I recently switched from DirectX 9 to DirectX 11 on my Windows 7 computer. This is the second time I have received this "Fatal Error": Fatal Error: Direct3D driver returned error code (E_OUTOFMEMORY) while creating a texture. I do remember having a similar issue back on DirectX 9 some years ago with STO, but was corrected long ago. I have a vague memory of their being a memory leak. Just wondering if there might be a memory leak for DirectX 11.
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