With the addition of heavy weapons, was very surprised to see that the Dyson Destroyers where left in the dust. Their Dual Heavy cannon still cannot be unslotted or upgraded and with the heavy weapon release would have been a good chance to give them a photonic heavy weapon and bring them back into the light again.
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The special weapon can't be removed primarily because it's built into the ship.
Also it is not actually stated that being a escort qualifies you for a heavy weapon slot actually, as that would imply the patrol escort should have gotten one. The stated criteria is as follows from the wiki an release of the heavy weapon slot. "Tier 5, Tier 5-U and Tier 6 Raiders and all Tier 5, Tier 5-U and Tier 6 starships with a Tactical Commander seat, 7 weapons, and 1 or fewer Hangar Bays"
It would have been nice if they had instead of removing the use of heavy dual cannon in science mode, had maybe given us a heavy dual bank that would activate in that mode. Also I agree that it would have been nice to have the heavy dual cannon, just like I think the innate/native lance weapons of the dreads should also, adopt the primary energy type being used on the ship. Or give us a method of altering the energy type of the weapon thru some other feature, though i will say that altering/revamping the dread to have a heavy weapon slot that the prior native lance weapon now occupies an you can swap out to match your preferred energy type would be nice.
They would have to most likely be completely redone at this point, work i am sure Cryptic is unwilling to do.
I at least got "some" use out of mine by relegating them to Admiralty duty on the Klink and Rommy toons that have access to them.
If they did make T6 versions of these they would most likely have to "drop" the mode change ability which was the broken issue with them, if they did this, well ok maybe.
I wish for a T6 version ....!!!
And that fused proton scrap thrower should be turned to normal weapon slot, that would be just active only in tactical mode,
(maybe with default old weapon equipped - like the Multimission explorers and their Aux Cannons).
Just make it active only in that tactical mode - and make it normal slot, so people could put in any weapon they want.
And maybe put in a Heavy Weapon slot - also only active in tact mode.
...
Though, i wonder, maybe they are not yet released, because the originals (the T5 versions) got some serious bugs shortly
after they were released (the switching modes was bugged) for some time,
and the Devs are somewhat afraid, that the T6 versions will also have problems like that?
...
Too bad - i really liked the Dyson ships - so much that i actually got the whole megabundle after the other T6 ship were released.
Proton damage ignores shields. Sounds pretty good to me. If it were made more widespread it would be nerfed out of all recognition, so best leave it as it is.
It's the one C-Store ship I'm looking forward to most as a T6 variant, though I'd get the warbird 3-pack and maybe just one of the KDFs depending on the features and skins.
I'm not sure about a 'heavy weapon' as I do like having a protonic DHC that keeps the ships entirely unique like no other, while protonic heavy weapon would have to be an omni to fit other qualifying ships, and then the T5s would have had to come with one by now too but they have not.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I totally want T6 Dyson Destroyers just for the Romulan versions. The Klingon ships are okay and the Fed ones are ugly, but those Romulan White Stars... What's not to like?!
Um..Proton weapons dont ignore shields..Look at the tool top for the Proton DHC and Experimental Proton weapon...The weapon proc does..But there are alot of procs that do that now...The only non-weapon proton "damage" that ignores shields is the ones attached to the Shield refrequencers ("Exotic Proton Damage")
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and no new console set ether just do a updated version of the old one.
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I half agree with you...I do like some of the Temporal stuff on sci ships..Gives some other options for AOE damage when your looking for things to but in that arent Tacyhon beam..But I also think a reworking of the consoles is in order..
https://sto.gamepedia.com/Solanae_Advanced_Technologies
Like making that entire set scale on EPG..The Destabilized Proton Beam is horrible even with the full set (and make it 100% shield pen) ...Since there is few Proton Weapons anyways..why not make all them scale on EPG (I think this might work better than releasing More Proton boosting consoles)..As it stands..most things proton (Exempting the Science Proton consoles) just have no teeth..Even against NPCs..
Coming from the Alliance Multimission set back Solanae set..is well..One of these is not bad to fill 3 or 4 console seats with...The other..you wont miss once its gone..
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the main reason I say no temporal is if it did have temporal it be competing with the multi mission ships and that would not be a good thing. plus kdf and roms only have sci ships with temporal. overall it seems better to have it be pretty much anything else.
I agree thar adding at least some epg scaling to any no epg scaling proton would help. though I think the easiest way to help would be switch the dyson rep tact consoles to boosting crtH, less then the spire ones, not acc.
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They were competing with the Multimission ships at T5..T6 should be no different. Unlike the Multi-mission ships, the C-store Dysons all have the same boff layout/Inertia/Turnrate between the factions...However..Maybe having a 9 ship faction mega bundle with 1 ship each having either Temporal,Intel or Pilot/Command spec could be an interesting test..I mean..these were test ships before with the whole proton thing..
I disagree with messing with the Dyson rep tactical consoles due to there being only 1 proton weapon that can be on any ship..Its not worth the hassle. Maybe if they released a bunch more..That might necessitate changing those tac consoles (Maybe to proton only not split) but as its stands..Its not worth it..
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Well now i have to start asap a romie and get that ship , but after some explaining the T5U and T6 ships from my friend i start to think why there is no T6 version of this ship??????
Anyway i am starting a toon and i hope until i reach 60 there will be a T6 version hehe .Please devs give us Dyson T6 ships !!!!
would be be a nice ship if they get rid of the switching modes and just make it a 4/3 sci ship... with dual commander tac/sci seating.
So..a DHC with a 45 degree arc on a lower turn rate sci ship is a bad idea....Id say going DHC at all on this type of ship will never be a "Max DPS" build... Now..if we could get a Proton beam array (or several)..That might help..Or at least..give us the option to put something else in for the DHC..
Like you I also kinda want to get rid of the switchy mechanic..But then id loose out on the speed increase the ship has in tac mode...annd..That might make it the only ship (that I know of) with 2 commander seats....Or they could offer 3 ships per faction with a different specialist seat per ship
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