The developers need to chill with the shield draining. Bad enough I get it from 1 ship. But 2 to 3 ships together? That is "ineficient" even by Borg standards! LOL! But seriously they need to take it down a notch or two. Hazard Emitters and Science Team is already barely useful any more as is. Aswell has any sort of shield drain resistance.
I don't feel they should get rid if it, but 1 ship is more then enough! Or at least have a console to combat it. I am sure Starfleet would have that ability by now. Hell they have a bunch of other unorthidox abilities. (Fiction wise)
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I think the whole evolution process from the early “Q Who?” episode over "First Contact" up to Voyagers “End Game” has been captured perfectly in STO over the past 6 years. In the beginning they were nearly undefeatable foes with invisible torpedoes and buffed tachyon beams as well. Then we kept on resisting and to get better by embracing all the means that became available over the years. Nowadays the Borg are outmatched laughably easy simply by using superior firepower.
My advice to you is to do it like the great captains in the shows. Draw a line here!!! Forget about fortifying your ship with shields or beeing held back by ideals of fair fights.
Give in to power creep and just smash them!
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It’s canon bro.
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Shields going down and staying down because of attacks by more than one ship is an indicator, though. Parking in between a Cube and the four Spheres which accompany it is not the path to long term shield life. Especially when all four Spheres have shield draining abilities and a convenient target close by. The NPCs do have scripts, but they are not the ones from the films or series. The NPCs don't know they are supposed to roll over and die the second you drop out of warp. The Shield Distribution ability, which comes as standard equipment on all STO ships, can bring back the shield(s) facing the Borg quickly. It will not bring them all the way back. However, some shield is better than no shield.
This is not a gear problem. This is a ship use problem. Despite the NPCs being laughably easy in this game, they can and will destroy any player who insists on sticking his head all the way inside the muzzle of the cannon. Some quick suggestions which may help are:
- Stay out from in between the NPCs.
- "Park and Shoot" is not a viable tactic unless your DPS is over 100K.
- Try to stay over 5Km from any target.
- Place the Shield Distribution Ability into your tray and get into the habit of using it regularly.
- BFAW is not your friend. Drawing aggro from two or more Borg NPCs at the same time guarantees one of them will use Tachyon Beam.
- Increase the Turn Rate and Speed of your ship. These will increase your defense.
- Swap out one of the Cheese Consoles in your Engineering Slots for something which increases Damage Resistance.
- And of course:
Improve your DPS by mounting only one type of weapon and adding the appropriate Tactical Consoles. About 12K DPS is good enough for any content in the game. More is better sometimes. Plinking away with two or three different Energy types will maximize Energy Drain for minimal results. There might be something in this game more ineffective than a Rainbow BFAW Boat, but I don't know what it is.
No.
That's what makes the Borg challenging.
Change your tactics.
Learn and adapt.
Ironic considering who the OP is playing against That species knows for the most part how to "adapt"
Which would be great if they actually did adapt in space.....which they can't!
Yeah, that would be nice. Borg Adapt to the greatest damage or threat of damage. However, to ensure it couldnt be too OP, maybe make it like a 30 second thing.
If a "meta build" sets off the adaption, they get pretty big reduced damage capacity within that time frame, but someone else can still go full tilt if they have not been adapted to.
Sadly, would be very difficult to program, with little "payback or return" foer the devs. I am also sure we would start getting threads of people going 'oh no, the borg adapted to me, this is etc etc etc, Cryptic are etc etc etc, nerf the borg etc etc etc'
Not really. They already do on Ground, but the refrequencer is the solution. It's presumed all ships have this ability as in-built, which is why they don't adapt.
Without these shield drain skills, even the glass cannons would barely be scratched by an NPC mob.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
As for draining/reistsance to same. When does it work? Skilled in or not skilled in. Same result.
They need to do some reprograming or something. Even ships not even in the imediate area just waltz right over and start shield draining me. If I didn't know better. I would say that the tachyon beams are saved just for me!
Oh a side note, when that one mission that has you got to Romulas disguised as a Romulan, The game for some unknown reason beamed my captain in with no personal shields. Recipy for disaster right? Not at all. I took less damage without shields then I did with them! That is wierd. Thanks for all the replies!
The Borg! Ha! I don't even care if my shields are down.
NPC abilities are no more powerful than player abilities. It's just that they have much higher hull and shield HP than players do so there is an illusion that your own abilities are less potent than theirs.
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Nice post!
I think the strength of a single sphere’s tachyon beam is not really the issue however the strength of half a dozen beams hitting you from a flock of spheres is for most players.
I doubt half a dozen beams were ever meant to be countered or resisted. They are meant to influence your play style.
Make use of +/- thereat consoles from embassy.
Play more or less aggressively.
Attack before or after your teammates.
Stack anchored or engage evasive maneuvers.
The options to deal with them are infinite and to make use of the different ones keep the fight exciting.
I did countless ISA the past 5 years. This weekend I made my first one in a fragile sci ship with 5 + threat consoles preferably in bad pugs. Was glad to see that advanced content can still be challenging for me.
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Exactly right.
pop hazard emitters to clear debuff
apply shield heals
easy easy easy
"disruptor hull breach" is the disruptor proc.
Rouge Sto Wiki Editor.
The Tachyon Beams can only be resisted, not countered, and if you are encountering a group, it's too much drain -resistance is not sufficient.
But - it's not like it's impossible to survive without shields for a while.
The point is optimizing your mitigation and recovery strategy.
If you take too much hull damage, you will have to pop a Hazard Emitters (or any other hull heal, but HE is a hull heal you should always have IMO). Ideally you do that so that you also negate the shield neutralizer (a weapon only the cubes have, that also drains your shields, but unlike Tachyon Beam can be countered.)
Once all the drain is over, you can activate a shield heal. Science Team I can already be sufficient to give you enough shields to last for a while ifs supported by an a Tactical Team to auto-distribute your shield power and perhaps some Emergency Power to Shields to gain some hefty shield hardness.
A potential additional mitigation strategy could be to escape the Tachyon Beam firing arc, but I suppose most cruiser captains have little chance of doing that, and the beam probably is activated a distance where even faster ships have problems clearing the arc quickly enough to make a difference.
The one thing absolutely not do is enter the fight without the ability to restore your shields. It doesn't matter if they get drained or otherwise depleted at some point - that is just the cost of doing business, basically. You shouldn't try to rely just on hull or shield tanking, however. You should have a healthy mix of abilities and now how to use them most efficiently.
Just because the Borg happen to be the one energy that can reliably bring your shields down doesn't mean they are unfair enemies. It's just something to account for when fighting them.
There are some hella big nasty grave wells thrown out there, sometimes by multiple NPCs in a short period. Evasive maneuvers (there's a skill that buff it to break all holds), is the only reliable getaway if it's not on CD.
So..There are about 3 or 4 different ways to get out of Grav wells (Trajector warp core (or similar ability), ApO, Evasive Manuvers(with Pilot), Aux2D)..
Tractor beams (Borg used in ST:First Contact, were deadly)... nullified by Pol Hul or use ApO or A2D to escape the pull..Or ..you know..Stay outside 5km from enemy ships....
Why are our skills and abilities incredibly weak by comparison? Typically happens when we are not specialized in them.
If I want ridiculous Drain abilities Ill go all in for Drain on a science ship.. Super evil hull kills with Tractorbeams/Repulsors:All in with EPG...Mega Gravity Wells;Control...
I think if you were to run a parser, youd prolly find your beams and what not are stronger than the NPC's..They just got more numbers (and HP).
Rouge Sto Wiki Editor.