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Warzone Campers

wendysue53wendysue53 Member Posts: 1,569 Arc User
Is it just me, or is Camping on the respawn point by the enemy faction in the warzone a real problem?

I thought they dealt with this #### years ago, but if they had, there'd be some way to prevent it.

Pretty sure this used to be one of those things they'd lock an account down for - but that was over 6 years ago... and then it's not one person but ten... -.-

Nothing like not even having time to for the visuals to show up before getting blown away by some a______, when that's not even what you're there for. :/
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Yeah....they don't care about PVP so they ain't going to lock and account out for spawncamping. You go to a warzone in STO you deal with all that it entails, be that spawncamps, ganking, ganging upon a player, or just decent friendly PVP....whatever goes really.

    And they will never do anything about it.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited December 2016
    Camping has always been an issue in ker'rat. The peeps in my kdf fleet just tell the feds they will leave when camping starts and that generally fixes things. Ker'rat isn't very fun without an enemy to blow up.
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  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    PvP is long since dead, best just not bother with it.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    @alexraptorr PvP is now only fb pulse and vapers...and now with invincible even vapers aren't a sure thing unless you've got backup or got some kind of staying power after your alpha.
    Tza0PEl.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikephorus wrote: »
    Camping has always been an issue in ker'rat. The peeps in my kdf fleet just tell the feds they will leave when camping starts and that generally fixes things. Ker'rat isn't very fun without an enemy to blow up.

    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.

    Although considering you have to run it 3 times to get the reward and there is wait before reset, that's still not very fun.
  • stee1maxstee1max Member Posts: 227 Arc User
    Yeah, PvP is by far the most embarrassing experience in this game. Avoid. Try another game to relieve your pain.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    Actually, I've found the only reason to bother with the warzones is that you can farm EC fairly quickly there. If I feel up to it, I can usually get a couple of mil in only an hour or two. Faster if someone doesn't blow up the Repair ships and finish the mission for "one" item, when you can get 1 - 3+ per Cube. But that means being on when the idiots aren't. After all, you don't GET anything of real value for PVP anyway. It's rather pointless.

    It's even worse when it's RPGers, who have no purpose in the game to start with... :#
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    warpangel wrote: »
    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.
    .
    Ker'rat is explicitly a PvP map which has a PvE element to it, so really people have no right to complain or whine about being blown up for no reason.
    And if that's the way they feel then they are the ones who are there for the wrong reasons and at fault, not the PvP'ers.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • questeriusquesterius Member Posts: 8,309 Arc User
    edited January 2017
    nikephorus wrote: »
    @alexraptorr PvP is now only fb pulse and vapers...and now with invincible even vapers aren't a sure thing unless you've got backup or got some kind of staying power after your alpha.

    @nikephorus
    The newest rage in kerrat seems to be the temporal AoE powers which can be fired while cloaked.

    The thing is that there is really no incentive for federation or Fed-Rom players to go into a warzone. The daily rarely pops and contrary to the klinks the feds do not get rewards for kill or be killed.

    It'd be better if the PVP component were removed from the warzones.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    warpangel wrote: »
    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.
    .
    Ker'rat is explicitly a PvP map which has a PvE element to it, so really people have no right to complain or whine about being blown up for no reason.
    And if that's the way they feel then they are the ones who are there for the wrong reasons and at fault, not the PvP'ers.

    I've no issue with Pvp. Have an issue with camping. one of the many reasons, pvp has been mothballed.
    after all, I play world of tanks whenever I feel like going head-to-head with someone else. At least that has the basics of pvp down pat. STO doesn't.

    and this is even with the fact that STO has THREE different types of PVP! :/
    Post edited by wendysue53 on
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    actually, Pat, the whole pvp system was on the list of items to be canned from the game. They just haven't bothered to yet.
    And they are right, the current system gives no incentives to do pvp for anyone but the KDF, whose essential game system hasn't been updated from its original concept back around game release, so they still have a use for pvp. Everyone else has been updated since then and literally don't have any use for it. don't forget, that from last stated, there's not really anyone in charge of pvp at cryptic anymore, which is probably why it's such a mess. But I'm just rehashing what most of us have already heard about.

    Perhap @Tacofangs or @pwlaughingtrendy could let us know more about the pvp issue or not.

    It'd be fine if there was just a way to keep people off the spawn points or a balanced system was developed for it. then you could decide whether or not to get involved in that mess.

    As for the other options you mentioned, they usually produce very few items and mostly valuless junk and not worth the effort and time involved.
  • questeriusquesterius Member Posts: 8,309 Arc User
    If we're namedropping then it's better to go @ambassadorkael#6946
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    not really expecting a response, but sure, if you know someone else, go for it.
  • chispin55chispin55 Member Posts: 80 Arc User
    nikephorus wrote: »
    @nikephorus
    The newest rage in kerrat seems to be the temporal AoE powers which can be fired while cloaked.


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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.
    .
    Ker'rat is explicitly a PvP map which has a PvE element to it, so really people have no right to complain or whine about being blown up for no reason.
    And if that's the way they feel then they are the ones who are there for the wrong reasons and at fault, not the PvP'ers.
    No, Ker'rat is explicitly a PvE map with friendly fire enabled. The PvP doesn't serve the mission objective in any way, in fact it hinders it.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    of course there is all the 'unkillable' gear floating around now as well. Makes pvp pointless to begin with.
    but only if you have it.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    edited January 2017
    warpangel wrote: »
    warpangel wrote: »
    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.
    .
    Ker'rat is explicitly a PvP map which has a PvE element to it, so really people have no right to complain or whine about being blown up for no reason.
    And if that's the way they feel then they are the ones who are there for the wrong reasons and at fault, not the PvP'ers.
    No, Ker'rat is explicitly a PvE map with friendly fire enabled. The PvP doesn't serve the mission objective in any way, in fact it hinders it.

    Wrong! War Zones are faction based PvP maps with PvE objectives.
    And that's completely the point! The goal is to help your faction complete the mission objectives first, while doing everything you can to "hinder" the opposing faction from doing the same.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    I don't see the issue.

    If you can't stand the heat get out of the kitchen.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    warpangel wrote: »
    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.
    .
    Ker'rat is explicitly a PvP map which has a PvE element to it, so really people have no right to complain or whine about being blown up for no reason.
    And if that's the way they feel then they are the ones who are there for the wrong reasons and at fault, not the PvP'ers.
    No, Ker'rat is explicitly a PvE map with friendly fire enabled. The PvP doesn't serve the mission objective in any way, in fact it hinders it.

    Wrong! War Zones are faction based PvP maps with PvE objectives.
    And that's completely the point! The goal is to help your faction complete the mission objectives first, while doing everything you can to "hinder" the opposing faction from doing the same.
    Which is completely irrelevant because all you have to do to get the daily reward is go through 3 runs. Hindering the "opposing" faction just slows down the completion of the mission.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Not only that, but originally the daily PvP missions actually required you to WIN!
    Buuuut Cryptic caved to the lazy whiners that just wanted their shiny without having to put any effort into it, so they turned it into a participation reward instead.

    In short, people have every right to kill you and "interfere" with your precious daily mission, and you have absolutely no right whatsoever to complain about it.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Who cares PVP is DEAD! And rightfully so. It was killed by the very same players who moaned about balence and power creep. In other words the PVP community itself. Sorry cupcakes but there never was balence in any of the series or films and the game should reflect that. But no you want every gimmick there is and not have to face a faction that may have a skill you don't have. You want to get folks to play PVP? It's simple really. No ships or consoles greater then tier 3 and Lvl 10 uncommon. End of power creep end of inbalance end of it being a wallet war. Simple but no the PVP community doesn't want this and have said so in so mnay ways it's not funny. They would rather whine then heaven forbid be on equal footing gear and ship wise and have to use skills not consoles and high tier ships to win.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    warpangel wrote: »
    warpangel wrote: »
    I'd say Ker'rat would be much more fun without some %&@# blowing you up for no reason.
    .
    Ker'rat is explicitly a PvP map which has a PvE element to it, so really people have no right to complain or whine about being blown up for no reason.
    And if that's the way they feel then they are the ones who are there for the wrong reasons and at fault, not the PvP'ers.
    No, Ker'rat is explicitly a PvE map with friendly fire enabled. The PvP doesn't serve the mission objective in any way, in fact it hinders it.

    Wrong! War Zones are faction based PvP maps with PvE objectives.
    And that's completely the point! The goal is to help your faction complete the mission objectives first, while doing everything you can to "hinder" the opposing faction from doing the same.

    no reason to argue about it. You two are both right and both wrong. It's actually listed as PvEvP.
    http://sto.gamepedia.com/War_Zone
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    patrickngo wrote: »
    questerius wrote: »
    If we're namedropping then it's better to go @ambassadorkael#6946


    true, since PWELaughingtrendy was promoted, @ambassadorkael#6946 is the Community Manager for STO now.
    wendysue53 wrote: »
    not really expecting a response, but sure, if you know someone else, go for it.

    since it's a subject mostly touching on PvP, You're probably right. Cryptic doesn't have the money or the team size or the time to address issues in PvP, nor do they have those things to go through and remove a broken system as entrenched in the code as PvP.

    Their solution has been to neglect it while incorporating intentional imbalance to gently drive off interest in the activity-which is an activity that even Trendy (who actually does play pvp games) won't touch it because at endgame, it sucks for anyone who isn't a 40 hour a week grinder with mommy's credit card and no outside job.

    The Comment about Temporal powers that can be fired while cloaked, becomes even clearer when you realize that the only ships you can use those on as KDF are the cross-faction ships and a couple of lockbox/event ships. Temporal powers were developed and intended for Federation players running PvE speedruns and PVE shooting galleries. In his interview with Timberwolf, Borticus tries to claim an effort at balancing-but no effort was, in fact, made. If you don't have access to the temporal powers, you don't have counters you can use against them.

    this was totally intentional at the development end, and simply follows the incorporation of other completely intentional imbalances such as stackable immunity states. The intent being to make Hive Onslaught easier for heavy grinders, and of course, the sub-one-minute CCA runs that are more common than uncommon in the present day.

    Ker'rat, N'Vak and Otha are artifacts from an earlier era in STO's development when the game actually had Dev staff that occasionally WOULD risk playing PvP and had some grasp of (and interest in) the activity. that staff no longer works for Cryptic.

    Wendysue, best advice is to stay out of the warzones unless you're there for a specific mission while you're leveling-because the Ker'rat gang doesn't hang in warzones below level 60, and it's a rare day you'll even find an instance below 60 that has anyone in it (well, the 10-19 instance, but seeing people who aren't PvP inclined at that level in a warzone is a little like seeing a unicorn in real life.)

    Pretty much.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    funny guyyyy... you weren't around when Ker'rat was a busy place. The turnover for mission completes was faster back then.
    a LOT faster. because it was busy, all the time, and people were fighting each other, all the time, on every level instance.

    It didn't become the graveyard it is now, until shortly after Delta Rising dropped on our heads with uncounterable powers that required heavy spending on a Fedrat-centric marketplace.

    It's slow now, because nobody goes, you dig it? and they don't go because everything you can PvE to do there for rewards, all those rewards?


    easier to get elsewhere, on maps that aren't buggy as **** unless you're looking for low-quality gear drops (and if you are, "Story missions" drop faster and more consistently, "Tour the Galaxy" drops more EC, Patrols give you more dilithium, so does Voth Warzone, etc. etc, etc.)

    Literally the ONLY reason to enter a warzone, is to fight an opponent that isn't scripted target practice in an informal setting.

    not really.
    The warzones were faster before only because more people did the mission objectives, thus the missions were completed quicker, resulting in a higher turn-over rate. And the Pvpers stayed away from everyone else.
    Yeah, it has the occasional npc spawn bug, but other than the Camping, it doesn't have many others.
    As for EC drops... I didn't say anything about EC drops. What I said was that in total, I can usually get a couple of Million in an hour or two from it. Meaning that you get higher valued 'junk' and more of it, to 'throw away' for EC in the Recycler, which only gives you about 10-20% of the listed value. Do this anywhere else and it'll take all day or longer for the same result.

    As for trying your hand at one of the three broken forms of pvp in sto, you have to be out of your mind. It is pointless. Where is the benefit? There is none.

    as for your last comment... the other two types of Pvping in STO deal with that just fine. Either run Challenges or sit all day on the pvp queue, both options actually solve the problem for everyone else.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    Not only that, but originally the daily PvP missions actually required you to WIN!
    Buuuut Cryptic caved to the lazy whiners that just wanted their shiny without having to put any effort into it, so they turned it into a participation reward instead.

    In short, people have every right to kill you and "interfere" with your precious daily mission, and you have absolutely no right whatsoever to complain about it.

    I've mentioned it and so have others, but Pvp in sto is a relic left over from when they actually had a guy working on it. It was never completed - he was fired. It's only still in the game, because no one has traced down all it's branches in the programming. It is on the removal list. Just not worth the effort right now. So they add other stuff to the game to try to off-set it. the fact that there are three different versions of it doesn't help.
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