Can we please get an option to disable the 23c visual and audio effects?, especially after finishing the last 23c starting mission and transfering to the 24c.
Currently even after finishing the last 23c starting mission and transfering to the 24c, we are stuck with 23c visual and audio fx (transporters, tractor beam, 23c equipment in animations, 23c warp effects etc) and the ui (audio effects are stuck in 23c even after changing ui style to 24c federation or other styles).
this option could be in the audio/visual tabs in the options menu and greyed out until we enter the 24c.
- Draal - FED, Saurian, LV60 - TAC
- Mirak - FED 23c, Vulkan, LV60 - TAC
- Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
- Melchiah - KDF, Gorn, LV60 - TAC
- Ne'roon - KDF,Lethian, L60, TAC
- Turel - ROM-KDF, Reman, 30, TAC
- Elric - ROM-Fed, Romulan, L60, TAC
- Richtor Belmont - FED 23c, Human,LV20, SCI
- G'Kar - KDF, Gorn, L10
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"I am Grey. I stand between the candle and the star."
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
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Comments
Step 1: Delete your 23c Character
Step 2: Recreate it as a 25c Character
All audio and visuals are now up to date.
Carry on.
Aint we at the 25c?
Yes, we definitely are.
This plus Insert Step 0 Save 23c appearance in the tailor.
Oh yeah! That too!
I always forget that part.
You're forgetting the most obvious solution to the sound issue...
Turn the speakers off.
Things I want in STO:
1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
8) Independent Faction, because yo ho yo ho a pirate's life for me!
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
Thing is, that IS almost entirely the point in the 23c characters other than a different tutorial. If one doesn't like the effects, why roll such a character? Seems very confusing to me. It's so that one can roleplay a ToS character better. Before you get too much farther the best thing to do is just reroll with a regular federation captain as some have said since it's probably never going to change.
I however never understood the sense of making the 23c captains a thing like a faction, it should have been expanded tailor functionality for things like tricorders, beam-up effects and all that. The whole thing just feels weirdly executed really. (And the tutorial alternative could be a choice for any federation captain executed via a dialogue choice at the start or something and it would set the necessary tailor changes, the devs could have done this so much simpler than a pseudo faction)
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Meh, I'd be SUPER impressed if a developer paid that much attn to detail, but tbh, I don't expect it. I actually expect to see things like this in vido games, so I ignore it.
I LIKE the effects myself.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Oh we get the point. It's just this is a coded limitation that is there to aesthetically differentiate the 23c "faction" from the already existing 25c faction.
Which means it may break your immersion, but it's serving its purpose. If you wanted to adhere to your immersion as much as the original post suggests, then it's time to RP a full 25c makeover, to really go deep cover in your new timeline ... and that means, deleting and restarting the character functionally, and crafting whatever immersion supporting RP backstory you prefer.
You get your aesthetics. And the 23c faction moves onward.
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I wish they would expand the 23c and make things match up like when a lot more.
For example: When I call for a security guards they should be in RED shirts not whatever the 25th Cen- costumes are. I want my crew, all of my crew, to have the traditional uniforms: Gold for command, Blue for Science and Red for Eng / Operations.
Changing uniform colors was a mistake! IMHO!
Also, the view screen when my Constitution class ship contacts me, it should have a Constitution look and feel for the background along with the shuttle craft interior everything should be totally bathed in 23 century aesthetics not half and half.
Love K.13
And I do know, we are talking about additional programming, and I appreciate what has been done so far, but if you are gonna do the 23cen, then do the 23 cent - completely.
As much as I wish they'd do that, it would be completely beyond reason to expect it or at this point even hope for it.
Cryptic has proven that they don't really complete anything. They do something, it mostly works- and they move on. And that is that. I see people still writing about the Deferi adventure zone which still has issues dating back years. Every expansion/addition has examples. My Engineer BOFF bought the 23c Engineering Team II skill- guess what it actually has- a second copy of the Standard Engineering Team skill. They can't fix or even acknowledge bugs left over from an expansion- yet alone continue to add to one.
Shrug. Just the way it is.
You, know I've been meaning to ask about that - on the surface, I haven't notice any difference between 25c Version or , the 23c of a skill the info card reads the same except for the 23c
"It appears we have lost our sex appeal, captain."- Tuvok
what about the interconnected storyline between the 23c tutorial, yesterday's war and future perfect, 25c chars can only do the last 2 mission blocks and there is no option to make 25c -> 23c temporal characters only 23c -> 25c
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
no, you missed the point of the 23c mini-fraction I think... I'm guessing you only made a 23c char to get the account bonus goodies. Many of us LIKE those sound/visual effects. Hell, despite the work I would prolly re-level my Caitian as a 23c right now if I could. I know I'd be re-making at least one KDF and one Romulan character, might even buy 2 character slots and just do new ones.
Out'a luck, finish up the missions you want on the 23c toon and stick with the 25th. This way you won't have to deal with the 23c sounds and things on a regular basis but finish up the mission content you wanted to play.
I got a partial solution for you at least.
The visuals for bridge officer powers (like tractor beams, team powers, etc) can be replaced by 25th century ones. Simply get the training manual for the powers you want to slot like you would on any other regular Starfleet character and train your TOS BOFFs accordingly.
If done right, when slotting powers, it should allow you to pick from either the 23c skill they already had and the regular one.
For example it could list for ensign tactical:
"Torpedo: High Yield I (23c)"
or
"Torpedo: High Yield I"
Just pick the ones you want to see and slot them. This also works for ground abilities and kit modules!
Ship scanner animations, warp-in/out, ground tricorder and transporter effects/animations can't be changed though.
"Let them eat static!"
I have played since launch and have waited/wished for a 23rd century aesthetic. I love TOS and my AoY toon became my primary toon right away.
I dawn my wrath of khan uniform and type II phaser beam compression pistol (also WoK) and love flipping open my communicator and gold sparkly style beaming up to my excelsior class heavy fleet cruiser!
I'm still waiting for my type f shuttle to show the name I gave it not 'Savannah'