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What should we do about AFK players/Leechers? Should they be reported?

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2017
    LOL. I had a zillion bad MIA experiences, the last two days (why, not literally a zillion, but enough to get me 1,250 Competitive Marks on both my active toons: enough to fill the entire rep). No MIA succeeeded in keeping the station at 10/10. (And DPS Channels don't run it any more, for reasons unknown). Still, AFK-ers and Fails alike, it's still a decent 100+ Marks per round; so who cares?! :)
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    toiva wrote: »
    They should implement a PVE Combat Meter Log that shows up somewhere in the player's HUD when you're in pve. And as well as depending on what ship and gear you're using and how much damage you did with them, give them the rewards on how much they did.

    Well, in Mirror Invasion, the most efficient is not doing any damage but instead closing rifts. After you close 41, no more will form. So a DPS-based reward table would be very very stupid, not to mention it's another perpetuation of the DPS problem where support and control doesn't get rewarded and so tacs > everything else.


    ^^ Very much this! As I'm fond of saying, prior to the mission, 'ABC = Always Be Closing.'

    In fact, ideally you bring a Science ship, as you can close the Rifts faster that way. No need to do something as monumentally stupid as rewarding the n00bs that just start firing at everything, and punish those with an AFK penalty who actually do what's required.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    bloodyriz wrote: »
    Well first off, naming and shaming is not allowed.

    Secondly, well I didn't have anything else to say, sorry.​​

    Thirdly, inb4lock
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,041 Community Moderator
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    Thread: LEECHES AGAIN
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    You do realize that apart from killing the boss at the end, you theoretically don't have to make *any* shots at all by mission design?
    Now, I wasn't there, so it might be true they weren't doing anything to contribute, but the fact is that in the first stage, you have to power the station with energy relays (or whatever they were called) and close rifts, killing ships is not mandatory.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Which might be the bigger issue is that those other actions need to be brought up to mattering just as much as killing the boss ship, and beyond just the bonus marks gained from doing them. Though i have always though that at certain milestones the time-gate should have a reduction to the remaining time, such as that for each system you bring online on the station, or every 5-10 rifts you close the remaining time on the timer is reduced. Even if you put a minimum time gate amount in place, if doing the actual objectives would matter more, and minimize the number of afkers though nothing will get rid of afkers fully.
  • szimszim Member Posts: 2,503 Arc User
    asuran14 wrote: »
    ...Though i have always though that at certain milestones the time-gate should have a reduction to the remaining time, such as that for each system you bring online on the station, or every 5-10 rifts you close the remaining time on the timer is reduced. Even if you put a minimum time gate amount in place, if doing the actual objectives would matter more, and minimize the number of afkers though nothing will get rid of afkers fully.

    Agreed. Limiting the maximum amount of rifts to 40 and forcing players to wait idly till the timer runs out doesn't help in discouraging leechers. Active particpation needs to be rewarded. But there's a much simpler solution than constantly reducing timers depending on your performance. If players manage to close 40 rifts the dreadnought phase should start immediatly.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    szim wrote: »
    asuran14 wrote: »
    ...Though i have always though that at certain milestones the time-gate should have a reduction to the remaining time, such as that for each system you bring online on the station, or every 5-10 rifts you close the remaining time on the timer is reduced. Even if you put a minimum time gate amount in place, if doing the actual objectives would matter more, and minimize the number of afkers though nothing will get rid of afkers fully.

    Agreed. Limiting the maximum amount of rifts to 40 and forcing players to wait idly till the timer runs out doesn't help in discouraging leechers. Active particpation needs to be rewarded. But there's a much simpler solution than constantly reducing timers depending on your performance. If players manage to close 40 rifts the dreadnought phase should start immediatly.

    As true as that is, the devs will want some form of metric from the event. So any change that could lead to reducing the metric too much is just a no go from a dev's point of view. So whether it is that getting to a certain number of rifts closed an fully powering up the station to start the boss phase, which the devs might honestly attempt to work it that doing this would at maximum be where they want the metric at, or that at certain milestones of closing the rifts an powering the station reduces the timer it would take on average the same time most likely.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    Seems my Topic was closed as I named one AFKer with quite a creative Name...
    Seriously - if Cryptic doesn't want us to Play, why not give us the marks/dil without playing? What happens if all Players go afk for the first part? Now if that works - then leachers should do a private Queue and leach together.
    But I find it disrespectful for others who get frustrated when they fail secondaries. And last Event one leecher even wrote "easy marks and Dil" at the end of the Mission....
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
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  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    You do realize that apart from killing the boss at the end, you theoretically don't have to make *any* shots at all by mission design?
    Now, I wasn't there, so it might be true they weren't doing anything to contribute, but the fact is that in the first stage, you have to power the station with energy relays (or whatever they were called) and close rifts, killing ships is not mandatory.

    To be more precise the he wasn't closing rifts and/or activating the power generators just flying around doing completely nothing. All three of us had to compensate for his lack of participation. And because of him we were close to major cluster f#$k of ships, the only good news was the timer reached zero before that could happen. In the end we somehow managed to get the station on full power with at least 53 percent hull health, with only 18 to 27 rifts closed. In one point in the game during the first round, one of my teammates said: "(PlayerName) please f@#%ing do something."
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  • node31#9773 node31 Member Posts: 39 Arc User
    I don't even bother with anyone else in this que.. I know what I need to do and I do just that, if anyone likes to waste his time on NPCs or go AFK, instead closing rift's so at the end we don't have cluster f*%k, he is free to do just that... It's like in binary, and more you try to tell people to not waste time on NPCs more they will do just that...
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    The leechers aren't a problem when it comes to the mirror event, but merely a symptom of the real problem.
    And that is that it's design is horribly and fundamentally flawed.
    Its artificially time-gated and discourages active participation.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • devilment666devilment666 Member Posts: 112 Arc User
    I used to be bothered by people leeching in Mirror Invasion, but as Cryptic haven't taken any action to discourage the practice, then my attitude is now "meh".

    All they'd have to do to improve the QoL for Mirror Invasion is remove the stupid timegate and make it so the team has to close N rifts and get the station defences to 5/5 within a time limit for the optional bonus marks. Once both conditions are satisfied, cue the Stadi. Now it was claimed the time limit is there to artifically boost their metrics of player time spent in game. However, they revamped The Breach for event purposes to make it more alt-friendly and shorten its playing time, so that kinda shoots down that argument.
  • echattyechatty Member Posts: 5,918 Arc User
    I'm not taking all my alts in, just three-four. And more often than not people leave rifts open for ships to pour out of and station goes offline, or close to it.

    Therefore I've decided to patrol the station and try to keep its health up if too many Terran ships get through.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • nightkennightken Member Posts: 2,824 Arc User
    I used to be bothered by people leeching in Mirror Invasion, but as Cryptic haven't taken any action to discourage the practice, then my attitude is now "meh".

    All they'd have to do to improve the QoL for Mirror Invasion is remove the stupid timegate and make it so the team has to close N rifts and get the station defences to 5/5 within a time limit for the optional bonus marks. Once both conditions are satisfied, cue the Stadi. Now it was claimed the time limit is there to artifically boost their metrics of player time spent in game. However, they revamped The Breach for event purposes to make it more alt-friendly and shorten its playing time, so that kinda shoots down that argument.

    thats because the breach's problems made people not even brother to log on for it, where as MI they just afk it, which as far cryptic cares means they are doing it.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    This map needs a complete overhaul in its design. Its a time hog and tbh encourages AFKing. How many years has this problem been highlighted on these forums and nothing gets done about it ?

    OP to answer you're question about what should be done about these Players, the answer is either copy the behavior or turn the other cheek and go about your business. Cryptic don't give a flying... as long as the metrics show Players have entered the map.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    echatty wrote: »
    I'm not taking all my alts in, just three-four. And more often than not people leave rifts open for ships to pour out of and station goes offline, or close to it.

    Therefore I've decided to patrol the station and try to keep its health up if too many Terran ships get through.


    But I don't think it can be done successfully, when you do it like that. I mean, on Advanced, at least, leaving the rifts open inevitably means you'll get overwhelmed pretty soon: it's designed that way.
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  • saurializardsaurializard Member Posts: 4,405 Arc User
    edited May 2017
    I think that with the introduction of the competitive PvE queues, we can add "team saboteurs" to the list.

    You know, those guy who mess with their team efforts, like keeping spinning the tunnel sections the wrong way in Binary Circuit, put cover shields at the mid-area doors, kill themselves at the reveal consoles once a teammate is in the middle of an invisible path, don't go to reach the final area or the door buttons in Twin Tribulations, etc.
    #TASforSTO
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The station can cope with most ships, it's the volley fire from one of the escort types that drops it rapidly a lot of the time.

    Did 7 MI's on my various 60's and only had one leech, they died early and stayed dead the entire game with just enough time to appear and tickle the "boss" at the end, as well as roll need on at least half a dozen bits of loot that dropped.

    Made me wonder why there's no short timer to the respawn after which you come back regardless. To be allowed to sit dead for an entire round is another black mark on the QA and design side.
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  • echattyechatty Member Posts: 5,918 Arc User
    meimeitoo wrote: »
    echatty wrote: »
    I'm not taking all my alts in, just three-four. And more often than not people leave rifts open for ships to pour out of and station goes offline, or close to it.

    Therefore I've decided to patrol the station and try to keep its health up if too many Terran ships get through.


    But I don't think it can be done successfully, when you do it like that. I mean, on Advanced, at least, leaving the rifts open inevitably means you'll get overwhelmed pretty soon: it's designed that way.

    This year it seems on normal that rifts open up more frequently, so that ships pour through almost faster than you can close them IF you try to close them. And I've been in a several where the station went down.

    And I don't see the logic in sitting and doing nothing for 13 mins because flying around for two-three minutes with nothing to do is 'boring'. Me? It's much more boring to sit for 13 mins and do nothing. Some of us are in it for the marks and like to keep the station online. Me? I guess I just like to help people. I'll do my darnedest to protect the station.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • darakossdarakoss Member Posts: 850 Arc User
    If they just brought back the original mirror event then this would not even be a problem. It was quick and a hellava lot more fun.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2017
    echatty wrote: »
    meimeitoo wrote: »
    echatty wrote: »
    I'm not taking all my alts in, just three-four. And more often than not people leave rifts open for ships to pour out of and station goes offline, or close to it.

    Therefore I've decided to patrol the station and try to keep its health up if too many Terran ships get through.


    But I don't think it can be done successfully, when you do it like that. I mean, on Advanced, at least, leaving the rifts open inevitably means you'll get overwhelmed pretty soon: it's designed that way.

    This year it seems on normal that rifts open up more frequently, so that ships pour through almost faster than you can close them IF you try to close them. And I've been in a several where the station went down.


    That's new to me. Only done it on Normal once this year, to queue with a friend; but I've never seen a Normal instance where ppl fail to close the rifts and/or the station gets damaged. Usually it ends with everything done, and then waiting for a while until the boss arrives. :) Only got 78 Marks out of that Normal round, though; so that wasn't really worth repeating.

    On Advanced it actually seems too difficult to PUG. 9/10 times we wind up with the station disabled. And it's annoying when 4 out of 5 ppl constantly die. But just concentrating on getting those rifts closed, you can still walk away with ca. 100-130 Marks per round.

    P.S. Talking about annoying, anyone, what is that ability they use to reduce your hull to sheer nothing, within seconds?!
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited May 2017
    meimeitoo wrote: »
    P.S. Talking about annoying, anyone, what is that ability they use to reduce your hull to sheer nothing, within seconds?!

    It's either Tractor Beam Repulsors or Quantum TS, that is, for some reason, really strong on Terran ships. Or most likely combination of both, given how easily you can get swarmed by enemies on adv.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    it could also be FBP...for some reason, despite the player version being beaten to a bloody pulp, covered in cement and dumped in the chicago river, the NPC version seems to have gotten STRONGER​​
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