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Console - Enough doom and gloom. This Game is just getting started.

Reading all these doom and gloom reports from both PS4 and Xbox is as close to laughable as it gets.

See, the mentality of people on console is that unless a game has an absolutely massive pvp population, its dead. To a lot of console players, a game that is 90% PvE (which STO is) is dead on release.

I have news for these people - no sane games company invests in a console release of a game without first considering its potential population. As it is, STO on console attracts, at a minimum 1,500 players every single night on each platform. At weekends, that rises to 2,500. Sure there are rises and falls as competing games are released, but people return, especially with content releases.

Look at Neverwinter on XBox, Cryptics other major MMO release to the platform. It still has thousands of players a good year or so later, and is still getting new players all the time, most of whom end up spending money on it.

STO is, at best, a niche game for a niche audience. Sure it attracts the odd "outsider", who barely knows what Star Trek is, let alone having ever watched anything on TV of it. And most of the time, the outsiders get bored or at least massively confused by the goings on inside the game. They will most likely leave once something more interesting for them comes along. It happens all the time.

All MMO's end up developing a core audience, die-hard players, but the process to build that hard-core is often long and tedious.

STO is going to struggle more due to the simple fact that the majority of console players are PvP'ers, and STO doesn't cater very effectively to that demographic.

But it will, over time, develop a hard-core of players.

When Cryptic signed the deals with MS and Sony, they went in it for the long-haul.

Another example of this kind of thing can be seen with the game "Defiance", released by Trion many years ago on XBox360 as an MMO. Even right now, the servers are STILL alive, and the game is completely playable, even if it hasn't had a significant update in a very long time. Sure, it has only a couple of hundred players, but its still there.

I would reckon that the console releases are going to be many times more profitable than the PC release ever was, and what will end up happening is that the console income will end up funding the PC development.

Console WILL catch up to PC, but I would normally allow them at least 6 months to achieve this. Sure they rushed it a little, and it was far from bug-free, but its not as if the PC release is either.


XBox One - NFV Rylon - T6 Kolasi Siege Destroyer
British Imperial Armada

Comments

  • skullblits#4627 skullblits Member Posts: 1,273 Arc User
    well they need to fix some really bad bugs

    because that's why a fair few people are leaving
  • quebraregraquebraregra Member Posts: 31 Arc User
    TRION DEFIANCE... LOL!

    Disagree that the majority of console players are PVP. In fact PVP parasites ruin many a great game (mostly by crying nerf in forums).
  • woody#9618 woody Member Posts: 4 Arc User
    I don't know, I have very high hopes for this game on console. But this port is off to a pretty rough start.

    I was a beta player for WoT on console and WG made huge strides in making that game what it is today (which is BETTER than the PC version) on console by listening to their player base. WoT console has un-nerfed PC tanks, more premium tanks, better giveaways and events. WoT PC players rage on their forums about all the goodies WoT console gets and the console version has flourished, because it has it's own dedicated team and it listens to console issues from console players.

    So far, I'm not impressed with Cryptic. Let's start with the basic camera controls, they are brutal. Too far, too close, camera resets, glitchy lock on controls. Why can't I click the analog stick to zoom in and out? And there's only really two camera angles worth using, the third zoomed out one is absolutely pointless, especially on the shuttle based missions, haha. I can't even see my shuttle on the furthest camera (for that matter, I can't see anything smaller than a Galaxy class starship when zoomed all the way out) and the default one that zooms all the way is still to far out to see any detail and isn't even choosable. You're screwed if you change the zoom on a shuttle mission because you can't get zoomed all the way back in. They need to just revisit the whole camera angle because it's a total fail.

    But back to my initial point, which is that WG has a forum for console players so they can list CONSOLE issues. PC players even commenting on console threads is a waste. Console doesn't give AF what PC has or does. We're a totally separate animal, with an entirely different set of issues. And the only thing I see PC players contributing to console threads is "Well it sucked so bad forever on PC and took 5 years to fix it so be happy with your half done port console peasant."

    Sorry that I can press one button and launch right into gameplay on my console and don't have to stop playing for 30 minutes while windows updates or go take a pee break while my machine buffers, and that I don't have to restore my console every thirty days to clean the viruses from all the TRIBBLE sites I visit.

    Give Console players our own forum so we can address and discuss our own issues without the fog of PC.
  • spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    woody#9618 wrote: »
    Sorry that I can press one button and launch right into gameplay on my console and don't have to stop playing for 30 minutes while windows updates or go take a pee break while my machine buffers, and that I don't have to restore my console every thirty days to clean the viruses from all the **** sites I visit.

    Most PC players don't have to do that but it does give us a good idea about your own personal internet habits .... a word of advice DON'T sling mud in here if you don't want it returned.




  • mjohnson75mjohnson75 Member Posts: 28 Arc User
    The reason why I left the ps4 version(which admittedly runs better than my pc)Is due to lack of content. Things missing from consoles.

    Doffs
    Crafting
    Admiralty
    The ability to visit the lower decks of your ship
    Poor Camera angles
    Fleet Holdings

    Now I know to a brand new console player these are really non issues but it really annoys me that I cant build my ship the way I want it. The only way I was able to get all the same type of one weapon was to constantly grind out the Past Imperfect mission every ten levels.
    [img]http://i.imgur.com/6Zwj7vN.jpg[/img]
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    well they need to fix some really bad bugs

    because that's why a fair few people are leaving

    But why put in all that effort when it's a lost cause?

    Entropy wins again. THANKS Dev Team!

    ;)
    [SIGPIC][/SIGPIC]
  • bonzodog01bonzodog01 Member Posts: 147 Arc User
    edited October 2016
    This game is not a lost cause. You are all counting chickens before they are even hatched. It needs time. It makes Cryptic a LOT of money, and at the end of the day, the Shareholders speak a lot louder than all of the fans/sceptics/critics combined.

    This game will get all the PC content eventually, I would guess before March next year (6 months down the line), and only when its on par with PC can people really start judging how its doing.
    XBox One - NFV Rylon - T6 Kolasi Siege Destroyer
    British Imperial Armada
  • leemwatsonleemwatson Member Posts: 5,461 Arc User
    What negative commentators are forgetting and refuse to understand is that whilst Cryptic released that base core of the game, the other systems that ARE going to be introduced are being worked through one at a time to ensure that they work correctly. This includes going through bug reports on those systems from the PC side. These systems when released will also be updated on PC. This is entirely logical for the Dev team to do. Console players will eventually end up with a more polished version than the PC as the Dev team are only coding for 2 systems rather than the hundreds of thousand of possible PC configurations. One only needs to see the amount of fixes in recent patches of the PC version to realise it. Have patience guys and give the Dev team a break for a change! (And yes, I play on both PC and XB1).
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • jonsillsjonsills Member Posts: 10,456 Arc User
    I don't play on XB1 for one simple reason - my roommate is addicted to Tom Clancy's The Division, and as it seems to help with his PTSD, I'll settle for STO on my PC.

    I did try the XB1 version a few times in the first couple of weeks; if/when full camera control comes to the console version, I might even arm-wrestle the controller away from Jason every once in a while and play there. It does flow more smoothly than my PC game sometimes, probably at least in part because the XB1 is hardwired into the cable modem while the computer uses the secure wifi network.​​
    Lorna-Wing-sig.png
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    jonsills wrote: »
    my roommate is addicted to Tom Clancy's The Division, and as it seems to help with his PTSD, I'll settle for STO on my PC.

    ...how exactly does playing a WAR game HELP with PTSD?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • edited October 2016
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  • jonsillsjonsills Member Posts: 10,456 Arc User
    jonsills wrote: »
    my roommate is addicted to Tom Clancy's The Division, and as it seems to help with his PTSD, I'll settle for STO on my PC.

    ...how exactly does playing a WAR game HELP with PTSD?
    I'm guessing it's because it projects all those images that are hiding in his head, that happened in real life, into a TV screen where they can be more easily dismissed. Or maybe it's because it gives him something else to think about, and people to discuss it with via his headset mic. All I can say is that his flashback rate has dropped dramatically since he started playing it.​​
    Lorna-Wing-sig.png
  • edited October 2016
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