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Option to disable 23c audio/visual effects

Can we please get an option to disable the 23c visual and audio effects?, especially after finishing the last 23c starting mission and transfering to the 24c.

Currently even after finishing the last 23c starting mission and transfering to the 24c, we are stuck with 23c visual and audio fx (transporters, tractor beam, 23c equipment in animations, 23c warp effects etc) and the ui (audio effects are stuck in 23c even after changing ui style to 24c federation or other styles).

this option could be in the audio/visual tabs in the options menu and greyed out until we enter the 24c.
  • Draal - FED, Saurian, LV60 - TAC
  • Mirak - FED 23c, Vulkan, LV60 - TAC
  • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
  • Melchiah - KDF, Gorn, LV60 - TAC
  • Ne'roon - KDF,Lethian, L60, TAC
  • Turel - ROM-KDF, Reman, 30, TAC
  • Elric - ROM-Fed, Romulan, L60, TAC
  • Richtor Belmont - FED 23c, Human,LV20, SCI
  • G'Kar - KDF, Gorn, L10

USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
270?cb=20061004071055
"I am Grey. I stand between the candle and the star."
"We are Grey. We stand between the darkness and the light."

– Grey Council greeting
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Comments

  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Option already exists.

    Step 1: Delete your 23c Character
    Step 2: Recreate it as a 25c Character

    All audio and visuals are now up to date.

    Carry on.
    [SIGPIC][/SIGPIC]
  • theanothernametheanothername Member Posts: 1,511 Arc User
    This as option sounds reasonable. While I try to keep my 23c char as 23c as possible and am thankful for most effects *coughTOSsecurityescortsmissingcough* I can understand that being weird when playing a 23c char embracing the next-next generation with modern ship and everything.

    Aint we at the 25c?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Aint we at the 25c?

    Yes, we definitely are.
    [SIGPIC][/SIGPIC]
  • tyrlanityrlani Member Posts: 10 Arc User
    From what I remember when something similar was brought up a long time ago (matching transporter effect to the ship you're flying) the devs said that the transporter effect (and I assume the other stuff like scanning etc.) is baked into the character on creation depending on their faction, and that making it alterable would require digging into the guts of the engine and changing things that would likely break other things so it wasn't worth the potential headaches it would create.
  • saurializardsaurializard Member Posts: 4,403 Arc User
    edited February 2017
    Can we please get an option to disable the 23c visual and audio effects?, especially after finishing the last 23c starting mission and transfering to the 24c.

    Currently even after finishing the last 23c starting mission and transfering to the 24c, we are stuck with 23c visual and audio fx (transporters, tractor beam, 23c equipment in animations, 23c warp effects etc) and the ui (audio effects are stuck in 23c even after changing ui style to 24c federation or other styles).

    this option could be in the audio/visual tabs in the options menu and greyed out until we enter the 24c.
    Obligatory "That's the main point of this sub-faction past the 23rd century missions!" reply.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    Option already exists.

    Step 1: Delete your 23c Character
    Step 2: Recreate it as a 25c Character

    All audio and visuals are now up to date.

    Carry on.

    This plus Insert Step 0 Save 23c appearance in the tailor.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Option already exists.

    Step 1: Delete your 23c Character
    Step 2: Recreate it as a 25c Character

    All audio and visuals are now up to date.

    Carry on.

    This plus Insert Step 0 Save 23c appearance in the tailor.

    Oh yeah! That too!

    I always forget that part.
    [SIGPIC][/SIGPIC]
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Guys! Guys! Guys!

    You're forgetting the most obvious solution to the sound issue...

    Turn the speakers off.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation

    Thing is, that IS almost entirely the point in the 23c characters other than a different tutorial. If one doesn't like the effects, why roll such a character? Seems very confusing to me. It's so that one can roleplay a ToS character better. Before you get too much farther the best thing to do is just reroll with a regular federation captain as some have said since it's probably never going to change.

    I however never understood the sense of making the 23c captains a thing like a faction, it should have been expanded tailor functionality for things like tricorders, beam-up effects and all that. The whole thing just feels weirdly executed really. (And the tutorial alternative could be a choice for any federation captain executed via a dialogue choice at the start or something and it would set the necessary tailor changes, the devs could have done this so much simpler than a pseudo faction)
  • angrytargangrytarg Member Posts: 11,001 Arc User
    The 23c thing in STO is indeed poorly executed. It was a gimmick for the 50th anniversary nothing more. The way it's implemented into the game makes little sense and feels very forced (welcome to the 23c century enjoy the retro- oh hey you are a regular character now stop using 23c gear to "fit in" wink wink). However havimg the 23c animations is indeed one of the reasons to play one. I would support complete UI customization (selecting TOS, TNG, Klingon, Gorn etc. UIs complete with character emotes, alert klaxons and symbols), it would be nice to have, though.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • mkm1911#2674 mkm1911 Member Posts: 96 Arc User
    Don't get me wrong, I understand your pov. My 23c character is wearing 25c communicator yet she is still using a flip top communicator.

    Meh, I'd be SUPER impressed if a developer paid that much attn to detail, but tbh, I don't expect it. I actually expect to see things like this in vido games, so I ignore it.
  • smokebaileysmokebailey Member Posts: 4,667 Arc User
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation

    I LIKE the effects myself. :)
    dvZq2Aj.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    Anytime they have to dig into the guts, the patient dies, so I wouldn't recommend it at all.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    this is 2017, not the 1860s...VERY few patients that require open-body surgery that entails 'guts-digging' end up dying, unless they are already past the point of medical intervention of the kind that won't be available for another few decades, let alone what is currently available​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
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    A werewolf goes "Awoo, what's this?"


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    Passion and Serenity are one.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited February 2017
    I'm talking about Cryptic and them getting into the 'guts' of the code as tyrlani mentioned above.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    oh look everyone's missed the point...

    Oh we get the point. It's just this is a coded limitation that is there to aesthetically differentiate the 23c "faction" from the already existing 25c faction.

    Which means it may break your immersion, but it's serving its purpose. If you wanted to adhere to your immersion as much as the original post suggests, then it's time to RP a full 25c makeover, to really go deep cover in your new timeline ... and that means, deleting and restarting the character functionally, and crafting whatever immersion supporting RP backstory you prefer.

    You get your aesthetics. And the 23c faction moves onward.
    [SIGPIC][/SIGPIC]
  • hmkchmkc Member Posts: 79 Arc User
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation

    Thing is, that IS almost entirely the point in the 23c characters other than a different tutorial. If one doesn't like the effects, why roll such a character? Seems very confusing to me. It's so that one can roleplay a ToS character better. Before you get too much farther the best thing to do is just reroll with a regular federation captain as some have said since it's probably never going to change.

    I however never understood the sense of making the 23c captains a thing like a faction, it should have been expanded tailor functionality for things like tricorders, beam-up effects and all that. The whole thing just feels weirdly executed really. (And the tutorial alternative could be a choice for any federation captain executed via a dialogue choice at the start or something and it would set the necessary tailor changes, the devs could have done this so much simpler than a pseudo faction)


    =====================================================================
    I wish they would expand the 23c and make things match up like when a lot more.

    For example: When I call for a security guards they should be in RED shirts not whatever the 25th Cen- costumes are. I want my crew, all of my crew, to have the traditional uniforms: Gold for command, Blue for Science and Red for Eng / Operations.

    Changing uniform colors was a mistake! IMHO!

    Also, the view screen when my Constitution class ship contacts me, it should have a Constitution look and feel for the background along with the shuttle craft interior everything should be totally bathed in 23 century aesthetics not half and half.

    Love K.13

    And I do know, we are talking about additional programming, and I appreciate what has been done so far, but if you are gonna do the 23cen, then do the 23 cent - completely.
    Kirk out!
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited February 2017
    hmkc wrote: »
    And I do know, we are talking about additional programming, and I appreciate what has been done so far, but if you are gonna do the 23cen, then do the 23 cent - completely.

    As much as I wish they'd do that, it would be completely beyond reason to expect it or at this point even hope for it.

    Cryptic has proven that they don't really complete anything. They do something, it mostly works- and they move on. And that is that. I see people still writing about the Deferi adventure zone which still has issues dating back years. Every expansion/addition has examples. My Engineer BOFF bought the 23c Engineering Team II skill- guess what it actually has- a second copy of the Standard Engineering Team skill. They can't fix or even acknowledge bugs left over from an expansion- yet alone continue to add to one.

    Shrug. Just the way it is.
  • nimbullnimbull Member Posts: 1,564 Arc User
    Roll a 25th century toon and stop leveling the TOS one. Pop on now and then to the TOS to refine any remaining dilithium and when you are done never look back.
    Green people don't have to be.... little.
  • hmkchmkc Member Posts: 79 Arc User
    edited February 2017
    hmkc wrote: »
    And I do know, we are talking about additional programming, and I appreciate what has been done so far, but if you are gonna do the 23cen, then do the 23 cent - completely.

    As much as I wish they'd do that, it would be completely beyond reason to expect it or at this point even hope for it.

    Cryptic has proven that they don't really complete anything. They do something, it mostly works- and they move on. And that is that. I see people still writing about the Deferi adventure zone which still has issues dating back years. Every expansion/addition has examples. My Engineer BOFF bought the 23c Engineering Team II skill- guess what it actually has- a second copy of the Standard Engineering Team skill. They can't fix or even acknowledge bugs left over from an expansion- yet alone continue to add to one.

    Shrug. Just the way it is.

    You, know I've been meaning to ask about that - on the surface, I haven't notice any difference between 25c Version or , the 23c of a skill the info card reads the same except for the 23c
    Kirk out!
  • saurializardsaurializard Member Posts: 4,403 Arc User
    hmkc wrote: »
    hmkc wrote: »
    And I do know, we are talking about additional programming, and I appreciate what has been done so far, but if you are gonna do the 23cen, then do the 23 cent - completely.

    As much as I wish they'd do that, it would be completely beyond reason to expect it or at this point even hope for it.

    Cryptic has proven that they don't really complete anything. They do something, it mostly works- and they move on. And that is that. I see people still writing about the Deferi adventure zone which still has issues dating back years. Every expansion/addition has examples. My Engineer BOFF bought the 23c Engineering Team II skill- guess what it actually has- a second copy of the Standard Engineering Team skill. They can't fix or even acknowledge bugs left over from an expansion- yet alone continue to add to one.

    Shrug. Just the way it is.

    You, know I've been meaning to ask about that - on the surface, I haven't notice any difference between 25c Version or , the 23c of a skill the info card reads the same except for the 23c
    The sounds and visuals can be different, with a more TOS, old-school style, that's it.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation
    but there are 23rd century ships even at tier 6 its clear they are driving the fact that tos fans can have it all a tos ship with tos effects but you just gotta pay.

    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    nimbull wrote: »
    Roll a 25th century toon and stop leveling the TOS one. Pop on now and then to the TOS to refine any remaining dilithium and when you are done never look back.

    what about the interconnected storyline between the 23c tutorial, yesterday's war and future perfect, 25c chars can only do the last 2 mission blocks and there is no option to make 25c -> 23c temporal characters only 23c -> 25c
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation

    no, you missed the point of the 23c mini-fraction I think... I'm guessing you only made a 23c char to get the account bonus goodies. Many of us LIKE those sound/visual effects. Hell, despite the work I would prolly re-level my Caitian as a 23c right now if I could. I know I'd be re-making at least one KDF and one Romulan character, might even buy 2 character slots and just do new ones.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • nimbullnimbull Member Posts: 1,564 Arc User
    nimbull wrote: »
    Roll a 25th century toon and stop leveling the TOS one. Pop on now and then to the TOS to refine any remaining dilithium and when you are done never look back.

    what about the interconnected storyline between the 23c tutorial, yesterday's war and future perfect, 25c chars can only do the last 2 mission blocks and there is no option to make 25c -> 23c temporal characters only 23c -> 25c

    Out'a luck, finish up the missions you want on the 23c toon and stick with the 25th. This way you won't have to deal with the 23c sounds and things on a regular basis but finish up the mission content you wanted to play.
    Green people don't have to be.... little.
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    oh look everyone's missed the point... after completing the 23c missions and transferring to the 25c being given a 25c ship it makes zero sense that it has 23c visual effects (for tractor beams and warp fx) and your characters are STILL using 23c effects (transporters, comms equipment, scanning equipment etc) when they should be using the 24c audio/visual fx that is used by the federation

    I got a partial solution for you at least.

    The visuals for bridge officer powers (like tractor beams, team powers, etc) can be replaced by 25th century ones. Simply get the training manual for the powers you want to slot like you would on any other regular Starfleet character and train your TOS BOFFs accordingly.

    If done right, when slotting powers, it should allow you to pick from either the 23c skill they already had and the regular one.

    For example it could list for ensign tactical:

    "Torpedo: High Yield I (23c)"

    or

    "Torpedo: High Yield I"

    Just pick the ones you want to see and slot them. This also works for ground abilities and kit modules!

    Ship scanner animations, warp-in/out, ground tricorder and transporter effects/animations can't be changed though.
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    "Let them eat static!"
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    edited February 2017
    The AoY is *it's own faction*. Just like the Romulans and Klingons. Nobody asks for romulan effects to be disabled when they choose a starfleet ship for their character.

    I have played since launch and have waited/wished for a 23rd century aesthetic. I love TOS and my AoY toon became my primary toon right away.
    I dawn my wrath of khan uniform and type II phaser beam compression pistol (also WoK) and love flipping open my communicator and gold sparkly style beaming up to my excelsior class heavy fleet cruiser!
    Post edited by captainperkins on
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    I agree! And lets not forget; they had modeled half of a tos shuttle interior in the first AoY mission. It was cracked open on the planets surface.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    coolbatman wrote: »
    still waiting for that 23c type 'f' shuttle interior, its very jarring to go to the shuttle interior to use the account bank and get sent to the generic shuttle interior. and you would think that a shuttle interior wouldn't be all that hard to do seeing as 1 of the AoY missions uses most of the art assets that a 23c shuttle interior would need.
    and need i say that i would actually pay $$$ for a 23c shuttle interior account unlock, this despite the fact that i have already purchased the 23c bundle....

    I'm still waiting for my type f shuttle to show the name I gave it not 'Savannah'
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
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