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Nerfing

I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.
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  • davefenestratordavefenestrator Member Posts: 10,657 Arc User
    KDF and Romulans now have nice T6 science ships with faction designs, plus there is the 31st century cross-faction science ship. You can also get a Paradox from lock boxes and the Annorax from R&D promotion packs. The Anniversary event will get you a free Lukari T6 science ship.

    Problem solved!
  • anodynesanodynes Member Posts: 1,999 Arc User
    Dear Sirs,

    Paper is fine, but Rock should be nerfed.

    Signed, Scissors.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • questeriusquesterius Member Posts: 8,481 Arc User
    It already has 10% less hull than comparable science vessels so what exactly are you expecting?

    The ship is fine and considering how much work goes into building a good science ship the abilities are also fine.
    You know you don't have to use energy weapons or target-able torpedoes?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    and give us a counter to gravity well and Feed-back pulse.
    Evasive Maneuvers and not shooting the feedback-pulse-equipped ship. Alternatively shooting the target with Subnucleonic Beam, Expose Vulnerability - Critical Systems, Subnucleonic Carrier Wave or non-energy weapons like torpedoes or temporal abilities.

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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  • lorddrakezullorddrakezul Member Posts: 10 Arc User
    I find that the Scryer Intel Science Vessel has more options and abilities then all other intellectual ships on top of having a secondary deflector. Which I find to be over kill compared to the Qib, can't say much for the Romulain one.
  • lorddrakezullorddrakezul Member Posts: 10 Arc User
    null
    I was wondering if doing such thing would work but wasn't for sure
  • lorddrakezullorddrakezul Member Posts: 10 Arc User
    If not nerfing then a balance is in order.
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  • lorddrakezullorddrakezul Member Posts: 10 Arc User
    I find that the Qibs vulnerable abilites are messed up as they tend to not deploy half the time, perhaps that I where most my trouble lies, or perhaps and overhual of on the abilities I use would make for a better offense against other ships.
  • lorddrakezullorddrakezul Member Posts: 10 Arc User
    null
    Azriel I see your point in this matter.
  • davefenestratordavefenestrator Member Posts: 10,657 Arc User
    I find that the Scryer Intel Science Vessel has more options and abilities then all other intellectual ships on top of having a secondary deflector. Which I find to be over kill compared to the Qib, can't say much for the Romulain one.

    My Paradox has an Aeon timeship hangar bay and an extra weapon slot.

    You have not done your homework. Gut feelings are not game balance.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.


    Yeah, LOL, no. :) If you want a 'counter' to FBP, use your brain! Don't just spam your spacebar when engaging other players: that can end real badly for you. I guess you found that out the hard way. Doesn't mean FBP needs to be nerfed, though.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    No thx.
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  • leemwatsonleemwatson Member Posts: 5,461 Arc User
    meimeitoo wrote: »
    I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.


    Yeah, LOL, no. :) If you want a 'counter' to FBP, use your brain! Don't just spam your spacebar when engaging other players: that can end real badly for you. I guess you found that out the hard way. Doesn't mean FBP needs to be nerfed, though.

    This exactly! Counter FBP with Sub-Neuc or don't fire whilst it's active. It's that simple!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • questeriusquesterius Member Posts: 8,481 Arc User
    I find that the Scryer Intel Science Vessel has more options and abilities then all other intellectual ships on top of having a secondary deflector. Which I find to be over kill compared to the Qib, can't say much for the Romulain one.

    One is a science vessel with 3-3 weapon slots and the other is a battle cruiser with 4-4 weapons slots. They're different ships and different styles. PVE content favors crowd control and science at the moment, but not too long ago it favored BFAW cruisers.

    Outside PVP Feedback Pulse can be a double edged sword, heck in PVP it is a double edged sword but for a different reason.
    When build correctly FBP can be devastating, but a competently build Qib can be just as devastating.

    From your comments i take it you're on the console. A nerf to the scryer is unnecessary and once you folks get access to the newer stuff you will realize just how good (balance wise) you folks have it right now.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • stee1maxstee1max Member Posts: 227 Arc User
    I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.
    I sense yet another console player comment and major rant on how it is less balanced than Call of Duty.
    If you think this obsolete piece of junk is OP, then you should try temporal abilities that cannot be countered. You'd be grateful you can do workarounds to FBP.
    PvP has always been a joke and constant spam of FBP, don't you ever expect them to balance anything regarding this gloomy part of the game. And, moreover, there are worse things such as placates and damage immunities.
  • leemwatsonleemwatson Member Posts: 5,461 Arc User
    stee1max wrote: »
    I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.
    I sense yet another console player comment and major rant on how it is less balanced than Call of Duty.
    If you think this obsolete piece of junk is OP, then you should try temporal abilities that cannot be countered. You'd be grateful you can do workarounds to FBP.
    PvP has always been a joke and constant spam of FBP, don't you ever expect them to balance anything regarding this gloomy part of the game. And, moreover, there are worse things such as placates and damage immunities.

    I should've mentioned myself about how it's okay for players to one-shot vape NPC's, but god forbid a challenging NPC should happen! A 4/4 or 5/3 ship with infinite power and infinite BFAW is OP, simple as, but complaining about a 3/3 Sci Vessel with 1/2 the HP and with a Cmdr Grav Well as OP is laughable.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited January 2017
    So many durn "NERF FBP" threads...hard counters are listed for that ability page on the sto wiki..
    https://sto.gamepedia.com/Ability:_Feedback_Pulse
    I spent a good afternoon trading blows sci ship to sci ship with a Scryer vs my Wells...good times..and thats when FBP reflected Isokentic Cannon...

    Needing a counter to gravity well..Easy...Attack pattern Omega..Or ability like that the clear movement impairing ability (evasive works too + Pilot spec works best..)..GW is not much of a killer compared to Tractor Beam Repulsors or the Phaser Murder beam..

    Now if anyone has some hard counters for say..Temporal Abilities: Entropic Redistribution and Rapid Decay...im interested in testing them out :P
    Post edited by odinforever20000 on

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • questeriusquesterius Member Posts: 8,481 Arc User
    So many durn "NERF FBP" threads...hard counters are listed for that ability page on the sto wiki..
    https://sto.gamepedia.com/Ability:_Feedback_Pulse
    I spent a good afternoon trading blows sci ship to sci ship with a Scryer vs my Wells...good times..and thats when FBP reflected Isokentic Cannon...

    Needing a counter to gravity well..Easy...Attack pattern Omega..Or ability like that the clear movement impairing ability (evasive works too..)..GW is not much of a killer compared to Tractor Beam repulsor..

    Now if anyone has some hard counters for say..Temporal abilities..im interested in testing them out :P

    Had totally forgotten about one of those counters to FBP.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited January 2017
    questerius wrote: »
    So many durn "NERF FBP" threads...hard counters are listed for that ability page on the sto wiki..
    https://sto.gamepedia.com/Ability:_Feedback_Pulse
    I spent a good afternoon trading blows sci ship to sci ship with a Scryer vs my Wells...good times..and thats when FBP reflected Isokentic Cannon...

    Needing a counter to gravity well..Easy...Attack pattern Omega..Or ability like that the clear movement impairing ability (evasive works too + Pilot spec works best..)..GW is not much of a killer compared to Tractor Beam Repulsors or the Phaser Murder beam..

    Now if anyone has some hard counters for say..Temporal Abilities: Entropic Redistribution and Rapid Decay...im interested in testing them out :P

    Had totally forgotten about one of those counters to FBP.
    Yea..Clears it right off (dont worry i forgot about it too until I happened to be testing again..)..annd depending on how much fire your taking..its available pretty quick over the other options.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • questeriusquesterius Member Posts: 8,481 Arc User
    questerius wrote: »
    So many durn "NERF FBP" threads...hard counters are listed for that ability page on the sto wiki..
    https://sto.gamepedia.com/Ability:_Feedback_Pulse
    I spent a good afternoon trading blows sci ship to sci ship with a Scryer vs my Wells...good times..and thats when FBP reflected Isokentic Cannon...

    Needing a counter to gravity well..Easy...Attack pattern Omega..Or ability like that the clear movement impairing ability (evasive works too + Pilot spec works best..)..GW is not much of a killer compared to Tractor Beam Repulsors or the Phaser Murder beam..

    Now if anyone has some hard counters for say..Temporal Abilities: Entropic Redistribution and Rapid Decay...im interested in testing them out :P

    Had totally forgotten about one of those counters to FBP.
    Yea..Clears it right off (dont worry i forgot about it too until I happened to be testing again..)..annd depending on how much fire your taking..its available pretty quick over the other options.

    That's not even taking drain abilities and Target subsystem into account. They're not hard counters, but enough to soften the impact.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    questerius wrote: »
    questerius wrote: »
    So many durn "NERF FBP" threads...hard counters are listed for that ability page on the sto wiki..
    https://sto.gamepedia.com/Ability:_Feedback_Pulse
    I spent a good afternoon trading blows sci ship to sci ship with a Scryer vs my Wells...good times..and thats when FBP reflected Isokentic Cannon...

    Needing a counter to gravity well..Easy...Attack pattern Omega..Or ability like that the clear movement impairing ability (evasive works too + Pilot spec works best..)..GW is not much of a killer compared to Tractor Beam Repulsors or the Phaser Murder beam..

    Now if anyone has some hard counters for say..Temporal Abilities: Entropic Redistribution and Rapid Decay...im interested in testing them out :P

    Had totally forgotten about one of those counters to FBP.
    Yea..Clears it right off (dont worry i forgot about it too until I happened to be testing again..)..annd depending on how much fire your taking..its available pretty quick over the other options.

    That's not even taking drain abilities and Target subsystem into account. They're not hard counters, but enough to soften the impact.

    If they have the phaser Murder beam (i usually do) aux will stay online ..Drain works but the counters to that are literally 1 button hits..and a trait thats up as often as Esyphon is.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    Nerf ship?
    Stop playing STO
    and
    Wait one year.
    Ship stats same,
    but can't compete.
    Nerfed!
    ...by time...
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,559 Community Moderator
    On PC, it is a significant investment to get the most out of any particular build in terms of EC, Dilithium, and Time. Actually I think it might be more of an investment to get the right stuff for a Mega Well build than it would a BFAW build.

    For a BFAW cruiser, you'd need Tac consoles (preferably fleet), Beam Arrays with desirable mods, and maybe a couple traits.
    For a Mega Well build, you'd need Anything and Everything that boosts ControlX, the right ship (preferably a T6 or even Fleet T6 for best results), maybe a fully filled Temporal Op spec tree...

    It gets a bit more involved to get a Science build than it does a Tactical build.

    The fact is, Space Magic is just as effective as Dakka Dakka. Not everyone wants to be stuck in a cookie cutter setup that only caters to exactly 1 playstyle.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited January 2017
    Gravity Well is perfectly fine. If you're dying to Gravity Well fast enough to not have time to do anything about it, you need more damage resistance.

    For Feedback Pulse it's even simpler: stop shooting the person/NPC that is using the ability. Again, you could also increase your damage resistance to mitigate the effects of FBP some more.

    Polarize Hull, Hazard Emitters, and Auciliary Power to the Structural Integrity Field are all good counters to GW and FBP. Evasive Maneuvers, as previously stated, is a good counter to GW too.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited January 2017
    kyle223cat wrote: »
    Gravity Well is perfectly fine. If you're dying to Gravity Well fast enough to not have time to do anything about it, you need more damage resistance.

    For Feedback Pulse it's even simpler: stop shooting the person/NPC that is using the ability. Again, you could also increase your damage resistance to mitigate the effects of FBP some more.

    Polarize Hull, Hazard Emitters, and Auciliary Power to the Structural Integrity Field are all good counters to GW and FBP. Evasive Maneuvers, as previously stated, is a good counter to GW too.

    Those are soft counters tho...I liked the page with the hard counters :P
    But yes..nobody dies to grav well these days..unless drained and constriction anchored..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited January 2017
    I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.

    New to the game? I can only guess you are as there are several ways to counter them. Feedback pulse Turn off auto fire, don't use BFAW or the Cannon equlivant, don't fire on them once you figure out they are using feedback and if IRCC Hazard emitters counters them along with Give your all ENG will reduce the damage skill oh yeah also Polarity Reversal will put some of that energy feeding back into your shields. Grav wells just as easy evasive manuvers and Warp core Trajactor Jumps or singularity jumps for Roms and Aux to inertial dampers. Problem solved no nerf needed. Better solution just learn the damn game there are so many threads on how to beat things in this game it isn't funny. Just take a few minutes and read them.
    Post edited by ssbn655 on
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Feedback pulse only works on energy weapons damage so a torp boat is an effective counter.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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