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Warzone Campers

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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    patrickngo wrote: »
    Voyager never faced a KDF ship...




    anyway, the original thread subject dealt with Camping on the Respawn Points. Not Pvp or PvE or PvEvP or any of the rest of it. Some people on here might even recall a few great games that died by the the way side for no other reason than the vast number of Campers they had. It's where the term came from. As those were pvp games, you can't play a game if you can't do anything, so people moved on to other games and you never hear of these others anymore.
    Post edited by wendysue53 on
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    they might have. All I know is that I kept spawning at the primary respawn point. Actually, that happened again today, now that I think about it. They may have random spawn active, but seems there is one that has a higher chance than the others, which is the one you come into the map on. I can't even think of where the other respawn points are supposed to be, that's how long it's been since I popped anywhere else.
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    jbmonroejbmonroe Member Posts: 809 Arc User
    I feel it germane to point out at this juncture that in Great Britain it's referred to as "warzone caravaning."
    boldly-watched.png
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    nikephorus wrote: »
    Camping has always been an issue in ker'rat. The peeps in my kdf fleet just tell the feds they will leave when camping starts and that generally fixes things. Ker'rat isn't very fun without an enemy to blow up.

    Actually, my impressions from Ker'rat were just the other way round. Tried it a few times (3? 4?) on my first toon, because you get this mission for it, was spawn camped by KDF people who filled the chat with insults and epeen stroking because they were able to gang up on an admitted noob with no gear. Made me decide to not try PvP, since even if I could compete, I wouldn't like the players. So not a Fed-only problem.
    My mother was an epohh and my father smelled of tulaberries
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    questeriusquesterius Member Posts: 8,331 Arc User
    xyquarze wrote: »
    nikephorus wrote: »
    Camping has always been an issue in ker'rat. The peeps in my kdf fleet just tell the feds they will leave when camping starts and that generally fixes things. Ker'rat isn't very fun without an enemy to blow up.

    Actually, my impressions from Ker'rat were just the other way round. Tried it a few times (3? 4?) on my first toon, because you get this mission for it, was spawn camped by KDF people who filled the chat with insults and epeen stroking because they were able to gang up on an admitted noob with no gear. Made me decide to not try PvP, since even if I could compete, I wouldn't like the players. So not a Fed-only problem.

    If i visit Kerrat and notice people camping or targeting newbies i usually grab my snooper build and go hunting.
    I usually see cloaked vessels at 50km distance and when i spot them i have a choice between simply tagging them and become the hunted or killing them right off the bat.

    Sometimes i tag them, see them throw out all sort of powers, get SNB and immobilized. Usually those who target newbies and are out for quick kills leave with their tail between their legs.

    I usually don't kill, but immobilize them close to a group of borg. Why would i reward them by killing them.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    patrickngo wrote: »
    funny guyyyy... you weren't around when Ker'rat was a busy place. The turnover for mission completes was faster back then.
    a LOT faster. because it was busy, all the time, and people were fighting each other, all the time, on every level instance.

    It didn't become the graveyard it is now, until shortly after Delta Rising dropped on our heads with uncounterable powers that required heavy spending on a Fedrat-centric marketplace.

    It's slow now, because nobody goes, you dig it? and they don't go because everything you can PvE to do there for rewards, all those rewards?


    easier to get elsewhere, on maps that aren't buggy as **** unless you're looking for low-quality gear drops (and if you are, "Story missions" drop faster and more consistently, "Tour the Galaxy" drops more EC, Patrols give you more dilithium, so does Voth Warzone, etc. etc, etc.)

    Literally the ONLY reason to enter a warzone, is to fight an opponent that isn't scripted target practice in an informal setting.
    Who's join date says 2012 and who's says 2015?

    I was around when Ker'rat was busy. I went to Ker'rat when it was busy. Back when there was some reason to go there besides blowing peeps up for no reward. Now I don't go there anymore.

    Like most of the content in this game it has been left behind on the rewards meta. A shame, but an inevitable result of the near-total homogenization of rewards. When everything gives out the same stuff, whatever gives it out fastest wins out and everything else is forgotten.

    None of that changes the fact that the mission goes faster if people who are looking to complete the instance aren't interrupted by PvPers.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    In EvE Online (when I was still playing it) gate-camping was the most common thing. I would have figured PvP-ers are used to that. :) Goes with the territory, I guess.
    3lsZz0w.jpg
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    true.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    I R camp you because muhahaha~
    Tza0PEl.png
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    "All your base are belong to us."
    ;)
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    berginsbergins Member Posts: 3,453 Arc User
    Couple million EC in an hour or two? You should play the Exchange for some real profits. It is the true endgame PvP, after all.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    patrickngo wrote: »
    ssbn655 wrote: »
    Who cares PVP is DEAD! And rightfully so. It was killed by the very same players who moaned about balence and power creep. In other words the PVP community itself. Sorry cupcakes but there never was balence in any of the series or films and the game should reflect that. But no you want every gimmick there is and not have to face a faction that may have a skill you don't have. You want to get folks to play PVP? It's simple really. No ships or consoles greater then tier 3 and Lvl 10 uncommon. End of power creep end of inbalance end of it being a wallet war. Simple but no the PVP community doesn't want this and have said so in so mnay ways it's not funny. They would rather whine then heaven forbid be on equal footing gear and ship wise and have to use skills not consoles and high tier ships to win.

    actually...there's a bunch of us doing that-both some folks from the old Vanilla movement, and a few new people that have taken up the Ironman challenge. (don't worry, PvE folks, it's down in the PvP boards and totally irrelevant to you. Move along, move along.)

    but it wasn't the community that killed it-it was neglect that killed the community, along with seeing first-hand how any and every developer that worked with them in any way shape or form to improve things, wound up working for someone other than Cryptic studios.

    futher, based on actual in-show performance, the only Federation ship that actually DEFEATED klingons in combat was the 1701 and 1701-A, and the A had to have help taking on ONE Klingon frigate.

    (Defiant only ever beat a Mirror Klingon.)

    The D, for example, was disabled and overtaken by a fifty-year-old block 1 B'rel, was forced to back down to an aging K'vort, etc. etc.

    Voyager never faced a KDF ship...

    and Defiant never actually fought one. (Mirror Defiant is different-they fought one, but it was commanded by WORF!!! and apparently so disorganized they have to chain their cardies to the console...in the way...during combat operations. IOW competency levels not real high on either side there.)

    based on the shows, you understand.

    NCC1701-D was shot down by a B'rel as well (Star Trek Generations)-and not by surprise, this was an outright asswuppin.

    Science ship USS Grissom was blown apart by an attempt to knock her engines out (Wrath of Khan)

    Kirk got chased halfway across the quadrant by a K-Bop under the command of a man even other Klingons think is a moron (Star Trek V)

    so...

    based on shows and movies, Federation ships are easy meat for Klingons, and Romulans aren't much better off.

    do you REALLY want to base off that?

    Thank you for confirming that there never was balence in any of the series. And I would love to see PVP restricted to the aforementioned limits. I would also love to see factions have exclusive traits and abilities that are not handed out to the rest via dropbox or lobi items. If you really look at it there is little incentive for someone to play Klingon or Romulan as you can get pretty much all the same items goodies as them on a Fed.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2017
    patrickngo wrote: »
    meimeitoo wrote: »
    In EvE Online (when I was still playing it) gate-camping was the most common thing. I would have figured PvP-ers are used to that. :) Goes with the territory, I guess.

    Spreadsheets Online (EvE)? you're going to compare a game designed for masochistic min/maxers to STO, a game built for a much less...obsessive sort of player (the obsession in STO is for the Trek, not for love of doing paperwork).


    No, I'm merely saying PvP-ers ought not to be strangers to gate/spawn-point camping. :)
    3lsZz0w.jpg
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    ssbn655 wrote: »
    If you really look at it there is little incentive for someone to play Klingon or Romulan as you can get pretty much all the same items goodies as them on a Fed.


    I made a Rom, back when, primarily for the SRO's. :) And because Roms have the prettiest ships, ever.
    3lsZz0w.jpg
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    leemwatsonleemwatson Member Posts: 5,350 Arc User
    ssbn655 wrote: »
    patrickngo wrote: »
    ssbn655 wrote: »
    Who cares PVP is DEAD! And rightfully so. It was killed by the very same players who moaned about balence and power creep. In other words the PVP community itself. Sorry cupcakes but there never was balence in any of the series or films and the game should reflect that. But no you want every gimmick there is and not have to face a faction that may have a skill you don't have. You want to get folks to play PVP? It's simple really. No ships or consoles greater then tier 3 and Lvl 10 uncommon. End of power creep end of inbalance end of it being a wallet war. Simple but no the PVP community doesn't want this and have said so in so mnay ways it's not funny. They would rather whine then heaven forbid be on equal footing gear and ship wise and have to use skills not consoles and high tier ships to win.

    actually...there's a bunch of us doing that-both some folks from the old Vanilla movement, and a few new people that have taken up the Ironman challenge. (don't worry, PvE folks, it's down in the PvP boards and totally irrelevant to you. Move along, move along.)

    but it wasn't the community that killed it-it was neglect that killed the community, along with seeing first-hand how any and every developer that worked with them in any way shape or form to improve things, wound up working for someone other than Cryptic studios.

    futher, based on actual in-show performance, the only Federation ship that actually DEFEATED klingons in combat was the 1701 and 1701-A, and the A had to have help taking on ONE Klingon frigate.

    (Defiant only ever beat a Mirror Klingon.)

    The D, for example, was disabled and overtaken by a fifty-year-old block 1 B'rel, was forced to back down to an aging K'vort, etc. etc.

    Voyager never faced a KDF ship...

    and Defiant never actually fought one. (Mirror Defiant is different-they fought one, but it was commanded by WORF!!! and apparently so disorganized they have to chain their cardies to the console...in the way...during combat operations. IOW competency levels not real high on either side there.)

    based on the shows, you understand.

    NCC1701-D was shot down by a B'rel as well (Star Trek Generations)-and not by surprise, this was an outright asswuppin.

    Science ship USS Grissom was blown apart by an attempt to knock her engines out (Wrath of Khan)

    Kirk got chased halfway across the quadrant by a K-Bop under the command of a man even other Klingons think is a moron (Star Trek V)

    so...

    based on shows and movies, Federation ships are easy meat for Klingons, and Romulans aren't much better off.

    do you REALLY want to base off that?

    Thank you for confirming that there never was balence in any of the series. And I would love to see PVP restricted to the aforementioned limits. I would also love to see factions have exclusive traits and abilities that are not handed out to the rest via dropbox or lobi items. If you really look at it there is little incentive for someone to play Klingon or Romulan as you can get pretty much all the same items goodies as them on a Fed.

    Actually the battle in Generations didn't go down as an asswuppin. It WAS a surprise targetted attack as they fired without any giving any notice nor intent, AND they also had the shield frequencies so their weapons could bypass the D's shields. The D sustained alot of damage to it's Engineering section before it could even react. This would have affect alot of systems and the fact the D's Phaser's couldn't damage the B'Rel's shields was very evident that power levels weren't high enough, after all, La Forge was already attempting to fix this. Needless to say, the D withstood way more damage than it took to destroy the B'Rel once it's shields dropped too!

    Let's look at ST:TSfS. Once again an (already battle-damaged) Enterprise without effective shielding (it's shields weren't even up, fired at a decloaking B'rel, almost crippling it. It could have destroyed it easily, but Kirk thought to give them a chance to surrender, not knowing his shields weren't working. The shot from Kruge knocked out the automation circuits on the Bridge. Had there been a crew in Engineering, the A might have been able to finish the job!

    And let's look at ST:TUC. Despite firing numerous torpedoes, Kang still didn't get the job done. This did show how well built Fed ships were, especially as Kang's ship was obliterated by half the amount of torps he fired himself.

    However, if you want a prime example of how good Federation tech is, you only need to watch DS9's 'Way of the Warrior' to see how badly Klingon ships performed against a stationary target that was using Federation weapons and shield tech. Then there's also the D tanking Vorchas whilst protecting the C. Need I go on!?
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    leemwatson wrote: »
    ssbn655 wrote: »
    patrickngo wrote: »
    ssbn655 wrote: »
    Who cares PVP is DEAD! And rightfully so. It was killed by the very same players who moaned about balence and power creep. In other words the PVP community itself. Sorry cupcakes but there never was balence in any of the series or films and the game should reflect that. But no you want every gimmick there is and not have to face a faction that may have a skill you don't have. You want to get folks to play PVP? It's simple really. No ships or consoles greater then tier 3 and Lvl 10 uncommon. End of power creep end of inbalance end of it being a wallet war. Simple but no the PVP community doesn't want this and have said so in so mnay ways it's not funny. They would rather whine then heaven forbid be on equal footing gear and ship wise and have to use skills not consoles and high tier ships to win.

    actually...there's a bunch of us doing that-both some folks from the old Vanilla movement, and a few new people that have taken up the Ironman challenge. (don't worry, PvE folks, it's down in the PvP boards and totally irrelevant to you. Move along, move along.)

    but it wasn't the community that killed it-it was neglect that killed the community, along with seeing first-hand how any and every developer that worked with them in any way shape or form to improve things, wound up working for someone other than Cryptic studios.

    futher, based on actual in-show performance, the only Federation ship that actually DEFEATED klingons in combat was the 1701 and 1701-A, and the A had to have help taking on ONE Klingon frigate.

    (Defiant only ever beat a Mirror Klingon.)

    The D, for example, was disabled and overtaken by a fifty-year-old block 1 B'rel, was forced to back down to an aging K'vort, etc. etc.

    Voyager never faced a KDF ship...

    and Defiant never actually fought one. (Mirror Defiant is different-they fought one, but it was commanded by WORF!!! and apparently so disorganized they have to chain their cardies to the console...in the way...during combat operations. IOW competency levels not real high on either side there.)

    based on the shows, you understand.

    NCC1701-D was shot down by a B'rel as well (Star Trek Generations)-and not by surprise, this was an outright asswuppin.

    Science ship USS Grissom was blown apart by an attempt to knock her engines out (Wrath of Khan)

    Kirk got chased halfway across the quadrant by a K-Bop under the command of a man even other Klingons think is a moron (Star Trek V)

    so...

    based on shows and movies, Federation ships are easy meat for Klingons, and Romulans aren't much better off.

    do you REALLY want to base off that?

    Thank you for confirming that there never was balence in any of the series. And I would love to see PVP restricted to the aforementioned limits. I would also love to see factions have exclusive traits and abilities that are not handed out to the rest via dropbox or lobi items. If you really look at it there is little incentive for someone to play Klingon or Romulan as you can get pretty much all the same items goodies as them on a Fed.

    Actually the battle in Generations didn't go down as an asswuppin. It WAS a surprise targetted attack as they fired without any giving any notice nor intent, AND they also had the shield frequencies so their weapons could bypass the D's shields. The D sustained alot of damage to it's Engineering section before it could even react. This would have affect alot of systems and the fact the D's Phaser's couldn't damage the B'Rel's shields was very evident that power levels weren't high enough, after all, La Forge was already attempting to fix this. Needless to say, the D withstood way more damage than it took to destroy the B'Rel once it's shields dropped too!

    Let's look at ST:TSfS. Once again an (already battle-damaged) Enterprise without effective shielding (it's shields weren't even up, fired at a decloaking B'rel, almost crippling it. It could have destroyed it easily, but Kirk thought to give them a chance to surrender, not knowing his shields weren't working. The shot from Kruge knocked out the automation circuits on the Bridge. Had there been a crew in Engineering, the A might have been able to finish the job!

    And let's look at ST:TUC. Despite firing numerous torpedoes, Kang still didn't get the job done. This did show how well built Fed ships were, especially as Kang's ship was obliterated by half the amount of torps he fired himself.

    However, if you want a prime example of how good Federation tech is, you only need to watch DS9's 'Way of the Warrior' to see how badly Klingon ships performed against a stationary target that was using Federation weapons and shield tech. Then there's also the D tanking Vorchas whilst protecting the C. Need I go on!?

    LMAO at you TUDC remark. First off Kang was stupidly toying with Kirk. Watch the fight again. If Kang had not been so stupidly playing his little games and had acted like he should have he could have killed Kirk outright with his first shot targeting the bridge or the warpcore conduit that runs from the neck to the nacelle trust along the top of the engineering section. Let me explain something to you Kangs ship had a guided weapon that was fired at precise locations just watch the sequence again. When you have a better weapon then your opponent which Kang did, you don't go all theateric and pinprick them. You go for the kill and dont do any of those things Kang did. But hey we are talking Hollywood here so of course Kang acted like a buffon and lost. And of course by doing those pinpricks that tore through the saucer section like tissue paper you are not going to kill the target. If Kang wanted to win right away like he should have instead of posturing the first hit should have been topside engineering hull between the warp nacelle struts aimed forward and down. This would have destroyed the warp power conduits and the warp core and dumped antimatter into the ship destroying it in one shot. His BOP torp showed it was a very accurate precision weapon capable of doing exactly that. Just do a web search and you will see what I am refering to as far as the very vunerable design flaw the Constitutions had.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    patrickngo wrote: »
    meimeitoo wrote: »
    In EvE Online (when I was still playing it) gate-camping was the most common thing. I would have figured PvP-ers are used to that. :) Goes with the territory, I guess.

    Spreadsheets Online (EvE)? you're going to compare a game designed for masochistic min/maxers to STO, a game built for a much less...obsessive sort of player (the obsession in STO is for the Trek, not for love of doing paperwork).

    Think you completely missed the point of that comment you're quoting. The subject of this thread is about camping, an issue known to be a problem with ANY game that includes a PVP aspect. That is unless the game has dealt with that issue. You're reference to stats has nothing to do with camping and number crunching as that's a different subject altogether.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    wendysue53 wrote: »
    patrickngo wrote: »
    meimeitoo wrote: »
    In EvE Online (when I was still playing it) gate-camping was the most common thing. I would have figured PvP-ers are used to that. :) Goes with the territory, I guess.

    Spreadsheets Online (EvE)? you're going to compare a game designed for masochistic min/maxers to STO, a game built for a much less...obsessive sort of player (the obsession in STO is for the Trek, not for love of doing paperwork).

    Think you completely missed the point of that comment you're quoting. The subject of this thread is about camping, an issue known to be a problem with ANY game that includes a PVP aspect. That is unless the game has dealt with that issue. You're reference to stats has nothing to do with camping and number crunching as that's a different subject altogether.
    I don't play much of PvP games anymore, but certainly every one I've ever played that featured respawns has included spawn camping.

    But they've also inevitably included some players who cry unfair, cheat, hax, exploit, unbalanced, etc when they die and/or are down in the scoreboard. Apparently war is supposed to be fair and you should give equal chance to your enemy to win or something.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    patrickngo wrote: »
    warpangel wrote: »
    wendysue53 wrote: »
    patrickngo wrote: »
    meimeitoo wrote: »
    In EvE Online (when I was still playing it) gate-camping was the most common thing. I would have figured PvP-ers are used to that. :) Goes with the territory, I guess.

    Spreadsheets Online (EvE)? you're going to compare a game designed for masochistic min/maxers to STO, a game built for a much less...obsessive sort of player (the obsession in STO is for the Trek, not for love of doing paperwork).

    Think you completely missed the point of that comment you're quoting. The subject of this thread is about camping, an issue known to be a problem with ANY game that includes a PVP aspect. That is unless the game has dealt with that issue. You're reference to stats has nothing to do with camping and number crunching as that's a different subject altogether.
    I don't play much of PvP games anymore, but certainly every one I've ever played that featured respawns has included spawn camping.

    But they've also inevitably included some players who cry unfair, cheat, hax, exploit, unbalanced, etc when they die and/or are down in the scoreboard. Apparently war is supposed to be fair and you should give equal chance to your enemy to win or something.

    particularly 'fixed' spawn points are the ones that tend to be camped, as it's an easy way to get an immediate advantage. when the spawn is widely variable or random in location on the map, it's kind of hard to set up an easy kill-box for suppression.

    but that type of setup requires some considerable work in the map design/objectives, since it tends to create a very fluid battlefield for an audience that tends to like predictability. (Seriously, if someone routinely camps spawns, it's a move to assert control and force predictability. such a player will tend to actively avoid anything that takes that power away from them, and will probably **** up a storm privately-but not publicly, since that would just make them look like a tool.)

    Yes, and depending on the objectives it's often simply impossible to use entirely random respawn positions because that would allow respawning players to effectively teleport behind enemy lines.

    Even in Ker'rat, you can't even theoretically have players spawn in the middle of the borg facility, and since having hostile players spawn mixed up in the same area would be bad, that means the teams must necessarily spawn on opposite sides of the facility. The only workable variable is left the size and shape of the spawn zones.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    Wouldn't you think a safe zone for any fixed respawn point would help to alter this? Even if they are random, they still use fixed points to base it from. I'm sure there are ways. Something that doesn't prevent pvp play, but something that helps give players a few moments to figure out what's going on. As said earlier, I didn't even have time for the screen to show the view before I was mobbed and blown away. That sort of thing IS a problem, no matter the game. There are solutions to this, but at the moment none are in place. Having to close my game just so I can get out of a zone, is not a productive solution no matter how you look at it.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    nor did I say they would, so don't get confused on what I was actually saying. this thread merely mentions a known issue - not a bug, since it is player's choice that dictates it. Neither am I saying something along the lines of "Let's fix this" or "get rid of this". Been mentioned before all you just said as well as the fact Cryptic wants it completely gone if they can find someone to track down all the source code and pull it. They haven't bothered since the guy who was over it was fired. Nothing to do with marketing, simply a fact of work-priorities. Too much effort to remove the 3 systems in place and even more so to revamp it. But perhaps with them shuffling people around recently, the time might be spent in one of these directions. I doubt it as that code is too deep in the program, but it doesn't mean it can't or won't eventually happen, so don't dismiss what's mentioned above as actively begging. This thread is only a discussion between players, getting a feel to see their thoughts on it, as is every other thread on the forum. If the company peeps see it, fine. If they don't see it, fine. Doesn't matter either way as we already know the issues surrounding it. At the time this thread was started I'd just seen my screen flicker from loading to 'you're now dead so reload' too many times in a row not to say something about it as see how bad a problem this has become in Star Trek Online. (no there was no lag time involved)
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