TL;DR version: Please add in the ability to search the Exchange by faction specific items, and expand the search limit cap from 400 items to 1,000 (or beyond).
For the past few days, I've noticed that the price on Federation prisoners has dropped on the exchange to around 1k or less.
This creates a problem for me when I am playing my Klingon character.
Here is the reason:
Every day I log into my KDF character and set up my Doff and Admiralty missions for the day. There are several missions that I do daily that require prisoners to run, and certain prisoners make the odds of critical success - and in some cases, ANY success - greater, so part of my daily routine is heading to the Exchange to purchase these particular Klingon faction prisoners.
This is a time consuming task, as I have to search through pages and pages of Federation prisoners to find them. Having the ability to limit a search to items and personnel that are "faction" specific would greatly streamline not just my daily searches, but also searches across the game. However, there is another flaw in the Exchange that also makes this daily process difficult.
The unintended side effect of the lowering of the prices for Federation prisoners is that it is has not only created even more items and pages that I have to search through, but since there is an item search limit cap of 400 items, the prisoners that I am looking for are generally not coming up in my search as they are generally priced within the 11k to 19k energy credit range, and the 400 item search cap cuts off the search at around 9k.
Likewise, when I attempt to search "By descending value" - which essentially has me coming at the issue backwards - the 400 item cap cuts off at around 20k energy credits.
So the items that I'm looking for are stuck in that "sweet spot" that cannot be view in any way in the existing search because of the current limitations of the Exchange search function. In other words, these items that players have placed up for sale have effectively been removed from the market because of the "hole" that this flaw in the system creates.
This issue should to be corrected as soon it is convenient to do so.
Thank you for your time.
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Comments
Here's a picture. It definitely works.
- Starships
- Shuttles
- Outfits/Uniforms
- Personnel (Doffs/Boffs)
- Misc.
Great googly moogly....how have I never seen that before? Boy is my face red. That pretty much solves the issue then. Thanks!
You're right though, it doesn't always work. I've had it happen very often that that filter option didn't work.
Also, some categories are broken. Kit modules being one of them IIRC.
My KDF captains purchase Federation prisoners every day I play STO. The "only show usable items" does in fact work... at least it has been working on a daily basis ever since February 2014 when I created my 1st KDF captain.
So the problem is still solved...sort of.
The more I thought about it, I remembered trying to use it years ago, and never getting it to work, which is probably why I never tried it again and completely forgot that it even existed.
I stand by my request that they remove the odd "400 item" cap though. Why does that even exist?
So obviously the whole thing could use some work.
The reason it does that it that it still has the 400 item cap in effect. It sorts the first 400 items, but only shows you the usable items out of that first 400. So basically if the first 400 items only have 20 KDF usable items, you will only see 20 items. Yet another reason to remove the 400 item cap.
If it would be easier to do, another possible "fix" would be to have it show the next block of 400, then the next etc.
I had the same problem(s) trying to find ships. Sorting by ascending, the list ended at ships going for @7M ec, sorting by descending, the list ended at ships going for 150M plus, meaning every ship for sale priced between 7M and 150M would not show up. Having already bought one of everything below 7M, and not willing to spend 150M+ on a ship just to help fill out admiralty cards, that meant a lot of ships that would have been bought, if only the exchange would have actually shown them. It was during that time that I realized that selecting only usable items does not remove non usable items from the search, it just doesn't show them to you.
BTW, there is a work around on that, extremely time consuming but it works. As all of the ships come in a special requisition pack, a search for "special requisition pack - x', with "x" being every letter in the alphabet ..... one at a time..... will eventually show you everything. Well, except for "m", which shows you every mirror universe ship, of which there are more than 400 thee last I looked. So, when you get to the "M"s, you have to use "special requisition pack - mirror universe x", again changing "x" to each letter of the alphabet. So basically, to browse and see every ship in the exchange requires 52 searches....
EDIT: Turns out to be wrong info on my part.
EDIT: It is indeed correct. My mistake.
This sounds like a good easy fix.
If there's any "good" news for you OP, admiralty generates a metric ton of prisoners so players are usually adding them to the exchange every minute or so. You should also be able to maintain a solid number of prisoners on standby by simply doing admiralty every day.
If anything, the 400 result cap is ridiculously high and the exchange performance could be greatly improved by reducing it.
They should revamp the exchange interface with proper search parameters (among other things), so it wouldn't be necessary to manually go through several pages of results to find what you want.
Say I want an AP beam array with [CrtD][Dmg][Pen]. The way it is now, if I don't care about the Mk value, to find the best price, I need to run a search for "Antiproton Beam Array Mk '#' [CrtD] [Dmg] [Pen], and plug each Mk# in for '#'. That's at least 13 searches, 2-14. Even in this example, I'd have to run the search again in the first place because I put 2 spaces between [CrtD] & [Dmg].
If we had a search function that just picked out key words, I could enter "Antiproton Array [CrtD] [Dmg] [Pen]" and get my results in one search. Even if you had to use a "wildcard" character, "Antiproton Beam Array * [CrtD] [Dmg] [Pen]" would reduce the number of searches you'd have to do to get the required results. This type of search might be more intensive than the way it works now, but might that extra load be made up for with the reduced need to do redundant searches?
Remember, this example is for a pretty specific item, but what if you are looking for something in a little bit broader category? What about if you want any Mirror Universe Science Ship? Right now, you can punch in "Mirror Universe" and wade thought the escorts and cruisers too, or you can be more specific in the naming of each search. Being able to search "Mirror Science" would reduce the overall load of searches the engine would have to handle.
I wouldn't say 'good place' but it's good enough. You can find anything if you know the tricks. And it's true, every time they try to "fix" the exchange they end up making it even more buggy.
But in comparison to other games this exchange is in a bad state. Tabs like 'recipies' which haven't contained anything for years. Items like boosts which are not listed under any tab at all. Various tabs like 'kit modules' which should be listed under personal equipment rather than being its own primary tab. Options like rarity and and level requirement that won't let you search for anything if you don't chose a specific tab at the same time. The lack of functionality if you want to search for anything else than the name of the item (say doff trait, boff ability etc).
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