I've been having fun with the new MatHa raptor on x1. I didn't play my klingon characters too much because I never *really* liked any of the T6 ships.
Having said that, I'd like to see a klingon and romulan ship design break the "bird" mould the way the Definant broke the starfleet saucer, neck, body, 2 nacelle design.
Enough with the wings, neck, head thing. Try something different. These are human software designers, use your imagination.
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Actually agree with that.
+1
Klingon ship (still sorta bird like):
Romulan Drone Ship (Fish shaped? and sorta in the game already):
Your first link is from a site that doesn't allow linking, it will be broken soon.
Your second link already appears to be broken.
I have a rule about not using the same ship on more than one character other than for learning the trait. Mat'ha trait isnt that great, but can have some fun if you match the trait from the Kolasi and SheShar on it, going with forward DBB, and the Disruptor Torpedo.
Not great for STF's but much fun in mission play. I grabbed the Hirogen Heavy Escort just for the quick 180° turn/flip, and put it on my Fleet Mat'ha so much fun & shenanigans.
That's crazy talk! A Mat'Ha without the WHAM! WHAM! WHAM! WHAM! * ships explode * of the spinal cannon is just not as fun.
The reason I mentioned human software designers is because sto has already taken liberties with inventing ships. As far as "cannon" goes, Star Trek and Star Wars novels have always drifted from the cannon established in movies and tv.
With the fictional liberties some of these novels have taken, a simple ship design apart from wings and neck isn't all that big of a deal.
Beam weapons are non-cannon too. :P
But all kidding aside, I support your notion of some variety.
You can also always get a lock box or lobi ship and pretend that it's Klingon
Well, yeah. *I'd* never fly them, but then I like the bird-ships.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
A good many people in the Trek fandom are rigid and obtuse, never wanting anything in the IP to ever change and see innovation in characterization, story-telling, and art design as things to be avoided.
Kinda torn a bit on the matter myself, really. At times I shake my head at ESD dock, seeing so many alien ships around me, at the heart of our Federation; and yet, at other times, I feel sick of seeing yet the umptiest saucer variant in the C-Store. Overall, I think the tip balances over to alien ships, for me, as I just love variety. But nothing beats the TOS-Connie, though.
I have... it gave us the Eclipse, my hands down favorite Federation ship while still having features that are obviously Fed-based. It's on par with the Vengeance in its visual poetry. It says exactly what it is without preamble or voice over. "Oh... that's what a Federation Stealth-ship looks like! Obviously"
The Star Trek universe grows all the time. Hurried screenwriters and mid-budget TV Fx crews don't have a singular lock on that as far as I'm concerned. Many, many talented people have contributed to the tapestry. And thankfully the most unimaginative and dogmatic of fans just don't get a say in that.
davefenestrator wrote:
You can get some variety with the Temporal Cross-Faction pack once it hits X1, those are future KDF-Fed-Rom alliance ships.
You can also always get a lock box or lobi ship and pretend that it's Klingon
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I would defiantly get behind lobi ships more if I was account based. It takes A LOT of real money to buy keys and open a TON of lock boxes to get enough lobI crystals. When someone has paid upwards of $70-$90 in keys to open enough lock boxes, THE LEAST Cryptic/Arc could do it make it account based.
I can buy a c-store ship for $10-$30, but after spending $80 in keys to open lock boxes and collect lobi crystals, those ships "must be" character based?
Smh. Wtf?
back on topic.... I wouldnt mind seeing one or two vessels of non-standard design. That said the racial design theme is one of the few things unique we have left. Leave us that.
Only problem with that way is I'm on console, so we just got r&d. It'll be a while before I can make anything sellable.
I see things on this game for sale for like 3-8 million ec and maybe I'm doing something wrong, but I have no idea how anyone has that much ec.
The keys for sale is like 1 for a million ec. 1 key is pretty much useless. So to buy enough keys to make it worth a damn would take ridiculous amounts of ec that I have no idea how anyone would have that much.
The cost to make them ain't cheap either. The isolinar chips cost like 20k dilitium to make 5 isolinar circuitry and it takes 4 per cannon.
crafting MATS make money, not the items you make.