Over the past couple of weeks, there have been dozens of threads related to these issues created. This thread has been created in an effort to get everyone's feedback under one roof, so to speak, to make it easier for players and devs to find these discussions.
All current and future discussion threads on these topics will be merged into this thread. All poll threads will be closed and linked to this thread, and vice versa, so as not to corrupt the polling data.
If I miss any threads that should be merged here, please tag a moderator in that thread with a comment to have it merged with this thread.
As always, keep all discussion civil and feedback constructive.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
The new UI is dressed up nice but as far as functionality goes is lagging behind the old one. I'd like to request additions to the new UI
1. Return of being able to see the daily cool down for marks/events
2. The ability to filter and select the difficulty levels you want rather than having to select Skill for every PvE individually, this is not a QOL improvement on the old UI it just adds more tedious clicks that are not ness and takes longer to queue up for multiple PvE. Plus it resets to normal if you happen to close the UI.
3. Immediately disbanding team when mission is complete rather than like previously team disbands once everyone leaves the map.
4. When creating a private lobby there is no chat option for the lobby need to bring this back. So creator can state game rules and confirm everyone is ready to launch
Post edited by ussvaliant#6064 on
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
yea kinda disappointed that I cannot filter out space/ground queues and definitely dont like having to manually select normal/advanced and elite each time to que
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Overall, I find this new UI much more convoluted and requires many more steps to identify and join a queue than the previous one.
Listing queues and filtering them based on criteria (like difficulty or rewards) is a much more efficient approach than the rewards-based segmentation, not to mention the convoluted nature of actually queuing now.
Did anyone think to do something as simple as count the number of clicks required to find and join and queue?
I usually queue for missions within different reputations. It's no longer possible to easily keep track of queues within different reps. Difficulties are also hidden and require extra clicks.
I understand that they needed to find a way to shorten the list as it was getting really long, but we had filter options. Now everything is filtered (read: hidden away in different levels and tabs) by default without a way to turn it off.
Personally, I think scrolling down a long list is easier than this system. Maybe we just need to get used to it, but so far it doesn't seem to be an improvement.
Having to click skill and then Advanced on each individual queue is just monstrously terrible. Having to do this on each one just to even see if there are other people already queued.
Needs a filter to change skill level / difficulty for ALL at once, or, if this wouldn't work because some only have one level, then we need more tabs along the left side, for Advanced and Elite queues.
The way it is now is just tedious.
Other issues :
Sometimes doesn't even ask me to join when a selected queue pops, just finds enough people and automatically enters me into it, ready or not.
Doesn't show me any join info after I do click join. Is it going? Is it waiting for someone to click accept? I have no idea.
If someone doesn't click join, I just have to sit there for a minute, without being able to even know that is what is happening, unable to join other queues or leave the selected one, until the one I clicked join on times out, but since it doesn't show me any box showing number of players that have clicked accept, it just feels like the UI is frozen and broke for a minute. This is stupid. I can only imagine how stupid it seems to newer players that don't know what is happening here.
I have to agree the new UI is pretty terrible. The info we need has gone, chat box to arrange pre ISA rules no longer there, lots of extra clicking and unable to easily browse to the mission we want
I personally love the new UI, it definitely needs a few tweaks and additions, but I love the idea. Hopefully they make some adjustments.
It looks pretty but performs terribly. They completely gutted the old UI which to put simply WORKED
All the UI needed was a facelift not the mess we have been left with.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Looks nice but over-engineered. Requires many more steps for practically everything. Confusing or non-existent feedback for choices. Maybe change tabs on left to filters for a global list would be a start in the right direction. No countdown feedback when queue starts. Have to leave all queues to add new queue. Join queue checkbox and Join selected queue button confusing.
Team disbands upon mission completion instead of on leaving map - makes post-game chat difficult.
Overall, I find this new UI much more convoluted and requires many more steps to identify and join a queue than the previous one.
Listing queues and filtering them based on criteria (like difficulty or rewards) is a much more efficient approach than the rewards-based segmentation, not to mention the convoluted nature of actually queuing now.
Did anyone think to do something as simple as count the number of clicks required to find and join and queue?
I think i counted at least 4. Click queue, click difficulty, click check box, click join queue. Before you just had to scroll down and double click.
Not to mention that you have to select all the ques at once .. if you select one .. you can't select any more
Have to unselect but leave it highlight .. go to a different drop etc ..
What over complicated code monkey designed this ?
This will kill most of the pve ques .. just way too annoying. They were already light .. now even CCA is a ghost.
I just counted up double the clicking and double the mouse tracking for 1 queue, very bad design. Plus I don't choose queues based marks so I have no idea where to look for the queues I want to run.
The way the UI has been designed, the Devs should have gone all out and require you to click a "confirm button" in a pop up window every time you click on something in the PvE UI.
most ridiculously over complicated...and ironically not enough options. remove ground or space? nope. can only sort. whomever thought this was a good idea doesn't touch the game. have to exit all queues you might be in just to add another? seriously wtf. this is like something from a 90's era game before UI's were refined for mouse use and simplicity.
Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
Donate Brains, zombies in Washington DC are starving.
Comments
1. Return of being able to see the daily cool down for marks/events
2. The ability to filter and select the difficulty levels you want rather than having to select Skill for every PvE individually, this is not a QOL improvement on the old UI it just adds more tedious clicks that are not ness and takes longer to queue up for multiple PvE. Plus it resets to normal if you happen to close the UI.
3. Immediately disbanding team when mission is complete rather than like previously team disbands once everyone leaves the map.
4. When creating a private lobby there is no chat option for the lobby need to bring this back. So creator can state game rules and confirm everyone is ready to launch
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
there isn't one on this new ui
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
You were so innocent...
is in the patch notes. So there should be something.
Listing queues and filtering them based on criteria (like difficulty or rewards) is a much more efficient approach than the rewards-based segmentation, not to mention the convoluted nature of actually queuing now.
Did anyone think to do something as simple as count the number of clicks required to find and join and queue?
I usually queue for missions within different reputations. It's no longer possible to easily keep track of queues within different reps. Difficulties are also hidden and require extra clicks.
I understand that they needed to find a way to shorten the list as it was getting really long, but we had filter options. Now everything is filtered (read: hidden away in different levels and tabs) by default without a way to turn it off.
Personally, I think scrolling down a long list is easier than this system. Maybe we just need to get used to it, but so far it doesn't seem to be an improvement.
Having to click skill and then Advanced on each individual queue is just monstrously terrible. Having to do this on each one just to even see if there are other people already queued.
Needs a filter to change skill level / difficulty for ALL at once, or, if this wouldn't work because some only have one level, then we need more tabs along the left side, for Advanced and Elite queues.
The way it is now is just tedious.
Other issues :
Sometimes doesn't even ask me to join when a selected queue pops, just finds enough people and automatically enters me into it, ready or not.
Doesn't show me any join info after I do click join. Is it going? Is it waiting for someone to click accept? I have no idea.
If someone doesn't click join, I just have to sit there for a minute, without being able to even know that is what is happening, unable to join other queues or leave the selected one, until the one I clicked join on times out, but since it doesn't show me any box showing number of players that have clicked accept, it just feels like the UI is frozen and broke for a minute. This is stupid. I can only imagine how stupid it seems to newer players that don't know what is happening here.
but yeah, as the title say, pls return, we are on pc, not on consoles.
much obliged in advanced.
It looks pretty but performs terribly. They completely gutted the old UI which to put simply WORKED
All the UI needed was a facelift not the mess we have been left with.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Team disbands upon mission completion instead of on leaving map - makes post-game chat difficult.
I think i counted at least 4. Click queue, click difficulty, click check box, click join queue. Before you just had to scroll down and double click.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
Have to unselect but leave it highlight .. go to a different drop etc ..
What over complicated code monkey designed this ?
This will kill most of the pve ques .. just way too annoying. They were already light .. now even CCA is a ghost.
Donate Brains, zombies in Washington DC are starving.