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Risa Night Lights

baddmoonrizinbaddmoonrizin Member Posts: 11,030 Community Moderator
Even though it's been explained by the devs, everyone still wants to talk about it... but can't seem to get on the same page...

Well, now you can! Introducing the all-new, all-consolidated Risa Lighting Thread 2.0! All your Risa Day/Night Cycle, Lighting 2.0 discussions in one convenient location!

No longer will you have to search for that one thread you were already commenting in that inexplicably got pushed to page 2, because someone created yet another lighting thread! No more will you have to re-post the same responses in yet another lighting thread to make sure you're message gets out there to a new audience! It's all here, just for you, in one convenient location!

Amazing you say? Well, that's not all, because we're throwing in the thread merge absolutely FREE! Yes, FREE!

Get in on what is (apparently) the Topic of the Summer!

You'll get all the biggest and greatest hits like:

Jamaharon by Daylight
Risa Days and (Hor)Gone Nights
Lighting 2.0: A Dev Conspiracy
What SPF Should I Use When the Suns Fail to Set?
Pavel: The Omnipresent Man
15 Seconds of Mokbara


Act now and we'll throw in Secrets of the Cave, absolutely FREE!





Seriously, folks, we only need one thread for this. :smirk:
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Comments

  • kittyhawknx91036kittyhawknx91036 Member Posts: 41 Arc User
    edited June 2017
    Is anyone else having a problem with the Lohlunat Festival lighting? I know you can tun it down with gamma or shut off 2.0 lighting, but it is a real pain to adjust my computer every time just to play here.
    Also when I do adjust the gamma the map is not effected and still very bright making the Flying High hard to play. Especially when the white rings are on a very white beach.
    I never had this issue before. So I am guessing it is with the new lighting system and my graphics card.
    Also I have a friend that is not observing the brightness issue that I am.

    Anyone else?
  • davefenestratordavefenestrator Member Posts: 10,695 Arc User
    Is your real name Slamek? ;)


    (AMD, nVidia or intel graphics? I don't see this with my nVidia card.)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Brightness is good, during the day. But I really miss day/night time on Risa. :( It was a major mistake, IMHO, to release Lighting 2.0 with such a regression. And knowing Cryptic, they're not gonna fix it when they feel they can get away with it.
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    I tried adjusting Risa to my liking....but I had to keep Lighting 2.0 turned off.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • kittyhawknx91036kittyhawknx91036 Member Posts: 41 Arc User
    I have an NVIDIA GeForce GTX 750
    Even with 2.0 lighting turned off the beach is still a white out and I can barely see the Flying High rings. It took me 3 tries to get it down yesterday because I had to find them by flying around and looking for the actual track.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Uh... I always think that everything on STO is DARK. I have my settings to be brighter and more colorful.
    But then, most places on the KDF side is "supposed to be" dark.

    For Risa only....in the "Graphics" Tab in options: I have turned "Shadows" to Medium.
    That made enough of a difference for me to cut the "glare". I will turn it to "Off" when Summer is over.



    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited June 2017
    Yup, everything is a bit washed out. I guess Risa's sun is about to go nova.
    meimeitoo wrote: »
    Brightness is good, during the day. But I really miss day/night time on Risa. :( It was a major mistake, IMHO, to release Lighting 2.0 with such a regression. And knowing Cryptic, they're not gonna fix it when they feel they can get away with it.

    Lighting 2.0 does seem to cause more issues than it solved.
  • dongemaharudongemaharu Member Posts: 544 Arc User
    Don't think the trade off is worth it. But that's just me. The day cycle on Risa was an awesome part of the game, and I'm definitely much less interested in spending time on Risa this year.
  • echattyechatty Member Posts: 5,918 Arc User
    I haven't had any problems with the Flying High courses. They're quite visible to me. And I'm doing them twice. One on my account and one on my son's account so he can have the ship too.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    gtx660ti here and with graphics on full and lighting 2.0 Risa looks okay if a little washed out, despite being completely stagnant.

    Indeed with lighting 2.0 I recall the original Risa at noon to be more vivid and colorful whereas now I can't tell what time it's been set to be timelocked to as it's just a strange pale haze. I haven't tried to turn off that lighting to see if it improves it or not as I haven't spent any time there outside of some admiralty, doffing, stfs, and the daily ship (there's a chance I can make the ship before the event ends).
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  • kiralynkiralyn Member Posts: 1,576 Arc User
    Hmm, I haven't had any issues with the brightness. Seems generally like it's always been, aside from the lack of night.

    (AMD R9-270X)
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I have no issues with the brightness on Risa when using Lighting 2.0 on my laptops (Radeon HD 8850m / nVidia GTX 960m) or on my desktop (nVidia GTX 970). Also had no issues with brightness when switching to Intel HD graphics. However, Lighting 2.0 and ambient occlusion would need to be disabled as well as lowering some other graphic settings to improve performance since Intel HD graphic cores are rather weak even compared to the Radeon HD 8850m which currently falls under "mainstream mobile GPUs" like the nVidia 940m.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    No issues with the brightness for me but the lack of the day and night cycle has really killed the atmosphere I feel.
    The nighttime Risa looked so good with glow bugs and fairly lights and fireworks. Now it's just the same setting fixed in time, a bit underwhelming.

    You guys missed the ball on that one I'm sorry to say. Disappointed.
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  • spiritbornspiritborn Member Posts: 4,406 Arc User
    No problems with the Brightness here but due to having migrene issues I keep the game rather dark on default
  • spectrusregentspectrusregent Member Posts: 18 Arc User
    meimeitoo wrote: »
    Brightness is good, during the day. But I really miss day/night time on Risa. :( It was a major mistake, IMHO, to release Lighting 2.0 with such a regression. And knowing Cryptic, they're not gonna fix it when they feel they can get away with it.

    "Can't fix during the remaining event time/Will fix for next year" has been the response I've gotten for bugs in past events. Guess what rarely happens? You can bet they'll crank out new ships with .04% drop rates like there's no tomorrow for the gamble boxes though.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Risa looks the same as always for me.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    meimeitoo wrote: »
    Brightness is good, during the day. But I really miss day/night time on Risa. :( It was a major mistake, IMHO, to release Lighting 2.0 with such a regression. And knowing Cryptic, they're not gonna fix it when they feel they can get away with it.

    "Can't fix during the remaining event time/Will fix for next year" has been the response I've gotten for bugs in past events. Guess what rarely happens? You can bet they'll crank out new ships with .04% drop rates like there's no tomorrow for the gamble boxes though.

    Actually, they specifically said they can't fix this, because of how lights are built into maps in the 2.0 system.
  • anodynesanodynes Member Posts: 1,999 Arc User
    They can't fix this because they don't consider it broken. Changing time of day on Risa and Bajor had to go for built-in shader effects of Lighting 2.0. It was a choice, not a bug.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
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  • k20vteck20vtec Member Posts: 535 Arc User
    They are the new and improved features and players love it
    Hast thou not gone against sincerity
    Hast thou not felt ashamed of thy words and deeds
    Hast thou not lacked vigor
    Hast thou exerted all possible efforts
    Hast thou not become slothful
  • kiralynkiralyn Member Posts: 1,576 Arc User
    Day/Night cycle still broken

    Lighting 2.0 is way too bright and washed out, most folks I've spoken to turn it off for Risa

    Not sure what's causing the "too bright" thing - in the other thread earlier today, some people said it was bright, at least as many said it was fine (for me, personally, it seems similar to how it's been every other year /shrug)

    But the day/night thing - they've said it can not be "fixed", due to how lights are built into maps in the 2.0 system. Night is gone, that's all there is to it.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    kiralyn wrote: »
    Day/Night cycle still broken

    Lighting 2.0 is way too bright and washed out, most folks I've spoken to turn it off for Risa

    Not sure what's causing the "too bright" thing - in the other thread earlier today, some people said it was bright, at least as many said it was fine (for me, personally, it seems similar to how it's been every other year /shrug)

    But the day/night thing - they've said it can not be "fixed", due to how lights are built into maps in the 2.0 system. Night is gone, that's all there is to it.


    Of course it can be fixed. They just need to make 2 different maps, one for Day, the other for Night.
    3lsZz0w.jpg
  • kiralynkiralyn Member Posts: 1,576 Arc User
    meimeitoo wrote: »
    kiralyn wrote: »
    Day/Night cycle still broken

    Lighting 2.0 is way too bright and washed out, most folks I've spoken to turn it off for Risa

    Not sure what's causing the "too bright" thing - in the other thread earlier today, some people said it was bright, at least as many said it was fine (for me, personally, it seems similar to how it's been every other year /shrug)

    But the day/night thing - they've said it can not be "fixed", due to how lights are built into maps in the 2.0 system. Night is gone, that's all there is to it.


    Of course it can be fixed. They just need to make 2 different maps, one for Day, the other for Night.

    Well, yes, they could make separate Day and Night maps. I hadn't thought of that at all, I was just talking about getting back the previous version where it shifted between the two. :)
  • discojerdiscojer Member Posts: 533 Arc User
    edited June 2017
    Are day night cycles really standard in MMORPGs these days? Most seem to lack it because of the same reason Risa no longer has it, fancy lightning.

    Most older games still do, since they haven't had engine "improvements" like STO
  • lopequillopequil Member Posts: 1,226 Arc User
    Separate maps wouldn't work to fix the day/night cycle either, unless you plan on forcibly transferring people between maps en masse every 30 minutes or so. Giving people the choice between beaming down to the day or night side of Risa would be nice though. We already have two separate Risa maps.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Support for a cosmetic day-night cycle on one map used for one event once a year is obviously not a priority in engine development. This is a total no-brainer, I wouldn't make compromises on lighting just for that, either.

    Forget the day-night cycle. It's not broken, it was removed on purpose. It's not coming back.
  • pappy02upappy02u Member Posts: 141 Arc User
    edited June 2017
    I know the day/night cycle broke with the new lighting but I would really like to know what the devs tried (if anything) to fix it? Was that posted anywhere?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    warpangel wrote: »
    Support for a cosmetic day-night cycle on one map used for one event once a year is obviously not a priority in engine development. This is a total no-brainer, I wouldn't make compromises on lighting just for that, either.


    The no-brainer would have been to not introduce a huge regression (the loss of day/night) over the latest shiny.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    discojer wrote: »
    Are day night cycles really standard in MMORPGs these days? Most seem to lack it because of the same reason Risa no longer has it, fancy lightning.


    Nah, don't buy into that. :) The more realistic the game, the more certain you can be there's at the very least a Day/Night cycle. GTA V, for instance, has different light settings for every hour of the day, even (and has an otherwise extensive weather system).

    Not sure why Cryptic did it, but to build in light settings as a static part of the map, what should obviously have been a variable, I dunno, it baffles me.
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