I usually don't nitpick on new ships, but felt this needs commenting.
So new promo ships will sport...
Horribad space barbie (granted, debatable), poor boff layout, average console layout, turn rate worse than a T5 bortas poo. They can't tank or grab aggro, have less hull than a vengie bus and the trait has better chances of getting you killed than helping you stay alive.
The only reason anyone should buy those ships is when they have totally different artistic taste from mine and like the appearance.
Slightly more hull and shields than the Intel Dread, and the same console layout as the Tarantula (which I see being utilized quite well as a tank with not insignificant frequency). I'll agree that the trait is anywhere from 'meh' to 'deathtrap', and that the turn rate makes positioning a difficult proposition.
I admit I was wrong with Vengie. However, you will have very hard time pulling aggro with boff loadout like those new ships have. Tarantula is much more viable for that job, due to superior boff seating.
Dear lord people, this ship is not op by any stretch of the imagination. If I said it was average, that would be generous. So, this is meant to be what, a tank? Yeah, I think, possibly at a stretch, it's better than a resolute. Possibly. Even then it's fatassery and general blandness makes it a close run thing. If you like the space barbie, cool I can accept that but this thing will not top any tables for anything bar the which ship is most like a starbase one.
That trait looks like a total deathtrap to my eyes.
Massive heal over time when only at 70% ish hull HP's, on a hulking great dreadnought?!?! That seems like a waste of healing potential if you ask me.
Plus you get disabled for 5 seconds, so you'd potentially get whacked in that short time if hit with enough damage (very easily taken in elite content).....say a lucky HY torp or a few close warp core breaches.
That's like a ticking timebomb right there...!
They really should consider adjusting the boff layout before or even after releasing these. It's just horrendous, and for a guy who has to have all the new shiny stuff, those boff layouts have me completely disinterested in these ships. Please reconsider the boff layouts, devs...
Switch the Lt Engineering to *at least* Lt Universal, preferably Lt Commander Universal and call it fixed.
Glad to see that I will not be missing out with the J. The Romulan ship is really the only good version of the three due to the Battlecloak. The Command BOFF slots really made it undesirable. I think most players would have expected Intel, seeing how Daniels pretty much was an Temporal Agent. For those who do get it, enjoy!
A ship that big is going to need to be able to take a lot of damage, if for no other reason than the constant warp core breaches you're going to be subjected to
The Lt Sci seat could be used to slot TBR1 which does repel ships exploding, though I can't remember how well it does it even with some good control expertise and sci consoles.
Another possible option is Photonic Shockwave (LtC Sci) paired with a certain duty officer that amplifies the deflection, although I really can't remember if it's that or Charged Particle Burst (Lt Sci) that does it, or whether it even affects ships experiencing warp core breach.
A ship that big is going to need to be able to take a lot of damage, if for no other reason than the constant warp core breaches you're going to be subjected to
The Lt Sci seat could be used to slot TBR1 which does repel ships exploding, though I can't remember how well it does it even with some good control expertise and sci consoles.
Another possible option is Photonic Shockwave (LtC Sci) paired with a certain duty officer that amplifies the deflection, although I really can't remember if it's that or Charged Particle Burst (Lt Sci) that does it, or whether it even affects ships experiencing warp core breach.
You have a single Lt. Sci seat (unless you use the Universal Lt. Cmdr. for Science in which case you end up with only a single Lt. Tac which doesn't play to this ship's strengths).
If you have only a single Lt. Sci seat, you aren't going to slot TBR or Photonic Shockwave (or use a duty officer that increases its Repel). You're going to use Science Team and Hazard Emitters (or Polarize Hull if you have reliable debuff removal) like everybody else.
The trait seems problematic. Being disabled more or less randomly would suck. But I guess no one has to actually slot it. It is interesting flavorwise, but I fear the implementation won't be that fun.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The trait seems problematic. Being disabled more or less randomly would suck. But I guess no one has to actually slot it. It is interesting flavorwise, but I fear the implementation won't be that fun.
I give it 6 months before they remove the disable component of the trait because it turns out to be the next iteration of the "suicide power" like the old Manheim Device.
I dunno
you folks are forgetting this part of the trait ...gain a very high increase to damage resistance, and a large amount of temporary hit points. You’ll also gain a powerful heal over time effect for the duration of Repair Mode...
if 'very high increase to damage resistance' and 'a large amount of temporary hit points' is high enough to where you are taking single digit damage and its ticking off from a large pool of temp HP, then it wouldn't matter if you are disabled.
then if 'a powerful heal over time effect' is restoring hull by the 10,000's....
that would mean the only way to kill this ship is 'death by a thousand cuts' because if you hit it too hard 3 times, the trait would proc and it would heal up to max. All of this not taking in account regular healing powers and other traits.
I dunno
you folks are forgetting this part of the trait ...gain a very high increase to damage resistance, and a large amount of temporary hit points. You’ll also gain a powerful heal over time effect for the duration of Repair Mode...
if 'very high increase to damage resistance' and 'a large amount of temporary hit points' is high enough to where you are taking single digit damage and its ticking off from a large pool of temp HP, then it wouldn't matter if you are disabled.
then if 'a powerful heal over time effect' is restoring hull by the 10,000's....
that would mean the only way to kill this ship is 'death by a thousand cuts' because if you hit it too hard 3 times, the trait would proc and it would heal up to max. All of this not taking in account regular healing powers and other traits.
That's a pretty big "if". Unfortunately, when Cryptic speaks in vagueries like "very high" or "large amount", it doesn't exactly instill confidence in me that you're going to be taking "single digit" damage.
Once they start talking specific numbers, then maybe I won't be so concerned about the Disable element of the trait being a suicide pill. But if they don't offer specific numbers, then yeah, I'm going to be concerned.
You could be right, but it's on Cryptic to prove otherwise.
There is also an hidden stat that is messed up with those ships:
the hitbox size (EDIT: After other tests, it's the Vengeance's hitbox that is at fault):
Yep, that's the closest I could get to the Valkis and Universe, whether from above or below.
Wow the FED and the romulan are so much better looking than the wooden stick KDF alternate. Looks like KDF ship is used as an ugly stick to beat up klingons
Comments
http://sto.gamepedia.com/Kelvin_Timeline_Intel_Dreadnought_Cruiser
Slightly more hull and shields than the Intel Dread, and the same console layout as the Tarantula (which I see being utilized quite well as a tank with not insignificant frequency). I'll agree that the trait is anywhere from 'meh' to 'deathtrap', and that the turn rate makes positioning a difficult proposition.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
Massive heal over time when only at 70% ish hull HP's, on a hulking great dreadnought?!?! That seems like a waste of healing potential if you ask me.
Plus you get disabled for 5 seconds, so you'd potentially get whacked in that short time if hit with enough damage (very easily taken in elite content).....say a lucky HY torp or a few close warp core breaches.
That's like a ticking timebomb right there...!
Switch the Lt Engineering to *at least* Lt Universal, preferably Lt Commander Universal and call it fixed.
CM
Another possible option is Photonic Shockwave (LtC Sci) paired with a certain duty officer that amplifies the deflection, although I really can't remember if it's that or Charged Particle Burst (Lt Sci) that does it, or whether it even affects ships experiencing warp core breach.
You have a single Lt. Sci seat (unless you use the Universal Lt. Cmdr. for Science in which case you end up with only a single Lt. Tac which doesn't play to this ship's strengths).
If you have only a single Lt. Sci seat, you aren't going to slot TBR or Photonic Shockwave (or use a duty officer that increases its Repel). You're going to use Science Team and Hazard Emitters (or Polarize Hull if you have reliable debuff removal) like everybody else.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
I give it 6 months before they remove the disable component of the trait because it turns out to be the next iteration of the "suicide power" like the old Manheim Device.
you folks are forgetting this part of the trait
...gain a very high increase to damage resistance, and a large amount of temporary hit points. You’ll also gain a powerful heal over time effect for the duration of Repair Mode...
if 'very high increase to damage resistance' and 'a large amount of temporary hit points' is high enough to where you are taking single digit damage and its ticking off from a large pool of temp HP, then it wouldn't matter if you are disabled.
then if 'a powerful heal over time effect' is restoring hull by the 10,000's....
that would mean the only way to kill this ship is 'death by a thousand cuts' because if you hit it too hard 3 times, the trait would proc and it would heal up to max. All of this not taking in account regular healing powers and other traits.
That's a pretty big "if". Unfortunately, when Cryptic speaks in vagueries like "very high" or "large amount", it doesn't exactly instill confidence in me that you're going to be taking "single digit" damage.
Once they start talking specific numbers, then maybe I won't be so concerned about the Disable element of the trait being a suicide pill. But if they don't offer specific numbers, then yeah, I'm going to be concerned.
You could be right, but it's on Cryptic to prove otherwise.
the hitbox size (EDIT: After other tests, it's the Vengeance's hitbox that is at fault):
Yep, that's the closest I could get to the Valkis and Universe, whether from above or below.