My two cents for what it is worth. Cryptic can try selling the ToS skins they made to modify existing Romulan and Klingon ships. The art is made and we have seen from the 'holographic disguises' your apparent hull has nothing to do with your stats. Make folks happy and release the skins as an across the board. The D5 skin can be put on any raptor hull for example. Romulan mogai can look like the D7 with the raptor paint job and so forth. Minimal work, we can use them at most levels and end game without changing the ship.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
My two cents for what it is worth. Cryptic can try selling the ToS skins they made to modify existing Romulan and Klingon ships. The art is made and we have seen from the 'holographic disguises' your apparent hull has nothing to do with your stats. Make folks happy and release the skins as an across the board. The D5 skin can be put on any raptor hull for example. Romulan mogai can look like the D7 with the raptor paint job and so forth. Minimal work, we can use them at most levels and end game without changing the ship.
The reason they don't do this is because the TOS era parts would be by and large stylistically incompatible with contemporary starships.
The devs have even stated that this is why they don't let you mix-and-match the parts on the Temporal starships that have 26th century counterparts: their styles are simply too different.
Same goes for 23rd century ships that could potentially have 24th/25th century counterparts. The visual styles are incompatible.
Only thing I really feel is missing is the Miranda. I'd be more interested in an expansion of ENT era ships, including the NX-refit and Intrepid ... assuming they decided to offer all that at T6 that is. At this point the only T6 ships I still want are the NX and a Miranda.
For probably at least the third time, in my original post I did say SOMETHING LIKE THIS, not DO EXACTLY THIS. Therefore, copywrite law has minimal if any bearing. I'm not asking Cryptic to go out and steal someone's designs and use them. Rather I am tossing out designs from which they and others can draw influence or ideas from, which doesn't violate copywrite in any fashion as Cryptic already has the right to use IP related material in the game.
In fact, I can give you an example 2 ships in the game which were not designed by Cryptic or CBS AT ALL, and are copywritten by their owners, not CBS. The Vesta class's copywrite is owned by Mark Rademaker who declined to have Cryptic make a T6 Vesta, hence the reason the Eternal's name is the Temporal Multi-Mission Explorer or whatever it's called. The other is the Luna class, who's copywrite is owned by Sean Tourangeau, who I've spoken with several times personally. Both designs are technically on lease to CBS and Cryptic.
I am also trying to gauge whether the community as a whole enjoys the idea of additional TOS ships being added into the game, and if they have any ideas of their own that they wish to share. I am not here to argue, fight about, or discuss copywrite law, other topics not regarding Star Trek, or anything exterior of the original topic which is, should we get more 23rd century starships and does anyone have ideas regarding why we should or should not, and/or ship ideas.
I'm sorry Azrael but I don't want arguments breaking out on here. I made this post for peaceful conversation. Laugh at that notion all you like, but that is what I expect, not arguments over things that have no bearing. Sorry I've set my expectations way too high for everyone.
When I reply to a thread I like to think I'm talking to people and, as such, keep my discussions as civil as possible. Invariably any thread discussing the potential of new ship designs will come around to, "How will they look." Now, the matter can be dodged almost entirely by keeping to pre-existing game assets like those already released with Agents of Yesterday and keeping talk about what changes people would like to see to textual descriptions. But that's not how this thread started. It started with two images pulled from personal archives of different artists not in Cryptic's employ and the idea of, "Why not more ships like this?" All I and those like myself did was point out the metaphorical bull waiting outside the china shop that is this discussion, copyright. You can't just ignore it, nor can Cryptic. Not without potential legal repercussions.
Again, I'm all for more ship designs. Heck, I'd love to see more vulcan ship designs while they're at it! Something like the Surak or Sh'Ran from Enterprise. I don't see it happening because of copyright, but I'd like it all the same.
The devs have even stated that this is why they don't let you mix-and-match the parts on the Temporal starships that have 26th century counterparts: their styles are simply too different.
Same goes for 23rd century ships that could potentially have 24th/25th century counterparts. The visual styles are incompatible.
Source? I don't recall ever seeing that... I *have* seen them state actual technical issues, like size of meshes being incompatible. This is why the pancake-prise inspired ships are just as tiny as their 23c counterparts.
My two cents for what it is worth. Cryptic can try selling the ToS skins they made to modify existing Romulan and Klingon ships. The art is made and we have seen from the 'holographic disguises' your apparent hull has nothing to do with your stats. Make folks happy and release the skins as an across the board. The D5 skin can be put on any raptor hull for example. Romulan mogai can look like the D7 with the raptor paint job and so forth. Minimal work, we can use them at most levels and end game without changing the ship.
The reason they don't do this is because the TOS era parts would be by and large stylistically incompatible with contemporary starships.
The devs have even stated that this is why they don't let you mix-and-match the parts on the Temporal starships that have 26th century counterparts: their styles are simply too different.
Same goes for 23rd century ships that could potentially have 24th/25th century counterparts. The visual styles are incompatible.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
uh yeah, no fighting in sto forum? That's setting the bar way too high. Now unfortunately all the mods are probably ignoring the hell out of these forums in an attempt to actually enjoy their holiday, else you can flag posts that derail/flame/troll/etc and usually they will handle things fairly timely
Speaking of the holiday, let's all enjoy it ourselves, watch some Star Trek, refine some dilithium, drink some Egg Nog spiked with Romulan Ale and set aside these polarizing differences and achieve forum peace for a brief shining evening!
Tomorrow, we can return to the Airing of Grievances as is the tradition on this most holiest of Festivuses
The devs have even stated that this is why they don't let you mix-and-match the parts on the Temporal starships that have 26th century counterparts: their styles are simply too different.
Same goes for 23rd century ships that could potentially have 24th/25th century counterparts. The visual styles are incompatible.
Source? I don't recall ever seeing that... I *have* seen them state actual technical issues, like size of meshes being incompatible. This is why the pancake-prise inspired ships are just as tiny as their 23c counterparts.
If you have seen that explanation, that also falls under it. This has been something that has been elaborated on via forum posts and Tweets.
In the case of the 23rd century/26th Century Temporal starships, though, it is not their meshes being incompatible, it is the styles; they are, as I said, too drastically different for kitbashing.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Snoggymack is right guys. And I have been overly harsh here for which I apologize. I simply wish everyone to set aside the fact that yes copywrite laws are involved and say yes or no, should we have then or shouldn't we, then we can discuss ideas on how the ships could look, how to classify the, BOFF seating, so on.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Its early and taking Snoggy's advice.
Merry Christmas everyone!
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Its early and taking Snoggy's advice.
Merry Christmas everyone!
It can't. It can only be made up to look like a K't'inga without the detail on the wings despite the skin being referred to as 'D7'. The only D7 skin is exclusive to the promo ship.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
You do not address the holo disguise from Night of the Comet. They just drop the appearance on a ship of any level and it fires from its hard points with your weapon load out.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Hi everyone.
Friendly reminder to ya'all to not back-seat moderate. It is not appreciated.
However, if you do feel Forum rules are violated, report the post.
That is all. Have peaceful holidays!
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
While I'd love to have some of the Franz Joseph and other TOS designs available in game, I do not think in the end the hassles of securing the licensing rights would be worth it. Look at all the drama Cryptic had to go through to acquire the rights to make the Vesta available in game. I'm grateful they did so and I use mine alot. But at some point there has to be a line where the costs involved make such inclusions impractical or unprofitable. I'd prefer Cryptic to make their own in house designs and do more content than spend the money on just one ship. Of course I also think this trend of VO's from the series and films is overrated and has been pulling money from the game which could be spent better elsewhere as well. Such as on expanding and improving the bughunting and repair everyone constantly complains about.
A six year old boy and his starship. Living the dream.
Thanks for your help Darkrider, enjoy your holiday.
Well Thunderfoot, I do agree that Cryptic would have to make their own in house designs, but do you have any ship ideas you care to share? They don't have to be prefect, just ideas. Like what type of ships would you want to see (I.E. Cruiser, frigate,, ECT.)
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
You do not address the holo disguise from Night of the Comet. They just drop the appearance on a ship of any level and it fires from its hard points with your weapon load out.
I do not address it because it is not relevant. A holo-disguise is a temporary artifact that overrides your current ship appearance and functions completely differently than setting a ship appearance in a tailor.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
You do not address the holo disguise from Night of the Comet. They just drop the appearance on a ship of any level and it fires from its hard points with your weapon load out.
I do not address it because it is not relevant. A holo-disguise is a temporary artifact that overrides your current ship appearance and functions completely differently than setting a ship appearance in a tailor.
How is it different? Launch a mission and your ship is suddenly a different appearance. Firing as it should but with whatever weapons you had equipped on your load out. How is it impossible to select it from a menu. But fine for a mission?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
You do not address the holo disguise from Night of the Comet. They just drop the appearance on a ship of any level and it fires from its hard points with your weapon load out.
I do not address it because it is not relevant. A holo-disguise is a temporary artifact that overrides your current ship appearance and functions completely differently than setting a ship appearance in a tailor.
How is it different? Launch a mission and your ship is suddenly a different appearance. Firing as it should but with whatever weapons you had equipped on your load out. How is it impossible to select it from a menu. But fine for a mission?
Because, as I said, the holo-disguise is an item that essentially creates an appearance override. That means that, however your ship actually looks, it gets suspended and replaced with a set look and arrangement of FX points.
Going to a ship tailor is different than that because you aren't creating an override, you are adjusting the ship's basic appearance, and things such as part compatibility have to be taken into account. And part compatibility itself is a delicate procedure when it comes to not only physical part match-ups, but also FX points.
If you can't logic this out on your own, that is one thing. But you are going to then have to trust when you are informed that they are different procedures entirely.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
You do not address the holo disguise from Night of the Comet. They just drop the appearance on a ship of any level and it fires from its hard points with your weapon load out.
I do not address it because it is not relevant. A holo-disguise is a temporary artifact that overrides your current ship appearance and functions completely differently than setting a ship appearance in a tailor.
How is it different? Launch a mission and your ship is suddenly a different appearance. Firing as it should but with whatever weapons you had equipped on your load out. How is it impossible to select it from a menu. But fine for a mission?
Because, as I said, the holo-disguise is an item that essentially creates an appearance override. That means that, however your ship actually looks, it gets suspended and replaced with a set look and arrangement of FX points.
Going to a ship tailor is different than that because you aren't creating an override, you are adjusting the ship's basic appearance, and things such as part compatibility have to be taken into account. And part compatibility itself is a delicate procedure when it comes to not only physical part match-ups, but also FX points.
If you can't logic this out on your own, that is one thing. But you are going to then have to trust when you are informed that they are different procedures entirely.
I can't because when I said make them complete skins I was told the 'Parts' don't match and I still have not said to use the parts. The K'tinga has a full D7 skin. Not parts a full ToS load out look. My suggestion was the same as this concept. You have a Klingon raptor but want a ToS look. You select the full D5 skin. One shot and done. No parts or pallet swapping. Like the T1 Connie there are no vet skins or paint jobs. Just one static look. But you should be able to unlock it for all Raptors. Unlock the D7 for all ships of the K'tinga line etc. Similarly do the same for Romulans. One ToS look for the Mogai and the DD. (Not the same one of course.) You have argued that every loadout in game would have to be created. My point is they already are. All you are doing is using a different model for your existing ship. And every choice in the ship tailor is effectively an override.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I agree we should have the TOS skins for the other factions unlocked for sure. In fact that should have been a given since day 1 of AoY. You know what I also agree with, making the T6 Temporal Light Cruisers available for zen as opposed to R/D pack promos. That of course won't happen though which is why I'd settle for more Cryptic designed TOS ships. I do agree however with Feiqa, because they are essentially saying that what they applied to the T6 Temporal ships should be (and could be) applied to things like the Negh'Tev and others.
Comments
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
The reason they don't do this is because the TOS era parts would be by and large stylistically incompatible with contemporary starships.
The devs have even stated that this is why they don't let you mix-and-match the parts on the Temporal starships that have 26th century counterparts: their styles are simply too different.
Same goes for 23rd century ships that could potentially have 24th/25th century counterparts. The visual styles are incompatible.
In fact, I can give you an example 2 ships in the game which were not designed by Cryptic or CBS AT ALL, and are copywritten by their owners, not CBS. The Vesta class's copywrite is owned by Mark Rademaker who declined to have Cryptic make a T6 Vesta, hence the reason the Eternal's name is the Temporal Multi-Mission Explorer or whatever it's called. The other is the Luna class, who's copywrite is owned by Sean Tourangeau, who I've spoken with several times personally. Both designs are technically on lease to CBS and Cryptic.
I am also trying to gauge whether the community as a whole enjoys the idea of additional TOS ships being added into the game, and if they have any ideas of their own that they wish to share. I am not here to argue, fight about, or discuss copywrite law, other topics not regarding Star Trek, or anything exterior of the original topic which is, should we get more 23rd century starships and does anyone have ideas regarding why we should or should not, and/or ship ideas.
Thank you for your time.
Again, I'm all for more ship designs. Heck, I'd love to see more vulcan ship designs while they're at it! Something like the Surak or Sh'Ran from Enterprise. I don't see it happening because of copyright, but I'd like it all the same.
I didn't say parts. I said the whole skin or should I say model? You buy the ToS appearances and could apply them whole to a modern equivalent. So now a KDF Raptor looks like a D5. Not kit bashing it.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Speaking of the holiday, let's all enjoy it ourselves, watch some Star Trek, refine some dilithium, drink some Egg Nog spiked with Romulan Ale and set aside these polarizing differences and achieve forum peace for a brief shining evening!
Tomorrow, we can return to the Airing of Grievances as is the tradition on this most holiest of Festivuses
If you have seen that explanation, that also falls under it. This has been something that has been elaborated on via forum posts and Tweets.
In the case of the 23rd century/26th Century Temporal starships, though, it is not their meshes being incompatible, it is the styles; they are, as I said, too drastically different for kitbashing.
That is even trickier to do, as then they'd have to create new tailor UI's that lock out individual 23rd century parts and only let you select an entire model, IN ADDITION TO making sure that a model in question has compatible FX points with another one.
It's very complex, and ultimately not really worth it for what is essentially a visual conceit.
They'd more than likely simply make a separate D5 class raptor to sell in the store than they would what you suggest.
Not really. The K'tinga already can be set to look like a D7. And every single ship in game is set up to look like a D7. Play Night of the Comet. Then there are all the holographic disguises. Ships just fire from their own hard points and not others no matter the level.
Its early and taking Snoggy's advice.
Merry Christmas everyone!
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Because the K'tinga is clearly basically just a modernized D-7, and thus very lucky. But just because it is the most notable exception does not mean that trying to do this with other ships would not prove tricky.
It can't. It can only be made up to look like a K't'inga without the detail on the wings despite the skin being referred to as 'D7'. The only D7 skin is exclusive to the promo ship.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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You do not address the holo disguise from Night of the Comet. They just drop the appearance on a ship of any level and it fires from its hard points with your weapon load out.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Friendly reminder to ya'all to not back-seat moderate. It is not appreciated.
However, if you do feel Forum rules are violated, report the post.
That is all. Have peaceful holidays!
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
Well Thunderfoot, I do agree that Cryptic would have to make their own in house designs, but do you have any ship ideas you care to share? They don't have to be prefect, just ideas. Like what type of ships would you want to see (I.E. Cruiser, frigate,, ECT.)
I do not address it because it is not relevant. A holo-disguise is a temporary artifact that overrides your current ship appearance and functions completely differently than setting a ship appearance in a tailor.
How is it different? Launch a mission and your ship is suddenly a different appearance. Firing as it should but with whatever weapons you had equipped on your load out. How is it impossible to select it from a menu. But fine for a mission?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Because, as I said, the holo-disguise is an item that essentially creates an appearance override. That means that, however your ship actually looks, it gets suspended and replaced with a set look and arrangement of FX points.
Going to a ship tailor is different than that because you aren't creating an override, you are adjusting the ship's basic appearance, and things such as part compatibility have to be taken into account. And part compatibility itself is a delicate procedure when it comes to not only physical part match-ups, but also FX points.
If you can't logic this out on your own, that is one thing. But you are going to then have to trust when you are informed that they are different procedures entirely.
I can't because when I said make them complete skins I was told the 'Parts' don't match and I still have not said to use the parts. The K'tinga has a full D7 skin. Not parts a full ToS load out look. My suggestion was the same as this concept. You have a Klingon raptor but want a ToS look. You select the full D5 skin. One shot and done. No parts or pallet swapping. Like the T1 Connie there are no vet skins or paint jobs. Just one static look. But you should be able to unlock it for all Raptors. Unlock the D7 for all ships of the K'tinga line etc. Similarly do the same for Romulans. One ToS look for the Mogai and the DD. (Not the same one of course.) You have argued that every loadout in game would have to be created. My point is they already are. All you are doing is using a different model for your existing ship. And every choice in the ship tailor is effectively an override.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.