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T5-U Tor'khat

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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2017
    Do remember we were crushing Feds' faces with that ship when she released a bunch of years ago. When the fleet shipyard system released, Fleet Vor'Cha was undoubtedly the best Battlecruiser we had in both PVE and PVP. A T6 version would be great but it's not going to have a Cmdr Engineering Hybrid Station.

    Only with the advent of Tier 6 with DR and subsequent time have we gotten Battlecruisers that are as good, better than the Fleet Vor'Cha.
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    shpoksshpoks Member Posts: 6,967 Arc User
    Do remember we were crushing Feds' faces with that ship when she released a bunch of years ago. When the fleet shipyard system released, Fleet Vor'Cha was undoubtedly the best Battlecruiser we had in both PVE and PVP. A T6 version would be great but it's not going to have a Cmdr Engineering Hybrid Station.

    Ah, it almost brings a tear in my eye. :'( But for me it was the release of the B'rel that was the real-deal when it came to smashing faces. I just loved the sneaky little thing in PvP, especially in zones like Ker'rat.
    patrickngo wrote: »
    arguably the Mogh came close for a time.

    I can confirm about the Mogh, it was my main ship since her release until the Mat'Ha came along. It came really close to the Tor'kaht and it was quite efficient in open PvP, but I still felt that the maneuverability of the Vor'cha was superior in the PvP environment.
    HQroeLu.jpg
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2017
    shpoks wrote: »
    Do remember we were crushing Feds' faces with that ship when she released a bunch of years ago. When the fleet shipyard system released, Fleet Vor'Cha was undoubtedly the best Battlecruiser we had in both PVE and PVP. A T6 version would be great but it's not going to have a Cmdr Engineering Hybrid Station.

    Ah, it almost brings a tear in my eye. :'( But for me it was the release of the B'rel that was the real-deal when it came to smashing faces. I just loved the sneaky little thing in PvP, especially in zones like Ker'rat.
    patrickngo wrote: »
    arguably the Mogh came close for a time.

    I can confirm about the Mogh, it was my main ship since her release until the Mat'Ha came along. It came really close to the Tor'kaht and it was quite efficient in open PvP, but I still felt that the maneuverability of the Vor'cha was superior in the PvP environment.

    The B'Rel was special for me. The T5 one did not exist at launch, only as a starter ship. In those very dark days of the game, the B'Rel was always part of some KDF request (like this) because of how important the ship was for Star Trek in general. Except for the Hero Ships of Trek: Galaxy, Constitution, Intrepid, Defiant... No ship has received as much screen time or even appearances as the B'Rel. From the TMP-era movies through the close of DS9, the B'Rel was the face of the Klingon Empire. You saw her more than the D-7 / K'T'Inga, Negh'Var, even the Vor'Cha. It is also the type that was used to lead to the destruction of 2 ships bearing the name "Enterprise" >:) General Martok in DS9, leader of the Klingon Empire's effort for the Dominion War at the station and later Chancellor of the Empire, had a choice to plant his flag on any ship. He chose a B'Rel.

    STO went Live on Feb 2010. We constantly badgered Cryptic for an endgame B'Rel and in late 2010 she arrived (official notes). That was a big deal and B'Rel was a staple BOP in PVE and PVP, but PVP was where she really shined.

    As for the Vor'Cha, yes, her handling and firepower at the Fleet version was a powerful combination. In a STO meta where DHCs ruled the game in both PVP and PVE, Vor'Cha >>>>>>>>>>>>>>>>>>>>>> later arriving Mogh. Looking at stats, the Turn Rate difference between the 2 ships doesn't seem like a big deal but ingame, it was significantly large advantage for the Vor'Cha. Vor'Cha could keep her nose firing DHCs on those fast flying Escorts and Bugships (Bugs ruled the game and were a PITA to deal with). The Mogh couldn't keep up, especially when the Feds were starting to field better and better Escorts (Fleet Defiant, Fleet MVAE were the first 5 TAC console Escorts outside of the JHAS, and flew like madmen. And one of the last, greatest Escorts to hit the game before the advent of Tier 6... The Fleet Patrol Escort, a.k.a. Tempest).

    To this day, Battlecruisers with that magical 10 Turn Rate or higher are the best Cruisers for any style of pew-pew play. Beamboating, narrow arc builds, they handle them extremely well.

    Edit: In searching some of those links, I came across this old thread that showed a big difference in STO "then" and "now." Back in the day, FvK PVP, that is, "Fed vs KDF" PVP, was the best way to level your character. You had your new "Warrior" rank character, fit your ship out, then immediately hit the PVP queues and battle it out with Feds with their "Lt" toons. You could do this all the way into cap (changing ships, gear a long the way of course). This was by far the better route to level up instead of doing Kahless Expanse ad nauseum. The randomness and variety of player actions against you was more fun than a PVE mission of "Fly here and destroy 5 ships, then fly here, destroy 5 more ships." More importantly, Feds in those days were really looking for a fight also. Both factions used to be very hardcore and despised the other.
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    revanindustriesrevanindustries Member Posts: 508 Arc User
    Hence why the Qib is rather a fantastic ship if you can get past the ugly factor. Has the right turn rate plus a Battle Cloak and Intel shenanigans.
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    shpoksshpoks Member Posts: 6,967 Arc User
    Edit: In searching some of those links, I came across this old thread that showed a big difference in STO "then" and "now." Back in the day, FvK PVP, that is, "Fed vs KDF" PVP, was the best way to level your character. You had your new "Warrior" rank character, fit your ship out, then immediately hit the PVP queues and battle it out with Feds with their "Lt" toons. You could do this all the way into cap (changing ships, gear a long the way of course). This was by far the better route to level up instead of doing Kahless Expanse ad nauseum. The randomness and variety of player actions against you was more fun than a PVE mission of "Fly here and destroy 5 ships, then fly here, destroy 5 more ships." More importantly, Feds in those days were really looking for a fight also. Both factions used to be very hardcore and despised the other.

    I miss the days when PvP felt like proper Star Trek battles. :( Hell, I miss the days when you could properly PvP.....
    Hence why the Qib is rather a fantastic ship if you can get past the ugly factor. Has the right turn rate plus a Battle Cloak and Intel shenanigans.

    Actually, I rather like how the Qib looks. :D
    HQroeLu.jpg
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Hence why the Qib is rather a fantastic ship if you can get past the ugly factor. Has the right turn rate plus a Battle Cloak and Intel shenanigans.

    When DR came out and I saw the stats for Qib, my jaw dropped. On top of those qualities you mentioned, Full Intel access made her BOFF layout extremely flexible. I don't need too much ENG ability to make any Cruiser hum well. Which was why the old T5 super-ENG heavy Cruisers like Galaxy were garbage to me. You don't need all that ENG ability! You need a solid core of it and then a good alignment of TAC and/or SCI to suit the build! But with the Cmdr ENG being a specialization seat, that opened things up considerably. You could slot so many offense oriented skills on Qib that she is in effect, a huge Battle Cloaking Escort. Intel at the Cmdr ENG lets you put those offense abilities in from Intel and not sacrifice any Tactical ability slots.

    By a few hairs shy, Eclipse was almost as good. Feds players seriously underestimate how good the Eclipse is, outside the differences in cloak, Eclipse is for most parts the same. Not the best trait even when DR came out, but as a ship to fight in no Fed Cruiser does it as well as Eclipse, even today.
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    I'm back on it again! Looks great, flies great. I'm debating the usefulness of a forward torpedo though. I've got it set up for Antiproton and am trying the Crystalline Entity Torpedo which is Antiproton damage. I may remove it entirely and just go with all beams plus the Borg Cutting beam in the rear.
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    staq16staq16 Member Posts: 1,181 Arc User
    One of the things that long put me off the Fleet Vor'cha was making a build that fit the ship's canon description (an odd mix of beams and cannons, which STO discourages...). However, in the brave new world, this suddenly looks viable...

    I'm thinking that the Tor'khat frame could support a decent canon build which utilised 3 x beam arrays and a set of wide-angle DHCs up front, plus 3 turrets and an omni-beam in the rear; mix APO1, CSV1 and BAO2 for a ship which delivers a heavy overcharged beam forwards backed by a spray of cannon fire at all angles.

    The deal-maker is the trait from the NX class, helpfully available on its own for KDF ships; CSV doubles BAO damage (!). I'm running this on my NX refit, which is another canon-for-fun build, and it's sufficiently murderous that I am comfortable running CSV with no cannons mounted just to trigger the trait. Embarrassingly, the during the run of Core Assault missions I ran when the competitive rep started, the NX was the star performer for killing enemy ships thanks to the spike damage it could repeatedly, and rapidly, generate.... I'd love to get a Klingon version.

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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    I think I'll be removing the torpedo. Slotting the additional forward beam array seemed to produce more damage overall. Plus I would then be able to give one of my tactical officers something other than Torpedo High Yield or Spread.
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