Even though it's been explained by the devs, everyone still wants to talk about it... but can't seem to get on the same page...
Well, now you can! Introducing the all-new, all-consolidated Risa Lighting Thread 2.0! All your Risa Day/Night Cycle, Lighting 2.0 discussions in one convenient location!
No longer will you have to search for that one thread you were already commenting in that inexplicably got pushed to page 2, because someone created yet
another lighting thread! No more will you have to re-post the same responses in yet
another lighting thread to make sure you're message gets out there to a new audience! It's all here, just for you, in one convenient location!
Amazing you say? Well, that's not all, because we're throwing in the thread merge absolutely
FREE! Yes,
FREE!
Get in on what is (apparently) the
Topic of the Summer!
You'll get all the biggest and greatest hits like:
Jamaharon by Daylight
Risa Days and (Hor)Gone Nights
Lighting 2.0: A Dev Conspiracy
What SPF Should I Use When the Suns Fail to Set?
Pavel: The Omnipresent Man
15 Seconds of Mokbara
Act now and we'll throw in
Secrets of the Cave, absolutely
FREE!
Seriously, folks, we only need one thread for this.
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Comments
Also when I do adjust the gamma the map is not effected and still very bright making the Flying High hard to play. Especially when the white rings are on a very white beach.
I never had this issue before. So I am guessing it is with the new lighting system and my graphics card.
Also I have a friend that is not observing the brightness issue that I am.
Anyone else?
(AMD, nVidia or intel graphics? I don't see this with my nVidia card.)
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Even with 2.0 lighting turned off the beach is still a white out and I can barely see the Flying High rings. It took me 3 tries to get it down yesterday because I had to find them by flying around and looking for the actual track.
But then, most places on the KDF side is "supposed to be" dark.
For Risa only....in the "Graphics" Tab in options: I have turned "Shadows" to Medium.
That made enough of a difference for me to cut the "glare". I will turn it to "Off" when Summer is over.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Lighting 2.0 does seem to cause more issues than it solved.
Indeed with lighting 2.0 I recall the original Risa at noon to be more vivid and colorful whereas now I can't tell what time it's been set to be timelocked to as it's just a strange pale haze. I haven't tried to turn off that lighting to see if it improves it or not as I haven't spent any time there outside of some admiralty, doffing, stfs, and the daily ship (there's a chance I can make the ship before the event ends).
(AMD R9-270X)
The nighttime Risa looked so good with glow bugs and fairly lights and fireworks. Now it's just the same setting fixed in time, a bit underwhelming.
You guys missed the ball on that one I'm sorry to say. Disappointed.
"Can't fix during the remaining event time/Will fix for next year" has been the response I've gotten for bugs in past events. Guess what rarely happens? You can bet they'll crank out new ships with .04% drop rates like there's no tomorrow for the gamble boxes though.
Actually, they specifically said they can't fix this, because of how lights are built into maps in the 2.0 system.
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
Not sure what's causing the "too bright" thing - in the other thread earlier today, some people said it was bright, at least as many said it was fine (for me, personally, it seems similar to how it's been every other year /shrug)
But the day/night thing - they've said it can not be "fixed", due to how lights are built into maps in the 2.0 system. Night is gone, that's all there is to it.
Of course it can be fixed. They just need to make 2 different maps, one for Day, the other for Night.
Well, yes, they could make separate Day and Night maps. I hadn't thought of that at all, I was just talking about getting back the previous version where it shifted between the two.
Most older games still do, since they haven't had engine "improvements" like STO
Forget the day-night cycle. It's not broken, it was removed on purpose. It's not coming back.
The no-brainer would have been to not introduce a huge regression (the loss of day/night) over the latest shiny.
Nah, don't buy into that. The more realistic the game, the more certain you can be there's at the very least a Day/Night cycle. GTA V, for instance, has different light settings for every hour of the day, even (and has an otherwise extensive weather system).
Not sure why Cryptic did it, but to build in light settings as a static part of the map, what should obviously have been a variable, I dunno, it baffles me.