The fact that, unless you take skills U, V, and W and gear X, Y, and Z, you are condemned to be in the dust damage-wise.
Well actually, it's more along the lines of buying a bunch of C store ship bundles and lobi ships for certain traits along with lockbox traits etc etc to get everything needed to be able to perform at that level. Despite what many say, it's not really about "getting good" (other than having the knowledge as to when to activate certain things). It's about spending either real money or grinding out billions of EC/dil/zen to get all that stuff. Back when I was just figuring out things, the difference in damage I was able to do went up a hell of a lot just by buying things like locators and a couple traits. I just can't bring myself to spend all the zen I've saved up to go out and buy all the other stuff that would be needed to build a "DPS" ship.
Thing is, it's really got out of hand. Between last years summer event and the winter event I didn't play much and when I got back into things I was astounded at the DPS numbers. Used to be 100k or so was the top end. Now the top end people with all that stuff are able to get up to 500k at the absolute upper end. It's completely insane and yet a lot of the DPS people are going to defend it and say everyone else is just crying little whiners and should "get good".
the fact that ISA, CSA and CCA are the most run queues right now shows that a lot of the players want fast-paced queues that are over in less than 5 minutes.
They want the rewards they can get in a those couple minutes. That's why people that don't know how to play the queue or have a decent ship will go into it which means others have to carry them. The majority of people doing those queues are simply running them for the fast rewards period, not cause they're "fun". It's the same mentality that has some people AFK during the mirror event. It's the most efficient way to get the rewards. Yes, some will say that blowing things up in seconds is "fun" but that's not really why they're running the queue. They can blow things up in seconds in anything.
The fact that, unless you take skills U, V, and W and gear X, Y, and Z, you are condemned to be in the dust damage-wise.
Well actually, it's more along the lines of buying a bunch of C store ship bundles and lobi ships for certain traits along with lockbox traits etc etc to get everything needed to be able to perform at that level. Despite what many say, it's not really about "getting good" (other than having the knowledge as to when to activate certain things). It's about spending either real money or grinding out billions of EC/dil/zen to get all that stuff. Back when I was just figuring out things, the difference in damage I was able to do went up a hell of a lot just by buying things like locators and a couple traits. I just can't bring myself to spend all the zen I've saved up to go out and buy all the other stuff that would be needed to build a "DPS" ship.
Thing is, it's really got out of hand. Between last years summer event and the winter event I didn't play much and when I got back into things I was astounded at the DPS numbers. Used to be 100k or so was the top end. Now the top end people with all that stuff are able to get up to 500k at the absolute upper end. It's completely insane and yet a lot of the DPS people are going to defend it and say everyone else is just crying little whiners and should "get good".
If you don't count yourself as one of the "DPS people," why do you care what it takes to build a "DPS ship?"
What's it to you if someone does 500k? It's all for show you know. No content in the game actually requires any of that.
The fact that, unless you take skills U, V, and W and gear X, Y, and Z, you are condemned to be in the dust damage-wise.
Well actually, it's more along the lines of buying a bunch of C store ship bundles and lobi ships for certain traits along with lockbox traits etc etc to get everything needed to be able to perform at that level. Despite what many say, it's not really about "getting good" (other than having the knowledge as to when to activate certain things). It's about spending either real money or grinding out billions of EC/dil/zen to get all that stuff. Back when I was just figuring out things, the difference in damage I was able to do went up a hell of a lot just by buying things like locators and a couple traits. I just can't bring myself to spend all the zen I've saved up to go out and buy all the other stuff that would be needed to build a "DPS" ship.
Thing is, it's really got out of hand. Between last years summer event and the winter event I didn't play much and when I got back into things I was astounded at the DPS numbers. Used to be 100k or so was the top end. Now the top end people with all that stuff are able to get up to 500k at the absolute upper end. It's completely insane and yet a lot of the DPS people are going to defend it and say everyone else is just crying little whiners and should "get good".
If you don't count yourself as one of the "DPS people," why do you care what it takes to build a "DPS ship?"
What's it to you if someone does 500k? It's all for show you know. No content in the game actually requires any of that.
Because it's not good for the long term prospects of the game when a small group make it so the more casual and new players get turned off. At the end of the day though, over the last 9 months or so Cryptic has made it clear to me at least, that they recognize that as well. Old timers for who the game is either DPS online or exchange wars/capitalism, don't want their deeps touched. Nor did they want the high exchange prices touched, or all the high priced lockbox stuff. Cryptic has been implementing things to do away with those issues in order to make the game more friendly to new and casual players. IMO the writing is on the wall.
The fact that, unless you take skills U, V, and W and gear X, Y, and Z, you are condemned to be in the dust damage-wise.
Well actually, it's more along the lines of buying a bunch of C store ship bundles and lobi ships for certain traits along with lockbox traits etc etc to get everything needed to be able to perform at that level. Despite what many say, it's not really about "getting good" (other than having the knowledge as to when to activate certain things). It's about spending either real money or grinding out billions of EC/dil/zen to get all that stuff. Back when I was just figuring out things, the difference in damage I was able to do went up a hell of a lot just by buying things like locators and a couple traits. I just can't bring myself to spend all the zen I've saved up to go out and buy all the other stuff that would be needed to build a "DPS" ship.
Thing is, it's really got out of hand. Between last years summer event and the winter event I didn't play much and when I got back into things I was astounded at the DPS numbers. Used to be 100k or so was the top end. Now the top end people with all that stuff are able to get up to 500k at the absolute upper end. It's completely insane and yet a lot of the DPS people are going to defend it and say everyone else is just crying little whiners and should "get good".
If you don't count yourself as one of the "DPS people," why do you care what it takes to build a "DPS ship?"
What's it to you if someone does 500k? It's all for show you know. No content in the game actually requires any of that.
Because it's not good for the long term prospects of the game when a small group make it so the more casual and new players get turned off. At the end of the day though, over the last 9 months or so Cryptic has made it clear to me at least, that they recognize that as well. Old timers for who the game is either DPS online or exchange wars/capitalism, don't want their deeps touched. Nor did they want the high exchange prices touched, or all the high priced lockbox stuff. Cryptic has been implementing things to do away with those issues in order to make the game more friendly to new and casual players. IMO the writing is on the wall.
And why would "more casual and new players" get "turned off" over some other players' big numbers in some third-party software?
The fact that, unless you take skills U, V, and W and gear X, Y, and Z, you are condemned to be in the dust damage-wise.
Well actually, it's more along the lines of buying a bunch of C store ship bundles and lobi ships for certain traits along with lockbox traits etc etc to get everything needed to be able to perform at that level. Despite what many say, it's not really about "getting good" (other than having the knowledge as to when to activate certain things). It's about spending either real money or grinding out billions of EC/dil/zen to get all that stuff. Back when I was just figuring out things, the difference in damage I was able to do went up a hell of a lot just by buying things like locators and a couple traits. I just can't bring myself to spend all the zen I've saved up to go out and buy all the other stuff that would be needed to build a "DPS" ship.
Thing is, it's really got out of hand. Between last years summer event and the winter event I didn't play much and when I got back into things I was astounded at the DPS numbers. Used to be 100k or so was the top end. Now the top end people with all that stuff are able to get up to 500k at the absolute upper end. It's completely insane and yet a lot of the DPS people are going to defend it and say everyone else is just crying little whiners and should "get good".
If you don't count yourself as one of the "DPS people," why do you care what it takes to build a "DPS ship?"
What's it to you if someone does 500k? It's all for show you know. No content in the game actually requires any of that.
Because it's not good for the long term prospects of the game when a small group make it so the more casual and new players get turned off. At the end of the day though, over the last 9 months or so Cryptic has made it clear to me at least, that they recognize that as well. Old timers for who the game is either DPS online or exchange wars/capitalism, don't want their deeps touched. Nor did they want the high exchange prices touched, or all the high priced lockbox stuff. Cryptic has been implementing things to do away with those issues in order to make the game more friendly to new and casual players. IMO the writing is on the wall.
And why would "more casual and new players" get "turned off" over some other players' big numbers in some third-party software?
I certainly couldn't care less.
You live in a great big world where only a very tiny portion of the population think and feel as you do. So you can cry about how they're all crying about it but it won't change a single thing.
Say what you want, druk, but that's not how Cryptic thinks things should be...and I quite agree. The game is already horribly biased in favor of Tac's--most pronounced in space. If Cryptic wants to make all classes equally valuable/playable/functional/good--then a pyramid isn't going to work.
As it stands now, it makes more sense to just play a Tac in cruisers & sci ships--than it does to play either of those types of ships with Eng/Sci. That's a fundamental flaw in balance. In fact, if Eng wasn't so blessed on ground--there would be ZERO areas of the game where being an Eng is worthwhile.
Now if that's the intent--to keep a pyramid--then the only way to affect a proper balance is behind the scenes. Maybe Eng gets 25% more exp in all situations. Maybe Sci heals 25% faster in all situations. Maybe Eng/Sci gets to simultaneously activate powers/abilities that normally have shared cooldown for Tac. There's HUNDREDS of ways this could be done. But there has to be some kind of balance...and as it stands now--apart from nostalgia, role-playing shiens, or a dedicated ground build--there's so very little reason not to choose Tac.
Whoops, I seem to have accidentally deleted by own post. SO, once again:
Many seem to be splitting hairs and missing the point.
STO is a Trinity-based game. Whether someone lacks the mental acuity to comprehend this is immaterial to me, I'm not going to debate that fact with anyone any more than I'd seriously debate someone who doubted that grass is green.
STO is a unique approach to this archetype, as you can effectively create your own hybrid class by mixing your profession with ship types associated with other professions, and all weapons, armor, items, etc. is freely usable by all classes, which is where much of the problem lies. Frankly, whichever dev or devs designed this game lacked either the time or the talent to make a game that equaled their unique concept. It was out-of-whack at launch and still is, the only thing that changes is what is broken at the moment.
I'm optimistic they'll finally get things "right" as they've been on a steady upward climb since Delta Rising, and I think they're going to be very careful to avoid destroying their time and money investment in porting this to console by TRIBBLE the pooch with this rebalance and alienating/losing all their new players/customers. Though, I could be wrong. Maybe they'll go full TRIBBLE and this rebalance will turn out to be Sharknado 22: Electric Boogaloo.
The problem is class balance. One either recognizes this, lacks the knowledge or analytical skills to be capable of recognizing this, or one is making excuses because the current imbalance favors you. PVP is a yuuuuuuuuge part of console gaming, so it's very likely Cryptic is going to put out the dumpster fire that is class balance right now so they can maintain and increase their console player base, because like it or not, that is where the big money is now, not PC gaming.
Tacs should not be more effective at using other classes' native equipment/powers than players of those respective classes using their own native equipment, and they should not be able to tank at all. They should still do the most raw conventional DPS of all classes, but that's all they should be best at, as opposed to best at everything because of bad game design (which is where we are now).
Science is pretty much fine as far as I can tell, their shield-healing and control powers seems spot-on to me.
Engineers should excel at power management, tanking, hull healing, and drawing aggro better than anyone, as opposed to being worst-in-class, including the traditional strengths of their own class.
There should be choices for customization and class hybridization, but there shouldn't be one choice that's 500% better than everything else, which is where we are now, and a fair balance won't stop min/maxers (like me) from min/maxing to their heart's desire.
"I'm sorry, I can't hear you over the sound of how awesome I am."
Are you completely ignoring the thread you are posting in?
To sum it up for you:
- Class balance is a problem.
- The bigger problem, however, is that any class can outdamage the objectives so ridiculously that no battles are left. We are doing pest control, not fighting a battle.
The lack of class balance, as it stands, can shorten a given mission by about 50%. The lack of balance with all the runaway damages, however, can shorten it to less than 10% of its designed duration.
So quite obviously, the runaway damage of all classes is the bigger problem. This is not a matter of opinion, it can be measured.
Hey dude it’s not that peeps are ignoring your thread. They just don’t seem to accept that your problem is their problem, not to mention cryptic’s problem.
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Many seem to be splitting hairs and missing the point.
STO is a Trinity-based game. Whether someone lacks the mental acuity to comprehend this is immaterial to me, I'm not going to debate that fact with anyone any more than I'd seriously debate someone who doubted that grass is green.
You can keep repeating that till the cows come home but it won't make it true. STO is way, way, way too easy to be a trinity-based game.
I agree that the primary issue is just how far people can pump the DPS meter on any class. I can go into a Tholian Red Alert with my moderate ships (or a TZ-Front, or even a Borg RA) and struggle through it with a pack of teammates who don't know what they're doing and are obviously watching Netflix rather than actually engaging in the current battle.
Then I can do that same content, but this time 1 guy with an uber-pumped setup shows up. Boom, Borg Mothership down in <30 seconds. Boom, Tholian RA cleared faster than I can fly between the groups. Boom, 1 ship wipes the floor with the Tzenkethi ships and the rest of us are a mild distraction. Tac/Sci/Eng doesn't really matter, they can all do well over 100K dps.
I don't run elite content so perhaps damage on that level is required there. That speaks to me more of 'content ridiculously jacked up so the +100K dps crowd has something mildly challenging to do' than it does of 'game content well balanced vs player development'.
Power creep tends to get out of hand in long-lasting, level/DPS based MMOs. It's extremely hard to rein in since everyone gets so wedded to their uber, DPS leaderboard builds. If they're going to take a stab a doing so, I say let's give them a fair shot at it.
Sure one can. A simple way, for instance, would be to just say "when you have done 30k damage in a given second, no matter what you do, you will not do any more damage in that second".
And here is the real issue.
You create this thread under the guise of wanting it to be 'fun for everyone,' but really all you're concerned with is cutting off those who's idea of fun is different then yours. The only thing you REALLY care about is finding those in game that perform at the highest levels and bringing them down to you. It's all you have ever been about, and it's all you care about now. You just try and pass it off like you have some great concern for the overall balance or some benevolent interest in 'creating fun' for everyone else, but the real issue here is that you believe that others are having fun 'wrong.'
For some people, improving their performance is what makes the game fun, but of course you don't give a rats **** about those people because you have deemed their fun to be wrong. All your posts have the same general theme, a transparent and selfish desire to alter the game in every possible facet to fit your own personal definition of what it should be.
Sometimes, I find myself being upset that the Devs don't seem to listen to player input, but then I just read one or two posts by you and I am quickly reminded why that's a good thing.
ahh, i thought i recognised the tone of op's narrative, it is very similar to something i hear frequently elsewhere, where the idea of true equality its bastardised into something that pushes an ideology of holding back, or dragging down, those who work hard to better and advance their *interest/hobby/job* in order to pacify and appease those who aren't willing, or able, to do the same.
i much prefer the kind of balancing that still rewards players for the time and effort they give/have given to the game, while improving the way that groups interact and benefit each other, so that the lesser able, or lower geared player, is pulled up by those who are more improved.
is it not better to temporarily empower a lesser geared/skilled player within a group, than it is to restrict the better geared/higher skilled?
High DPS is a mandatory necessity in elite Maps if you want to play undisturbed by the rest of the team. Most players of this game queue up for what they like not for what they should or are capable of playing. The result is that the 30-50k/per player required is a phantasy. The reality is that half of the team brings less than they should and one has to compensate for them. This also gives challenge for those that can do such a thing.
I also would not give my hopes up that the nerfs will have much of an impact for the game experience you describe.
If, for some reason, crypic would patch away 100 of my 150k with the upcoming changes you think I still bother playing elite content? Playing it with a DPS premade is pointless as you can only win then and my only option would to focus yet more on advanced and perhaps even normal then. My 50k there would grand me exactly the same experience in advanced then as my 150k currently do in elite.
Run into more than one player of my kind and the result for you is the same as it is now.
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Because that's why we do teamed content: Because we don't want to interact with the team.
I think my team interaction is fine. Unfortunately when Captain Scrub decides that it was time to take his 5k pleasure boat for a spin in HSE that is something that my DPS can fix much better than my tone can.
You are describing that you want to fight defenseless opponents. There are very impolite names for such people.
Since you are obviously not familiar with the concept of pulling the weight of a match I doubt that you ever understand that defenseless opponents are not what I seek.
To give you a better idea I’m subscribed to DPS channels reaching form 10k to 160k. If I would seek defenseless opponents I could get them much easier and with a 100% certainty.
I don’t, which is why I pug to begin with.
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No that’s not what I meant at all. And where we clash at one another is that the game experience you get out of it when my DPS carries you through a match results in a boring and easy run for you but it’s not boring and easy for me. Depending on how bad you are (and how the rest of the team performs) it gets quiet challenging actually. I think all elite maps have DPS checks at some point. Barely making them is where the most fun lies and having done major parts of that is where the reward is. It’s exactly the same situation you describe with your “romantic” ISA sphere scenario where the generator is destroyed just in time (I know dude, I use gravity wells in STO too you know).
Of course I adjust the difficulty setting to my respective capabilities and when I feel that I could not contribute well enough in elite I play advanced to be in a position to play an influential role in my team then there. Sure you are right, 90% chance of winning is dull. Unfortunately 90% chance of losing is too. Preferably are 50% and to get those 50% I simply need 3 times as much DPS as is required of a single player. Technically it is even THE threshold for single players to make puging fun as well as reasonable to do on elite. Half of it is on you then, half of it on the team.
Your problem seems to be that the performance of players of my capabilities (and we have easily a hundred much, much better ones than me around) takes away your chance to contribute. Well sorry, that’s part of playing a game. There are always players around that are better than you. Deal with it and catch up. The more weight of a match you put on your shoulders, the more challenging it will get for you.
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I’m around for 5 years and remember the time where it was essential to Infected Space to bring the nanites down simultaneously. Cryptic changed that. They changed that with delta rising already when they increased the hit points of the generator massively while not increasing the ones of the nanites by much (if at all). That favored a strategy change the players went for with DPS.
Cure? MRRML or RML? Had that too, then cryptic came along and again changed the rules by giving BoPs massive hit points while making the Borg superstructures out of paper. That again favored a strategy the players went for with DPS.
Players adapted after cryptic demanded it and gave them the means to, so what?
I’m afraid of losing my DPS again?! The only thing I’m afraid of is that cryptic kills of what’s left of the queues on the basis of some selfish, counterproductive, global nerf ideas which are demotivating for anybody other than those who don’t like to put the least bit of effort into a game.
It’s just now, two years after DR, that the elite space content slowly becomes reasonable to pug for good players again.
Those maps slowly begin to fill again and then you bring your awesome ideas of 10% rules and delayed spheres which never demanded any skills to achieve either.
Poor STO!
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The skill requirements were in figuring out the need for actual tactics, and the nature of those tactics. Many people still have trouble with Benthans in Korfez because no one is used to asking "what could we do other than blowing everything up in an instant"?
And that DPS-out-everything began before DR already.
We need some balancing of all damage long before we need class balance.
I really don’t want to break you anti DPS crusade but when if u klick at the middle link of my signature you find that those players you often see at the top of the DPS leader boards are capable of much more than DPS.
If you think that DPSer are without skill and are not able to beat the content without it you are dead wrong.
Cryptic handed out power on mass to help out the scrubs in STO, not those who master it. Those who master it are rewarded with a joke of a game which they can’t even play together anymore because it’s almost not worth playing.
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Comments
Thing is, it's really got out of hand. Between last years summer event and the winter event I didn't play much and when I got back into things I was astounded at the DPS numbers. Used to be 100k or so was the top end. Now the top end people with all that stuff are able to get up to 500k at the absolute upper end. It's completely insane and yet a lot of the DPS people are going to defend it and say everyone else is just crying little whiners and should "get good".
What's it to you if someone does 500k? It's all for show you know. No content in the game actually requires any of that.
Because it's not good for the long term prospects of the game when a small group make it so the more casual and new players get turned off. At the end of the day though, over the last 9 months or so Cryptic has made it clear to me at least, that they recognize that as well. Old timers for who the game is either DPS online or exchange wars/capitalism, don't want their deeps touched. Nor did they want the high exchange prices touched, or all the high priced lockbox stuff. Cryptic has been implementing things to do away with those issues in order to make the game more friendly to new and casual players. IMO the writing is on the wall.
I certainly couldn't care less.
You live in a great big world where only a very tiny portion of the population think and feel as you do. So you can cry about how they're all crying about it but it won't change a single thing.
As it stands now, it makes more sense to just play a Tac in cruisers & sci ships--than it does to play either of those types of ships with Eng/Sci. That's a fundamental flaw in balance. In fact, if Eng wasn't so blessed on ground--there would be ZERO areas of the game where being an Eng is worthwhile.
Now if that's the intent--to keep a pyramid--then the only way to affect a proper balance is behind the scenes. Maybe Eng gets 25% more exp in all situations. Maybe Sci heals 25% faster in all situations. Maybe Eng/Sci gets to simultaneously activate powers/abilities that normally have shared cooldown for Tac. There's HUNDREDS of ways this could be done. But there has to be some kind of balance...and as it stands now--apart from nostalgia, role-playing shiens, or a dedicated ground build--there's so very little reason not to choose Tac.
Many seem to be splitting hairs and missing the point.
STO is a Trinity-based game. Whether someone lacks the mental acuity to comprehend this is immaterial to me, I'm not going to debate that fact with anyone any more than I'd seriously debate someone who doubted that grass is green.
STO is a unique approach to this archetype, as you can effectively create your own hybrid class by mixing your profession with ship types associated with other professions, and all weapons, armor, items, etc. is freely usable by all classes, which is where much of the problem lies. Frankly, whichever dev or devs designed this game lacked either the time or the talent to make a game that equaled their unique concept. It was out-of-whack at launch and still is, the only thing that changes is what is broken at the moment.
I'm optimistic they'll finally get things "right" as they've been on a steady upward climb since Delta Rising, and I think they're going to be very careful to avoid destroying their time and money investment in porting this to console by TRIBBLE the pooch with this rebalance and alienating/losing all their new players/customers. Though, I could be wrong. Maybe they'll go full TRIBBLE and this rebalance will turn out to be Sharknado 22: Electric Boogaloo.
The problem is class balance. One either recognizes this, lacks the knowledge or analytical skills to be capable of recognizing this, or one is making excuses because the current imbalance favors you. PVP is a yuuuuuuuuge part of console gaming, so it's very likely Cryptic is going to put out the dumpster fire that is class balance right now so they can maintain and increase their console player base, because like it or not, that is where the big money is now, not PC gaming.
Tacs should not be more effective at using other classes' native equipment/powers than players of those respective classes using their own native equipment, and they should not be able to tank at all. They should still do the most raw conventional DPS of all classes, but that's all they should be best at, as opposed to best at everything because of bad game design (which is where we are now).
Science is pretty much fine as far as I can tell, their shield-healing and control powers seems spot-on to me.
Engineers should excel at power management, tanking, hull healing, and drawing aggro better than anyone, as opposed to being worst-in-class, including the traditional strengths of their own class.
There should be choices for customization and class hybridization, but there shouldn't be one choice that's 500% better than everything else, which is where we are now, and a fair balance won't stop min/maxers (like me) from min/maxing to their heart's desire.
Hey dude it’s not that peeps are ignoring your thread. They just don’t seem to accept that your problem is their problem, not to mention cryptic’s problem.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Then I can do that same content, but this time 1 guy with an uber-pumped setup shows up. Boom, Borg Mothership down in <30 seconds. Boom, Tholian RA cleared faster than I can fly between the groups. Boom, 1 ship wipes the floor with the Tzenkethi ships and the rest of us are a mild distraction. Tac/Sci/Eng doesn't really matter, they can all do well over 100K dps.
I don't run elite content so perhaps damage on that level is required there. That speaks to me more of 'content ridiculously jacked up so the +100K dps crowd has something mildly challenging to do' than it does of 'game content well balanced vs player development'.
Power creep tends to get out of hand in long-lasting, level/DPS based MMOs. It's extremely hard to rein in since everyone gets so wedded to their uber, DPS leaderboard builds. If they're going to take a stab a doing so, I say let's give them a fair shot at it.
ahh, i thought i recognised the tone of op's narrative, it is very similar to something i hear frequently elsewhere, where the idea of true equality its bastardised into something that pushes an ideology of holding back, or dragging down, those who work hard to better and advance their *interest/hobby/job* in order to pacify and appease those who aren't willing, or able, to do the same.
i much prefer the kind of balancing that still rewards players for the time and effort they give/have given to the game, while improving the way that groups interact and benefit each other, so that the lesser able, or lower geared player, is pulled up by those who are more improved.
is it not better to temporarily empower a lesser geared/skilled player within a group, than it is to restrict the better geared/higher skilled?
High DPS is a mandatory necessity in elite Maps if you want to play undisturbed by the rest of the team. Most players of this game queue up for what they like not for what they should or are capable of playing. The result is that the 30-50k/per player required is a phantasy. The reality is that half of the team brings less than they should and one has to compensate for them. This also gives challenge for those that can do such a thing.
I also would not give my hopes up that the nerfs will have much of an impact for the game experience you describe.
If, for some reason, crypic would patch away 100 of my 150k with the upcoming changes you think I still bother playing elite content? Playing it with a DPS premade is pointless as you can only win then and my only option would to focus yet more on advanced and perhaps even normal then. My 50k there would grand me exactly the same experience in advanced then as my 150k currently do in elite.
Run into more than one player of my kind and the result for you is the same as it is now.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I think my team interaction is fine. Unfortunately when Captain Scrub decides that it was time to take his 5k pleasure boat for a spin in HSE that is something that my DPS can fix much better than my tone can.
Since you are obviously not familiar with the concept of pulling the weight of a match I doubt that you ever understand that defenseless opponents are not what I seek.
To give you a better idea I’m subscribed to DPS channels reaching form 10k to 160k. If I would seek defenseless opponents I could get them much easier and with a 100% certainty.
I don’t, which is why I pug to begin with.
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Of course I adjust the difficulty setting to my respective capabilities and when I feel that I could not contribute well enough in elite I play advanced to be in a position to play an influential role in my team then there. Sure you are right, 90% chance of winning is dull. Unfortunately 90% chance of losing is too. Preferably are 50% and to get those 50% I simply need 3 times as much DPS as is required of a single player. Technically it is even THE threshold for single players to make puging fun as well as reasonable to do on elite. Half of it is on you then, half of it on the team.
Your problem seems to be that the performance of players of my capabilities (and we have easily a hundred much, much better ones than me around) takes away your chance to contribute. Well sorry, that’s part of playing a game. There are always players around that are better than you. Deal with it and catch up. The more weight of a match you put on your shoulders, the more challenging it will get for you.
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I’m around for 5 years and remember the time where it was essential to Infected Space to bring the nanites down simultaneously. Cryptic changed that. They changed that with delta rising already when they increased the hit points of the generator massively while not increasing the ones of the nanites by much (if at all). That favored a strategy change the players went for with DPS.
Cure? MRRML or RML? Had that too, then cryptic came along and again changed the rules by giving BoPs massive hit points while making the Borg superstructures out of paper. That again favored a strategy the players went for with DPS.
Players adapted after cryptic demanded it and gave them the means to, so what?
I’m afraid of losing my DPS again?! The only thing I’m afraid of is that cryptic kills of what’s left of the queues on the basis of some selfish, counterproductive, global nerf ideas which are demotivating for anybody other than those who don’t like to put the least bit of effort into a game.
It’s just now, two years after DR, that the elite space content slowly becomes reasonable to pug for good players again.
Those maps slowly begin to fill again and then you bring your awesome ideas of 10% rules and delayed spheres which never demanded any skills to achieve either.
Poor STO!
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I really don’t want to break you anti DPS crusade but when if u klick at the middle link of my signature you find that those players you often see at the top of the DPS leader boards are capable of much more than DPS.
If you think that DPSer are without skill and are not able to beat the content without it you are dead wrong.
Cryptic handed out power on mass to help out the scrubs in STO, not those who master it. Those who master it are rewarded with a joke of a game which they can’t even play together anymore because it’s almost not worth playing.
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