Games are always more fun with your friends right? They always say the same stuff.
They don't like..
You can't have a bridge view while playing the game. They want to see action on the view screen when being attacked watch people going crazy.
How many tokens money stuff is around.
The crew system also confuses the heck out of them. Like sending people off, the whole skill system. What skills are good, what ones to use. Like they feel like they are doing things wrong. but don't know if they are.
The quests, well starting out. They feel like it is always about combat, They was hoping for muti choice quests, that you can get out of combat by being a good cap.
The last thing they all agree on. The combat skill system seems to be crazy. They like being able to boost power to systems, but all this alpha beta stuff. Boosts, Managing tons of skills when off cd. They all felt like it just takes out of star trek. Only time things like that happen and it was rare. The riker move that he did. It just becomes too much when you got a good ship and got like 12+ skills. They start to not matter you just hit them when they are off cd. They want FAR less skills, but the skills they pick have a bigger impact and timing needing to use them.
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As for a Star Trek experience, I would suggest single player games for that, unfortunately there are none around.
It won't happen.
Long story short, It is a technical limitation of the game engine. In essence your ground Character and your Ship in space are the same thing to the game's systems.
Thank you for the time...
Cryptic, would you actulaly like me to spend actual Money? It's Simple:
It sounds like they want a Trek skin mod for something like Freespace 2, Wing Commander or (someday) Star Citizen, mixed with a remake of Star Trek 25th Anniversary.
There is that new VR-based bridge crew group game, maybe they'd like that?
Also yes we are at war, but even star trek being at war. They still had drama it was not all fighting. Having muti choice dialog that can change the outcome of the story would be crazy fun. It can lead to fighting, or it could lead to other stuff. With this engine I think they could do it.
Also saying that you need a ton of skills or it is not an MMORPG is just down right silly. You can have skills, that have a bigger impact but less and it would be a MMO.
I don't know, but you guys seem very defensive. It is legit feedback that I don't mind you don't agree with, but your answers like.."why play an MMO" is just silly.
That is not how MMO works? Secret World says Hi, some of the quest had no fighting at all but puzzles.
And some have far less. The impact of giving commands for skills loses its meaning when you just hit them off cd.
Fully agreed
I agree, but it is a shame that they are star trek fans, and love Bridge commander and starfleet academy, and Starfleet Command III btw is one best star trek games ever. I don't know we just feel like STO could be tons better. That the system is here, it just needs a change of pace.
Your logic is flawed. Let me help you with it.
This game is an story MMO. What myself, and my friends want is branching story base off choice. That has been done in mmos. That is also the spirit of Star Trek. Riker and Picard don't handle things the same. Even Q has showed what would happen if they did things in another way.
So what you want is Sub par star trek MMO. That is cool and that is on you. What we are saying is the game could be tons better. Also from what I was told this game might as well be a single player game. Lets not pretend like this mmo did well with this design. You might like it how it is.
I have no idea what you're talking about...WoW still has various tokens and currencies...you enjoy WoW I would imagine...you don't have multiple choices at all in WoW...or in other MMO's, only MMO I've played with multiple choices is ToR...so I don't know what you and your friends are all up on...but most MMOs give you a mission or a quest to do and you do it...you go kill 10 wolves for their pelt and you kill them...you can't go to the quest giver and tell them how it's wrong to kill animals and they give you the reward anyways.
STO doesn't have a ton of skills...unless you're complaining because of WoW and it's incredibly weak talent system, if you praise that system then I can see why you'd think STO is complicated...but that isn't the devs fault.
To be honest if they want something as watered down as WoW...then play WoW?
SFC 3 was a piece of junk compared to 1 and 2...they took all of the skill out of the game...the only good thing SFC 3 did was cloak. If you think SFC 3 was the best then I understand why you and your friends don't like STO and enjoy WoW...you just want a easy game that doesn't take much skill or effort.
With a game like this. I don't see why it can't be done and not be THAT hard to do.
What you say matters.
1) You talk your way out of a fight beam down to a planet to figure out what is going on.
2) You act like a jerk and say Stand down you are in fed space. Starting a space battle
3) You make a bad choice the ship you was trying to save gets blown up, starting a space battle and giving you a distress call on the planet forcing you to do both.
I see no reason for this game story or engine can't do things like this. This game very design is base off the show where the quest are like the tv show.
We should blame Delta Rising anyway. Just in case.
I mean among those that exist.
No game can be something for everyone, and if they at least have some games they enjoy, it's not all that bad, is it?
And isn't there some new Bridge Commander style game coming out as VR experience?
You do realize how much more time and effort would have to go into the game to do something like that...it isn't a simple change like you *think* it would be.
Besides...have you even payed attention to some of the people the main factions have been at war with?
Maybe if we sat down at had a little talk with the Undine before they almost obliterated ESD...they wouldn't have done it...maybe if we said please they wouldn't have sent a planet destroyer to Qo'nos?
Maybe if Sela just apologized we could have avoided the Iconian war?
Maybe if we flash a smile and ask them if we can all get along, the Tzenkethi will stop using proto-matter and their tests?
As others have said, STO follows DS9 more than TOS or TNG...yes at times STO can be combat heavy...but where would be the fun of talking yourself out of anything that isn't a major confrontation? You don't want to fight and just get a mission over with? Then that isn't for story...that is just to get out of something quick,
Wait what?
Even Deep Space nine did not fight every time. Also, who says that I want to be able talk out of things each time? How you talk through stuff can make you beam to planets to stations or space combat.
Also "Time and effort" this game could use TONS more of that.
To answer the question on what we playing now. Right now we just waiting on the VR star trek game. Some of our friends still does not have VR so we waiting on them to get it.
Also, we play some table top star trek games, and our main focus right now is Elite Dangerous.