Tribble has been updated to: ST.75.20170229c.10
Content:
- The missions in the "Agents of Yesterday", "Yesterday's War", and "Future Proof" arcs can no longer be replayed to minimize the amount of time travel that occurs and help keep the timeline secure
- This also affects the missions "City on the Edge of Never", "Past Imperfect", and "Temporal Ambassador"
- Starfleet Personnel are now required to be in the Odyssey Uniform at all times while on a starbase
- Attempting to skip dialog while talking to your superior is now an offense that if perpetuated enough can result in loss of command and demotion
- Starfleet Officers not assisting in a Red Alert that you are informed of is now an offense that will result in review of your actions with Starfleet Command
- Sounds originating outside of your starship can no longer be heard in space
- Players in Klingon Fleets can now challenge fleet members of a higher rank to honorable combat to take over their rank
- There is only one fleet for Federation-Aligned players, "Starfleet"
- The highest ranking member of this fleet is Admiral Quinn
- Please do not pester Admiral Quinn for promotion details. If you read the regulations when you were given the opportunity to join you would know how to be promoted.
New Features!
- Updated Death Penalty: If your Ship is ever defeated (including while you are on a Boarding Party mission) it will be temporarily removed from your account until a Repair Fee is paid, at the nearest Starbase.
- This cost is calculated as 10,000 Dilithium per Tier of the starship.
- Successfully paying a Repair Fee allows that ship to move into "Repair Mode" which takes 4 hours to complete, per Tier of the starship.
- HINT: Using low-tier ships on difficult missions can reduce your Repair Fees!
- Introduced a new end-game mechanic, "Briefings"
- Before beginning a mission, your captain will now get to sit through a briefing
- During this briefing, your starship will be inspected, and any faction in-appropriate technology will be removed
- Captains using a starship not issued to them will be removed from their respective military organizations
- After a mission ends, Starfleet-aligned captains will be held accountable for any actions which did not promote Starfleet's values. Captains continuously violating regulations will be removed from command
- After a mission ends, KDF-aligned captains will be shamed if they left a fight instead of dying with honor, and potentially removed from command if they have enough dishonor
- Successfully using Boarding Party on a foe instantly moves you to a Ground Mission where you have to storm their corridors and defeat them, deck-by-deck.
- The number of foes will be determined by a re-introduction of the previously-retired "Crew" mechanic.
- While on this Boarding Party Mission, your ship is completely helpless on the map you left.
- Added a new event when your ship is about to die. When this happens, time will appear to slow down, and your captain will be given the option to pilot the ship and send the "Abandon Ship" order to their crew. Captains who abandon ship with their crew will be permanently removed from command. Captains who do not tell their crew to abandon ship will have to live with that choice.
- Starship Captains who decide that causing their starship to do a "barrel roll" will be IMMEDIATELY removed of command for abusing a starship
Systems:
- Added Space Party Amplifiers and Sector Space Party Amplifiers to the Gold Pressed Latinum Vendors
- When activated, captains in range are transported to their bridge, and begin dancing
- Resolved an issue that prevented the Borg from assimilating starships in space
- The TR116 and Zefram Cochran shotgun must now be manually reloaded once fired
- The amount of ammunition captains bring with them is limited to 50 rounds
- Resolved an issue where players would occasionally be able to interact with lootcritter
- The amount of time it takes to travel through sector space is now realistic to the actual size of the map in canon
- Time travel through still only progresses while logged in
- Resolved an issue that would let you
- The Universe-Class is no longer flyable outside of sector space, and is now at the appropriate scale of one sector block
- The Galaxy-Class starships have been scaled up appropriately to their name. All existing Galaxy-Class Starships have been renamed to a randomly-assigned appropriate Galaxy, and move at a fixed rate corresponding with their stellar drift.
- There is now only one Andromeda class Galaxy in the game.
- The Kelvin Timeline Heavy Command Cruiser and the Temporal Light Cruiser are now Tier 1 ships
- For similar reasons, the Federation Tier 6 Multi-Mission Explorers have been removed from the game
- Starship engagement ranges have been increased to thousands of kilometers.
- Weapon speed and falloff ranges have been updated to compensate for this change.
- Starships now show up at random angles relative to each other
- Resolved an issue that prevented some captains from safely disposing of grenade pins after missions
- Scimitars now have access to pilot maneuvers
- Captains can now be upgraded
- Added a Captain crafting school
- This requires assistance from another captain to progress
General:
- Resolved an issue that caused bad things to happen when doing certain things
- Kurland is now always here
- Sulu now spawns in one of 500 random locations between ESD, DS9, Memory Alpha, SB39, K7, Q'nos, New Romulus, the Dyson Sphere, Kobali Prime, Bajor, SB82,
- The Scimitar now has the canon 79 fore weapon slots
- The fly-in message when you kill a player in PvP is now server-wide and says "Name@Handle Pwnd Name@Handle".
- If a player is killed five times in the same match, it subsequently broadcasts "Name@Handle needs to get gud" every minute until that player gets a kill
- To ensure that everything is in balance, all entities in Star Trek Online are now Deferi
- Due to economic problems, we have removed all currencies from the game.
- Resolved an issue that caused Herrings to be excessively scaled in some cases.
- Removed the Romulan and Klingon Factions
- Resolved an issue where some decouplifiers could instead over-couplify
Comments
That would be funny if it wasn't wrong. Its been proven you can hear sound in space. In an experiment a Satellite in space could pick up sound being broadcast from speakers from another Satellite.
"Resolved an issue that would let you"
let us what? we need to know!
"Resolved an issue that prevented the Borg from assimilating starships in space" - part of me wishes that were true.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Then I was told that in the States, there's no "one gag per april fools" thing.
*shrug*
Must be a Welsh thing then, I suppose!
Nice job lad, you had me fooled
This is because I've stopped playing 30 hrs a week isn't it.
Well played Cryptic, well played.
this is actually a very good idea
Still waiting to be able to use forum titles
This reminds me of Kyle Katarn's feud with Mon Mothma.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Still trying to sell those uniforms, eh?
During this briefing, your starship will be inspected, and any faction in-appropriate technology will be removed
That's one way to get people crafting, huh? Lock out all the Repuation gear.
There is only one fleet for Federation-Aligned players, "Starfleet"
The highest ranking member of this fleet is Admiral Quinn
That'd be interesting given the Armada system in place.
Updated Death Penalty: If your Ship is ever defeated (including while you are on a Boarding Party mission) it will be temporarily removed from your account until a Repair Fee is paid, at the nearest Starbase.
This cost is calculated as 10,000 Dilithium per Tier of the starship.
Successfully paying a Repair Fee allows that ship to move into "Repair Mode" which takes 4 hours to complete, per Tier of the starship.
HINT: Using low-tier ships on difficult missions can reduce your Repair Fees!
The amount of damage flying around would have to come right down. Or the scaling would have to be perfect. Alternatively: this will make everyone jump to KDF due to more reliable Dilithium income. So they'll finally get content.
Successfully using Boarding Party on a foe instantly moves you to a Ground Mission where you have to storm their corridors and defeat them, deck-by-deck.
The number of foes will be determined by a re-introduction of the previously-retired "Crew" mechanic.
Picture storming something like a Vo'Quv or Jupiter, which have absurd amounts of crew. Damm, that'd take hours.
The TR116 and Zefram Cochran shotgun must now be manually reloaded once fired
The amount of ammunition captains bring with them is limited to 50 rounds
Well, there's already something similar to ammunition in the game with the weird Romulan-only weapons.
The Kelvin Timeline Heavy Command Cruiser and the Temporal Light Cruiser are now Tier 1 ships
Talk about 'A Taste Of Power'.
After a mission ends, KDF-aligned captains will be shamed if they left a fight instead of dying with honor, and potentially removed from command if they have enough dishonor
'Left a fight' is overly vague. Especially given in most ground combats it's fight or die. Unless there are more chances to keep out of combat with the right words?
Starfleet Officers not assisting in a Red Alert that you are informed of is now an offense that will result in review of your actions with Starfleet Command
That's a way to fill up queues, given they're also counted as Red Alerts.
Removed the Romulan and Klingon Factions
Oh.
Get the Forums Enhancement Extension!
My character Tsin'xing
lol. Well played joke.
TBH I was reading the start of the notes and, well, I admit I was april fool for one or two sentences Probably the only one, BTW.
P.S.
Many of the "fixes" would actually be very logical if it was "in reality".
And I forgot to say - I usually hate the 1st of April but this year it went nicely.
- Added a counter that counts how many redshirts have died under your command.
Winning.
Oh, now don't tell me you want in on all this! Well, ok. Look this that Egg Pawn hanging outside your window, pointing his laser rifle at you, waiting for my next order. He's doing his part. He helps conquer the weak-minded. He roboticizes the weak-bodied. Heck, he even helps keep the useless people from causing any trouble, but you know what? Join. Find the closest Nataran Empire roboticization center near you and join the ranks, before the ranks find you. Oh, I know, you figure it must be so satisfying to know I basically rule the world now, and you know what? It is, but do you want to know the true definition of satisfaction? Well, let me tell you a little story. One day, you see a brand new event. They're giving out boxes that give old event stuff. Your dilithium is plentiful. You buy a whole lot of Phoenix packs on your main, and open them all. You get one epic token. Then, you decide, that since you have all the Breen ships and don't give a damn about the others, you exchange it for an ultra rare, and grab yourself a Jem'Hadar Attack Ship and for the hell of it, a Voth Bulwark. You open both, leaving the Bulwark in your vast masses of starships as you jump into the bugship and deck it out, deck by deck, into the most awesome Jem'Hadar ship you can. You fly it. You enjoy it. Eventually, you get bored and leave, leaving the old Bulwark never flown... until later. Your main is long complete. Your new alt main, based off some character you pulled out of nothing just to explain away some starship being in service without the command of your dear admiral, is also complete. Mostly. Their reps and doffs are hard at work, getting you stuff. You realize the potential, and head back for your dear admiral, pull the most Voth themed build you can out of thin air, and suit up in your giant ship in the shape of you know what. You head out... and cause all sorts of havoc. Enemies scream out your name as their very life is drained away by your swarms of Aceton Assimilators. They complain to the devs of your OPness when you revive yourself from death every time you die. Do you show any form of mercy? No. After all, this isn't the United Federation of Planets, this is mother frakkin' Starfleet, where you explore strange new worlds and kick butt never kicked before. Oh, and you realize that I just wrote another speech rivaling your own signature. Cool. Oh, wait, that's just the original draft, it is part of my signature now. Oh, and yes, I am aware that I have become a Canadian Regent; one day, sooner than you'd expect, we'll suddenly decide to take over the world and declare an "alliance", and I shall become it's Regent. You know, like the Klingon-Cardassian Alliance in the mirror universe of our beloved Star Trek. Oh, who'll we be taking over with? I dunno, maybe [REDACTED], or maybe aliens from outer space. Guess you'll have to wait and find out, won't we? Until then, don't ask too many questions, or else my Breen allies on Titania might pick up on your -- [REDACTED BY BREEN CONFEDERACY FOR REASONS] Also, psst... keep an eye out for flying Tribbles! Also walls. Big, great walls, separating entire continents apart. Walls patrolled by Tribbles. Flying Tribbles. Flying Nukara Tribbles. Don't worry, it's not like they were on Venus with a herd of Tholians or anything, they just like the extreme heat and brutal weather like acid rain and hurricane force winds as the norm. Oh, and definitely keep your eye out on any two-tailed foxes, because if they ain't glowing, they're definitely an imposter. Possibly an Undine, we caught one of those once in my place once. Oh, and if you find a two-tailed fox that doesn't like the cold... most certainly ask him to say sorry. If he refuses, DESTROY HIM WITH A DOOMSDAY MACHINE, BECAUSE THERE'S NOTHING ELSE THAT WOULD BE ENOUGH AGAINST SUCH AN OVERPOWERED IMPOSTER!
tr;dr, I am winning last post wins 3.0. Thank you for your time.