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I can't get my friends to stick with this game.

Games are always more fun with your friends right? They always say the same stuff.

They don't like..

You can't have a bridge view while playing the game. They want to see action on the view screen when being attacked watch people going crazy.

How many tokens money stuff is around.

The crew system also confuses the heck out of them. Like sending people off, the whole skill system. What skills are good, what ones to use. Like they feel like they are doing things wrong. but don't know if they are.

The quests, well starting out. They feel like it is always about combat, They was hoping for muti choice quests, that you can get out of combat by being a good cap.


The last thing they all agree on. The combat skill system seems to be crazy. They like being able to boost power to systems, but all this alpha beta stuff. Boosts, Managing tons of skills when off cd. They all felt like it just takes out of star trek. Only time things like that happen and it was rare. The riker move that he did. It just becomes too much when you got a good ship and got like 12+ skills. They start to not matter you just hit them when they are off cd. They want FAR less skills, but the skills they pick have a bigger impact and timing needing to use them.
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Comments

  • qjuniorqjunior Member Posts: 2,023 Arc User
    Starting any MMO after years of development is a daunting task in general. Even coming back to one after a long break can feel like you're playing a different game.

    As for a Star Trek experience, I would suggest single player games for that, unfortunately there are none around.
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  • tymerstotymersto Member Posts: 433 Arc User
    About the only thing that I can easily comment on is about viewing things from the Bridge.
    It won't happen.
    Long story short, It is a technical limitation of the game engine. In essence your ground Character and your Ship in space are the same thing to the game's systems.

    Thank you for the time...
    STO CBT Player - 400 day+ Vet, Currently Silver
    Cryptic, would you actulaly like me to spend actual Money? It's Simple:
    • Full, Story-driven, select from start 1-50 Klingon Side
    • Scrap current Lock Box & Lobi system for something more reasonable
    • Expand Dil and Rep/Fleet Marks to regular story content
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  • davefenestratordavefenestrator Member Posts: 10,659 Arc User
    Not every game is fun for everyone. I'm not much for PVP FPS, or MOBAs, or RTS.

    It sounds like they want a Trek skin mod for something like Freespace 2, Wing Commander or (someday) Star Citizen, mixed with a remake of Star Trek 25th Anniversary.

    There is that new VR-based bridge crew group game, maybe they'd like that?
  • warpangelwarpangel Member Posts: 9,427 Arc User
    TL:DR your friends don't like MMORPGs
  • ragerblade82ragerblade82 Member Posts: 60 Arc User
    We play tons of MMOs, and I can't really agree with the whole streamline thing. Games like wow that is old, got rid of a ton of its tokens and now just uses one income.

    Also yes we are at war, but even star trek being at war. They still had drama it was not all fighting. Having muti choice dialog that can change the outcome of the story would be crazy fun. It can lead to fighting, or it could lead to other stuff. With this engine I think they could do it.

    Also saying that you need a ton of skills or it is not an MMORPG is just down right silly. You can have skills, that have a bigger impact but less and it would be a MMO.

    I don't know, but you guys seem very defensive. It is legit feedback that I don't mind you don't agree with, but your answers like.."why play an MMO" is just silly.
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  • ragerblade82ragerblade82 Member Posts: 60 Arc User
    edited March 2017
    Also yes we are at war, but even star trek being at war. They still had drama it was not all fighting. Having muti choice dialog that can change the outcome of the story would be crazy fun. It can lead to fighting, or it could lead to other stuff. With this engine I think they could do it.
    No, that's not how MMOs work.

    Even Guild wars 2, a game with over 50 different possible starting experiences, eventually funnels everyone down to the same story mid-late game because it simply isn't feasible to do long reaching changes to the story in an MMO, and there simply is no way to make the amount of content needed.

    Also saying that you need a ton of skills or it is not an MMORPG is just down right silly. You can have skills, that have a bigger impact but less and it would be a MMO.
    No one said you needed a ton of skills for it to be an MMO, in fact, people pointed out that STO has very few skills compared to most MMOs.

    That is not how MMO works? Secret World says Hi, some of the quest had no fighting at all but puzzles.
    And some have far less. The impact of giving commands for skills loses its meaning when you just hit them off cd.
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  • chastity1337chastity1337 Member Posts: 1,607 Arc User
    We play tons of MMOs, and I can't really agree with the whole streamline thing. Games like wow that is old, got rid of a ton of its tokens and now just uses one income.

    Also yes we are at war, but even star trek being at war. They still had drama it was not all fighting. Having muti choice dialog that can change the outcome of the story would be crazy fun. It can lead to fighting, or it could lead to other stuff. With this engine I think they could do it.

    Also saying that you need a ton of skills or it is not an MMORPG is just down right silly. You can have skills, that have a bigger impact but less and it would be a MMO.

    I don't know, but you guys seem very defensive. It is legit feedback that I don't mind you don't agree with, but your answers like.."why play an MMO" is just silly.

    Fully agreed
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Sounds like this game isn't for them.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • ragerblade82ragerblade82 Member Posts: 60 Arc User
    Sounds like this game isn't for them.

    I agree, but it is a shame that they are star trek fans, and love Bridge commander and starfleet academy, and Starfleet Command III btw is one best star trek games ever. I don't know we just feel like STO could be tons better. That the system is here, it just needs a change of pace.
  • davefenestratordavefenestrator Member Posts: 10,659 Arc User
    The problem is that the game you want isn't always the game that the majority of paying customers want. Cryptic is a business so they go where the money is and that is combat not diplomacy or choose your own adventure.
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  • ragerblade82ragerblade82 Member Posts: 60 Arc User
    edited March 2017
    I agree, but it is a shame that they are star trek fans, and love Bridge commander and starfleet academy, and Starfleet Command III btw is one best star trek games ever. I don't know we just feel like STO could be tons better. That the system is here, it just needs a change of pace.
    So you like games that aren't MMOs, and then expect an MMO to play like something that isn't an MMO?

    Have you ever stopped, seriously THOUGHT about that logic, and then ever wondered, if maybe, just maybe, that didn't make sense?

    Because I will tell you, it doesn't.

    Your logic is flawed. Let me help you with it.

    This game is an story MMO. What myself, and my friends want is branching story base off choice. That has been done in mmos. That is also the spirit of Star Trek. Riker and Picard don't handle things the same. Even Q has showed what would happen if they did things in another way.

    So what you want is Sub par star trek MMO. That is cool and that is on you. What we are saying is the game could be tons better. Also from what I was told this game might as well be a single player game. Lets not pretend like this mmo did well with this design. You might like it how it is.
  • lianthelialianthelia Member Posts: 7,882 Arc User
    We play tons of MMOs, and I can't really agree with the whole streamline thing. Games like wow that is old, got rid of a ton of its tokens and now just uses one income.

    Also yes we are at war, but even star trek being at war. They still had drama it was not all fighting. Having muti choice dialog that can change the outcome of the story would be crazy fun. It can lead to fighting, or it could lead to other stuff. With this engine I think they could do it.

    Also saying that you need a ton of skills or it is not an MMORPG is just down right silly. You can have skills, that have a bigger impact but less and it would be a MMO.

    I don't know, but you guys seem very defensive. It is legit feedback that I don't mind you don't agree with, but your answers like.."why play an MMO" is just silly.

    I have no idea what you're talking about...WoW still has various tokens and currencies...you enjoy WoW I would imagine...you don't have multiple choices at all in WoW...or in other MMO's, only MMO I've played with multiple choices is ToR...so I don't know what you and your friends are all up on...but most MMOs give you a mission or a quest to do and you do it...you go kill 10 wolves for their pelt and you kill them...you can't go to the quest giver and tell them how it's wrong to kill animals and they give you the reward anyways.

    STO doesn't have a ton of skills...unless you're complaining because of WoW and it's incredibly weak talent system, if you praise that system then I can see why you'd think STO is complicated...but that isn't the devs fault.

    To be honest if they want something as watered down as WoW...then play WoW?
    Sounds like this game isn't for them.

    I agree, but it is a shame that they are star trek fans, and love Bridge commander and starfleet academy, and Starfleet Command III btw is one best star trek games ever. I don't know we just feel like STO could be tons better. That the system is here, it just needs a change of pace.

    SFC 3 was a piece of junk compared to 1 and 2...they took all of the skill out of the game...the only good thing SFC 3 did was cloak. If you think SFC 3 was the best then I understand why you and your friends don't like STO and enjoy WoW...you just want a easy game that doesn't take much skill or effort.
    Can't have a honest conversation because of a white knight with power
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2017
    Most everyone I used to play with on sto are gone. I have an extensive friend list, but everyone is gone. Most are not just regular players either. They were hardcore players that were finally driven off...Most by delta rising. So it doesn't surprise me you can't keep your friends playing.
    Tza0PEl.png
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  • ragerblade82ragerblade82 Member Posts: 60 Arc User
    edited March 2017
    Your logic is flawed. Let me help you with it.

    This game is an story MMO. What myself, and my friends want is branching story base off choice. That has been done in mmos. That is also the spirit of Star Trek. Riker and Picard don't handle things the same. Even Q has showed what would happen if they did things in another way.

    So what you want is Sub par star trek MMO. That is cool and that is on you. What we are saying is the game could be tons better. Also from what I was told this game might as well be a single player game. Lets not pretend like this mmo did well with this design. You might like it how it is.
    Except they haven't. MMOs with story choices always find some way to negate your choices in the long run because no developer has the time or budget to add fully dynamic and branching story to MMOs

    Guild Wars 2 does it
    TOR does it
    Even single player RPG like Mass Effect, and Witcher, and Deus Ex, do it.

    The only person wanting a sub-par game is yourself, because you want a game that doesn't, and can't exist.

    Also, most modern MMOs are largely designed to be able to be played alone, since developers know that you can't always find a group.

    With a game like this. I don't see why it can't be done and not be THAT hard to do.

    What you say matters.

    1) You talk your way out of a fight beam down to a planet to figure out what is going on.
    2) You act like a jerk and say Stand down you are in fed space. Starting a space battle
    3) You make a bad choice the ship you was trying to save gets blown up, starting a space battle and giving you a distress call on the planet forcing you to do both.


    I see no reason for this game story or engine can't do things like this. This game very design is base off the show where the quest are like the tv show.
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  • redvengeredvenge Member Posts: 1,425 Arc User
    nikephorus wrote: »
    Most everyone I used to play with on sto are gone. I have an extensive friend list, but everyone is gone. Most are not just regular players either. They were hardcore players that were finally driven off...Most by delta rising. So it doesn't surprise me you can't keep your friends playing.
    While you have a point, I don't think the OP's issues stem from Delta Rising.
  • iconiansiconians Member Posts: 6,987 Arc User
    redvenge wrote: »
    nikephorus wrote: »
    Most everyone I used to play with on sto are gone. I have an extensive friend list, but everyone is gone. Most are not just regular players either. They were hardcore players that were finally driven off...Most by delta rising. So it doesn't surprise me you can't keep your friends playing.
    While you have a point, I don't think the OP's issues stem from Delta Rising.

    We should blame Delta Rising anyway. Just in case.​​
    ExtxpTp.jpg
  • redvengeredvenge Member Posts: 1,425 Arc User
    iconians wrote: »
    We should blame Delta Rising anyway. Just in case.​​
    Might be a bad idea. I'm told it's the best expansion ever and that the players love it.
  • nikeixnikeix Member Posts: 3,972 Arc User
    So what game do your friends want to play?

    I mean among those that exist.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I keep hearing people saying that the bridge thing is an engine limitation or something, but that'S not really it. What really is it that it's a completely different design choice then they made for this game, and reworking a fundamental design chocie like that is crazy amount of work, and will alienate everyone that actually liked the current design choices. It's like turning a strategy game into a FPS - sure, the game engine might be able to handle both, but people that enjoyed the strategy game might not want the FPS.
    Sounds like this game isn't for them.

    I agree, but it is a shame that they are star trek fans, and love Bridge commander and starfleet academy, and Starfleet Command III btw is one best star trek games ever. I don't know we just feel like STO could be tons better. That the system is here, it just needs a change of pace.
    No game can be something for everyone, and if they at least have some games they enjoy, it's not all that bad, is it?

    And isn't there some new Bridge Commander style game coming out as VR experience?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lianthelialianthelia Member Posts: 7,882 Arc User
    Your logic is flawed. Let me help you with it.

    This game is an story MMO. What myself, and my friends want is branching story base off choice. That has been done in mmos. That is also the spirit of Star Trek. Riker and Picard don't handle things the same. Even Q has showed what would happen if they did things in another way.

    So what you want is Sub par star trek MMO. That is cool and that is on you. What we are saying is the game could be tons better. Also from what I was told this game might as well be a single player game. Lets not pretend like this mmo did well with this design. You might like it how it is.
    Except they haven't. MMOs with story choices always find some way to negate your choices in the long run because no developer has the time or budget to add fully dynamic and branching story to MMOs

    Guild Wars 2 does it
    TOR does it
    Even single player RPG like Mass Effect, and Witcher, and Deus Ex, do it.

    The only person wanting a sub-par game is yourself, because you want a game that doesn't, and can't exist.

    Also, most modern MMOs are largely designed to be able to be played alone, since developers know that you can't always find a group.

    With a game like this. I don't see why it can't be done and not be THAT hard to do.

    What you say matters.

    1) You talk your way out of a fight beam down to a planet to figure out what is going on.
    2) You act like a jerk and say Stand down you are in fed space. Starting a space battle
    3) You make a bad choice the ship you was trying to save gets blown up, starting a space battle and giving you a distress call on the planet forcing you to do both.


    I see no reason for this game story or engine can't do things like this. This game very design is base off the show where the quest are like the tv show.

    You do realize how much more time and effort would have to go into the game to do something like that...it isn't a simple change like you *think* it would be.

    Besides...have you even payed attention to some of the people the main factions have been at war with?

    Maybe if we sat down at had a little talk with the Undine before they almost obliterated ESD...they wouldn't have done it...maybe if we said please they wouldn't have sent a planet destroyer to Qo'nos?

    Maybe if Sela just apologized we could have avoided the Iconian war?

    Maybe if we flash a smile and ask them if we can all get along, the Tzenkethi will stop using proto-matter and their tests?

    As others have said, STO follows DS9 more than TOS or TNG...yes at times STO can be combat heavy...but where would be the fun of talking yourself out of anything that isn't a major confrontation? You don't want to fight and just get a mission over with? Then that isn't for story...that is just to get out of something quick,
    Can't have a honest conversation because of a white knight with power
  • ragerblade82ragerblade82 Member Posts: 60 Arc User
    edited March 2017
    lianthelia wrote: »
    Your logic is flawed. Let me help you with it.

    This game is an story MMO. What myself, and my friends want is branching story base off choice. That has been done in mmos. That is also the spirit of Star Trek. Riker and Picard don't handle things the same. Even Q has showed what would happen if they did things in another way.

    So what you want is Sub par star trek MMO. That is cool and that is on you. What we are saying is the game could be tons better. Also from what I was told this game might as well be a single player game. Lets not pretend like this mmo did well with this design. You might like it how it is.
    Except they haven't. MMOs with story choices always find some way to negate your choices in the long run because no developer has the time or budget to add fully dynamic and branching story to MMOs

    Guild Wars 2 does it
    TOR does it
    Even single player RPG like Mass Effect, and Witcher, and Deus Ex, do it.

    The only person wanting a sub-par game is yourself, because you want a game that doesn't, and can't exist.

    Also, most modern MMOs are largely designed to be able to be played alone, since developers know that you can't always find a group.

    With a game like this. I don't see why it can't be done and not be THAT hard to do.

    What you say matters.

    1) You talk your way out of a fight beam down to a planet to figure out what is going on.
    2) You act like a jerk and say Stand down you are in fed space. Starting a space battle
    3) You make a bad choice the ship you was trying to save gets blown up, starting a space battle and giving you a distress call on the planet forcing you to do both.


    I see no reason for this game story or engine can't do things like this. This game very design is base off the show where the quest are like the tv show.

    You do realize how much more time and effort would have to go into the game to do something like that...it isn't a simple change like you *think* it would be.

    Besides...have you even payed attention to some of the people the main factions have been at war with?

    Maybe if we sat down at had a little talk with the Undine before they almost obliterated ESD...they wouldn't have done it...maybe if we said please they wouldn't have sent a planet destroyer to Qo'nos?

    Maybe if Sela just apologized we could have avoided the Iconian war?

    Maybe if we flash a smile and ask them if we can all get along, the Tzenkethi will stop using proto-matter and their tests?

    As others have said, STO follows DS9 more than TOS or TNG...yes at times STO can be combat heavy...but where would be the fun of talking yourself out of anything that isn't a major confrontation? You don't want to fight and just get a mission over with? Then that isn't for story...that is just to get out of something quick,

    Wait what?

    Even Deep Space nine did not fight every time. Also, who says that I want to be able talk out of things each time? How you talk through stuff can make you beam to planets to stations or space combat.

    Also "Time and effort" this game could use TONS more of that.

    To answer the question on what we playing now. Right now we just waiting on the VR star trek game. Some of our friends still does not have VR so we waiting on them to get it.

    Also, we play some table top star trek games, and our main focus right now is Elite Dangerous.

This discussion has been closed.