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Concerning ships crew.

I'm not talking about Boffs or Doffs but the actual crew you see walking or working on your ship. Has there ever been any definitive answer as to whether at a later date we could use the tailor to design their uniforms? If not I would like to know if any of you have any opinions or suggestions on this. It just seems to me a little silly that on the bridge the npc's have different uniforms from myself and my Bridge Officers.

And before I get chastised for it, I did run a search but those threads are very old, so to avoid a "Necro Infraction" I made a thread.
"There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)

Comments

  • saurializardsaurializard Member Posts: 4,404 Arc User
    I already had to fill several certificates and forms in many copies just to get the permission for my Boffs to wear the costumes they want without facing several hearings. And that's not including all the credits, latinum and lobi crystals I had to spend since only I, the captain, can buy them those costumes.

    Now you want me to go through all of this for my 2,000 other crew members? OH HECK NO!
    #TASforSTO
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  • ventureforthventureforth Member Posts: 16 Arc User
    It was discussed in pre-PWE days. If I recall correctly and if I understand it, the ship (and by extention, Starbase) crew NPCs are picked from a pre-generated pool of, for want of a better discription, "extras" with a shortlist of uniform sets. To customise each crew to the whims of individual players without it affecting every other faction NPC you see would require a prohibitive amount of resources.

    I regret that I can't find the source for this at the moment.
    Lifetime Subscriber since Beta - That doesn't mean you have to believe me.
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  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    I would like a BOFF version of the drydock.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    I would like to see that, but as the both posters above me said, technical limitations prevent this from happening. "Your" ship interior isn't really "yours", it's a generic map of the type of interior you chose. The only thing that's dynamic is the implementation of your BOFFs into the scene, and even that doesn't work most of the time.​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    What I would actually like to see is the ship's NPC crew being drawn from your DOFF roster. Associate the DOFF card to a predefined NPC model complete with uniform, assigned department, and name. Then have those models randomly generate onboard as you walk the halls. It's not a perfect way of customizing the general crew population, but it gives us more control than we have now.
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  • shrimphead2015shrimphead2015 Member Posts: 536 Arc User
    Well I was thinking that since the ship npc's have almost the same body type that it wouldn't be too much of a chore that they could somehow add something like this to the tailor . So say for example you wanted to add a Jupiter Uniform to all the npc's aboard your ship, you would get three character models (Engineering, Tactical, Science) and apply the uniform to those characters so that all the tactical officers would be wearing that model as well as Science and Engineering. I should point out I have no clue as to the mechanics of this game and what is possible, impossible , or difficult to do. I do however rely and appreciate the feedback that has been given! :)
    "There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
  • sotsogmsotsogm Member Posts: 67 Arc User
    What I would actually like to see is the ship's NPC crew being drawn from your DOFF roster. Associate the DOFF card to a predefined NPC model complete with uniform, assigned department, and name. Then have those models randomly generate onboard as you walk the halls. It's not a perfect way of customizing the general crew population, but it gives us more control than we have now.
    That would be impossible given how many Doffs are things like Xindi aquatics, and other species that have no NPC model, and simply wouldn't work as an NPC walking around the map.

    If it were possible, though, I'd visit my ship interior more often just to watch my Horta miners scooching around, wrecking the floors.

    (For some reason, they seem to be really keen on playing Poker whenever I host a game. Maybe they'd mostly stick to the crew lounge.)
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    What I would actually like to see is the ship's NPC crew being drawn from your DOFF roster. Associate the DOFF card to a predefined NPC model complete with uniform, assigned department, and name. Then have those models randomly generate onboard as you walk the halls. It's not a perfect way of customizing the general crew population, but it gives us more control than we have now.
    That would be impossible given how many Doffs are things like Xindi aquatics, and other species that have no NPC model, and simply wouldn't work as an NPC walking around the map.

    Ideally, I'd love to see a Ship Interiors revamp. There you could have a cetacean ops with Xindi Aquatics. That aside, simple solution is if a DOFF, such as Xindi Aquatics, do not have a model associated with it, then they simply do not spawn on the map. I'm not suggesting that ALL of your DOFFs spawn on the map, but your DOFF roster supplies the list from which they're chosen.
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  • ventureforthventureforth Member Posts: 16 Arc User
    Ideally, I'd love to see a Ship Interiors revamp. There you could have a cetacean ops with Xindi Aquatics. That aside, simple solution is if a DOFF, such as Xindi Aquatics, do not have a model associated with it, then they simply do not spawn on the map. I'm not suggesting that ALL of your DOFFs spawn on the map, but your DOFF roster supplies the list from which they're chosen.

    I too would love to see a revamp of the interiors and the way they are generated.

    If you have a look on DeviantArt a user named "ltcmdstarbuck" did a quick mock-up of a modular interior system. I think this was around the time of the CBT....

    http://guard81.deviantart.com/art/Star-Trek-Online-Interior-Editor-Proposal-365749082

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    You can pretty much expect nothing at all to be done about anything related to ship interiors.
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    It would be nice.

    It won't ever happen.
  • erikmodierikmodi Member Posts: 144 Arc User
    I would love, love love, love, LOVE to see a "clear bridge" command, that would let you remove all NPCs and BOFFs from the bridge. Would make role play SO much better.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    What I would actually like to see is the ship's NPC crew being drawn from your DOFF roster. Associate the DOFF card to a predefined NPC model complete with uniform, assigned department, and name. Then have those models randomly generate onboard as you walk the halls. It's not a perfect way of customizing the general crew population, but it gives us more control than we have now.
    That would be impossible given how many Doffs are things like Xindi aquatics, and other species that have no NPC model, and simply wouldn't work as an NPC walking around the map.

    to say nothing of the fact that most doffs are randomly generated; such a thing, if it were ever implemented (which isn't likely), would have to only use unique doffs...i.e. the ones that have those little quotes in their info window

    and how would it handle something like having 2 or more of the same doff in your roster? you gonna be having clones walking around the ship? which technically would work fine for dr. sibak, since he himself is a clone, but everyone else it would just be too weird​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
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    I am a shadow, darkness born from light.
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  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited March 2017
    High on demand since I walked the crew deck the first time years ago.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    Ideally, I'd love to see a Ship Interiors revamp. There you could have a cetacean ops with Xindi Aquatics. That aside, simple solution is if a DOFF, such as Xindi Aquatics, do not have a model associated with it, then they simply do not spawn on the map. I'm not suggesting that ALL of your DOFFs spawn on the map, but your DOFF roster supplies the list from which they're chosen.

    I too would love to see a revamp of the interiors and the way they are generated.

    If you have a look on DeviantArt a user named "ltcmdstarbuck" did a quick mock-up of a modular interior system. I think this was around the time of the CBT....

    http://guard81.deviantart.com/art/Star-Trek-Online-Interior-Editor-Proposal-365749082

    Yes, this particular artist's ideas have been discussed before in other Interiors threads. And while I think it would be awesome, especially considering the level of customization involved, I believe that's the very thing that would prevent it from being done. Personally, I think the best route to improved Starship Interiors is to implement them like Fleet Starbases: the same map for all players, differentiated by Faction, with unlockable features via projects, and the possibility of adding decks over time, similar to Fleet Holdings. The generic layout could allow for easier setup of missions inside the ship, which could incentivize investing the time and resources into the revamp due to increased usefulness.
    What I would actually like to see is the ship's NPC crew being drawn from your DOFF roster. Associate the DOFF card to a predefined NPC model complete with uniform, assigned department, and name. Then have those models randomly generate onboard as you walk the halls. It's not a perfect way of customizing the general crew population, but it gives us more control than we have now.
    That would be impossible given how many Doffs are things like Xindi aquatics, and other species that have no NPC model, and simply wouldn't work as an NPC walking around the map.

    to say nothing of the fact that most doffs are randomly generated; such a thing, if it were ever implemented (which isn't likely), would have to only use unique doffs...i.e. the ones that have those little quotes in their info window

    and how would it handle something like having 2 or more of the same doff in your roster? you gonna be having clones walking around the ship? which technically would work fine for dr. sibak, since he himself is a clone, but everyone else it would just be too weird​​

    Randomly generated? I thought most DOFFs were listed in the wiki and were unique. Either way, most DOFFs look like clones of one another anyway, only having different names, jobs, etc.

    I suppose a system could prevent spawning more than one of the same DOFF. As it is, though, we have clones walking around our ships, so it wouldn't be much different, even if you had multiples of the same DOFF. The point would be in giving some level of control as to the make up of your crew. I don't know that they could ever give us complete control over uniforms, but something like this might be possible.

    Also, maybe give us some control of the number of crew that spawn. Sometimes I feel like the hallways are just too crowded.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    What I would actually like to see is the ship's NPC crew being drawn from your DOFF roster. Associate the DOFF card to a predefined NPC model complete with uniform, assigned department, and name. Then have those models randomly generate onboard as you walk the halls. It's not a perfect way of customizing the general crew population, but it gives us more control than we have now.
    That would be impossible given how many Doffs are things like Xindi aquatics, and other species that have no NPC model, and simply wouldn't work as an NPC walking around the map.

    to say nothing of the fact that most doffs are randomly generated; such a thing, if it were ever implemented (which isn't likely), would have to only use unique doffs...i.e. the ones that have those little quotes in their info window

    and how would it handle something like having 2 or more of the same doff in your roster? you gonna be having clones walking around the ship? which technically would work fine for dr. sibak, since he himself is a clone, but everyone else it would just be too weird​​
    Considering the current ship NPC population is already randomly generated clones...it would handle it exactly like it does now.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    yeah, just look at ESO...i have no real idea if homestead is actually making them money, but i think if i bet in favor, i would probably win​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    What would be nice is if you could design a standard shipboard uniform the same way you can a fleet uniform, and have the NPCs wear that. Or at least give us a click-down list of a few options. I'd also like the opportunity to select things like species and gender options from a checkbox list. Unfortunately, the current development staff seems to have completely abandoned the concept of ship interiors as a part of their space barbie options. That's a shame, because there's definitely a demand for it as the request for more interior customization and things to do inside the ship is one that comes up often, and player housing is a moneymaker for other games.​​
    yeah, just look at ESO...i have no real idea if homestead is actually making them money, but i think if i bet in favor, i would probably win​​

    Excellent ideas. And agreed. STO's version of player housing IS the Starship Interior. I just wish they'd give us more where that's concerned.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    What would be nice is if you could design a standard shipboard uniform the same way you can a fleet uniform, and have the NPCs wear that. Or at least give us a click-down list of a few options. I'd also like the opportunity to select things like species and gender options from a checkbox list. Unfortunately, the current development staff seems to have completely abandoned the concept of ship interiors as a part of their space barbie options. That's a shame, because there's definitely a demand for it as the request for more interior customization and things to do inside the ship is one that comes up often, and player housing is a moneymaker for other games.​​
    yeah, just look at ESO...i have no real idea if homestead is actually making them money, but i think if i bet in favor, i would probably win​​

    Excellent ideas. And agreed. STO's version of player housing IS the Starship Interior. I just wish they'd give us more where that's concerned.
    Ship interior as it is now is not player housing. The best you can do with it is choose a bridge and a corridor. And for anything that isn't a standard Fed or KDF ship, not even that.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    warpangel wrote: »
    Excellent ideas. And agreed. STO's version of player housing IS the Starship Interior. I just wish they'd give us more where that's concerned.
    Ship interior as it is now is not player housing. The best you can do with it is choose a bridge and a corridor. And for anything that isn't a standard Fed or KDF ship, not even that.

    What I meant by that is, if we're to be given some​ version of player housing like other MMOs have, then Ship Interiors is the logical place for it. Some have argued for an apartment on Earth or Qo'nos or New Romulus, but we're ship captains. Home is on board our ship. :)
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Excellent ideas. And agreed. STO's version of player housing IS the Starship Interior. I just wish they'd give us more where that's concerned.
    Ship interior as it is now is not player housing. The best you can do with it is choose a bridge and a corridor. And for anything that isn't a standard Fed or KDF ship, not even that.

    What I meant by that is, if we're to be given some​ version of player housing like other MMOs have, then Ship Interiors is the logical place for it. Some have argued for an apartment on Earth or Qo'nos or New Romulus, but we're ship captains. Home is on board our ship. :)
    True. But that would basically require them to remove all the bazillion custom mini-interiors then non-Fed/KDF ships have because it's too much work building full interiors for all of them.

    Whereas giving people housing on a planet or station would allow them to build one map for everyone to use.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    who said anything about THEM building a map? the foundry already exists - adapt it for players to use to build their OWN interiors, like i suggested the last time someone brought it up​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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  • lowy1lowy1 Member Posts: 964 Arc User
    I would rather be able to select which boffs go where on the bridge. Although a selected uniform for the rest of the crew would be nice.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    Heck, we have or can have all sorts of BOFFs. Why not just let them be the ones that wander around the corridors and occupy the static positions in sick bay, engineering, etc? We really don't need the corridors crowded the way they are now. Just replace the generic crew with all of our BOFFs. Assign static positions to the Department Heads. Others can rotate, but be based on career. Keep the bartender and cook. Then let any remaining BOFFs spawn and walk the corridors.
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