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Coming Soon! Energy Credit Cap Adjustments (PC and Console)

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  • nikeixnikeix Member Posts: 3,972 Arc User
    Well the supply side of R&D ships will see a boost, since now I can put mine up for sale on the exchange rather than dinking around with shouting to private channels. It won't be cheap, but it will be there at all.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Here is a breakdown of before/after for these upcoming changes:

    Exchange Maximum Listing Price
    • WAS = 750,000,000
    • NOW = 1,500,000,000

    Energy Credit Cap for Gold Players on PC and All Console Players
    • WAS = 1,000,000,000
    • NOW = 2,000,000,000

    Energy Credit Cap for Silver Players on PC
    • WAS = 10,000,000
    • NOW = 15,000,000

    Account Bank Energy Credit Cap for All Players
    • WAS = 500,000,000
    • NOW = 1,000,000,000

    Along with the above changes, we’ve made some relevant UI tweaks to allow for these larger values with fewer faults or formatting errors.

    ** NOTE: The above changes are subject to change

    Neat. Now all you need is for Exchange sales that will exceed the amount of 'credit capacity' you have available to hold in the mail instead of flinging that money into the Skagganauk Abyss...
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    Very welcome news. A lot less messing around with keys and EC for trading, we can go back to just EC most of the time.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited June 2017
    Extremely disappointed in this development as there is no reason for these increases save to benefit a very select few people. The only limit that should have even been increased at all was to raise the exchange to 1b to keep it in line with the current cap. If you want to cause inflation this is how you do it among a few other factors at play.

    I am no economist, but I am fairly certain that this is not how inflation works. STOs economy does have inflation because EC are infinitely generated and the more EC there are the less value they hold. However the asking prices on the exchange are a matter of supply and demand, not "cost of living". Valuables like ships are already traded above the exchange limit for a alternative currency (keys, which are roughly 5.5 million EC per unit (maybe more)). With a increased cap nothing changes aside from people being able to trade safely in EC again, at least up until 1.5 billion EC price. Asking prices would go down if people wouldn't pay those prices whereas with inflation prices for everyday commodities would rise because the currency loses in value. That'd be the case if NPCs would start to ask EC for services and offer less for vendor trash.​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • qjuniorqjunior Member Posts: 2,023 Arc User
    Can I just mention that I always found it weird that the account bank holds less ec than one single character ? I know there is no physical currency involved, but still... :|
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited June 2017
    I don't see this helping prices, just making everything more expensive.

    Cryptic need to find a way of stopping prices of items going above the exchange limit.
    Post edited by sunfrancks on
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  • dirlettiadirlettia Member Posts: 1,632 Arc User
    I doubt it will make everything more expensive. More likely it will make the previous barter commodity less valuable as it is now less required until the lockbox ships go over the new cap again.

    Still waiting to be able to use forum titles
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  • angrytargangrytarg Member Posts: 11,005 Arc User
    sunfrancks wrote: »
    I don't see this helping prices, just making everything more expensive.

    Cryptic need to find a way of stopping prices of items going above the exchange limit.

    That's impossible, because if player A wants to trade X for Y and player B is willing to pay it happens.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • echattyechatty Member Posts: 5,916 Arc User
    Exactly People are free to charge whatever they want when they list items for sale on the exchange.

    It doesn't mean we have to pay it. Nobody is forcing anyone to buy anything. Someone wants to pay the inflated price it's on them, not on the one who's listing.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
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  • jcswwjcsww Member Posts: 6,826 Arc User
    edited June 2017
    This is long overdue and I am glad it is finally happening. Yes, it will invite the cost of everything to go up, which definitely sucks, as there are a lot of items outside of the reach of most players. However, trying to address needing to use private trade channels for simplicity is also a step in the right direction. This helps eliminate the few shady players that take advantage of the players that really want special items, like a T6 Connie, but the limits of the system have left them open to be shafted due to a single character not being able to transfer that much EC in a single offer.

    I hope this is a move to expand what are currencies within STO. Give us a ground map for Ferenginar with various Exchange's that allow us to buy and sell items for things like Dilithium and Master Keys. Maybe even a Ferengi Auction where players can post an item up for a specific currency (EC, Dilithium, Keys) and the highest bidder takes the item after a specific amount of time. Players could even offer a buyout price for the item, obviously not exceeding any of the caps but also have no minimums because it's a Ferengi auction where once posted, it goes until it's complete with no way of cancelling it. Exchange sales have a time out after so long and those time outs could be used for auctions or just offer a set of presets with up to a week or two for the maximum auction length.

    Edit: I would also like to see the ability for straight trades taken out of the hands of private trade channels and put in the form of an Exchange. If I want to trade three lock box ships and some keys for a specific R&D box ship. Why not and vice versa?! If I had a Smuggler's Escort I didn't want and wanted to put it up for say... a Jem'Hadar Strike Ship T6, Jem'Hadar Attack Ship T5, and a Jem'Hadar Lobi costume. There needs to be an easy way for players to do this.

    Ultimately, I would like to see the minimization of private trade channels being used to trade items. The ability to give items to people is a different story though, so please don't take my want for private trade channels to disappear as removing the ability to trade or give items to other players.
    Post edited by jcsww on
  • mephizton2092mephizton2092 Member Posts: 110 Arc User
    EC has no dailly limits, thus prices will inflate in the end.
    This action can be considerd good, cause it means supply and demand gets of the black market. Players can be less scammed.
    Sellers or buyers are more portected.

    Supply and demand will eventually rise again over this caps. Since there is no EC sink. Buuying ships cause they are new for high prices is patience dissorder annyway, but it makes the buyer and the seller happy.

    Eventually this can have some side effects. Prises raise again over these caps, gold sellers can sell more supplies. Then again those farmers are good for metrics (lat part is sarcasm) ;)

    people hoading stuff and manupulating the market will loose money in the end. There are always people who need an ammount ec, without being spacerich. non account unlock ships are vanity items, not something blocking content,
    Buy cheap not impulsive, or spend your stuff cause u need new shinnies. Thats up to players own choice.
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  • swamarianswamarian Member Posts: 1,506 Arc User
    leemwatson wrote: »
    If an when the game becomes 64-bit, there won't be issues for a short time, until people find the limit and inflate the prices.

    Even when the game goes 64 bit, an int will still be a 32 bit number. They'll have to go through and change all of the code where cash is handled, and change it to a long. There are performance reasons to hold off doing that until it's necessary.
  • indysharkindyshark Member Posts: 1,551 Arc User
    Thank you very much for this change! I can't wait to see what new items will hit the exchange!
  • vinny#6447 vinny Member Posts: 58 Arc User
    inflating the Cap is never good, look at venezuela.
  • vinny#6447 vinny Member Posts: 58 Arc User
    and zimbabwe
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Personally, I don't mind the increase across the board.
  • gannadenegannadene Member Posts: 81 Arc User
    So that 750,000,000 dollar ship I could never afford in my wildest dreams is now an even wilder dream? Uh... great?

    I don't see why such a change was even necessary, when it will never come close to affecting 99% of the playerbase, and possibly only serve to inflate prices. The people setting prices that high don't even buy off the exchange. So I guess it won't even affect them, either, since no one is going to buy their overpriced lobi ships one way or another. It literally affects probably about 20 people, worldwide, if even that.

    So, more importantly, when will you make it easier to make lots of EC through actual gameplay, instead of through doing paperwork? Or more importantly than that, when will you make all starship traits, lobi ships and event items and so on account unlocks, to encourage more alt play, since it's so expensive to complete even a single build on one character? I find this more interesting, since that's also an archaic system that affects everyone, not just the 0.1%
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    gannadene wrote: »
    So that 750,000,000 dollar ship I could never afford in my wildest dreams is now an even wilder dream? Uh... great?

    I don't see why such a change was even necessary, when it will never come close to affecting 99% of the playerbase, and possibly only serve to inflate prices. The people setting prices that high don't even buy off the exchange. So I guess it won't even affect them, either, since no one is going to buy their overpriced lobi ships one way or another. It literally affects probably about 20 people, worldwide, if even that.

    So, more importantly, when will you make it easier to make lots of EC through actual gameplay, instead of through doing paperwork? Or more importantly than that, when will you make all starship traits, lobi ships and event items and so on account unlocks, to encourage more alt play, since it's so expensive to complete even a single build on one character? I find this more interesting, since that's also an archaic system that affects everyone, not just the 0.1%

    Ships will start falling in price once we get the infinity R&D, it happened with my new Baltim, i had to wait some time until someone dropped it at a rational price and i bought it inmediatly. I want a Valkis, i'll wait for the price to drop as there will be a lot of competition.
    The forces of darkness are upon us!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited June 2017
    This is a good thing, with the only drawback being that fleet ship modules will still be out of reach with the EC cap as they're steadily well above 15M. Same goes for Starship Upgrade Requisitions.

    Regarding requests to up the Dilithium Cap daily refining limit, that should become a FCT with a sub-section answering once and for all why that is a terrible idea.
    Y945Yzx.jpg
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    swamarian wrote: »
    leemwatson wrote: »
    If an when the game becomes 64-bit, there won't be issues for a short time, until people find the limit and inflate the prices.

    Even when the game goes 64 bit, an int will still be a 32 bit number. They'll have to go through and change all of the code where cash is handled, and change it to a long. There are performance reasons to hold off doing that until it's necessary.

    And even a 32 Bit software or processor can manage 64 Bit numbers - it just means that adding two 64 Bit Numbers will require more processor cycles as the number is split into two 32 Bit numbers, which are added separately, and then some processor cycles to handle any add carry.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2017
    swamarian wrote: »
    leemwatson wrote: »
    If an when the game becomes 64-bit, there won't be issues for a short time, until people find the limit and inflate the prices.

    Even when the game goes 64 bit, an int will still be a 32 bit number. They'll have to go through and change all of the code where cash is handled, and change it to a long. There are performance reasons to hold off doing that until it's necessary.

    And even a 32 Bit software or processor can manage 64 Bit numbers - it just means that adding two 64 Bit Numbers will require more processor cycles as the number is split into two 32 Bit numbers, which are added separately, and then some processor cycles to handle any add carry.


    Hmm, not trying to know better, but integers tend to be 32-bit. Floats, otoh, are usually 64-bit.
    3lsZz0w.jpg
  • tygerzztygerzz Member Posts: 105 Arc User
    The largest single driving factor in inflation is the amount of currency in circulation, basic Econ. 101.
    I don't have a problem with the changes, but to deny that inflation is a possible outcome for this change, is naive at best.
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    jcsww wrote: »
    This is long overdue and I am glad it is finally happening. Yes, it will invite the cost of everything to go up, which definitely sucks, as there are a lot of items outside of the reach of most players. However, trying to address needing to use private trade channels for simplicity is also a step in the right direction. This helps eliminate the few shady players that take advantage of the players that really want special items, like a T6 Connie, but the limits of the system have left them open to be shafted due to a single character not being able to transfer that much EC in a single offer.

    I hope this is a move to expand what are currencies within STO. Give us a ground map for Ferenginar with various Exchange's that allow us to buy and sell items for things like Dilithium and Master Keys. Maybe even a Ferengi Auction where players can post an item up for a specific currency (EC, Dilithium, Keys) and the highest bidder takes the item after a specific amount of time. Players could even offer a buyout price for the item, obviously not exceeding any of the caps but also have no minimums because it's a Ferengi auction where once posted, it goes until it's complete with no way of cancelling it. Exchange sales have a time out after so long and those time outs could be used for auctions or just offer a set of presets with up to a week or two for the maximum auction length.

    Edit: I would also like to see the ability for straight trades taken out of the hands of private trade channels and put in the form of an Exchange. If I want to trade three lock box ships and some keys for a specific R&D box ship. Why not and vice versa?! If I had a Smuggler's Escort I didn't want and wanted to put it up for say... a Jem'Hadar Strike Ship T6, Jem'Hadar Attack Ship T5, and a Jem'Hadar Lobi costume. There needs to be an easy way for players to do this.

    Ultimately, I would like to see the minimization of private trade channels being used to trade items. The ability to give items to people is a different story though, so please don't take my want for private trade channels to disappear as removing the ability to trade or give items to other players.

    I think I like the new EC caps coming in. And you got some interesting ideas there. Too bad Cryptic will never listen.
  • iconiansiconians Member Posts: 6,987 Arc User
    As one of the well-to-do in STO, I approve of these changes and believe they are a positive step forward in the economy of STO. A rising tide lifts all boats.​​
    ExtxpTp.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    iconians wrote: »
    As one of the well-to-do in STO, I approve of these changes and believe they are a positive step forward in the economy of STO. A rising tide lifts all boats.​​


    No, a rising tide just lifts EC prices. Wait for it.
    3lsZz0w.jpg
  • tobiashirttobiashirt Member Posts: 630 Arc User
    Succinctly put, this change is only good if it can keep the most expensive items off the grey market. In the short term, I agree, this will be good since the new exchange cap will encompass the current highest prices and make the promo ships available for competition. The only worry is in months/years when inflation sets in again, things move back on the grey market, and the situation repeats. The people currently without the time or ability to amass large amounts of ec are still going to be in the same boat, just with a higher bar.

    At the very least, this change should have been coupled with some kind of sink, although if there's the willingness to make this change, maybe others are in the pipeline.
  • iconiansiconians Member Posts: 6,987 Arc User
    meimeitoo wrote: »
    iconians wrote: »
    As one of the well-to-do in STO, I approve of these changes and believe they are a positive step forward in the economy of STO. A rising tide lifts all boats.


    No, a rising tide just lifts EC prices. Wait for it.

    Those EC prices don't mean anything if nobody is willing to pay them. The market isn't baked in. It's constantly fluctuating by supply and demand. Listed prices do not and never have meant selling prices. I can put up 40 stacks of Engine Batteries at 1 billion each and that doesn't mean that the prices for Engine Batteries has spiked. It doesn't mean that Engine Batteries are suddenly overpriced because the exchange cap is raised.

    It just means that I'm an idiot who decided to be cute and list 40 stacks of Engine Batteries for 1 billion EC each instead of things that people will pay a fair price for.​​
    ExtxpTp.jpg
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