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When will our main characters be able to either be or use TOS effects, screens and such?

Hi. Being a long time player, I always longed for what is now the TOS faction. Also, being a lifetime member, I think that it would be great to be able to switch to or be able to use all of the TOS stuff. The communicator and tricorder. The beam up effects and the scan graphics in space. I also like the TOS bridge viewer being used for the cutscenes and the ability to have the NPCs say landing party instead of away team.
My question is, when will this be an option for us?
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Never.

    The effects are tied to whichever Federation "faction" the character was create in. Only characters created in the TOS era will have the TOS effects.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    Never is too strong of a word since Cryptic could in theory create Style Packs that changes the various animations that our characters uses. Like selling a Borg Style Pack on the C-Store so that the Borg teleport animation is used or having them in the Lobi Store for new aliens. Cryptic did create a bunch of racial combadges that were never implemented years ago. However, I expect a 0.5% to 5% chance of it happening.
  • angrytargangrytarg Member Posts: 11,009 Arc User
    starkaos wrote: »
    Never is too strong of a word since Cryptic could in theory create Style Packs that changes the various animations that our characters uses. Like selling a Borg Style Pack on the C-Store so that the Borg teleport animation is used or having them in the Lobi Store for new aliens. Cryptic did create a bunch of racial combadges that were never implemented years ago. However, I expect a 0.5% to 5% chance of it happening.

    As far as I know "never" is accurate. I think one of the devs (taco or joejing) said at one point that the transporter emote is hard-coded and tied to the faction and it is basically impossible to change it. That's the whole reason "factions" still exist. The game was in it's base written with faction PvP in mind, two entirely separate and non-interactable factions (outside of PvP). But along the way that idea was scrapped and STO became a single faction PvE MMO but the hard coded limits of the two faction system are still in place. That's why inter-faction fleets, teaming and animations and such are such an issue. For instance, if you are a Rom Klingon, your KDF crew will have the Klingon trnasporter emote and the Romulans will have the Romulan one even if they are in one away team.​​
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  • jonsillsjonsills Member Posts: 10,476 Arc User
    And when your TOS crew and a modern NPC are both beaming up (say, when you're transporting that Trill researcher to Starbase 39-Sierra), the TOS crew get the golden-glitter beamout, while the NPC gets the silver-blue scan lines of the current Starfleet transporter effect.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    angrytarg wrote: »
    starkaos wrote: »
    Never is too strong of a word since Cryptic could in theory create Style Packs that changes the various animations that our characters uses. Like selling a Borg Style Pack on the C-Store so that the Borg teleport animation is used or having them in the Lobi Store for new aliens. Cryptic did create a bunch of racial combadges that were never implemented years ago. However, I expect a 0.5% to 5% chance of it happening.

    As far as I know "never" is accurate. I think one of the devs (taco or joejing) said at one point that the transporter emote is hard-coded and tied to the faction and it is basically impossible to change it. That's the whole reason "factions" still exist. The game was in it's base written with faction PvP in mind, two entirely separate and non-interactable factions (outside of PvP). But along the way that idea was scrapped and STO became a single faction PvE MMO but the hard coded limits of the two faction system are still in place. That's why inter-faction fleets, teaming and animations and such are such an issue. For instance, if you are a Rom Klingon, your KDF crew will have the Klingon trnasporter emote and the Romulans will have the Romulan one even if they are in one away team.​​

    There have been too many cases of a dev saying something is impossible for whatever reason and it is implemented a few years later despite previous objections. So it is a matter of is it actually impossible or is the projected sales less than the projected cost of developing it? There are very few things that are actually impossible with enough resources and time. Procedurally generated quests at the quality of a decent STO mission is impossible. The OP's suggestion likely requires some creative programming and the devs wanting to implement it.
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  • spy8446spy8446 Member Posts: 592 Arc User
    it would be nice if there was an on/off option for both TOS and non TOS characters, personally i dont like it, but thats me.
  • edited April 2017
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2017
    angrytarg wrote: »
    starkaos wrote: »
    Never is too strong of a word since Cryptic could in theory create Style Packs that changes the various animations that our characters uses. Like selling a Borg Style Pack on the C-Store so that the Borg teleport animation is used or having them in the Lobi Store for new aliens. Cryptic did create a bunch of racial combadges that were never implemented years ago. However, I expect a 0.5% to 5% chance of it happening.

    As far as I know "never" is accurate. I think one of the devs (taco or joejing) said at one point that the transporter emote is hard-coded and tied to the faction and it is basically impossible to change it. That's the whole reason "factions" still exist. The game was in it's base written with faction PvP in mind, two entirely separate and non-interactable factions (outside of PvP). But along the way that idea was scrapped and STO became a single faction PvE MMO but the hard coded limits of the two faction system are still in place. That's why inter-faction fleets, teaming and animations and such are such an issue. For instance, if you are a Rom Klingon, your KDF crew will have the Klingon trnasporter emote and the Romulans will have the Romulan one even if they are in one away team.​​
    They just changed the way transporter effects for boffs are assigned last year with AoY.

    Everything can be changed.

    P.S. "Hard-coded" doesn't mean something can't be changed, it means you need a programmer to change it rather than an artist.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2017
    angrytarg wrote: »
    starkaos wrote: »
    Never is too strong of a word since Cryptic could in theory create Style Packs that changes the various animations that our characters uses. Like selling a Borg Style Pack on the C-Store so that the Borg teleport animation is used or having them in the Lobi Store for new aliens. Cryptic did create a bunch of racial combadges that were never implemented years ago. However, I expect a 0.5% to 5% chance of it happening.

    As far as I know "never" is accurate. I think one of the devs (taco or joejing) said at one point that the transporter emote is hard-coded and tied to the faction and it is basically impossible to change it. That's the whole reason "factions" still exist. The game was in it's base written with faction PvP in mind, two entirely separate and non-interactable factions (outside of PvP). But along the way that idea was scrapped and STO became a single faction PvE MMO but the hard coded limits of the two faction system are still in place. That's why inter-faction fleets, teaming and animations and such are such an issue. For instance, if you are a Rom Klingon, your KDF crew will have the Klingon trnasporter emote and the Romulans will have the Romulan one even if they are in one away team.​​

    Seeing as they have access to and (presumably) understand the engine's source code, it really shouldn't be impossible or even particularly challenging. (At worst, it might be a fairly time-consuming process as you have to alter a lot of references to the old code, but there would have to be something very wrong with the engine in order to make it a real problem.)

    The thing is, their programmers (and everyone else, really) have bigger fish to fry, and they're extremely unlikely to hire/allow someone else to deal with this. Not a particularly uncommon situation, I'm afraid.

    Mind you, some of the other things you mentioned - most notably, inter-faction fleets - are a little harder to figure out. For instance, how do you decide which starbase/embassy style to use if you don't have the distinction between Starfleet and KDF fleets?

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • darthgreaterdarthgreater Member Posts: 43 Arc User
    I wish I could stop using the TOS effects on those characters after they time travel to the post-TNG era the game takes place in. Because they are using ships with the same tech as the TNG ones. So let it be an option if they ever get around to it. But won't hold my breath waiting.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    starkaos wrote: »
    Never is too strong of a word since Cryptic could in theory create Style Packs that changes the various animations that our characters uses.

    Okay. How about it is extremely improbable that Cryptic will bother making such a change between this year and 2117.
  • jonsillsjonsills Member Posts: 10,476 Arc User
    edited April 2017
    "Nothing is impossible." Spoken like someone who's never worked with legacy code.

    Need I bring up once again the introduction of vehicles into Champions Online, and how it somehow killed global chat across all Cryptic games for weeks? Or the "zero-zero" glitch in nuclear weapon targeting back in the early '80s?

    When you're messing with legacy code, especially code that's as spaghetti as Cryptic's engine evidently is, any change can have far-reaching repercussions you'd never expect. A change as fundamental as how animations work? You could easily wind up with nothing working. At all.
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  • edited April 2017
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  • edrogenedrogen Member Posts: 202 Arc User
    jonsills wrote: »
    "Nothing is impossible." Spoken like someone who's never worked with legacy code.

    Need I bring up once again the introduction of vehicles into Champions Online, and how it somehow killed global chat across all Cryptic games for weeks? Or the "zero-zero" glitch in nuclear weapon targeting back in the early '80s?

    When you're messing with legacy code, especially code that's as spaghetti as Cryptic's engine evidently is, any change can have far-reaching repercussions you'd never expect. A change as fundamental as how animations work? You could easily wind up with nothing working. At all.

    Please stop. You are perpetuating the negative stereotype that programming is 'too hard' to get right.
    And your example(s) actually dis-prove your point because the problems introduced (eventually) got fixed.
  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    There's a difference between "Can't" and "Impossible." Is it technically "Possible?" Maybe, but does it warrant re-writing the entire code of the game and taking copious amounts of time to do? No. So the Devs "Can't." Being defined as "Unable to do so while still maintaining content release at a reasonable quality level."
  • jonsillsjonsills Member Posts: 10,476 Arc User
    Ed, I'm acknowledging the reality that sometimes, it ain't that damn simple. And while the problems (eventually) got fixed, the fact that they occurred at all illustrates that sometimes the work to do a thing might not be worth the effort. For example, had the vehicle issue occurred not because of the introduction of a new system, but because of an attempt to meet the frequent player request that vehicles be customizable in appearance (they're not), the solution would have simply been to revert to the old ways and say that trying to implement customization is too difficult and expensive.

    In any corporation, there are two factors that affect the concept of "possibility":

    1) Can it be done at all?

    2) Will it cost less to do this than it's likely to produce in income?

    Programming costs money - professionals don't work for the love of the game, they do it for cash. (Everything a company does costs money. It's how corporations work.) Each hour a programmer spends on a given project must be justified in terms of the money the company just spent on that hour. And I just can't see how the hours needed to redo all those animations, and then fix everything that broke when you redid the animations, can possibly pencil out to a "yes" for Cryptic. Not enough people give a tinker's dam about what it looks like when they beam up or use a tricorder. If you put that out as, say, a 500-Zen appearance pack, it'd just sit there, being purchased by only a few fanatics (probably mostly those who have subs, have already bought all the ships they want, and have Zen just piling up anyway). Five bucks a pop is simply not enough. And at higher prices? Would you lay out a twenty just so you can use your preferred transporter? 'Cause I sure wouldn't.

    Sure, in the most technical sense, it's "possible" to do this. It's also "possible" to run EvE Online on a smartphone - it's been done - but why would you? Bragging rights just don't matter here.
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  • edrogenedrogen Member Posts: 202 Arc User
    jonsills wrote: »
    Ed, I'm acknowledgi[-snip-]Bragging rights just don't matter here.

    I like Pie.

    P.S. @sophlogimo gets it

  • davefenestratordavefenestrator Member Posts: 10,692 Arc User
    It's not impossible, it's just not going to happen for the foreseeable future.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    jonsills wrote: »
    Programming costs money - professionals don't work for the love of the game, they do it for cash.

    Not entirely true. Some STO developers have introduced features that they worked on in their spare time. If I recall correctly, Android Bridge Officer Customization was one such instance. We were originally stuck with Male Engineer Androids and now we can choose the gender and class.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    sophlogimo wrote: »
    Removing nonsensical stuff from the game code and replacing it with stuff that makes sense for the game's athmosphere has indirect economic benefits in that it will motivate people to play it more.

    How much so, though? How many people would enjoy playing how much more if this were possible?

    And how much of an effort would it be to change something that was ingrained from the beginning?

    And would Cryptic have the spare money to invest and later reap profits, or would they have to scale down other projects, thus creating opportunity costs? How big would they be (i. e. what is the customer satisfaction trade off between, say, one less episode and adjustable beam style)?

    Nothing is "impossible", true, and maybe some day they'll get around and change it. However, even if it were easy to do (easy as in "not challenging"), it may still take some time. And that's not a given.

    Lastly: even if it were possible and viable from a financial perspective - would Cryptic want to? After all, what difference between TOS and FedClassic would there be, apart from the introductory missions?
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    wraithxii wrote: »
    I also like the TOS bridge viewer being used for the cutscenes...

    If I am understanding this part correctly... you are talking about when you're on your ship and someone, lets say Admiral T'nae, talks to you to tell you about your mission or the aftermath. It IS actually possible to change the viewscreen in those windows to reflect your currently selected bridge via the ship tailor. However the only way to get the TOS viewscreen is to have the old Constitution bridge/interior as an option from the old TOS bundle, available for 2000 Zen.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I think wraithxii was referring to the loading screens, not cutscenes, where the "old factions" have the display frame with the counter, while TOS gets an old fashioned screen with blinky lights and stuff.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    I don't count loading screens as a "cutscene". A Cutscene implies some kind of visual thing going on, such as character interaction. A Loading Screen is just a progress bar honestly.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • wraithxiiwraithxii Member Posts: 30 Arc User
    It IS the loading screen that I was mentioning.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    Then no. There is no way to change that as that is tied to faction.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • jbmonroejbmonroe Member Posts: 809 Arc User
    starkaos wrote: »
    jonsills wrote: »
    Programming costs money - professionals don't work for the love of the game, they do it for cash.

    Not entirely true. Some STO developers have introduced features that they worked on in their spare time. If I recall correctly, Android Bridge Officer Customization was one such instance. We were originally stuck with Male Engineer Androids and now we can choose the gender and class.

    Actually, entirely true. There aren't any--so far as we know--purely volunteer devs. The Cryptic devs (assuming that the company hires the same way as other companies--and there's no reason to think otherwise) are exempt employees, so they don't have any possibility of overtime; they're not giving up cash in order to add a feature they think should be in the game.

    Which, I'm compelled to point out (as a software developer these last 36 years) that none of that extra feature code would end up in the game without company permission, and in general, developers can't cowboy around like that too much without eventual repercussions. Any feature addition costs money--unless you're going to assert that the QA testing happened off the clock as well, and I'd argue that it didn't. The code review costs money--and it didn't happen off the clock, either.

    I've been in charge of maintaining a legacy code base for 10 years, and on the whole, I leave it alone. Any changes I make usually involve adding new interfaces to certain classes to modernize them, or very carefully considered changes to peripheral functionality to deal with a feature request from a single customer that all the customers can use. I don't agree 100% with @jonsills that some changes are literally impossible--but there are a lot of changes you could make that would later make you wish you hadn't.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    We have heard from the Devs that they do have the occasional side project that they would like to see added to the game. They try and get at least the basics down, but still focus on the actual job they're working on.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    jonsills wrote: »
    When you're messing with legacy code, especially code that's as spaghetti as Cryptic's engine evidently is,
    Also it's important to note that spagettification is a side effect of getting changed repeatedly, and not necessarily the way it was originally written.
    -=-=-=-=-=-=-=-
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