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Skills/console abilities not showing in Radial Menu Trays

I got this on my Vaadwaur Pythus Fighter - the innate Overload Beam ability is not there (as is advertised for the ship).

Good news is that I got a reply from the support on my ticket and they said they are looking into it ("the matter with the skills not being in the radial menu is a known issue which is being investigated on by our developers")

Comments

  • jzhnutzjzhnutz Member Posts: 150 Arc User
    been investigated since launch :) Hopefully they fix this and all of the other major issues.
  • tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
    jzhnutz wrote: »
    been investigated since launch :) Hopefully they fix this and all of the other major issues.

    Yes, I am pretty sure the turn rate bug will be ironed out, the console one and the other ones like the tailor? Not holding my breath on those (I really hope I am wrong, though). But we will probably get a fix on something only few people use/knew it was broke. Work in progress, lol.....

  • tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
    OK, now this is funny - another bug helped me discover that the Pythus Fighter actually has the ability of Beam Overload on its own.

    It is however in Tac Slot (who would have imagined) as the normal Tac Boff ability would be.

    And how did I find out? I queue for Atmosphere Assault - it loads - and my Pythus Fighter doesn't have engine/shields/consoles equipped, nor has it the Boff stations assigned. It just somehow forgot the Saved Loadout/what it had equipped the last time we flew together.

    And there it was. The Beam Overload was there on its own in the Tac Radial menu. I thought it was my Boff's ability showing before when the station was properly assigned (as I had him with Beam Overload) - but no, it was actually the ship's ability.

    Not sure if it doesn't allow 2x Beam Overload on Small Craft then or if it is a bug that my Boff Tac skill is not showing (if same as the ship's, ie. Beam Overload).

    LOL
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