test content
What is the Arc Client?
Install Arc

Ask the Devs, Interview With Jeremy Randall

2»

Comments

  • nikeixnikeix Member Posts: 3,972 Arc User
    lordsteve1 wrote: »
    1) Are there any plans to move away from the reputation system?

    Hell, I can answer that one: "Nope. We're quite happy with them. That's why we're releasing another one of them in a matter of days."
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Could we see an expansion of the hanger-pet system? Such as giving the players more choices iof what kind of energy/torpedo types are on their hanger pets to allow them to match energy/torp types on the pets with their main-ships set up. I personally like to match up my main-ship's weapon load out with my hanger-pet's weapon set up.

    Also would it be possible to expand the console system having some consoles that gives more value to your hanger-pets? Such as consoles that still provide a smaller buff to the main ship to off-set that the console would also give the active-pets a similar type of buff as the console. This also comes from the fact it feels like having to lose a weapon slot of such to gain a hanger on your ship is not an equal trade-off, but if we had such as a system that might be abit more even a trade as well as give some trade-off to compensate.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    asuran14 wrote: »
    Could we see an expansion of the hanger-pet system? Such as giving the players more choices iof what kind of energy/torpedo types are on their hanger pets to allow them to match energy/torp types on the pets with their main-ships set up. I personally like to match up my main-ship's weapon load out with my hanger-pet's weapon set up.

    Oh +1 on this one for sure!

    Can we get the pet system upgraded to something like the ground kits system. So each pet has engines, weapons, hull etc that can be swapped out and upgraded for different roles. Essentially turn the pets into the sort of weapon customization system you see in a lot of FPS games.
    SulMatuul.png
  • asuran14asuran14 Member Posts: 2,335 Arc User
    lordsteve1 wrote: »
    asuran14 wrote: »
    Could we see an expansion of the hanger-pet system? Such as giving the players more choices of what kind of energy/torpedo types are on their hanger pets to allow them to match energy/torp types on the pets with their main-ships set up. I personally like to match up my main-ship's weapon load out with my hanger-pet's weapon set up.

    Oh +1 on this one for sure!

    Can we get the pet system upgraded to something like the ground kits system. So each pet has engines, weapons, hull etc that can be swapped out and upgraded for different roles. Essentially turn the pets into the sort of weapon customization system you see in a lot of FPS games.

    I was more meaning having more options in the hanger-pet tab of the vendor of the main faction pets, so that we can match our weapon choices at a dil cost. A full on update like giving us a hanger-pet window that like kits could swap out things would be quite a undertaking right now, compared to just adding some options, but still a good option to be investigated an determined if worth the time.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited April 2017
    When can the KDF hope to see a T6 Vor'cha ?

    Its the last remaining Cannon KDF ship missing from that factions roster and the only ship I'm now willing to part real cash for.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Where's my Norway Class dammit.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • edited April 2017
    This content has been removed.
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    1. Can we get a BOFF version of the Drydock like a crew quarters?

    2. Is STOked coming back? just kidding
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Oh thought of another one.

    Call freighter has the account bank intentionally been taken offline or is this bug ?

    It appeared around the launch of Agents Of Year 6 July 2016 or Artifacts 29th September 2016 I forget which one. But either way its coming up to 6 months Artifacts or 11 months AOY since this appeared.

    How problematic is this to fix ?
    Are you aware it ?
    Has anyone been assigned to try to fix it ?
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • brian334brian334 Member Posts: 2,219 Arc User
    I'm too late for this one, but I would have asked, for years there have been ideas tossed about the forums about making low tier and other ships in the hangar more useful to incentivize purchase of lower tier C-store ships. We got Admiralty, but that system incentivizes purchase of top tier vessels. Are there any plans to make lower tier C-store ships worth the purchase price?

    Some ideas I've seen:
    1) Away team type missions in which the characters' garaged ships aid him in space combat the same way BOffs aid in ground combat.*
    2) Fleet Support summons the characters' garaged ships instead of generic NPC ships.*
    3) Specific missions, (daily missions, STF's, etc.) limit the tier of vessels similar to the shuttle limitations in The Vault.
    4) PvP queues which use the now obsolete Level Matching program, revamped to also limit traits and skills to the level appropriate to the ship's tier for the duration of that mission.

    *These uses might require the player to maintain Boffs, Active Duty Space Doffs, and gear on the ships designated for such purposes.
  • winters83winters83 Member Posts: 518 Media Corps
    edited April 2017
    Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.

    -Winters
    Twitter: @P1Winters83 YouTube: WintersGaming
    =/\= ========================================== =/\=
    Fleet Admiral Winters - Priority One Armada
    U.S.S. Wolverine - NCC 831216
    =/\= ========================================== =/\=
    Armada Leader // Executive Producer // Host // Priority One Podcast
  • asuran14asuran14 Member Posts: 2,335 Arc User
    winters83 wrote: »
    Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.

    -Winters

    THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.

    More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.
  • winters83winters83 Member Posts: 518 Media Corps
    asuran14 wrote: »
    winters83 wrote: »
    Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.

    -Winters

    THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.

    More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.

    Oh yeah, for sure things like the Doff System, Admiralty System, Weapons formula calculations etc. fall under systems. UI questions would fall to a UI designer, Ship questions would fall to a Ship Artist, Mission specific questions or mission bugs would fall to a content designer and so on.

    If you have any questions that you can think of please feel free to submit them and I will try and add them to the list. :smile:

    -Winters
    Twitter: @P1Winters83 YouTube: WintersGaming
    =/\= ========================================== =/\=
    Fleet Admiral Winters - Priority One Armada
    U.S.S. Wolverine - NCC 831216
    =/\= ========================================== =/\=
    Armada Leader // Executive Producer // Host // Priority One Podcast
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I know i'm late, but it is posible to have more control over our separation pets?, like commanding the saucer section to assist me in battle or attack a target?, that would make them way more useful!, thanks!
    The forces of darkness are upon us!
  • nikeixnikeix Member Posts: 3,972 Arc User
    Question: Has there been any further progress tracking down the bug causing separation pets to become non-responsive or vanish entirely?
  • baddmoonrizinbaddmoonrizin Member Posts: 11,026 Community Moderator
    Do Reputations fall under systems? If so, what's the possibility of older Reputations having new equipment added to them? Warp/Singularity Cores, Ground Kit Modules, Romulan getting a Ground Set.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • asuran14asuran14 Member Posts: 2,335 Arc User
    winters83 wrote: »
    asuran14 wrote: »
    winters83 wrote: »
    Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.

    -Winters

    THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.

    More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.

    Oh yeah, for sure things like the Doff System, Admiralty System, Weapons formula calculations etc. fall under systems. UI questions would fall to a UI designer, Ship questions would fall to a Ship Artist, Mission specific questions or mission bugs would fall to a content designer and so on.

    If you have any questions that you can think of please feel free to submit them and I will try and add them to the list. :smile:

    -Winters

    Thank you again.I was quite sure, but thought a clarification would help others as well.
    gaevsman wrote: »
    I know i'm late, but it is posible to have more control over our separation pets?, like commanding the saucer section to assist me in battle or attack a target?, that would make them way more useful!, thanks!

    I agree with this sentiment, and hope that we could even just get an idea on the matter from the Ui designer that would deal with this more, even though it is outside the system questions. As I feel that actually a more boff-like User interface might suit players that enjoy the hanger/seperation-pet style a bit better.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Don't have any systems questions, so I'll just throw these out there incase Bort has any insights on them. Been waiting awhile for a chance to ask a Dev these:

    1) why are the sound effects for the long awaited pulse phasers so inaccurate? I love the visuals and the proc, but was forced to unequip them because the terrible sound drives me crazy.

    2) Why is the NX refit the only Lobi / lockbox ship not to have a unique bridge? Even the Vengeance, a similarly faction locked Lobi ship, had its own unique bridge, a bridge that as of now has not appeared in any other content.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • nikeixnikeix Member Posts: 3,972 Arc User
    Don't have any systems questions, so I'll just throw these out there incase Bort has any insights on them. Been waiting awhile for a chance to ask a Dev these:

    1) why are the sound effects for the long awaited pulse phasers so inaccurate? I love the visuals and the proc, but was forced to unequip them because the terrible sound drives me crazy.

    2) Why is the NX refit the only Lobi / lockbox ship not to have a unique bridge? Even the Vengeance, a similarly faction locked Lobi ship, had its own unique bridge, a bridge that as of now has not appeared in any other content.

    Make no mistake - those are both art department questions :).
  • This content has been removed.
  • ightenighten Member Posts: 181 Arc User
    How long till lighting 2.0 is working on all maps and those where texture materials have issues are fixed
    [SIGPIC][/SIGPIC]
  • bridgernbridgern Member Posts: 711 Arc User
    edited April 2017
    1.) What role do you see torps serving in this game?
    2.) Elite Queus, I understand we can't have them for everything but at least for the most played ones for example Infected Space.
    Post edited by bridgern on
    Bridger.png
  • tarran61tarran61 Member Posts: 827 Arc User
    Will Doffing assignments be looked into. Would be nice to get back into it in the following locations, its broken from when walls fell.
    Afehirr Nebula, Gasko Sector, Beta Quadrant
    Support Arucanis Arm, Celes Sector, Beta Quadrant
    Support Azlesa Expanse, B'Moth Sector, Beta Quadrant
    Support Betreka Nebula, Betazed Sector, Alpha Quadrant
    Support B'Tran Cluster, Vorn Sector, Beta Quadrant
    Support Delta Volanis Cluster, Vulcan Sector, Beta Quadrant
    Support D'kel Star Cluster, Gorath Sector, Beta Quadrant
    Support Eridan Belt, Ponor Sector, Beta Quadrant
    Support Eridon Nebula, Sanek Sector, Beta Quadrant
    Support Hromi Cluster, Xarantine Sector, Beta Quadrant
    Support Khazan Cluster, Vendor Sector, Beta Quadrant
    Support Rolor Nebula, Defera Sector, Alpha Quadrant
    Support T'Ong Nebula, Qo'noS Sector, Beta Quadrant
    Support Zenas Expanse, Arawath Sector, Alpha Quadrant
    New players dont know about Doffing

    Positive thoughts.
    NeAC.gif
  • veeger#9876 veeger Member Posts: 52 Arc User
    1. What did you do with the event/rep cooldown menu?​​
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    This isn't a systems question, but: What is Bort's favorite ship material type?

    As for a more systems-ish question: What was the take-away from the transformative nature of the Dyson Science Destroyers? What is the likelihood that we might see more ships that can directly swap between 'roles' like that in the future?
  • risian4risian4 Member Posts: 3,711 Arc User
    The only questions that I have:

    - Why did the team think it was needed to change the firing rate of cannons? Cannons are already much slower; fast hit and run attacks will be much more difficult with these changes.
    - Will we ever see a change to the fact that Tacs can do almost everything as good or better than the careers that are supposed to excel in these things? (e.g., can we ever expect tac captain buffs not to boost sci abilities which makes tacs the best in everything?)
  • lopequillopequil Member Posts: 1,226 Arc User
    Did you remember the Vorgons in shorts just now?
    Q9BWcdD.png
  • winters83winters83 Member Posts: 518 Media Corps
    Hey everyone, I just wanted to let you all know that episode 315 is out now of Priority One Podcast with the Jeremy Randall interview. Thanks again to everyone who submitted questions for this interview. Please click the link below to go straight to the interview.

    Priority One Podcast - Episode 315
    Twitter: @P1Winters83 YouTube: WintersGaming
    =/\= ========================================== =/\=
    Fleet Admiral Winters - Priority One Armada
    U.S.S. Wolverine - NCC 831216
    =/\= ========================================== =/\=
    Armada Leader // Executive Producer // Host // Priority One Podcast
Sign In or Register to comment.