As a follow up to yesterday's control skill post. Here are the instructions on how to get your drain skill to the moon. It's fun in PvE since you pretty much suck shields away in Advanced difficulty, but do not use in Elite. You can try it in PvP, but most players have so many restart, immunity, and debuff removal junk on their ships that you'll need two alpha strike ships at your side and a healer to make this useful in PvP.
1) Full skill tree for drain = 100
2) 5 Exotic Particle Focuser [DrainX]x2 = 62.5 x 5 = 312.5
3) Conductive RCS Accelerator [Drain] = 37.5
4) Rule 62 console (lobi) = 28.1
5) Quantum Phase Converter = 37.5
6) Zero Point Energy Conduit = 24.6
7) Nukara particle converter = 21.7
8) Bajoran Deflector = 80
9) Re-engineered epic 2nd deflector = 30
10) R&D crafted engines [Damp] = 33
11) Temporal shield = 30
12) Delta Alliance Warp Core = +20
13) Saboteur set 2-piece (lobi weapon and torpedo) = 20
14) Nukara Appropriated Munitions set 2-piece (console + mines or beams) = 17.8
15) Superior Astrophysicist = 15
16) 23c Science boffs from K-13 = 10 each for a max of 30
17) Lukari Restoration Initiative Armaments 2 piece bonus (Beam array and torpedo launcher) = 20
Total = 847.7 to 867.7 depending on number of K-13 science boffs
Note if you have the Fleet T6 Nebula: On the T6 Nebula you can switch out #6 for the Nebula 2 piece (11 consoles vs 10). Max in that case is 893.6.
Extras:
1) Inspirational Leader = +10 to +30
2) Fleet science boost = +10
3) Doff assignment crits = +25 per crit
4) QSM = +100
Note on the pic, I only have 2 23c boff, still working on Epic Bajoran Deflector, and have the Apex set instead of the Saboteur.
Comments
For drain skill maximizing:
Dyson set drain is inferior to Terran deflector + 1 piece and inferior to the [damp] engines
Nausican console is inferior to R&D cosnoles
Rouge Sto Wiki Editor.
Over 700 works fine, hell over 600 works. I have a build that goes over 700 drain and pulls about 40K DPS in ISA with my crappy piloting skills. Using TS3 with the quantum phase torpedo on mobs is fun.
1) Not the point
2) I don't give a rat's TRIBBLE$ about DPS and never have
3) This is a fun science post, you want to pew pew, go elsewhere
I know you in-game im a member of the science channel.
Sorry, edited that up there. Still, that gear is inferior. Sorry to be snappy. You should see my comments when Borticus tries to nerf science abilities. That was mild up there.
I wonder if it'll still work that high in PVP...Tho..If your using all the subsystem drains..getting away much less hurting you must make you seem invincible.
Rouge Sto Wiki Editor.
PvP is a mess. You hit someone with every drain in the book, and they still magically keep alive and hull up even if hit hard from the rest of the team. I tend to hit them with target Aux 3 when they're zombies. Take away their science heals and make them use clicky consoles and abilities. Couple of subnukes also helps with pesky zombies. Had fun with Bauklotz the other day.
Comon man...There more than one way to play..40k at 700 Drain is more than enough to deal with in-game baddies...
I was told this about drain "If they aint got no power,they cant do nothin." I mean they are basically a lifeless husk waiting for youy to tunr them into ash..
Dear gawd..That must been fun..Good PVPer but He talks so much trash..
Rouge Sto Wiki Editor.
Nope, no I don't. Disables are in a bad spot in this game since they added hot restart to rep pieces. Makes them completely useless in PvP and in PvE the Borg are immune to disables. Thankfully, the drain part isn't a disable so it still works great.
Why ask about 500K DPS when I specifically stated that I did 40K DPS with a high drain build? Could a good pilot squeeze more? Yes, but nothing over-the-top. There aren't any tac consoles involved in the build and no crit maxing either. So no, you're not getting high DPS with most science heavy builds except for part gens ones.
Sad to hear about the hot restart making control builds worthless. I've toyed with those a bit only to be completely disappointed every time because of the endless focus on AoE-everything making team fire break fragile disables. I didn't even bother going 2/2 in the spec tree for this ability, but I kind of regret it now as 2/3 in shield hardness doesn't seem useful considering all the shield penetrating damage going on to the point I even see my sci dread instantly down to 50% hull with full shields out of nowhere, but the graviton is worth 2/2 and 1/3 shield hardness doesn't seem bad as a tradeoff for non-minmaxers.
I didnt rage towards damage builds (I run em)..Just informed you there are other ways to play that are effective for PVE..You were also given the measuring stick for this type of build (40k).
If you seriously want 500k dps..Start doing the 3/2 ISA runs and talk to the current top 500k dpser for other helpful hints.Last I checked you, were already in the to 5% or less Top dpsers in the game
@Lucho...Ima copy this build on my Research Science Vessel for LOLs..
Rouge Sto Wiki Editor.
Full drainx: 100
3x K13 Science Survivor: 10 x5 = 30
Superior Astrophysicist: 15
5x Exotic Particle Focuser [DrainX]x2: 62.5 x5 = 312.5
Conductive RCS Accelerator [Drain]: 37.5
Rule 62: 28.1
Quantum Phase Converter: 37.5
Sutherland console: 25
Nebula 2pc: 35.5
Terran Deflector: 60
Solanae secondary Deflector: 30
R&D Impulse Engine: 33
Delta Warpcore: 20
Temporal Shield: 30
Total: 794.1
Soon to be added: Lukari 2pc for another 20 drainx, resulting in a total of 814.1
I hear that, Alcyon. The lack of an [EPG]x2 is very sad, given that [DrainX]x2 and [CtrlX]x2 are both available. As one who worships at the altar of the Demon Goddess EPG, I feel the lack most acutely. It's almost like blasphemy!
500-550 EPG is doable, with expenditure of enough EC/Dil/Zen/Marks, but 700 ain't happening.
I don't think they have [CrtlX]x2 at the fleet research base, but the [DrainX]x2 is in there twice iirc.
Would like to know what your entire build consists of as well as what boff skills etc you use. Been trying to put together a couple polaron builds with drain but I have no clue whatsoever what I should be doing with it lol
The reason that the Research Lab sells [DrainX]x2 consoles is due to the skill revamp. Previously, there were [Flow] [Ins] consoles available, that boosted Flow Capacitors and Power Insulators. The skill revamp changed every source of Flow Capacitors and Power Insulators to be Drain Expertise; those consoles were no exception. Because there was only one stat, Particle Generators, that was changed (renamed, essentially) to Exotic Particle Generators, there was not a chance for an [EPG]x2 console; and no consoles were available with two modifiers that got converted to [CtrlX], so there are no [CtrlX]x2.
If the Research Lab console store was being built today, it is safe to state that there would be no [DrainX]x2 consoles, nor [CtrlX]x2 nor [EPG]x2. However, that is the conversion that we decided upon in the skill revamp, those are the consoles that players bought, and so the [DrainX]x2 consoles that exist will remain and continue to be available in the store.
Never really tried min-maxing before, but in a sci build, maybe it's time.
@crypticspartan#0627 Booo....
Make SCIENCE great again I say!
More engines with sci skills!
More shields with sci skills!
More warp cores with sci skills!
We want more!
Joking apart, I don't know why you devs are so worried about sci skills most of which cause no damage, were nerfed to hell long ago AND during the "normalization" that created these consoles, and only 16% of players use when you've let DPS run wild with 100K-500K DPS builds in the game which do have an effect on gameplay.
I'd be willing to bet only about 0.5% or less of players even attempt these crazy build which are pretty much junk in the DPS department.
Want to make the game more interesting? Mix things up more with science. I do like the latest science starship traits by the way, specially the tachy beam drain one. The siphon one is meh and I might stop using it in favor of better things.