I think the Scryer Intel Science Vessel should be nerfed along with the ability feed-back pulse and gravity well. If not at least give the factions a equivalent version of the Scryer Intel Science Vessel and give us a counter to gravity well and Feed-back pulse.
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Problem solved!
Paper is fine, but Rock should be nerfed.
Signed, Scissors.
The ship is fine and considering how much work goes into building a good science ship the abilities are also fine.
You know you don't have to use energy weapons or target-able torpedoes?
I was wondering if doing such thing would work but wasn't for sure
Azriel I see your point in this matter.
My Paradox has an Aeon timeship hangar bay and an extra weapon slot.
You have not done your homework. Gut feelings are not game balance.
Yeah, LOL, no. If you want a 'counter' to FBP, use your brain! Don't just spam your spacebar when engaging other players: that can end real badly for you. I guess you found that out the hard way. Doesn't mean FBP needs to be nerfed, though.
This exactly! Counter FBP with Sub-Neuc or don't fire whilst it's active. It's that simple!
One is a science vessel with 3-3 weapon slots and the other is a battle cruiser with 4-4 weapons slots. They're different ships and different styles. PVE content favors crowd control and science at the moment, but not too long ago it favored BFAW cruisers.
Outside PVP Feedback Pulse can be a double edged sword, heck in PVP it is a double edged sword but for a different reason.
When build correctly FBP can be devastating, but a competently build Qib can be just as devastating.
From your comments i take it you're on the console. A nerf to the scryer is unnecessary and once you folks get access to the newer stuff you will realize just how good (balance wise) you folks have it right now.
If you think this obsolete piece of junk is OP, then you should try temporal abilities that cannot be countered. You'd be grateful you can do workarounds to FBP.
PvP has always been a joke and constant spam of FBP, don't you ever expect them to balance anything regarding this gloomy part of the game. And, moreover, there are worse things such as placates and damage immunities.
I should've mentioned myself about how it's okay for players to one-shot vape NPC's, but god forbid a challenging NPC should happen! A 4/4 or 5/3 ship with infinite power and infinite BFAW is OP, simple as, but complaining about a 3/3 Sci Vessel with 1/2 the HP and with a Cmdr Grav Well as OP is laughable.
https://sto.gamepedia.com/Ability:_Feedback_Pulse
I spent a good afternoon trading blows sci ship to sci ship with a Scryer vs my Wells...good times..and thats when FBP reflected Isokentic Cannon...
Needing a counter to gravity well..Easy...Attack pattern Omega..Or ability like that the clear movement impairing ability (evasive works too + Pilot spec works best..)..GW is not much of a killer compared to Tractor Beam Repulsors or the Phaser Murder beam..
Now if anyone has some hard counters for say..Temporal Abilities: Entropic Redistribution and Rapid Decay...im interested in testing them out :P
Rouge Sto Wiki Editor.
Had totally forgotten about one of those counters to FBP.
Rouge Sto Wiki Editor.
That's not even taking drain abilities and Target subsystem into account. They're not hard counters, but enough to soften the impact.
If they have the phaser Murder beam (i usually do) aux will stay online ..Drain works but the counters to that are literally 1 button hits..and a trait thats up as often as Esyphon is.
Rouge Sto Wiki Editor.
Stop playing STO
and
Wait one year.
Ship stats same,
but can't compete.
Nerfed!
...by time...
For a BFAW cruiser, you'd need Tac consoles (preferably fleet), Beam Arrays with desirable mods, and maybe a couple traits.
For a Mega Well build, you'd need Anything and Everything that boosts ControlX, the right ship (preferably a T6 or even Fleet T6 for best results), maybe a fully filled Temporal Op spec tree...
It gets a bit more involved to get a Science build than it does a Tactical build.
The fact is, Space Magic is just as effective as Dakka Dakka. Not everyone wants to be stuck in a cookie cutter setup that only caters to exactly 1 playstyle.
For Feedback Pulse it's even simpler: stop shooting the person/NPC that is using the ability. Again, you could also increase your damage resistance to mitigate the effects of FBP some more.
Polarize Hull, Hazard Emitters, and Auciliary Power to the Structural Integrity Field are all good counters to GW and FBP. Evasive Maneuvers, as previously stated, is a good counter to GW too.
Those are soft counters tho...I liked the page with the hard counters :P
But yes..nobody dies to grav well these days..unless drained and constriction anchored..
Rouge Sto Wiki Editor.
New to the game? I can only guess you are as there are several ways to counter them. Feedback pulse Turn off auto fire, don't use BFAW or the Cannon equlivant, don't fire on them once you figure out they are using feedback and if IRCC Hazard emitters counters them along with Give your all ENG will reduce the damage skill oh yeah also Polarity Reversal will put some of that energy feeding back into your shields. Grav wells just as easy evasive manuvers and Warp core Trajactor Jumps or singularity jumps for Roms and Aux to inertial dampers. Problem solved no nerf needed. Better solution just learn the damn game there are so many threads on how to beat things in this game it isn't funny. Just take a few minutes and read them.