Since they are no longer instantaneous events, please remove the icon. It takes up screen space and serves no purpose... if I want to do a que I can open up the que list and select it from there.
Fully supported; just last night, I had a "Warp to Alpha Quadrant" button pushed almost off the screen by Red Alert buttons and I needed it since once I finished at Delta Volanis I was headed to Breteka.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Since they are no longer instantaneous events, please remove the icon. It takes up screen space and serves no purpose... if I want to do a que I can open up the que list and select it from there.
+1
If Cryptic wants them to be 'queued' events - just make them queued events and be done with it. The ORIGINAL fun of BOTH of them was if they popped, you clicked and just went into them and started combat. <--- That was fun.
Now it's click - warp - click - wait...<yawn>
^^^
If that's how Cryptic wants to have them play, fine - just get rid of the extraneous click-warp- part and put them in the queue list.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You ruined the Red Alerts, so the least you could do is make them easier to ignore.
They are if you move the interact window to a lower corner. Personally I find that looks and works better, and now it has the extra upside of making red alert icons pretty innocuous.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Since they are no longer instantaneous events, please remove the icon. It takes up screen space and serves no purpose... if I want to do a que I can open up the que list and select it from there.
+1
If Cryptic wants them to be 'queued' events - just make them queued events and be done with it. The ORIGINAL fun of BOTH of them was if they popped, you clicked and just went into them and started combat. <--- That was fun.
Now it's click - warp - click - wait...<yawn>
^^^
If that's how Cryptic wants to have them play, fine - just get rid of the extraneous click-warp- part and put them in the queue list.
No it wasn't. Half the times you entered one, the first part of it was already over. Especially with the Borg ones. Loading a screen and then having to exit immediately cause everything is already over? That's not my idea of fun.
Maybe turning them into queues wasn't the right solution, but the original situation was also far from ideal, and most definitely not perfect either, as much as people are pretending here it was.
Those buttons might be removed, but for different reasons if you ask me. I always found it annoying to see them because often you couldn't even play them due to cooldowns.
I think they still need to reinstate the double XP. Then they need to look at the issue that puts people at Sol after certain things...Especially when they started in the Alpha quadrant...
Since they are no longer instantaneous events, please remove the icon. It takes up screen space and serves no purpose... if I want to do a que I can open up the que list and select it from there.
+1
If Cryptic wants them to be 'queued' events - just make them queued events and be done with it. The ORIGINAL fun of BOTH of them was if they popped, you clicked and just went into them and started combat. <--- That was fun.
Now it's click - warp - click - wait...<yawn>
^^^
If that's how Cryptic wants to have them play, fine - just get rid of the extraneous click-warp- part and put them in the queue list.
No it wasn't. Half the times you entered one, the first part of it was already over. Especially with the Borg ones. Loading a screen and then having to exit immediately cause everything is already over? That's not my idea of fun.
Maybe turning them into queues wasn't the right solution, but the original situation was also far from ideal, and most definitely not perfect either, as much as people are pretending here it was.
Those buttons might be removed, but for different reasons if you ask me. I always found it annoying to see them because often you couldn't even play them due to cooldowns.
farmed them from day one. For Borg maybe 1 in 10 I got one that was either over; or at the BGer phase. I think omce of twice I hit a Tholian one that was completed, or near completion. Plus if you did ever a completed one, it DID NOT activate the cooldown.
Either way, I prefer that to warping - queing and waiting 2+ minutes for the damn instance to actually spawn. Again, if they want to have them play that way now, fine; just ADD them to the PvE queue list and don't act like it's an 'Emergency' situation.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Since they are no longer instantaneous events, please remove the icon. It takes up screen space and serves no purpose... if I want to do a que I can open up the que list and select it from there.
+1
If Cryptic wants them to be 'queued' events - just make them queued events and be done with it. The ORIGINAL fun of BOTH of them was if they popped, you clicked and just went into them and started combat. <--- That was fun.
Now it's click - warp - click - wait...<yawn>
^^^
If that's how Cryptic wants to have them play, fine - just get rid of the extraneous click-warp- part and put them in the queue list.
No it wasn't. Half the times you entered one, the first part of it was already over. Especially with the Borg ones. Loading a screen and then having to exit immediately cause everything is already over? That's not my idea of fun.
Maybe turning them into queues wasn't the right solution, but the original situation was also far from ideal, and most definitely not perfect either, as much as people are pretending here it was.
Those buttons might be removed, but for different reasons if you ask me. I always found it annoying to see them because often you couldn't even play them due to cooldowns.
farmed them from day one. For Borg maybe 1 in 10 I got one that was either over; or at the BGer phase. I think omce of twice I hit a Tholian one that was completed, or near completion. Plus if you did ever a completed one, it DID NOT activate the cooldown.
Either way, I prefer that to warping - queing and waiting 2+ minutes for the damn instance to actually spawn. Again, if they want to have them play that way now, fine; just ADD them to the PvE queue list and don't act like it's an 'Emergency' situation.
I don't know why, but somehow that made me think of "First Contact" and the Enterprise-E being assigned to sensor sweeps of the Romulan Neutral Zone while the Borg are headed for Earth...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Since they are no longer instantaneous events, please remove the icon. It takes up screen space and serves no purpose... if I want to do a que I can open up the que list and select it from there.
+1
If Cryptic wants them to be 'queued' events - just make them queued events and be done with it. The ORIGINAL fun of BOTH of them was if they popped, you clicked and just went into them and started combat. <--- That was fun.
Now it's click - warp - click - wait...<yawn>
^^^
If that's how Cryptic wants to have them play, fine - just get rid of the extraneous click-warp- part and put them in the queue list.
No it wasn't. Half the times you entered one, the first part of it was already over. Especially with the Borg ones. Loading a screen and then having to exit immediately cause everything is already over? That's not my idea of fun.
Maybe turning them into queues wasn't the right solution, but the original situation was also far from ideal, and most definitely not perfect either, as much as people are pretending here it was.
It WAS perfect, before they started messing with it by introducing the extra warp-over and loading screen step, disabling instance switching, etc. The queues were the last straw.
And so what if the first phase was sometimes over? You only had to fight the boss to get the reward. And if it died before you reached it, you could just exit and reenter to get into a new one. Without a stupid queue, it took all of 10 seconds to do so (or 2 seconds when we were still allowed to instance switch).
I'm pretty sure that 90% of those who play those red alerts, are not there for the 'rewards' at the end. Don't be silly. Those 50 or 60 omega marks can be obtained in a dozen other instances like ISA.
It's all about expertise, and that was quite difficult to get if the instance was over before the warp in animation had finally ended.
No, all of you are wrong. Keep the red alert.
It queues up fast. Its a super queue, always ready because its easily accessible.
They serve a purpose.
Perhaps make them smaller.
Waiting times from one to two minutes for the time marauder red alerts. That's not particularly fast. And half the time, the red alert goes away before the queue pops.
I'm pretty sure that 90% of those who play those red alerts, are not there for the 'rewards' at the end. Don't be silly. Those 50 or 60 omega marks can be obtained in a dozen other instances like ISA.
It's all about expertise, and that was quite difficult to get if the instance was over before the warp in animation had finally ended.
Well, unlike you I don't presume to know what others were there for, but I certainly couldn't care less about expertise. I liked the alerts as a hassle-free bit of unscheduled pewpew with a decent reward (esp. the tholian). That's gone now.
Jokes on you anyway if it doesn't give XP boost anymore.
XP boosts in Borg/Tholian Red Alerts were no longer up to the standards of quality for STO and were removed to make the game better.
I seem to remember saying this back when the Na'khul Red Alerts were added to the game without the XP boost and mused that Cryptic would likely remove XP boosts from Tholian/Borg Red Alerts before ADDING them to Na'Khul Red Alerts.
XP boosts in Borg/Tholian Red Alerts were no longer up to the standards of quality for STO and were removed to make the game better.
I haven't done a Red Alert in a while. Is the boost really gone? I never complained about leveling for starship traits because of the boosts in Red Alerts. It's always quick and easy, especially when combined with patrols. It's going to feel a whole lot more sluggish without them.
I would rather they 'remove' the person that though this asinine change was a good idea.
^^^
The STO Forums SO NEED a LIKE button.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I'm pretty sure that 90% of those who play those red alerts, are not there for the 'rewards' at the end. Don't be silly. Those 50 or 60 omega marks can be obtained in a dozen other instances like ISA.
It's all about expertise, and that was quite difficult to get if the instance was over before the warp in animation had finally ended.
I don't even know what ISA is. I don't think most people do any sort of instance that isn't easy to get to. Red Alerts were almost effortless,. Click a button, then another and boom, you're in and get marks withing 10 minutes.
For that matter, I have no idea what expertise is used for. I know a very miniscule amount is needed for learning skills for bridge officers and a tiny amount for rep project. But every character I have has well over a million and no apparent use for it.
I'm pretty sure that 90% of those who play those red alerts, are not there for the 'rewards' at the end. Don't be silly. Those 50 or 60 omega marks can be obtained in a dozen other instances like ISA.
It's all about expertise, and that was quite difficult to get if the instance was over before the warp in animation had finally ended.
I don't even know what ISA is. I don't think most people do any sort of instance that isn't easy to get to. Red Alerts were almost effortless,. Click a button, then another and boom, you're in and get marks withing 10 minutes.
For that matter, I have no idea what expertise is used for. I know a very miniscule amount is needed for learning skills for bridge officers and a tiny amount for rep project. But every character I have has well over a million and no apparent use for it.
Expertise is a bit of a holdover from the pre-revamp skill system. It used to be that every boff had ticks in each skill they knew and putting exp in each tick improved the skill, usually by reducing cooldown, improving damage and/or duration and the like. When the devs tossed that out the door and made boffs able to know more than four skills the expertise became less used than before. It's still used, just not as much as it was originally designed for.
As for the "red alerts", yeah. If they're gonna be just another queue, then put them in the list and take the buttons off the screen so people can properly ignore them. It's a shame that the marketing people (the people who make the decisions as to what to do with the game) neither play nor listen to the people who do, or else they would know that queues in this game are, outside of special events, a death sentence.
I'm pretty sure that 90% of those who play those red alerts, are not there for the 'rewards' at the end. Don't be silly. Those 50 or 60 omega marks can be obtained in a dozen other instances like ISA.
It's all about expertise, and that was quite difficult to get if the instance was over before the warp in animation had finally ended.
I don't even know what ISA is. I don't think most people do any sort of instance that isn't easy to get to. Red Alerts were almost effortless,. Click a button, then another and boom, you're in and get marks withing 10 minutes.
For that matter, I have no idea what expertise is used for. I know a very miniscule amount is needed for learning skills for bridge officers and a tiny amount for rep project. But every character I have has well over a million and no apparent use for it.
Many people including myself played Red Alerts just for the large amounts of XP from the XP boost. XP is most useful for Specialization points and leveling up a ship to unlock its starship trait.
One Specialization point is gained upon each level gained after 50. Specialization points are used to buy skills from Specialization trees. Skills in these trees are very useful. The more you fill out, the more skills you can gain that activate upon certain circumstances. As you fill the tree up, you unlock the ability to buy kit modules and train boffs with skills that relate to the Specialization. You also unlock a few starship traits via Specialization.
Starship traits are also earned by leveling T6 ships all the way up to max. The process can be tiresome when you have alts that have access to many T6 ships. The XP boost in RAs was the quickest way of unlocking them. The process for Specialization is drastically slower because the amount of XP needed to level when you're already 60 is exponentially bigger than the amount needed to level a T6 ship fully, but at least it was still somewhat decent. Still, I find getting XP easy from Fed admiralty. Though this doesn't help with starship traits since you can only level a ship with XP gained from combat.
With the XP boost gone, I don't see many people queuing up for RAs.
Comments
^Words that every player should keep in mind, especially whenever there's a problem with the game...
+1
If Cryptic wants them to be 'queued' events - just make them queued events and be done with it. The ORIGINAL fun of BOTH of them was if they popped, you clicked and just went into them and started combat. <--- That was fun.
Now it's click - warp - click - wait...<yawn>
^^^
If that's how Cryptic wants to have them play, fine - just get rid of the extraneous click-warp- part and put them in the queue list.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You ruined the Red Alerts, so the least you could do is make them easier to ignore.
They are if you move the interact window to a lower corner. Personally I find that looks and works better, and now it has the extra upside of making red alert icons pretty innocuous.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
But if they never removed them, it wouldn't annoy me in the slightest.
If they did, I probably wouldn't even notice.
red alert isn't a "red alert" anymore .. so there is no reason for the buttons
It queues up fast. Its a super queue, always ready because its easily accessible.
They serve a purpose.
Perhaps make them smaller.
No it wasn't. Half the times you entered one, the first part of it was already over. Especially with the Borg ones. Loading a screen and then having to exit immediately cause everything is already over? That's not my idea of fun.
Maybe turning them into queues wasn't the right solution, but the original situation was also far from ideal, and most definitely not perfect either, as much as people are pretending here it was.
Those buttons might be removed, but for different reasons if you ask me. I always found it annoying to see them because often you couldn't even play them due to cooldowns.
farmed them from day one. For Borg maybe 1 in 10 I got one that was either over; or at the BGer phase. I think omce of twice I hit a Tholian one that was completed, or near completion. Plus if you did ever a completed one, it DID NOT activate the cooldown.
Either way, I prefer that to warping - queing and waiting 2+ minutes for the damn instance to actually spawn. Again, if they want to have them play that way now, fine; just ADD them to the PvE queue list and don't act like it's an 'Emergency' situation.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I don't know why, but somehow that made me think of "First Contact" and the Enterprise-E being assigned to sensor sweeps of the Romulan Neutral Zone while the Borg are headed for Earth...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
And so what if the first phase was sometimes over? You only had to fight the boss to get the reward. And if it died before you reached it, you could just exit and reenter to get into a new one. Without a stupid queue, it took all of 10 seconds to do so (or 2 seconds when we were still allowed to instance switch).
Sorry.
It's all about expertise, and that was quite difficult to get if the instance was over before the warp in animation had finally ended.
Waiting times from one to two minutes for the time marauder red alerts. That's not particularly fast. And half the time, the red alert goes away before the queue pops.
Well, unlike you I don't presume to know what others were there for, but I certainly couldn't care less about expertise. I liked the alerts as a hassle-free bit of unscheduled pewpew with a decent reward (esp. the tholian). That's gone now.
Jokes on you anyway if it doesn't give XP boost anymore.
Easy solution for everyone.
How about we make a poll? Those always yield changes in the game.
I seem to remember saying this back when the Na'khul Red Alerts were added to the game without the XP boost and mused that Cryptic would likely remove XP boosts from Tholian/Borg Red Alerts before ADDING them to Na'Khul Red Alerts.
I should really keep my mouth shut.
I haven't done a Red Alert in a while. Is the boost really gone? I never complained about leveling for starship traits because of the boosts in Red Alerts. It's always quick and easy, especially when combined with patrols. It's going to feel a whole lot more sluggish without them.
Edit: Yeah, the boosts are gone.
The STO Forums SO NEED a LIKE button.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I don't even know what ISA is. I don't think most people do any sort of instance that isn't easy to get to. Red Alerts were almost effortless,. Click a button, then another and boom, you're in and get marks withing 10 minutes.
For that matter, I have no idea what expertise is used for. I know a very miniscule amount is needed for learning skills for bridge officers and a tiny amount for rep project. But every character I have has well over a million and no apparent use for it.
Expertise is a bit of a holdover from the pre-revamp skill system. It used to be that every boff had ticks in each skill they knew and putting exp in each tick improved the skill, usually by reducing cooldown, improving damage and/or duration and the like. When the devs tossed that out the door and made boffs able to know more than four skills the expertise became less used than before. It's still used, just not as much as it was originally designed for.
As for the "red alerts", yeah. If they're gonna be just another queue, then put them in the list and take the buttons off the screen so people can properly ignore them. It's a shame that the marketing people (the people who make the decisions as to what to do with the game) neither play nor listen to the people who do, or else they would know that queues in this game are, outside of special events, a death sentence.
Many people including myself played Red Alerts just for the large amounts of XP from the XP boost. XP is most useful for Specialization points and leveling up a ship to unlock its starship trait.
One Specialization point is gained upon each level gained after 50. Specialization points are used to buy skills from Specialization trees. Skills in these trees are very useful. The more you fill out, the more skills you can gain that activate upon certain circumstances. As you fill the tree up, you unlock the ability to buy kit modules and train boffs with skills that relate to the Specialization. You also unlock a few starship traits via Specialization.
Starship traits are also earned by leveling T6 ships all the way up to max. The process can be tiresome when you have alts that have access to many T6 ships. The XP boost in RAs was the quickest way of unlocking them. The process for Specialization is drastically slower because the amount of XP needed to level when you're already 60 is exponentially bigger than the amount needed to level a T6 ship fully, but at least it was still somewhat decent. Still, I find getting XP easy from Fed admiralty. Though this doesn't help with starship traits since you can only level a ship with XP gained from combat.
With the XP boost gone, I don't see many people queuing up for RAs.