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Need help on a mission

I started a mission today (forget what it's called, but its right after desperate measures. The mission starts with you having to battle that big Romulan warbird. I can't beat it. I tried everything I could possible think of, but he just kills me with his first barrage of those plasma torps. I don't even last 10 seconds. I understand a challenge but this isn't a challenge to me. What can I do to get past this thing? Thanks in advance for any help.
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  • tempus64tempus64 Member Posts: 806 Arc User
    I started a mission today (forget what it's called, but its right after desperate measures. The mission starts with you having to battle that big Romulan warbird. I can't beat it. I tried everything I could possible think of, but he just kills me with his first barrage of those plasma torps. I don't even last 10 seconds. I understand a challenge but this isn't a challenge to me. What can I do to get past this thing? Thanks in advance for any help.

    Full power to weapons. It's amazing how much of a difference that can make. Are you rom in a ship that can cloak, you can hit and run with that. PC, PS4, Xbox?
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    Ps4. How do you set weapons to full? I still have quite a bit to learn about the game.
  • tempus64tempus64 Member Posts: 806 Arc User
    Ps4. How do you set weapons to full? I still have quite a bit to learn about the game.

    Ah. Yeah, can't help you with that then as I'm on the PC.
  • trysten2#3219 trysten2 Member Posts: 26 Arc User
    Ps4. How do you set weapons to full? I still have quite a bit to learn about the game.
    Ps4. How do you set weapons to full? I still have quite a bit to learn about the game.

    Have you got all your tech upgrade's for your bridge officer's and all applied too each one so they work you get them on either what ever space station your apart of if fed it is on Sol and so on I am on ps4 an at end of game so if you need help just ask if need to join fleet i am on there. But when you have all teck upgrade's just select each command like square circle and so on apply each one to what you want And also from bridge seclection set up there.
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    I dont think l have those tech upgrades you speak of. I will go back to sol and find out. Where do l look when l get back there?
  • trysten2#3219 trysten2 Member Posts: 26 Arc User
    I dont think l have those tech upgrades you speak of. I will go back to sol and find out. Where do l look when l get back there?
    I dont think l have those tech upgrades you speak of. I will go back to sol and find out. Where do l look when l get back there?

    It is right in the back of Admiral Quinn's office just after you get off the space station you beam too you instead of going right go left around the bend down the stair's where you buy your officer's. You get book's there too get one's for space and ground and make sure you have your officer's all promoted so can use them
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    My boffs arent promoted yet. My tank is commander and if lm not mistaken l have to be at least captain before l can raise them up.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    You can promote your Boffs to one level beneath yours. You do not have to wait until you are captain to do so. Commander is the highest rank you can promote your Boffs to.

    The best way to deal with Romulan Warbirds is to stay at least 5km away from them. Their tractor beams do not go beyond 5km. If you get tractored, then either use Polarized Hull (science) or Evasive Maneuvers to escape.

    If the Warbird fires a barrage of plasma torpedoes at you, the best thing to do is to use Beam Fire At Will (BFAW) or Cannon Scatter Volley (CSV) to destroy them.


    In terms of Boff abilities you should generally have at least one of the following:

    Engineering - Emergency Power To Shields / Engineering Team
    Science - Hazard Emitters / Science Team (Swap in Polarized Hull against tractor beams)
    Tactical - Tactical Team / BFAW or CSV depending on your weapons.
  • echattyechatty Member Posts: 5,916 Arc User
    Oh, I remember that mission. Shadow Play. That D'D is quite powerful. What others have said here is what you need to do.

    Stay at least 5km away to avoid the tractor beam and use a AoE barrage to get the torpedo spread.

    That's about all I have to say. Good luck on getting by that thing.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    How do l get fire at will? Thanks for the good luck wish, l'm going to need it.
  • trysten2#3219 trysten2 Member Posts: 26 Arc User
    How do l get fire at will? Thanks for the good luck wish, l'm going to need it.

    i think that is also on Sol space dock you can buy them there but higher one's you need to do in school
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    Ah ok. I think l am going to have to put this mission off until l learn r and d and upgrade my boff's. Is r abd d complex?
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  • trysten2#3219 trysten2 Member Posts: 26 Arc User
    Ah ok. I think l am going to have to put this mission off until l learn r and d and upgrade my boff's. Is r abd d complex?
    No to do R&D is very easy as long as you have your padd's you need which is at top of training manual's in R&D when you create them than your able to make your manul. So not hard.
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    One last question: lf l craft a mk 14 ship weapon can l eqiup it at level 29?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    One last question: lf l craft a mk 14 ship weapon can l eqiup it at level 29?

    No I think you have to be lvl 50 for that.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    Figures. But thsnks much:)
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    When I started to play sto a few years back that warbird was also the first obstacle I encountered.

    What I did was to make sure that I have tac consoles slotted which only augment the only weapons type I use. For example 2 phaser relays for your (all) phaser weapons. If u use something else than phaser slot the repective consoles. You should be able to get the stuff on the exchange cheap.

    What’s not going to fly (unless you know what you are doing in the upper end of the game) are mixed set ups of different space weapons and consoles that don’t augment them.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    I think that is part of whats going on. I have a consolr that gives +7.8 to all mybeam weapons. One is an antiproton array, the other is a different beam array. I need to choose one and load up on it. Is it possible to add another console slot if you only have one?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    I think that is part of whats going on. I have a consolr that gives +7.8 to all mybeam weapons. One is an antiproton array, the other is a different beam array. I need to choose one and load up on it. Is it possible to add another console slot if you only have one?

    The most efficient thing to do at your level would be to choose one energy type and make all of your weapons this type. It does not matter which one it is for as long as it’s all the same. Pick the color you like. :)

    The next step would be to slot as many tac consoles as your ship allows which augment that respective type.

    http://sto.gamepedia.com/Tactical_Consoles (look under "specific")

    If you do that I think you get much more out of it than by trying to have the MK of the weapons up as much as possible (both boosts you however).

    Try to browse the exchange in space dock for cheap consoles. Perhaps some of the vendors there has stuff like that too?
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    I think l can only have 1 tac console on my current ship, unless l can put another slot on?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    I think l can only have 1 tac console on my current ship, unless l can put another slot on?

    No you can’t. While you increase in level you get access to more powerful ships. Usually every 10 levels you can claim a better one for free. They will have more slots then. Perhaps you can already get a new ship? If not and you still have other means to increase in rank do that first and finish off the Romulan later when you have a more powerful vessel. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    One last thing....can l buy a purple ranked boff on spacedock exchange?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    One last thing....can l buy a purple ranked boff on spacedock exchange?

    Yes you can and you can use him no matter the rank you are.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • berginsbergins Member Posts: 3,453 Arc User
    I seem to recall hitting this mission just before a promotion. In the end, I gave up, ran a patrol or something, got the promotion, and came back with the next level of ship. It made all the difference in the world.

    ...As did staying more than 5km away from the D'D and having weapons that matched the Tac Consoles I had...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    bergins wrote: »
    I seem to recall hitting this mission just before a promotion. In the end, I gave up, ran a patrol or something, got the promotion, and came back with the next level of ship. It made all the difference in the world.

    ...As did staying more than 5km away from the D'D and having weapons that matched the Tac Consoles I had...

    Lol yea, for me this was the same case 5 years ago. Funny that i still remember that damn warbird fight.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    Is there a way to make large amounts of EC's? I tried to use R and D and everything was a dead end because I was missing a component and the stuff to make the component was 300K + EC's. It's going to take me forever to move forward at this rate.
  • echattyechatty Member Posts: 5,916 Arc User
    The tech manuals you can buy from the BOFF trainer at ESD/Qonos/NR are good starting points. You can get Fire at Will for any tac slot your tac station has. Torpedo spread is also useful and you can get that for any tac slot as well. And they run very cheap compared to what you get from the exchange.

    Sci team is a must-have for low-ranks, very good shield heal. Engineering team for hull heal. Polarize hull for sci slot as well if you have two of those. If you only have one sci slot, then polarize hull, as it gives a short immunity to tractor beam. Pop it as soon as that bird puts it on you.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2017
    You do not need to do upgrade weapons or buy purple Boffs. Not this early in the game.

    I don't know what ship you are commanding, but stick with one energy weapon type. If you like antiproton, all your energy weapons should be antiproton. Your tier 4 ship should have at least 2 tactical consoles (the Tactical Escort will have 3); use tactical consoles that will specifically increase weapon damage for that energy type. The antiproton mag regulator is used with antiproton weapons. The phaser relay is used for phaser weapons. As a commander you can Mk VI gear.

    If your ship only has one tactical console slot available, then that means you did not select your free tier 4 ship yet. If you have not spoken with Admiral Quinn after reaching level 40, then go speak to him to officially get promoted and you will receive your free ship token to select your tier 4 ship from the ship requisition officer.

    Instead of wasting resources on R&D upgrades at this point in time, simply go to the Exchange and search for rare or very rare weapons (stick to one type of energy). Very rare will likely be too expensive. Rare should be more affordable, but if they are too expensive for you, then just go with uncommon.

    All starships have a base chance of doing +50% critical severity (damage) and have a 2% critical chance (to hit) for each weapon. There is no point to min-max your ship at this point in the game to get the best performance since you will not be using the gear you buy for very long. Personally, I would shoot for very rare weapons with [CrtD]x2 [CrtH] or [CrtD] [CrtH]x2, rare weapons with [CrtD] [CrtH], or uncommon weapons with [CrtD].

    [CrtD] = +20% critical severity if your weapon makes a critical hit
    [CrtH] = +2% critical chance which increases the chance for a critical hit

    The mods only apply to the specific weapon that has those mods. Meaning if you have 3 weapons with [CrtD] [CrtH] that does not increase critical severity to +110% and critical chance to +8% for all your weapons. Each weapon will have +70% critical severity and +4% critical chance.


    Getting the gear is nice. But the most important thing to actually focus on is tactics.
    - Stay at least 5km away from the Warbird.
    - Use BFAW, CSV or Torpedo Spread to destroy the barrage of heavy plasma torpedo heading your way.
    - Use Polarized Hull or Evasive Maneuvers if you are trapped with a tractor beam.
  • aeieaeie Member Posts: 57 Arc User
    Just another note to add on what's been said, as I didn't see it mentioned, but another thing to aim for is to stay out of the frontal fire arc of a Warbird. Almost all of it's damage is at the 90 degree frontal acr. If through speed & maneuvering you can stay on its rear arc you will have a much easier time. Some ships have an easier time accomplishing this, but smaller ships tend to be able to pull it off when watching their speed and distance.
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