Hello fellow STO players, I'm please to announce that
Priority One Podcast with be interviewing Star Trek Onlines Staff Systems Designer
Jeremy "Borticus" Randall this coming week. So with that I would like to invite you (the STO community) to submit any "Systems" related questions that you would like answered. I will compile all of your questions for this interview and we will do our best to get them all answered. The interview will be available on the 1st of May in episode 315. Thank you all in advance!
-Winters
Comments
I think this would be more of a content design question rather than systems design.
This one is more of a Artist Question, though certain systems would probably be tied to it such as services access.
I'd say this is more like the kind of question he could answer, but likely he couldn't answer it even if he wanted to.
This is more in the avenue of environmental artistry since there's not much in the way of systems design here. Maybe Content design depending on what you want from the revamp, but not systems.
Perfect question that falls into the topic questions and something I'm sure people want to see an answer to.
This would be interesting to see enacted.
I think these would probably fall more into content design.
Another content design question, though it may also fall into systems design considering how they would have to devise stuff to work in the game now.
I see this as being more of a content design question.
Definitely a system that needs improving. It's way overdue.
-With the upcoming revamp to PVP, can we get PVP leaderboards?
It might take some work on this and possibly be hard to implement.
This is more of a UI question, though it's probably also a matter of systems design since they have to work how the system interacts with the UI.
I think these last two are more in the area of content design since you're asking for content with PVP areas, though they can also be looked at for system design since you're talking about ground combat.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Also, can we get a Constellation skin option for all the 4-engine ships?
Is there a system, or concept in the works to give better incentives for players to que for more of the content? Such as giving some of the reps projects that might need items from certain specific stf content to complete them, or missions given by different reps to finish different stfs for a reward either gear vanity rewards or mark/dil/elite marks.
Edit: Also could we see a system like the vanity shield/engine/deflector visual being implemented for the weapon systems? Even if it were just a color syncing system, and had three slots like the vanity visual system of the shield/deflector/engine system or a option in the drop down menu. I personally like to match up my weapon color, and being able to use any set while still keeping a color I like would be quite nice (I think some other players would like this as well.).
Comparing doffing to Admiralty is just stupid as admiralty is monetized by ship sales which is a good business move (from Cryptic) to give you yet another reason to buy ships. Buffing doff rewards undermines the montetization of admiralty as doffing generates basically zero zen sales these days.
So basically, for the zillionth time, the difference in rewards between admiralty and doffing is working as intended. If people are too dumb to not use doffing to their advantage, that's on them. I have characters that I basically never actually play that are nearly maxed out in all their spec trees thanks to using BOTH admiralty and doffing.
Q: If you had the time and resources to do it, what system would you like to revamp or overhaul first?
Q: What's the system you worked on you're the most proud of?
Q: What's the system you didn't work on but would have loved to?
Q: What was the most challenging system to work on?
Now some more technical stuff:
The Big Rebalance
Q: The big balance revamp is going live soon. Do you forsee that your team will be able to do balance changes more actively and frequently in the future?
Q: There have been no direct torpedo buffs in the rebalance, instead, some abilities were nerfed. Did you think that torpedoes were overperforming in the past, or do you anticipate furhter adjustments to make torpedoes more competitive with beams and cannons?
Q: Torpedoes are weird for one particular reason - there are a lot of "speciality" torpedoes like the Quantum Phase, Neutronic or Plasma Emission Torpedoes, which can be seen as competitive, but the standard ones are generally seen as weak. This seems very different from energy weapons, where people might look for particularly item modifiers, but generally don't see the need to hunt down special reputation weapons. So far the rebalance patches didn't adress anything of this. Were you out of ideas or out of time, or do you think the situation is acceptable?
Heavy Weapons
Q: Heavy Weapons. How did they came into being? What were the goals that were tried to achieve? What kind of play style did you wantto support?
Q: More specifically: As a player, they feel a bit uninspired to me - they seem to be basically normal weapon, with a few extra gimmicks. But so far all of them are basically omnidirectional beam/cannon type weapons that don't particularly highlight the high maneuverable play style of Escorts and Raiders. The beam-like firing cycle and the 360° angle makes them feel anything but "Heavy" to me. Is that intentional? Or have you just not explored the full potential design space for these weapons so far in the few guns we can test so far (on Holodeck and Tribble)?
Q: The Patrol Escort looks like the first foray into something like heavy weapons, with its fused aft gun. Unfortunately, this gun apparently now also means that it didn't get a heavy weapon slot at all. Do you expect an overhaul if there ever is a Tier 6 version of the ship?
Q: The Dyson Destroyer is a weird Escort/Science Vessel hybrid. Shouldn't it get a Heavy Weapon in its Escort mode? Or is a real revisit of the ship's abilities likely if there ever is a Tier 6 version?
The first paragraph is a direct response to your quoted post while the rest is more of a general rant about how admiralty often gets brought up when talking about doffing.
The Silent Enemy Lobi 2-pice set offers a mere +8.9% Disruptor Damage for the price of 400 Lobi. Are there any plans to bring it more in line with other sets/items granting three times as much energy weapon boost and that are for free from story missions?
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He's obviously on a mobile device, the quote button doesn't work on mobile. Derp.
2. Has there been anything put in place to reduce the number of zero day bugs, where new content makes it to Holodeck that's pretty obviously broken, e.g. the escort heavy weapons that heal the enemy or the Tzenkethi battle zone that was not completable from the outset?
So any plans to looks for a new system or area for players to commit to in the future?
2) Any plans to adjust/improve the older universal consoles from older pre-DR ships? Maybe add passive buffs to them or open up a few to be used on any ship? I mean it would maybe give people a reason to actually use some of the lower tier ship gear, maybe add some fun to builds?
Question: After the space balance pass is promoted to the Live server, would you consider a review of lobi store space gear?
Question: What existing/canon ship design would you most like to see promoted to a T6 version?
Question: Would you consider introducing a new Romulan Republic Experimental Science Vessel and a KDF Experimental Science Vessel that would then form a 3-pack with the Federation's Dauntless Experimental Science Vessel? Possibly with all of them sharing the Radiant Nanite Cloud starship trait?
Question: What do you think are the worst or least effective choices still left in the skill trees?