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DirectX 11 Error Code (E_OUTOFMEMORY)

I recently switched from DirectX 9 to DirectX 11 on my Windows 7 computer. This is the second time I have received this "Fatal Error": Fatal Error: Direct3D driver returned error code (E_OUTOFMEMORY) while creating a texture. I do remember having a similar issue back on DirectX 9 some years ago with STO, but was corrected long ago. I have a vague memory of their being a memory leak. Just wondering if there might be a memory leak for DirectX 11.
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Comments

  • velquavelqua Member Posts: 1,220 Arc User
    Lately, I have noticed my UI flickering with weird lines and letters. It takes time to pop up a few UI windows such as the main user window that displays the character, ships, and BOFFs. I do wonder if there might be an issue, if not a memory leak, related to the UI on DX 11 on Windows 7.
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  • sacrumimperiumsacrumimperium Member Posts: 2 Arc User
    I confirm this problem with DirectX11, my notebook is from 2011 with a Radeon HD5870
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