There are way too many dormant PvE's in game now for both ground and space. Is it about time some get retired, or the ones that do get played, but not that often get a make over to give a fresh new perspective. ie change objectives, remove objectives in favor of new ones etc.
0
Comments
One should also note that we play a game where we earn Dil on mass for basically doing nothing. I begin to have my doubt that there will ever be an acceptable effort/reward ratio for everybody as the word “effort” does not seem to be a word that sits well with major parts of this community.
Bringing live to queues would mean remove Dil rewards from story missions and battle zones. It was that way a few years ago and the queues where full. Nowadays this would not work anymore because we would turn the word “effort” into something mandatory if you want f2p zen stuff.
The community could not handle it and would leave to play even more trivial mobile phone games. I mean...
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It would definitely increase activity in the featured queues. But players woudn't take it well if their favorite queues could only be played for one week a month or something like that.
"MIRROR INVASION IS UP!"
"YEEEAAARRRGGHH!"
What STO could do is do a similar thing. Rotate the different queues and highlight them. Give incentives, i.e. extra marks, xps, dil, whatever. Example:
4pm-5pm: Infected Space is the highlight, extra rewards
5pm-6pm: Undine Infiltration is the highlight (Ground)
6pm-7pm: The Cure Space
7pm-8pm: Brotherhood of the Sword (Ground)
Etc., etc.
There's a lot of queues so there's no shortage of rotation. The old rotation that the game used to have went on regardless of the time.
I remember and you are right. Bringing such a rotation would really be worth a shot. Lining up for a map that isn’t my favorite is not my problem, waiting for it to pop however is.
Such a rotation would funnel the player base nicely and could even promote underused maps by a fair amount.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I had forgotten about that .... great brainwave. I do think that some of the REAL old PvE's could do with a re working just to freshen them up.
It's a ridiculous suggestion. Not enough people play a mission? Let's remove it so that no one CAN ever play it again.
Yeah, that will certainly fix the problem.
Can I get some Vulcans over here please? We badly need them.
It makes little sense to me to, if there is a problem where most people are only playing a handful of queues, remove all the other ones so that there is simply no other option anymore than to play those few queues.
Either introduce more interesting rewards (ones that you can only obtain by actually playing the queue, not through some kind of project or anything) or just allow us to start queues with less than 5 people. Or both, that might actually be the best thing.
Get the Forums Enhancement Extension!
Queue rotation sounds great, perhaps in the sense of having proper rewards for length of mission, mission difficulty, and risk of failure so that it can compete with ISA/CCA/doffing/admiralty.
Or that the PVE population can't be subdivided across the total number of available queues into sufficient teams. This is a more basic problem and one that fortunately found a solution 10 years ago by multiplayer FPS's (working with analogous systems). Namely, rotating weekend playlists with double rewards. In STO, that would translate to taking the truly dead queues and placing them in a publicized daily/weekly rotation with bonus marks/dil/experience awarded. That gives players the incentive and notice to actually play these dead queues without progressively subdividing the available PVE population (to the point where it can only support those queues which players cluster around).
There's no point in holding onto dead content for posterity's sake when other hosting formats are available. After all, Cryptic just tried out this type of thing with Sompek. It's only going to take one more step (ie. general application) to FINALLY get games of Mine Trap and Starbase Defense going again.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
That would actually mean to end to most of the queues. People would only play the ones with the highest reward/time ratio. Take Crystalline Catastrophy. Nobody really likes this queue but it's the most played queue there is. Why? Because you get more marks from playing 2 minutes of Crystalline Catastrophy than you get from a 20 minute long elite run.
And unless you achieve a truly inhuman level of balance across all queues, that will always be the case. Unless the queues are perfectly even, one will emerge as being the most favorable. You can try to whack it down if it becomes popular, but the next most favorable would only take it's place. Basically, you can't deal with what is ultimately a population problem through balance. You have to manage it.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I remember when starbase fleet defense was always going, big fleet fun.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
You quote me incorrectly. I did not say remove content. I said retire. Just phase them out long enough to bring them bavk out of retirement. Thus giving players to concentrate of the most current queues giving most current rewards and when there is a lull in new content start phasing back older queues with (hopegully a fresh new look.
Anyway, whether permanent or not, removing content is not the solution.
Anyway, small misunderstanding between the two of us I guess.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
What they need first is numeric rewards scaled to average completion time (like in Foundry missions), so that the base reward/time would be about equal in all of them.
Or there's always the option of adding unique rare drops that players have to play a specific queue to get. That generally works even if numeric rewards are unequal, as long as the drops are something players really want.
i would say make it 17x, but then cryptic would nerf it and accuse everyone of exploiting *snirk*
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
My main issue is people who think 'fun' is getting it done with as little effort as possible, especially those that still AFK. It's not fun in the slightest! It's STO Farmville! When the queue was originally launched, it was one of the best to play because it required tactics, such as dashing to free ships (which people STILL don't get) that will help them in the fight and not destroying the FAKE ? cores, again which people still shoot because they are using auto-fire (I still find it amusing that people don't realise the reason why these ? cores are in there....they are traps folks, designed to slow you down or destroy you!).
People seem more concerned about whether the reward after is worth it, compared to a 1 minute run of Crystal Cat, which needs to go as it's not up to standard now. When this was originally released, it had insane resistances and regen, and was hard to beat, but Cryptic nerfed it to what it is now.
What Cryptic needs to do is return back to decent challenges rather than satisfying farmers. Making things so easy now that grinding is rife is not the way to go. There are alot of decent queues out there now, and the players do share the blame on this because some aren't prepared to put the effort in because they have to actually participate!! When the original Borg queues were running before the Rep system was put in, it was alot harder to get equipment because you needed the salvaged tech (it was a random-chance reward) and those queues were always busy. If Cryptic had stuck to the same prinicple throughout, then I truly believe that all these queues would still be populated.
The best way I can see for everyone to see this is simple. Remove CCA and fleet marks from all non-fleet queues. For this leave the fleet marks only in queues like Fleet Alert, Gorn Mine Field, and add them to Breaking the Planet and Big Dig. With those being the only ones where you can get fleet marks.
Because after all, that's why the Fleet Mark rewards exist in the queues, other than Fleet ones. To get people to do them.
I gave up and only logging for DOFFing. Otherwise, it is so boring again and again and again in here. Time to switch to Andromeda I guess for a while...at least till end of month.