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[PC] 26th Century Dreadnoughts Stats!

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Community Manager
You've seen the giant ships of the future, now learn what they'll do for you in game.

Full details here:
http://www.arcgames.com/en/games/star-trek-online/news/detail/10423633
«1

Comments

  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Question: Will they make playable frigates?

    The KDF and Rommie ones look awesome.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • risian4risian4 Member Posts: 3,711 Arc User
    Phew. For a moment I feared that I would want to try and get one of these :p
  • risian4risian4 Member Posts: 3,711 Arc User
    Oh and yes please. We need more playable hangar pets.
  • iconiansiconians Member Posts: 6,987 Arc User
    NB0nKrA.gif
    ExtxpTp.jpg
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited March 2017
    Those boff layouts are begging people NOT to try and win one of these.... the Lt Engineering should have at least been Lt Universal. Big mistake on their part.
    Post edited by megacharge07 on
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • aa1238aa1238 Member Posts: 29 Arc User
    Yup, it's official, these are the most overpowered ships in the game. I would love to see one for myself but seriously those are some powerful ships.
  • aa1238aa1238 Member Posts: 29 Arc User
    Those boff layouts are begging people NOT to try and win one of these....

    Why so?
  • terranempire#7881 terranempire Member Posts: 1,222 Arc User
    post-42242-look-at-the-size-of-that-thing-NIA3.gif

    :o


    tumblr_p30rz12vWH1qdb2vqo6_r1_540.gif
    "Great men are not peacemakers, Great men are conquerors!" - Captain Archer"
    "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
    #Support Mirror Universe I.S.S. Prefixes
  • sarah2774sarah2774 Member Posts: 238 Arc User
    Base Turn Rate 5 degrees per second and can Load Dual Cannons. Who would want to load dual cannon with that turn rate.
    OPv9m3F.jpg
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    edited March 2017
    Oh man. Gonna need a LOT of EC for that Valkis.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2017
    aa1238 wrote: »
    Those boff layouts are begging people NOT to try and win one of these....

    Why so?

    The T6 Temporal Light Cruiser has 3 Lt. Cmdr. boff seats. The Temporal Heavy Dreadnought has 3 Lt. Boff seats which is nothing to write home about, along with the obligatory Commander Engineer and Universal Lt. Cmdr. which will likely best be used for a Tactical bridge officer.

    This ship is a flying toybox to be sure, but overpowered? Not even close. At a glance the ships people are currently using will likely outperform these behemoths with minimal effort.

    For all their features, they simply lack sufficient access to the Lt. Cmdr. and Cmdr. abilities that allow ships to be truly overpowered.​​
    ExtxpTp.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    iconians wrote: »
    This ship is a flying toybox to be sure

    Thanks, now I understand why I'm so tempted to take one... not that I'd ever get the chance.

    (On another note, you might be selling that Commander seat a little short - it's Temporal Operative, after all.)

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • iconiansiconians Member Posts: 6,987 Arc User
    dalolorn wrote: »
    iconians wrote: »
    This ship is a flying toybox to be sure

    Thanks, now I understand why I'm so tempted to take one... not that I'd ever get the chance.

    (On another note, you might be selling that Commander seat a little short - it's Temporal Operative, after all.)

    The problem with the Commander Engineer/Temporal seating is that you're going to end up sacrificing survivability if you load up on too many Temporal Operative abilities. It seems a lot like a "False Choice" to me. A ship that big is going to need to be able to take a lot of damage, if for no other reason than the constant warp core breaches you're going to be subjected to since you're going to want to stay within 5km of your team to get the most out of your inherent abilities.

    At that size, enemy ships blowing up is going to be a bigger threat to you than when they were still alive.​​
    ExtxpTp.jpg
  • morathar2morathar2 Member Posts: 16 Arc User
    4/4 weapons, spinal lance AND 2 Hangars????? thats a typing error in the stats or not? shouldnt that be 1!!! hangar??
  • tobiashirttobiashirt Member Posts: 630 Arc User
    reyan01 wrote: »
    iconians wrote: »
    aa1238 wrote: »
    Those boff layouts are begging people NOT to try and win one of these....

    Why so?

    The T6 Temporal Light Cruiser has 3 Lt. Cmdr. boff seats. The Temporal Heavy Dreadnought has 3 Lt. Boff seats which is nothing to write home about, along with the obligatory Commander Engineer and Universal Lt. Cmdr. which will likely best be used for a Tactical bridge officer.

    This ship is a flying toybox to be sure, but overpowered? Not even close. At a glance the ships people are currently using will likely outperform these behemoths with minimal effort.​​

    Indeed.

    As I implied in my last post though, I fail to see why the BOFF layout would deter many players from trying to win one of these ships.

    And I suspect there'll be quite a few ships with variations on the name 'Enterprize-J' flying around tomorrow.

    The boff layout is only a deterrent to people who wanted it to unseat their scimitar as a damage platform. Myself, I learned the lesson with the Annorax of 'lance + poor turn = unused mechanic'. It's essentially a glorified carrier with a trait that means I won't bother unless I win one through sheer luck.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    I do hope that the sheer bulk of future capitol type ships, based upon past trends and this don't always have an Engineering focus. At least the Vonph didn't. Like please, if say adding the Citadel class, please make it lean towards science or tac and science hybrid, not engineering! Engineering is just boring to me honestly.
  • redwren89redwren89 Member Posts: 257 Arc User
    Well, well well. I appreciate that you're trying to get as much of star trek into the game as possible dev teams, but I'm afraid you've gone and brought ships into the game that should be much more powerful in a canon star trek universe, and because of that these ships have no place as playable ships on sto, along with so many other underpowered ships that are supposed to be OP and unplayable to us too.

    I'm going to have to play a different game and in the mean time, watch to see if the dynamics of sto ever change for the better.
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    redwren89 wrote: »
    Well, well well. I appreciate that you're trying to get as much of star trek into the game as possible dev teams, but I'm afraid you've gone and brought ships into the game that should be much more powerful in a canon star trek universe, and because of that these ships have no place as playable ships on sto, along with so many other underpowered ships that are supposed to be OP and unplayable to us too.

    I'm going to have to play a different game and in the mean time, watch to see if the dynamics of sto ever change for the better.

    Not sure what you're getting at here. Are you complaining because the ships are overpowered or underpowered?
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2017
    They don't have 10 weapon hardpoints and 4 hangers?!? I'm enraged! ;)
    iconians wrote: »
    This ship is a flying toybox to be sure, but overpowered? Not even close. At a glance the ships people are currently using will likely outperform these behemoths with minimal effort.

    For all their features, they simply lack sufficient access to the Lt. Cmdr. and Cmdr. abilities that allow ships to be truly overpowered.​​

    Someone please make a video of a teeny weeny T6 Connie blowing one of these behemoths to hell! >:)
    Sometimes I think I play STO just to have something to complain about on the forums.
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    They don't have 10 weapon hardpoints and 4 hangers?!? I'm enraged! ;)
    iconians wrote: »
    This ship is a flying toybox to be sure, but overpowered? Not even close. At a glance the ships people are currently using will likely outperform these behemoths with minimal effort.

    For all their features, they simply lack sufficient access to the Lt. Cmdr. and Cmdr. abilities that allow ships to be truly overpowered.​​

    Someone please make a video of a teeny weeny T6 Connie blowing one of these behemoths to hell! >:)

    No... NX-Refit or Pilot Escort.

    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • nimbullnimbull Member Posts: 1,564 Arc User
    Yuck turn rate, do not want!
    Green people don't have to be.... little.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    iconians wrote: »
    dalolorn wrote: »
    iconians wrote: »
    This ship is a flying toybox to be sure

    Thanks, now I understand why I'm so tempted to take one... not that I'd ever get the chance.

    (On another note, you might be selling that Commander seat a little short - it's Temporal Operative, after all.)

    The problem with the Commander Engineer/Temporal seating is that you're going to end up sacrificing survivability if you load up on too many Temporal Operative abilities. It seems a lot like a "False Choice" to me. A ship that big is going to need to be able to take a lot of damage, if for no other reason than the constant warp core breaches you're going to be subjected to since you're going to want to stay within 5km of your team to get the most out of your inherent abilities.

    At that size, enemy ships blowing up is going to be a bigger threat to you than when they were still alive.

    there is only one temporal power truly worth taking, and that's recursive shearing 3, which is a commander level power - and it just so happens that pretty much every commander engineering power is worthless, so it's hardly a great loss going with RS3 than something else




    also, dafuq are these R# things? i don't recall seeing them in prior blogs that had new hangar pet details
    Cestus Class Frigates

    Availability: EC Store, comes equipped on the Temporal Heavy Dreadnought Cruiser T6 by default.

    Weapons:

    1x Phaser Beam Array (Fore)
    1x Phaser Dual Beam Bank (Fore)
    1x Quantum Torpedo Launcher (Fore)
    1x Phaser Beam Array (Aft)

    Abilities:

    Fire At Will 1 (R5)
    Scratch the Paint
    Channeled Deconstruction
    Torpedo: High Yield I (R5)

    Advanced Cestus Class Frigates

    Availability: Dilithium Store

    Weapons:

    1x Phaser Beam Array (Fore)
    1x Phaser Dual Beam Bank (Fore)
    1x Quantum Torpedo Launcher (Fore)
    1x Phaser Beam Array (Aft)

    Abilities:

    Fire At Will 2 (R5)
    Scratch the Paint
    Channeled Deconstruction
    Torpedo: High Yield II (R5)
    Emergency Power to Weapons I (R3)

    Elite Cestus Class Frigates

    Availability: Fleet Hangar Pet Store

    Weapons:

    1x Phaser Beam Array (Fore)
    1x Phaser Dual Beam Bank (Fore)
    1x Quantum Torpedo Launcher (Fore)
    1x Phaser Beam Array (Aft)

    Abilities:

    Fire At Will 2 (R9)
    Scratch the Paint
    Channeled Deconstruction
    Torpedo: High Yield II (R9)
    Emergency Power to Weapons I (R6)
    ​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    This kills the last shred of game balance, hehehe.

    Next up, doff pack promotional ship the Iconians Dyson Sphere in 3 flavors, Fed/KDF/From.

    Given its a Hybrid Full Carrier/Partial Cruiser, it's the best Carrier in the game, by far. Yes it's a carrier with cruiser commands.

    The Romulan Verison has Battle Cloak, the Klingon has cloak, how the heck do you cloak one of these with anything less then the cloak the Aldea used to cloak their planet.

    They call it a mobile Starbase, the Jupiter is a mobile Starbase, the Universe Class is more like a mobile City of Toronto or New York. Seriously it has a crew bigger then a mid sized colony.

    Comparing it to my Jupiter, the Jupiter is slightly more maneuverable, has Intel abilities, has better science, has better shields, Subsystem Targeting, Callistos, is better looking but the Universe has more Enigeering, more Temporal, more Command, better Hull, 4 weapon slots, Molecular Beam, innately boosts allies energy levels, a lance, the Support Vessels. That is insane.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I agree what are the R# things and can we get that detail for all other pets?
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    iconians wrote: »
    dalolorn wrote: »
    iconians wrote: »
    This ship is a flying toybox to be sure

    Thanks, now I understand why I'm so tempted to take one... not that I'd ever get the chance.

    (On another note, you might be selling that Commander seat a little short - it's Temporal Operative, after all.)

    The problem with the Commander Engineer/Temporal seating is that you're going to end up sacrificing survivability if you load up on too many Temporal Operative abilities. It seems a lot like a "False Choice" to me. A ship that big is going to need to be able to take a lot of damage, if for no other reason than the constant warp core breaches you're going to be subjected to since you're going to want to stay within 5km of your team to get the most out of your inherent abilities.

    At that size, enemy ships blowing up is going to be a bigger threat to you than when they were still alive.

    there is only one temporal power truly worth taking, and that's recursive shearing 3, which is a commander level power - and it just so happens that pretty much every commander engineering power is worthless, so it's hardly a great loss going with RS3 than something else




    also, dafuq are these R# things? i don't recall seeing them in prior blogs that had new hangar pet details
    Cestus Class Frigates

    Availability: EC Store, comes equipped on the Temporal Heavy Dreadnought Cruiser T6 by default.

    Weapons:

    1x Phaser Beam Array (Fore)
    1x Phaser Dual Beam Bank (Fore)
    1x Quantum Torpedo Launcher (Fore)
    1x Phaser Beam Array (Aft)

    Abilities:

    Fire At Will 1 (R5)
    Scratch the Paint
    Channeled Deconstruction
    Torpedo: High Yield I (R5)

    Advanced Cestus Class Frigates

    Availability: Dilithium Store

    Weapons:

    1x Phaser Beam Array (Fore)
    1x Phaser Dual Beam Bank (Fore)
    1x Quantum Torpedo Launcher (Fore)
    1x Phaser Beam Array (Aft)

    Abilities:

    Fire At Will 2 (R5)
    Scratch the Paint
    Channeled Deconstruction
    Torpedo: High Yield II (R5)
    Emergency Power to Weapons I (R3)

    Elite Cestus Class Frigates

    Availability: Fleet Hangar Pet Store

    Weapons:

    1x Phaser Beam Array (Fore)
    1x Phaser Dual Beam Bank (Fore)
    1x Quantum Torpedo Launcher (Fore)
    1x Phaser Beam Array (Aft)

    Abilities:

    Fire At Will 2 (R9)
    Scratch the Paint
    Channeled Deconstruction
    Torpedo: High Yield II (R9)
    Emergency Power to Weapons I (R6)
    ​​

    Question. What does the R# mean in the carrier pet descriptions?
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    soo...given that these ships pretty much blow the bortasqu' and lleiset out of the water, i wonder if captains koren and jarok will be transferring their flags to these ships​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    soo...given that these ships pretty much blow the bortasqu' and lleiset out of the water, i wonder if captains koren and jarok will be transferring their flags to these ships​​

    I don't think so, considering that these ships are from a future that we save.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • storulesstorules Member Posts: 3,284 Arc User
    redwren89 wrote: »
    Well, well well. I appreciate that you're trying to get as much of star trek into the game as possible dev teams, but I'm afraid you've gone and brought ships into the game that should be much more powerful in a canon star trek universe, and because of that these ships have no place as playable ships on sto, along with so many other underpowered ships that are supposed to be OP and unplayable to us too.

    I'm going to have to play a different game and in the mean time, watch to see if the dynamics of sto ever change for the better.

    No playable...what drinks are you having today? Take just the T6 connie. A design so horrific that looks like a lego ship gone wrong to STO universe (just IMO). Yet they upgraded and now make it "T6" which otherwise looks exactly like the regular Connie. Pasted on to an R&D pack and sell it to museum collectors who are willing to spend upwards of 1.5 Billion EC for it.
    Why? is it the best ship in STO or uber powerful?. Not really, it is an emotional purchase based on feelings for a sentimental ship. If you put a connie vs a T6 bug or another T6 ship it should NOT be able to beat it. Is this canon say you?

    Why pick on the J and not on the other so called revamped ships they brought up from T5. Most of those were just T5...added a small design tweak and now call it T6. They should have left those in an archived box instead of re-selling them as T6.

    IMO best not to question what is canon or what is not. That ship has sailed a long way back when we had Dinosaur shooting up lasers out of their heads...the motivation for selling ships in STO is MONEY not logic :)
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    I usually don't nitpick on new ships, but felt this needs commenting.

    So new promo ships will sport...
    Horribad space barbie (granted, debatable), poor boff layout, average console layout, turn rate worse than a T5 bortaspoo. They can't tank or grab aggro, have less hull than a vengiebus and trait has better chances of getting you killed than helping you to stay alive.

    The only reason anyone should buy those ships is when they have totally different artistic taste from mine and like the appearance.
  • yanayugi#3666 yanayugi Member Posts: 30 Arc User
    That's not powerful enough. It should be T7 and have 10 slots for each section. The ship according the Drexler is supposed to bend space and should be able to get anywhere instantly. Universe Class means that it explores galaxies.
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