Well, I rarely bother with ISA personally. I'm not going to go off on one of my rants about how pointlessly easy it has become, but I will say that is only 50% of the reason I don't bother with it. The other 50% is that I have something like 189k omega reputation marks and several thousand Neural Processors. I convert them to dil when I remember/can be bothered - but my enthusiasm for undertaking that tedious task is not high and the fact that it was removed from qualifying for any bonus during the Dil events didn't help matters either.
on the bright side - you can now do it in chunks whenever you need a bit of extra purple rock, instead of having to wait for a specific weekend...and then turning it ALL in during that weekend
and close to 200K would take literal HOURS, even after they added those higher denomination projects, so that = early carpal tunnel
Some of us LIKED waiting for a specific weekend to turn them in. It added a bit of strategic planning to what otherwise is a dumb clickathon.
And yes, the projects are inconvenient for large volumes. The trade-ins could be moved into the rep stores where we could ctrl-click at them, or better yet have a slider to choose any amount to trade in one go.
Well, I rarely bother with ISA personally. I'm not going to go off on one of my rants about how pointlessly easy it has become, but I will say that is only 50% of the reason I don't bother with it. The other 50% is that I have something like 189k omega reputation marks and several thousand Neural Processors. I convert them to dil when I remember/can be bothered - but my enthusiasm for undertaking that tedious task is not high and the fact that it was removed from qualifying for any bonus during the Dil events didn't help matters either.
Ironically, the game works FAR better for Klingons than Starfleet. It is, after all, a game of privateering captains engaged in brutal combat, with rewards going to the most successful in battle.
I don't think a "proper" Star Trek game is possible without a human GM; the franchise is just like that. Well, when AI gets really good, perhaps....
Most of the newer queues are quite fun, actually. The two most popular ones are in need of a serious redesign, though.
ISA: Make the Borg so tough that the mission's original concept isn't DPS'ed away. (This also applies to The Cure Space.)
CCA: Have the Tholians be an actual obstacle that must be overcome in order to destroy the crystalline entity. Not by making them a bullet point in the objectives list, but by them actually being a major hindrance to destroying the entity.
Maybe make cca tholians an objective, e.g. 'Until X number are killed, the Entity is in it's charging state', and give it kinetic resist while charging. There also needs to be an elite version, with the standard 'all optionals become required'.
For ISA, keep the transformers shielded until their cube group is gone, or set an optional (req'd on elite) that the generators be taken down within X time of each other.
For the borg in general, give 'em more abilities, more base armor, or some form of adaptation. Like the time spheres got the (somewhat broken) eptE, and you had to hold/ control them or else spend time mopping up.
Honestly, I barely play at all, and even then it's more or less just to set up DO missions, maybe do a fleet alert or something, then log off. There's pretty well NOTHING to do. There's been no repeatable content that isn't always the same since they took out the exploration system (and NEVER replaced it, as they said they would).
I'd been trying to upgrade my K13 station as something to do, but it's pretty well impossible to get the DOs necessary to sacrifice to the various projects. I'm supposed to be putting 120 engineers into the upgrade project I'm doing now, but I've NONE left. I've taken all the DOs on all my characters and sunk them into the project and I'm JUST half way there... and now there's no way to get more.
Oh, I can do the Academy missions to get more, and get one or two officers every few days. I could buy them on the exchange, but they usually run 50k+ EACH, and I've bankrupted every character I have buying as many as I've got in the project now. It will take me YEARS to just finish this ONE upgrade... and my base isn't even L2 yet.
So, with idiotic requirements for this one type of "gameplay" and no OTHER kind of gameplay to do that I've not done a nauseating number of times... there's not really a carrot there for me.
I'm only here waiting for them to lose the license to the franchise, in the hope that SOMEONE can make a Star Trek MMO that does JUSTICE to its legacy.
It's probably a vain hope. People today seem far too ready to accept garbage. I miss the old days.
I had this problem as well until someone here on this forum clued me in;
Go to your Fleet Starbase. In the room with the assignment officer is a Doff selling officer where you can buy as many as you want, hundreds at a time.
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And yes, the projects are inconvenient for large volumes. The trade-ins could be moved into the rep stores where we could ctrl-click at them, or better yet have a slider to choose any amount to trade in one go.
189k!? Yikes, I thought I had a lot at 10k, lol.
I don't think a "proper" Star Trek game is possible without a human GM; the franchise is just like that. Well, when AI gets really good, perhaps....
Maybe make cca tholians an objective, e.g. 'Until X number are killed, the Entity is in it's charging state', and give it kinetic resist while charging. There also needs to be an elite version, with the standard 'all optionals become required'.
For ISA, keep the transformers shielded until their cube group is gone, or set an optional (req'd on elite) that the generators be taken down within X time of each other.
For the borg in general, give 'em more abilities, more base armor, or some form of adaptation. Like the time spheres got the (somewhat broken) eptE, and you had to hold/ control them or else spend time mopping up.
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I had this problem as well until someone here on this forum clued me in;
Go to your Fleet Starbase. In the room with the assignment officer is a Doff selling officer where you can buy as many as you want, hundreds at a time.