out of my way to buy them at this time, especially since they are still T5.
    I stream on Twitch, look for Avoozl_
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Out of all the Dyson ships the one that needs love is the event ship. Still a slap in the face that the C-store ones are better then the ones we got from slogging through the Dyson launch event.
Sign In or Register to comment.