Could we see an expansion of the hanger-pet system? Such as giving the players more choices iof what kind of energy/torpedo types are on their hanger pets to allow them to match energy/torp types on the pets with their main-ships set up. I personally like to match up my main-ship's weapon load out with my hanger-pet's weapon set up.
Also would it be possible to expand the console system having some consoles that gives more value to your hanger-pets? Such as consoles that still provide a smaller buff to the main ship to off-set that the console would also give the active-pets a similar type of buff as the console. This also comes from the fact it feels like having to lose a weapon slot of such to gain a hanger on your ship is not an equal trade-off, but if we had such as a system that might be abit more even a trade as well as give some trade-off to compensate.
Could we see an expansion of the hanger-pet system? Such as giving the players more choices iof what kind of energy/torpedo types are on their hanger pets to allow them to match energy/torp types on the pets with their main-ships set up. I personally like to match up my main-ship's weapon load out with my hanger-pet's weapon set up.
Oh +1 on this one for sure!
Can we get the pet system upgraded to something like the ground kits system. So each pet has engines, weapons, hull etc that can be swapped out and upgraded for different roles. Essentially turn the pets into the sort of weapon customization system you see in a lot of FPS games.
Could we see an expansion of the hanger-pet system? Such as giving the players more choices of what kind of energy/torpedo types are on their hanger pets to allow them to match energy/torp types on the pets with their main-ships set up. I personally like to match up my main-ship's weapon load out with my hanger-pet's weapon set up.
Oh +1 on this one for sure!
Can we get the pet system upgraded to something like the ground kits system. So each pet has engines, weapons, hull etc that can be swapped out and upgraded for different roles. Essentially turn the pets into the sort of weapon customization system you see in a lot of FPS games.
I was more meaning having more options in the hanger-pet tab of the vendor of the main faction pets, so that we can match our weapon choices at a dil cost. A full on update like giving us a hanger-pet window that like kits could swap out things would be quite a undertaking right now, compared to just adding some options, but still a good option to be investigated an determined if worth the time.
Its the last remaining Cannon KDF ship missing from that factions roster and the only ship I'm now willing to part real cash for.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Call freighter has the account bank intentionally been taken offline or is this bug ?
It appeared around the launch of Agents Of Year 6 July 2016 or Artifacts 29th September 2016 I forget which one. But either way its coming up to 6 months Artifacts or 11 months AOY since this appeared.
How problematic is this to fix ?
Are you aware it ?
Has anyone been assigned to try to fix it ?
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
I'm too late for this one, but I would have asked, for years there have been ideas tossed about the forums about making low tier and other ships in the hangar more useful to incentivize purchase of lower tier C-store ships. We got Admiralty, but that system incentivizes purchase of top tier vessels. Are there any plans to make lower tier C-store ships worth the purchase price?
Some ideas I've seen:
1) Away team type missions in which the characters' garaged ships aid him in space combat the same way BOffs aid in ground combat.*
2) Fleet Support summons the characters' garaged ships instead of generic NPC ships.*
3) Specific missions, (daily missions, STF's, etc.) limit the tier of vessels similar to the shuttle limitations in The Vault.
4) PvP queues which use the now obsolete Level Matching program, revamped to also limit traits and skills to the level appropriate to the ship's tier for the duration of that mission.
*These uses might require the player to maintain Boffs, Active Duty Space Doffs, and gear on the ships designated for such purposes.
Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.
-Winters
Twitter: @P1Winters83 YouTube: WintersGaming
=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
=/\= ========================================== =/\=
Armada Leader // Executive Producer // Host // Priority One Podcast
Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.
-Winters
THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.
More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.
Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.
-Winters
THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.
More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.
Oh yeah, for sure things like the Doff System, Admiralty System, Weapons formula calculations etc. fall under systems. UI questions would fall to a UI designer, Ship questions would fall to a Ship Artist, Mission specific questions or mission bugs would fall to a content designer and so on.
If you have any questions that you can think of please feel free to submit them and I will try and add them to the list.
-Winters
Twitter: @P1Winters83 YouTube: WintersGaming
=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
=/\= ========================================== =/\=
Armada Leader // Executive Producer // Host // Priority One Podcast
I know i'm late, but it is posible to have more control over our separation pets?, like commanding the saucer section to assist me in battle or attack a target?, that would make them way more useful!, thanks!
Do Reputations fall under systems? If so, what's the possibility of older Reputations having new equipment added to them? Warp/Singularity Cores, Ground Kit Modules, Romulan getting a Ground Set.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Hello everyone, I want to thank all of you for submitting your questions. Any questions submitted after this point may not make it to the final list. I do want to point out that "only systems" related questions are being considered! Obviously it would be pointless to ask a systems designer about content related questions or ships etc. Again, thank a million to everyone who submitted questions for this interview. I will post again when the interview is available.
-Winters
THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.
More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.
Oh yeah, for sure things like the Doff System, Admiralty System, Weapons formula calculations etc. fall under systems. UI questions would fall to a UI designer, Ship questions would fall to a Ship Artist, Mission specific questions or mission bugs would fall to a content designer and so on.
If you have any questions that you can think of please feel free to submit them and I will try and add them to the list.
-Winters
Thank you again.I was quite sure, but thought a clarification would help others as well.
I know i'm late, but it is posible to have more control over our separation pets?, like commanding the saucer section to assist me in battle or attack a target?, that would make them way more useful!, thanks!
I agree with this sentiment, and hope that we could even just get an idea on the matter from the Ui designer that would deal with this more, even though it is outside the system questions. As I feel that actually a more boff-like User interface might suit players that enjoy the hanger/seperation-pet style a bit better.
Don't have any systems questions, so I'll just throw these out there incase Bort has any insights on them. Been waiting awhile for a chance to ask a Dev these:
1) why are the sound effects for the long awaited pulse phasers so inaccurate? I love the visuals and the proc, but was forced to unequip them because the terrible sound drives me crazy.
2) Why is the NX refit the only Lobi / lockbox ship not to have a unique bridge? Even the Vengeance, a similarly faction locked Lobi ship, had its own unique bridge, a bridge that as of now has not appeared in any other content.
Don't have any systems questions, so I'll just throw these out there incase Bort has any insights on them. Been waiting awhile for a chance to ask a Dev these:
1) why are the sound effects for the long awaited pulse phasers so inaccurate? I love the visuals and the proc, but was forced to unequip them because the terrible sound drives me crazy.
2) Why is the NX refit the only Lobi / lockbox ship not to have a unique bridge? Even the Vengeance, a similarly faction locked Lobi ship, had its own unique bridge, a bridge that as of now has not appeared in any other content.
Make no mistake - those are both art department questions .
1.) What role do you see torps serving in this game?
2.) Elite Queus, I understand we can't have them for everything but at least for the most played ones for example Infected Space.
Will Doffing assignments be looked into. Would be nice to get back into it in the following locations, its broken from when walls fell.
Afehirr Nebula, Gasko Sector, Beta Quadrant
Support Arucanis Arm, Celes Sector, Beta Quadrant
Support Azlesa Expanse, B'Moth Sector, Beta Quadrant
Support Betreka Nebula, Betazed Sector, Alpha Quadrant
Support B'Tran Cluster, Vorn Sector, Beta Quadrant
Support Delta Volanis Cluster, Vulcan Sector, Beta Quadrant
Support D'kel Star Cluster, Gorath Sector, Beta Quadrant
Support Eridan Belt, Ponor Sector, Beta Quadrant
Support Eridon Nebula, Sanek Sector, Beta Quadrant
Support Hromi Cluster, Xarantine Sector, Beta Quadrant
Support Khazan Cluster, Vendor Sector, Beta Quadrant
Support Rolor Nebula, Defera Sector, Alpha Quadrant
Support T'Ong Nebula, Qo'noS Sector, Beta Quadrant
Support Zenas Expanse, Arawath Sector, Alpha Quadrant
New players dont know about Doffing
This isn't a systems question, but: What is Bort's favorite ship material type?
As for a more systems-ish question: What was the take-away from the transformative nature of the Dyson Science Destroyers? What is the likelihood that we might see more ships that can directly swap between 'roles' like that in the future?
- Why did the team think it was needed to change the firing rate of cannons? Cannons are already much slower; fast hit and run attacks will be much more difficult with these changes.
- Will we ever see a change to the fact that Tacs can do almost everything as good or better than the careers that are supposed to excel in these things? (e.g., can we ever expect tac captain buffs not to boost sci abilities which makes tacs the best in everything?)
Hey everyone, I just wanted to let you all know that episode 315 is out now of Priority One Podcast with the Jeremy Randall interview. Thanks again to everyone who submitted questions for this interview. Please click the link below to go straight to the interview.
Comments
Hell, I can answer that one: "Nope. We're quite happy with them. That's why we're releasing another one of them in a matter of days."
Also would it be possible to expand the console system having some consoles that gives more value to your hanger-pets? Such as consoles that still provide a smaller buff to the main ship to off-set that the console would also give the active-pets a similar type of buff as the console. This also comes from the fact it feels like having to lose a weapon slot of such to gain a hanger on your ship is not an equal trade-off, but if we had such as a system that might be abit more even a trade as well as give some trade-off to compensate.
Oh +1 on this one for sure!
Can we get the pet system upgraded to something like the ground kits system. So each pet has engines, weapons, hull etc that can be swapped out and upgraded for different roles. Essentially turn the pets into the sort of weapon customization system you see in a lot of FPS games.
I was more meaning having more options in the hanger-pet tab of the vendor of the main faction pets, so that we can match our weapon choices at a dil cost. A full on update like giving us a hanger-pet window that like kits could swap out things would be quite a undertaking right now, compared to just adding some options, but still a good option to be investigated an determined if worth the time.
Its the last remaining Cannon KDF ship missing from that factions roster and the only ship I'm now willing to part real cash for.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
2. Is STOked coming back? just kidding
Call freighter has the account bank intentionally been taken offline or is this bug ?
It appeared around the launch of Agents Of Year 6 July 2016 or Artifacts 29th September 2016 I forget which one. But either way its coming up to 6 months Artifacts or 11 months AOY since this appeared.
How problematic is this to fix ?
Are you aware it ?
Has anyone been assigned to try to fix it ?
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Some ideas I've seen:
1) Away team type missions in which the characters' garaged ships aid him in space combat the same way BOffs aid in ground combat.*
2) Fleet Support summons the characters' garaged ships instead of generic NPC ships.*
3) Specific missions, (daily missions, STF's, etc.) limit the tier of vessels similar to the shuttle limitations in The Vault.
4) PvP queues which use the now obsolete Level Matching program, revamped to also limit traits and skills to the level appropriate to the ship's tier for the duration of that mission.
*These uses might require the player to maintain Boffs, Active Duty Space Doffs, and gear on the ships designated for such purposes.
-Winters
=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
=/\= ========================================== =/\=
Armada Leader // Executive Producer // Host // Priority One Podcast
THanks. I would ask though what would be considered to fall under the system umbrella term? Things like the doff system, an admiralty systems would fall under that i hope, but I could see questions on potential additions or expansions on the console system ui could both fall under that term, but also be outside that term as well just as easily.
More asking for clarification on the term, which seemed somewhat vague caused me to wait to see kind of systems an questions were being asked int he thread before I made my questions myself.
Oh yeah, for sure things like the Doff System, Admiralty System, Weapons formula calculations etc. fall under systems. UI questions would fall to a UI designer, Ship questions would fall to a Ship Artist, Mission specific questions or mission bugs would fall to a content designer and so on.
If you have any questions that you can think of please feel free to submit them and I will try and add them to the list.
-Winters
=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
=/\= ========================================== =/\=
Armada Leader // Executive Producer // Host // Priority One Podcast
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
Thank you again.I was quite sure, but thought a clarification would help others as well.
I agree with this sentiment, and hope that we could even just get an idea on the matter from the Ui designer that would deal with this more, even though it is outside the system questions. As I feel that actually a more boff-like User interface might suit players that enjoy the hanger/seperation-pet style a bit better.
1) why are the sound effects for the long awaited pulse phasers so inaccurate? I love the visuals and the proc, but was forced to unequip them because the terrible sound drives me crazy.
2) Why is the NX refit the only Lobi / lockbox ship not to have a unique bridge? Even the Vengeance, a similarly faction locked Lobi ship, had its own unique bridge, a bridge that as of now has not appeared in any other content.
Make no mistake - those are both art department questions .
2.) Elite Queus, I understand we can't have them for everything but at least for the most played ones for example Infected Space.
Afehirr Nebula, Gasko Sector, Beta Quadrant
Support Arucanis Arm, Celes Sector, Beta Quadrant
Support Azlesa Expanse, B'Moth Sector, Beta Quadrant
Support Betreka Nebula, Betazed Sector, Alpha Quadrant
Support B'Tran Cluster, Vorn Sector, Beta Quadrant
Support Delta Volanis Cluster, Vulcan Sector, Beta Quadrant
Support D'kel Star Cluster, Gorath Sector, Beta Quadrant
Support Eridan Belt, Ponor Sector, Beta Quadrant
Support Eridon Nebula, Sanek Sector, Beta Quadrant
Support Hromi Cluster, Xarantine Sector, Beta Quadrant
Support Khazan Cluster, Vendor Sector, Beta Quadrant
Support Rolor Nebula, Defera Sector, Alpha Quadrant
Support T'Ong Nebula, Qo'noS Sector, Beta Quadrant
Support Zenas Expanse, Arawath Sector, Alpha Quadrant
New players dont know about Doffing
As for a more systems-ish question: What was the take-away from the transformative nature of the Dyson Science Destroyers? What is the likelihood that we might see more ships that can directly swap between 'roles' like that in the future?
- Why did the team think it was needed to change the firing rate of cannons? Cannons are already much slower; fast hit and run attacks will be much more difficult with these changes.
- Will we ever see a change to the fact that Tacs can do almost everything as good or better than the careers that are supposed to excel in these things? (e.g., can we ever expect tac captain buffs not to boost sci abilities which makes tacs the best in everything?)
Priority One Podcast - Episode 315
=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
=/\= ========================================== =/\=
Armada Leader // Executive Producer // Host // Priority One Podcast