Virinat colony was destroyed a few years ago in the STO timeline, shouldn't it have been rebuilt by now. They hinted in early mission that maybe it would be rebuilt someday. It was one of the coolest little villages in the game and it's a waste of a map to jsut leave laying around for a Tutorial
They should make it a side mission or a fleet holding to restore building it. Have the option explore the cave, go fishing, tend to the farm, herd the Khellid . Maybe it could have elachi and tasha yar gear or something to unlock. An elachi outfit unlock? or boff?
The town could be rebuilt in stages with it being a fleet holding.
0
Comments
On the flip side, I like the idea. Though it might be better applied to somewhere else; New Romulus (helping the Romulans build new villages), Iconia (Reterraforming the world alongside the Whole), even just some random world as building a colony for refugees from Operation Delta Rising and the Iconian War (I'd enjoy helping the Vaadwaur refugees from one of the Delta-Q patrols build a new colony in the Alpha or Beta Quadrants; Vaadwaur BOffs could easily be a reward for that...)
^Words that every player should keep in mind, especially whenever there's a problem with the game...
So, there's a lot of conditions and factors to getting a recovering Virinat officially in game. But here's one of those ideas that'd make good material for a community mission. We don't have access to the Virinat ground map, but we have plenty of other assets that could sell the setting of a colony being rebuilt in the same overall environment.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
We build things for a purpose. Virinat was built to be the intro to the Romulan Storyline. It served that purpose, and did it very well imo. That's all it needed it do. We may reuse it entirely or in part at some point, but if that doesn't happen, it's not wasteful.
In the story, Virinat is pretty well destroyed. The Villagers there either died or escaped. Those that escaped join up with other Romulans, form a flotilla, and eventually help discover and found New Romulus.
You don't go back, and you don't rebuild, because YOU have moved on. You're on to bigger and better things.
Except that you DO go back to Virinat, in the storyline, for the mission "Memory Lane," and Feds go for "Shadow Play."
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
The galaxy is full of little colonies like that. The only time they ever come into plot attention is when there's some disaster or attack.
Virinat will not become significant in the future; in the story, it stopped being the Breadbasket of the Empire when Romulans invented replicators, and was only significant to us in that it's where our Rom toons started off. Galactically, it's of absolutely no import whatsoever - its location isn't even of strategic value for any of our galactic conflicts. The map is beautiful, true enough - and as Taco says, it fulfilled the purpose for which it was designed. Let's move onward, to whole new beautiful worlds. (After all, despite Picard's penchant for staying within the spacelanes, the motto is supposed to be "to explore strange new worlds, to seek out new life and new civilizations," n'est-ce pas?)
Wow, is rebuilding a colony on a perfectly viable world to honor the lives of those lost now an undertaking that's beneath us? Is it beneath you?
Yep, we're onto bigger and better things, like depopulating the galaxy by shooting down thousands of ships full of crews as usual.
-Lord Commander Solar Macharius
Many, many colonies or other settlements have been destroyed on our world, many of which were rebuilt multiple times, many were completely abandoned afterwards. There would be nothing hindering people to rebuild Virinat. However, apart from the apparent safety issue, and the apparent lack of resources and Romulan population as such, it would be no priority, especially, as has been said, it is of no importance on the larger scale, so there is no need for the Republic, even less for the Star Empire, to choose THIS specific planet for recolonization. Especially since we learn that there are loads of other worlds with a similar history. Som of which (Crateris) have way higher significance than our small out of the way farming colony.
But for gameplay reasons: While I often do cry a bit inside if a beautiful map gets used and then disappears - the alternative of revisiting the same map over and over and over again, doesn't sound too enticing.
Personally I would love to help the people of Nimbus III and improve their bidding, but some things don't happen.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
...only to be found occupied by Ferengi, using reprogrammed Holo Leetas to tend crops and capture Khellids for Quark Enterprises to resell as pets. Incidentally, all pet Khellids obtained recently have been named "Dabo!"
STO: Farmville is not a thing, but you can always create a foundry mission about re-establishing a colony there.
I'd rather see the Reman undercity added to New Romulas if the developers decide to add some new Romulan content.
How about making the map available to The Foundry missions creators?
Yopu forgot that ST:V had a HORRIBLE script. Sometimes a movie is just plain bad BECAUSE it's just plain bad.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I read your comment and have no idea why you believe that. Probably because you offer no reason for holding your odd belief.
But it had his wholesale club card in it!
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.