test content
What is the Arc Client?
Install Arc

Ideas for Ship Interiors:

2

Comments

  • theanothernametheanothername Member Posts: 1,511 Arc User
    One of those again, eh? As usual; I'm all for more interior stuff.

    Recently I switched my AoY char from a T6 Paladin with Ranger Skin and spot on fitting full TOS interior to the Kelvin Constitution after a Hell of a grind (that is: the ship, k. uniform and k. ground & space weapons).

    After the first rush of yeay comes the sobering up and seeing what I woke up to in daylight.. well... (intentional bad?) pixelated streaks on the bridge to simulate lensflare**; the realization that KT skirt uniforms does not have anything to show rank (not Cryptics fault, look otherwise spot on to the movies) and... well I don't know, these two in itself should not bother me. But right now I'm pretty sure after unlocking that ships mastery I'm back in full TOS mode with a ship that while smaller than a Escort is called Battlecruiser but has a full fledged "here is my ship, with "full" (as full as it gets right now) interior" feeling.

    ** (Good lord why add that to such a pretty bridge!? If you had the spare time to do something more there add a ready room with trophy spots, a captains quarters, all the other rooms shown in the movie... or just fiddle your thumbs and say "no" when someone half drunk stumbles in the office kitchen after a weekend of boozing and blurts "You know what, add lensflare! lol". I too laughed at the first 5 seconds when I saw it; till it dawned that this is now my bridge on my new 50-60 bucks ship. Bitter pill humor.)
  • someperson22someperson22 Member Posts: 95 Arc User
    One of those again, eh? As usual; I'm all for more interior stuff.

    I too laughed at the first 5 seconds when I saw it; till it dawned that this is now my bridge on my new 50-60 bucks ship. Bitter pill humor.)

    Yeah I don't get it you spend all this money on a ship and the bridge is TRIBBLE or its just a bridge instead of a full interior like it should be for that price.
  • thay8472thay8472 Member Posts: 6,158 Arc User
    Why not let us design our own interiors? from an interface like something in the picture below.

    de45fbcac7.png

    We've got corridors, doors etc from most of the lockbox ships, so why not let us make our own interiors that would blow @artan42 's pantaloons across the galaxy from excitement

    (Image was created by @thegreendragoon1)
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    thay8472 wrote: »
    Why not let us design our own interiors? from an interface like something in the picture below.

    de45fbcac7.png

    We've got corridors, doors etc from most of the lockbox ships, so why not let us make our own interiors that would blow @artan42 's pantaloons across the galaxy from excitement

    (Image was created by @thegreendragoon1)

    Great idea, the customizable ship interior gives yet more incentive for people to want to show off their interiors by inviting friends and fleet members aboard for tea or Poker!
  • someperson22someperson22 Member Posts: 95 Arc User
    thay8472 wrote: »
    Why not let us design our own interiors? from an interface like something in the picture below.

    de45fbcac7.png

    We've got corridors, doors etc from most of the lockbox ships, so why not let us make our own interiors that would blow @artan42 's pantaloons across the galaxy from excitement

    (Image was created by @thegreendragoon1)

    Now that's a great idea full Iconian bridge the way to go! They need to have this.
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    yes, that's what they should've done from the start, and might've if they'd had the time (1 1/2 years is not enough time to properly build a game from scratch and it never will be) and such a thing doesn't have to be limited to starship interiors - it could've been used for starbases, outposts and even planetside construction as well

    with such a system in place, all those threads demanding that the reman section of the city on new romulus be finished would never have been created, because the players would've built it long ago

    and the whole thing could easily be monetized by just selling extra pieces, prefab sets, doodads, decorations...anything you can think of​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    yes, that's what they should've done from the start, and might've if they'd had the time (1 1/2 years is not enough time to properly build a game from scratch and it never will be) and such a thing doesn't have to be limited to starship interiors - it could've been used for starbases, outposts and even planetside construction as well

    with such a system in place, all those threads demanding that the reman section of the city on new romulus be finished would never have been created, because the players would've built it long ago

    and the whole thing could easily be monetized by just selling extra pieces, prefab sets, doodads, decorations...anything you can think of​​

    You're absolutely right Shadowfang, the monetization of doodads would work quite well for players interested in making habitat zones.

    I think Cryptic agree's with us this is all very well and good- except their time and budget simply didn't account for this system of the game to be implemented. I understand that if they take time to give us these kinds of things, we will not be seeing as much new story content- and then we'd complain about lack of story. So ultimately I wanted to take a moment to say I think Cryptic Devs are handling everything very well.

    If there is a chance or if there's been extra revenue lately (they DID say last year was the best one so far for STO) then perhaps they will put this new Interiors revamp higher on the priority totem...

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    thay8472 wrote: »
    Why not let us design our own interiors? from an interface like something in the picture below.

    de45fbcac7.png

    We've got corridors, doors etc from most of the lockbox ships, so why not let us make our own interiors that would blow @artan42 's pantaloons across the galaxy from excitement

    (Image was created by @thegreendragoon1)


    I'd pay serious money for something like this!
    3lsZz0w.jpg
  • edited February 2017
    This content has been removed.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    I keep getting notifications about my pantaloons...
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • nappers1nappers1 Member Posts: 20 Arc User
    Awesome idea. I would love to build my own ship interior.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,843 Community Moderator
    thay8472 wrote: »
    Why not let us design our own interiors? from an interface like something in the picture below.

    de45fbcac7.png

    We've got corridors, doors etc from most of the lockbox ships, so why not let us make our own interiors that would blow @artan42 's pantaloons across the galaxy from excitement

    (Image was created by @thegreendragoon1)

    This is quite an awesome idea. The premise would give the player a lot more control and freedom to create than the static model I suggested. But as @somtaawkhar stated, the most likely interface for this would be the Foundry. And so, as it is, the Foundry is already there for players to create a ship interior, if they so choose. The only drawbacks with that is, it's not linked to your ship's interior, and it's up to the individual to do all the work themselves.

    I still feel, that, if Cryptic is going to do the work of giving us Ship Interiors, to make it worth their while, the best route is to use the Fleet Advancement System as a scaled-down model for the individual player in letting them "develop" their Ship Interior. As with Fleets and Reputuations, it's completely voluntary work. Those who don't want/need it, don't have to. But those who do, can expand their decks, add decks, add functionality and customization options. All while using a standarized Ship Interior map that can be reused for Story Missions, Queued Missions, etc. that gives Cryptic a reason to invest time and resources into giving them to us.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • nappers1nappers1 Member Posts: 20 Arc User
    It could always be a perk of the lockbox ships. (EXP. Get the Tholian ship and you unlock the Tholian interior theme.)
  • someperson22someperson22 Member Posts: 95 Arc User
    If they do add something like this it better be people sized. With all the bridges they have now that seems to be the problem and im not sure if they are making them to their proper scale. But with the recent bridge with voyager it seems that they are trying to make bridges to proper scale now but if they do have this new update with "Custom" bridges hopefully they don't go back to the oversized bridge that isn't scaled to humans but a Herald Defiler.
  • This content has been removed.
  • drodimirdrodimir Member Posts: 2 Arc User
    I'm so glad I found this thread.
    I have given this a lot of thought, and really think it would make the game 10x more enjoyable for RPers.

    How cool would it be if every bridge had a set of panels: Tactical, science engineering, etc. These panels would move based on the players customization, but every bridge would have them, and they could be used for story purposes.

    This means that on certain missions, the ship's custom interior could be the map for whatever happens. I think the biggest reason this isn't already a feature is an attempt at a "one size fits all".

    That's why the hallways are so freakin massive! Being unsure what the player's character will be, they left room (literally) for whatever they may choose.

    I would absolutely love this to be the next big revamp.

    The thing is, I don't think there is anybody playing this game who isn't a Trekkie on even a minor level. Most, if not all, of the player base is a big fan of Trek. Because the ship is as much a character as her captain, it just makes sense to make a players starship their home.

    Player customization is one of the strongest parts of this game; adding such a strong level of ship customization will only make it better.

    I more than understand the time it takes to add/fix/improve these systems, and that it may not make sense financially, but this game can be different than any other MMO. I don't expect an overnight patch incorporating all of these features, but slowly changing and adding them as time goes on would be amazing.

    If the devs are serious when they say they are massive Trekkies themselves, then they want something more than profit; they want to help capture a universe they know and love. These features would make the game so much more true to Star Trek, which is definitely a step in the right direction.
  • thay8472thay8472 Member Posts: 6,158 Arc User
    artan42 wrote: »
    I keep getting notifications about my pantaloons...

    The thought of designing your own ship interior had that effect on you. For me... it's the production of '50 shades of marmite'
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • delaromadelaroma Member Posts: 47 Arc User
    Howdy All, Great post OP

    I don't think customizable interiors would work, with the age of the game engine - this one is probably in the way to hard basket, in saying that I've always been a strong supporter for better Bridge and Interiors packs.
    However, having asked for how many years now, I come to realise that this just isn't on Cryptic's to-do list, as much as I want Interior revamps, cryptic's argument is they are just not worth the time and effort for very little return.

    there is always a solid argument that players would pay for better Bridges/Interiors, but how many players would that be? I've read somewhere that these forms don't even represent 5% of the player base, to say that players will pay! that's a pretty big gamble to ask of Cryptic.

    Cryptic have the metrics, they are the ones (who I would like to think) they know what there doing.

    I will always be on the side for better Bridges/Interiors, but sometimes you just have to stop flogging the dead horse. as much as I would love more immersion in my STO games, II don't believe it will ever happen.

    Cheers
  • someperson22someperson22 Member Posts: 95 Arc User
    delaroma wrote: »
    Howdy All, Great post OP

    I don't think customizable interiors would work, with the age of the game engine - this one is probably in the way to hard basket, in saying that I've always been a strong supporter for better Bridge and Interiors packs.
    However, having asked for how many years now, I come to realise that this just isn't on Cryptic's to-do list, as much as I want Interior revamps, cryptic's argument is they are just not worth the time and effort for very little return.

    there is always a solid argument that players would pay for better Bridges/Interiors, but how many players would that be? I've read somewhere that these forms don't even represent 5% of the player base, to say that players will pay! that's a pretty big gamble to ask of Cryptic.

    Cryptic have the metrics, they are the ones (who I would like to think) they know what there doing.

    I will always be on the side for better Bridges/Interiors, but sometimes you just have to stop flogging the dead horse. as much as I would love more immersion in my STO games, II don't believe it will ever happen.

    Cheers

    There is always room for upgrades if the game engine is old just redo it (I actually don't know anything of what's involved in that so don't be too hard on me for saying that :smile: ). And for paying for bridges yeah that would be a pretty big gamble but what if they had a "build your own bridge" in the zen store in a pack with something maybe pay $20 or something for the custom bridge and receive a free player home? Idk just generating ideas I want this to happen. All I'm saying they just need to take a chance sometimes.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    drodimir wrote: »
    .
    .
    and that it may not make sense financially,.
    .
    .

    The amount of time DC Universe Online pulled me back just to visit my mains kick TRIBBLE awesome home and then stayed and throw some money at the game (not even the home itself) disagrees with that notion vehemently.

    Even when not, maybe even because not, milked to death such creative tools gets several players very invested; makes them stay longer and more eager to come back "home". Players that stay pay; players that don't wont.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The only thing they absolutly should have done with interiors is a way to make them locations where missions can happen. They didn't do that, and so I find bridges and interiors mostly a waste. I think it's not worth piling on even more stuff on interiors if that makes turning them into mission locations even harder.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • unclegoldieunclegoldie Member Posts: 263 Arc User
    thay8472 wrote: »
    Why not let us design our own interiors? from an interface like something in the picture below.

    de45fbcac7.png

    We've got corridors, doors etc from most of the lockbox ships, so why not let us make our own interiors that would blow @artan42 's pantaloons across the galaxy from excitement

    (Image was created by @thegreendragoon1)

    I love the idea and have always been a proponent of some sort of updating of the ships interiors; although, I think there's more need to fix some of the bugs currently plaguing what we've already got (such as bridge officers sitting through the floor of the bridge and missing textures/meshes in some instances). I'm very old school MMO, so I do think of my ship interiors as being something akin to a player home and visit it from time to time just for fun. In fact, I've been "going inside" a lot recently simply because it's much easier to stop by my account bank there to swap Omega particles, etc. between toons than running all the way to the nearest base/station and doing it there.

    While many of the suggestions posted here are great, about the only kinda big thing that I'd personally like to have added to the interiors of our ships would be something akin to a tailor. This could either be an actual NPC or simply a closet/dresser for us to create/modify our outfits.

    That being said, however, I really don't see much motivation for the Dev team to do much simply because I believe there aren't that many players having much desire to visit their bridge on any sort of regular basis. In business terms, the demand just isn't enough currently to encourage Cryptic to provide the supply.
    Epohh Vindaloo and beer milkshakes for everyone
    jH7LGEi.jpg
  • baddmoonrizinbaddmoonrizin Member Posts: 10,843 Community Moderator
    I just don't get the argument "players don't use it because there's nothing to do there, so it's not worth doing." Hello! Part of a Ship Interiors revamp could include giving players something to do there, maps that could be used for missions, in other words, something worth doing that would make investing time and resources into worthwhile.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • This content has been removed.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,843 Community Moderator
    valoreah wrote: »
    How would you suggest Cryptic/PWE monetize this work? You know they will have to in order to justify investing the time into it.

    I'm not sure if you were directing your question at me, the OP, or another poster, but I believe I had made some suggestions in an earlier post. My suggestion was to also implement Ship Interiors the same way that they did Fleet Starbases. How do they monetize that?
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited February 2017
    valoreah wrote: »
    How would you suggest Cryptic/PWE monetize this work? You know they will have to in order to justify investing the time into it.

    Besides the gazillion ideas already in this thread why it is indeed financial sound (also we are not really talking about something flashy never done in MMOs before here) why don't you tell what YOU would like to see/use/customize interiors for; tell whats your favorite in-ship moments from the ST shows/movies are and let Cryptic ponder on how to get your money based on that ;)
  • drodimirdrodimir Member Posts: 2 Arc User
    > @theanothername said:
    > drodimir wrote: »
    >
    > .
    > .
    > and that it may not make sense financially,.
    > .
    > .
    >
    >
    >
    >
    > The amount of time DC Universe Online pulled me back just to visit my mains kick **** awesome home and then stayed and throw some money at the game (not even the home itself) disagrees with that notion vehemently.
    >
    > Even when not, maybe even because not, milked to death such creative tools gets several players very invested; makes them stay longer and more eager to come back "home". Players that stay pay; players that don't wont.

    I have to agree. One of this game's strongest features is the character customization.
    When you look at your ship as a character though, it just makes sense to give it the same amount of customization.

    At the very least, I would settle for fixes to existing bridge packs. i.e. broken (or just very poor) panel textures, officers sitting inside the floor, etc.
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    i'm glad to see my thread picked up again...

    Couple o' thangs:

    * these elusive metrics that everyone brings up where ship interiors never made much money is a very old and tired argument.... As a matter of fact I recall ship interiors being talked about 6 years ago! It was FIRST mentioned that ship interiors werent a top priority on account of poor sales back in second year... Frankly, the reason the interiors never sold were due to the lCk of funxtionality and the disproportionate unrealistic scaling!

    If a revamp of ship interiors is done in the spirit of giving players a true home- I believe interiors will start selling like hot cakes!
    The voyager interior sold quite well.....

    I am not sure about customizing the layour of hallways and rooms. Its a great idea- but to be more realistic I think a system where by you unlock features just like fleet starbases would work. The other cool aspect about that is the sense of a ship starting out more bare and getting slowly "lived in" as you accomplish unlocks. Also, the unlock and special interior mission system gives us yet ANOTHER reason to visit our interiors!
    - whereas if players can just build their interiors then unlocks become pointless and besides... Captains dont arrange the corridors of their ship, thats up to utopia planetia design teams ;)
    (not to poohpooh ideas, but the unlock system would work best in my opinion.)

    * Whenever people say cryptic doesnt listen and prioritize ideas like this; I would like to refer you to my post where I specifically described the undiscovered lock box before the lock box was created. I believe I'm partly to thank for our awesome wrath of khan & undiscovered country phasers and ev suit! Believe me- Cryptic loves good ideas from its player base... Why wouldnt they listen?? Its free and makes them money!

    Here's how I think the interiors and unlock system would work.

    The bridge pack can be broken down like this:
    Federation bridges= 23rd century bridges & modern bridges. (this applies to alien bridges as well)

    If you use a 23rd century bridge, for example: star trek 6 undiscovered country excelsior bridge, then your lower decks can either be: movie era interior (as seen in motion picture and wrath of khan) or the galaxy class lower decks. (as tng sets were used in undiscovered country.)

    Whereas is you have a modern ship interior your lower decks would be limited to choosing either the generic Origins from the new fed tutorial/also seen as lower decks of earth space dock. I find this a beautiful interior and would much rather have it as my default lower decks.
    Or u can choose galaxy or intrepid class or bellfast lower decks. Essentially the choice of lower deck layout depends on whether youre using a modern or classic bridge.

    As you complete ship repairs and other mini games you gain unlocks for your lower decks. For example: complete phaser training on the holodeck and get a certain score to unlock worfs batleth for captains quarters. Complete system maintainence to unlock a cmdr data original painting for your quarters.. Completing other onboard mini games to get potted plants in your corridors like in tng.

    Just a recap of great ideas:

    - functional holodeck for mission replay and phaser range game. Perhaps a cool mini mission unlock for a picard style holonovel in detective era can be added as an unlock eventually... Only accessible via ship holodeck.

    - replicator in captains quarters to give consumables at the cost of dilithium but also act as a tailor to customice uniforms.

    - functional shuttle bay where you can travel to fleet bases, esd, switch ships as well as a mini shuttle flight games. Also access to any shuttle queue.

    - Sickbay heals non crtical injuries.

    - engineering heals non crit ship damage.

    - wall panel on lower decks or bridge can alternate interior between red alert and normal mode.

    - A ten foreward or galley that invites up to 15 people, to host ceremonial events such as fleet meetings of senior staff, interviews with fleet candidates etc. The ship owner can activate emotes for funeral, wedding or rank promotion.

    - all current interior functions transfered.

    - mini game maintainence... Replicator breaks and you have to get neural gel packs from cargo bay to fix it or you go to engineering and hit the right cotrols to reroute systems.

    - link interiors to missions more often.
    Example: repel boarding parties & calibrate sensors at a console.

    - helm console on bridge can transwarp your ship to any main hub as a option to leave ship interior whilst simultaneously warping you back to your fav social hub.



    Some will still not see the value of this new interior revamp- but the best points I've seen made here are: why does star trrek online have such a beautiful updated look yet its ship interiors are ridiculous knockoffs still?
    Role play and posterity go a long way.
    The ship was always an important character in trek.
    And finally: a player "home" can and will bring old and new players back and immerse them.

    Keep tossing ideas! =D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nappers1 wrote: »
    It could always be a perk of the lockbox ships. (EXP. Get the Tholian ship and you unlock the Tholian interior theme.)
    Yes, that would be nice. Hmmm we don't really have a good simulation of a Xenomorph interior though. I think the closest we have in game are Khellid assets, but those aren't part of a ship interior.

    Also.... are @artan42 's pantaloons made from Tholian silk?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • baddmoonrizinbaddmoonrizin Member Posts: 10,843 Community Moderator
    nappers1 wrote: »
    It could always be a perk of the lockbox ships. (EXP. Get the Tholian ship and you unlock the Tholian interior theme.)
    Yes, that would be nice. Hmmm we don't really have a good simulation of a Xenomorph interior though. I think the closest we have in game are Khellid assets, but those aren't part of a ship interior.

    Also.... are @artan42 's pantaloons made from Tholian silk?

    If implemented the way I envision it, owning a Lock Box Ship would unlock unique textures that would/could be applied to the default Ship Interior map (Another way to further monetize the idea). A player could then possibly either apply said textures to the Interior, or the textures could automatically apply (linking bridge aesthetics to the interior) when switching to that ship. For example, using a Guardian with the Origins bridge would give the rest of the ship a typical 2410 Starfleet decor, but when the player switches to their Tholian Tarantula, the Ship Interior map takes on a Tholian aesthetic automatically without need of visiting a Ship Tailor.

    As to a Xenomorph interior, what does the inside of an Undine ship look like?
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
Sign In or Register to comment.