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Shield power to hardness formula same?

postinggumpostinggum Member Posts: 1,117 Arc User
It used to be that 125ish shield power gave over 30% shield hardness is that still true?
If so would an ICO shield + EPS2 + 125ish shield power hit the max shield hardness cap of 75?
A lot of my builds use EPS, highish shield power and ico shield, it would be nice if I could reallocate the shield hardness points when eventually respeccing.

Comments

  • node31#9773 node31 Member Posts: 39 Arc User
    Only problem is nerf to shield hardness that come with last balance patch...
  • postinggumpostinggum Member Posts: 1,117 Arc User
    What was that nerf?
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    deniskr87 wrote: »
    Only problem is nerf to shield hardness that come with last balance patch...

    What nerf? Theres nothing mentioned in the Balance pass notes about a shield hardness nerf..

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    Rouge Sto Wiki Editor.


  • node31#9773 node31 Member Posts: 39 Arc User
    edited May 2017
    deniskr87 wrote: »
    Only problem is nerf to shield hardness that come with last balance patch...

    What nerf? Theres nothing mentioned in the Balance pass notes about a shield hardness nerf..

    Maybe was not mentioned in balance pass notes, but they are obviously softer... you can see that when torps or mines hits you... Befoure patch I would not worry if shield was up and runing, but now you can see hull HPs go down, and shield are on 90-100% of HP, and that is case with Elite resilient fleet shields that have only 5% bleedthrough...
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited May 2017
    deniskr87 wrote: »
    deniskr87 wrote: »
    Only problem is nerf to shield hardness that come with last balance patch...

    What nerf? Theres nothing mentioned in the Balance pass notes about a shield hardness nerf..

    Maybe was not mentioned in balance pass notes, but they are obviously softer... you can see that when torps or mines hits you... Befoure patch I would not worry if shield was up and runing, but now you can see hull HPs go down, and shield are on 90-100% of HP, and that is case with Elite resilient fleet shields that have only 5% bleedthrough...

    Are you running the Plasmonic Leech? If so, that got hit pretty decently with a nerf bat, and only does a max of 7.5 per subsystem (at 10 stacks) returned regardless of your DrainX now, which means you're likely running less shield power now (which impacts shield hardness and regen).
  • node31#9773 node31 Member Posts: 39 Arc User
    [/quote]

    Are you running the Plasmonic Leech? If so, that got hit pretty decently with a nerf bat, and only does a max of 7.5 per subsystem (at 10 stacks) returned regardless of your DrainX now, which means you're likely running less shield power now (which impacts shield hardness and regen).[/quote]

    My shield power is now after S13 higher than it was befoure, and i dont use leach, I dont need it...
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    So..there are things out there that reduce shield hardness..Some of the NPCs weapons do this all the time..like the Vaadwaur polaron for example..but theres others.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • tom61stotom61sto Member Posts: 3,674 Arc User
    deniskr87 wrote: »
    deniskr87 wrote: »
    Only problem is nerf to shield hardness that come with last balance patch...

    What nerf? Theres nothing mentioned in the Balance pass notes about a shield hardness nerf..

    Maybe was not mentioned in balance pass notes, but they are obviously softer... you can see that when torps or mines hits you... Befoure patch I would not worry if shield was up and runing, but now you can see hull HPs go down, and shield are on 90-100% of HP, and that is case with Elite resilient fleet shields that have only 5% bleedthrough...

    I think I read this wrong the first time, if your shields are at 90+% and your hull is melting, that's not necessarily a shield issue, but might be a hull issue instead. There have been nerfs to various hull related things, like Energy Refrequencer being dropped to give lower than it did pre-S13, Fleet Combat Buff no longer giving damage resist, etc. that could be causing issues with your hull. Also, NPC energy weapon damage effectively got buffed by the weapon power curve being redone (most NPCs have 50 in all levels, and 50 weapon power does more damage than before), so there's more bleedthrough that needs to be accounted for, even if it doesn't drop your shields.
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