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Ways to combat STO bouts of boredom and re-incentivize players?

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  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    Foundry=PvP...Red headed stepchild of STO and not sure if they would update anything in the future. They both need some more "bonus" marks for doing them for sure.

    Selling boxed ships dont incentivize anyone except for those with deep pockets or those who make money out of them. We do need some planning for these boring period of times characteristic of STO.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • trennantrennan Member Posts: 2,839 Arc User
    Foundry=PvP...Red headed stepchild of STO and not sure if they would update anything in the future. They both need some more "bonus" marks for doing them for sure.

    Selling boxed ships dont incentivize anyone except for those with deep pockets or those who make money out of them. We do need some planning for these boring period of times characteristic of STO.​​

    The Foundry isn't as bad as PvP. We can actually get stuff for the foundry, albeit it mainly maps and assets. But we can get stuff. This makes it the red-headed step-child.

    PvP, is the kid locked in the attic. It's lucky if the Dev's even remember it exists.

    Also with the Foundry, the search on it's bugged and not working 100% correctly. Other than that, people need to click "become a reviewer". There are a lot of missions that actually don't have a chance of showing in the search list, because they're still in review. It takes 15 reviews for a mission to make it to the normal foundry list.

    I have 4 missions in review at the moment. Of course that's mainly due to the fact that they're all KDF missions. I'll admit they're my first 4 missions, where I was learning the foundry setup. But it also means I'm reliant on the player base to go in and play/review these missions.

    Of course getting people to do this is difficult. As missions in review have no reward.

    And I can say from the few I have played and reviewed. The Foundry stories are superior to the Cryptic stories. You might run in to a full do nothing but run around and talk to people mission. IT might be a combat mission. It could be a mix of both.

    And Cryptic does have a plan. Between content releases, they release more ships. This is to keep the player base happy and looking away from the fact that they aren't really doing much to fix the game. This is evident from bugs that have been around since launch. Or, like Defara, since LoR's release. So the basic premise of Cryptic's plan is, sleight of hand, "Look at the pretty ships you can buy. While we do nothing, except coming up with another poor excuse to make you go kill stuff for the next expansion." I can't even blame Cryptic for this. If it's stupid and it works. It ain't stupid. The fault here lays directly with the consumer, a.k.a. player.

    As to ways to combat the boring periods of time between events. Meh, my advice. Log in, do your STO end game of doffing, admiralty and crafting. Then log out and go play a different game. Hell you could even switch over a toy around with the foundry.

    I'd advise the former, play a different game. When Cryptic's metrics start dropping, they might pay attention.
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  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    add zen into endgame mission rewards, not a lot of them, like 5 for elite missions, but something
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    johnnymo1 wrote: »
    add zen into endgame mission rewards, not a lot of them, like 5 for elite missions, but something
    And then the level of grinding jumps up to 9001....

    seriously.. dil>zen...
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2016
    Just an FYI. They already combat boredom. Having you noticed we lately can barely get a month break from having to log in daily for some event? Lately, it seems like a never ending grind. It's even worse for consoles. They're piling up event after event constantly there.

    1) Season release, new 40 day rep grind
    2) Finish rep grind, event
    3) Finish event, X recruit event
    4) Finish that, new specialization
    5) Here comes another season, new holding to grind!

    And so on and so forth.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would not mind if we saw mid expansion/year mini-arcs that would expand on the quads a bit, like story arcs dealing with things that are going on in the different quads outside of the main story arc of the expansion. Like during/after Delta rising seeing them give us a few mini-arcs dealing with the many other areas an races of the quad, would have given some interesting content to do without it being really something people would feel they have to do.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    lucho80 wrote: »
    Just an FYI. They already combat boredom. Having you noticed we lately can barely get a month break from having to log in daily for some event? Lately, it seems like a never ending grind. It's even worse for consoles. They're piling up event after event constantly there.

    Nobody's holding a gun to your head forcing you to to log in daily for some event. You want a break, take one.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    league - only rewarding the good Players will annoy everyone who won't win anything. And only 2% of Players would probably participate. Rest of Players will just be more active in calling for nerfs. This would rather unsettle the community I think.

    more Events...well I didn'T bother with breach Event as the Mission per se is bad - takes too Long and reward wasn't good enough. While Events certainly bring back Players, it has to be the RIGHT Events. Also while I liked the Crystal Event and the Dilithium reward, too many Events would affect the Dil/Zen Exchange. They could do a lobi reward for once...

    A yearly minor Event to win a fighter rather than a full ship would be a nice Change. On Fed side, fighters aren't an issue, but KDFs have one (or two if you Count the Veteran shuttle) - and on KDF Roms you have two (or three).

    The recruitment Events were great - especially with the account wide unlocks, which really kept Players buisy.

    I do have 18 characters. Getting xp for them all means you cannot Play anymore. Sounds odd, right? But admirality gives so much more xp than playing.
    An average ISA gives around 2k xp, an average Delta/Romulan patrol about 6k. Slotting 5 admirality Projects can give you 30k xp or more. So to efficently Level toons up, log in, do admirality, Switch toons - by the time I have finished toons, start new, because the first Projects will have finished by now.
    Like Kirk didn'T like sitting on an admiral's chair, doing paperwork, me wants to fly ships. raise the XP we get when doing storyline missions, PvEs and PvPs. I used to PvP a lot. But you didn't get rewards or xp. with new spec trees introduced and XIV gear it suddently meant that I had to Chose between keeping my toons up to date or having fun.
    And the choice was: Play world of tanks or armored warfare...



    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
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  • talientalien Member Posts: 712 Arc User
    FE reruns used to have a small amount of lobi hidden in each mission, so there's precedent for that.
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    patrickngo wrote: »
    trennan wrote: »
    Foundry=PvP...Red headed stepchild of STO and not sure if they would update anything in the future. They both need some more "bonus" marks for doing them for sure.

    Selling boxed ships dont incentivize anyone except for those with deep pockets or those who make money out of them. We do need some planning for these boring period of times characteristic of STO.

    The Foundry isn't as bad as PvP. We can actually get stuff for the foundry, albeit it mainly maps and assets. But we can get stuff. This makes it the red-headed step-child.

    PvP, is the kid locked in the attic. It's lucky if the Dev's even remember it exists.

    TRUTH!!! lol

    actually, foundry gets the attic room, PvP has to sleep in the root cellar, with the spiders, snakes, and irritating bugs...
    Very true...and they are working on console platforms with complete disregard for these items.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    I'd be happy if star clusters were brought back.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Add an end-game maybe? Like... just for example... a working pvp system that doesn't reward the idiot with his dad's wallet.
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    Add an end-game maybe? Like... just for example... a working pvp system that doesn't reward the idiot with his dad's wallet.
    I'm fairly certain the sudden production of a lot of zens isn't going to spontaneously turn a weak PvPer into a strong PvPer. Pretty sure they'll still get eaten alive by people who actually know what they're doing.

    /channel_join grind
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  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    Try another MMO...SWTOR is running a great DvL event for over 6 mo and EvE went F2P.

    Not much happening here even with the stuff coming later October just another grind and not much content added. Worst no incentives or freebies...YIKES!!!​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    My personal opinion it's long past time to bring in some sandbox stuff to do. Visiting planets to do more than a patrol mission, real exploration, first contact, you know stuff to keep us actually busy.
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  • mikeflmikefl Member Posts: 861 Arc User
    I'd like to see a PvE tied event that requires you to play through all the PvE queues. Kind of like a tour the galaxy event you can pick up periodically. You would need to complete each PvE queue to complete the overall wrapper mission which could then award extra dilithium, lobi, an upgrade token, or a random unique gear piece. Whatever award makes it compelling. It could be a continuous mission (frequency - not sure) but not a periodic event to get people playing different queues more regularly.
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  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    talonxv wrote: »
    My personal opinion it's long past time to bring in some sandbox stuff to do. Visiting planets to do more than a patrol mission, real exploration, first contact, you know stuff to keep us actually busy.

    If well written, that's as much work as any other new story episodes if not more work.

    If procedurally generated, see: No Man's Sky and its failure to entertain many (most?) of its buyers.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Well we do have somewhat sandbox elements in sto already. In the form of the Foundry, which is player created. I could definitely see the appeal of putting into the game mods that could give the players more options in what things look like and such, but than you have the fact of cryptic opening the game even more to allow that. I would love to see some form of a pvp based foundry, in which you create other pvp-modes to be used other than what we have.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    patrickngo wrote: »
    asuran14 wrote: »
    Well we do have somewhat sandbox elements in sto already. In the form of the Foundry, which is player created. I could definitely see the appeal of putting into the game mods that could give the players more options in what things look like and such, but than you have the fact of cryptic opening the game even more to allow that. I would love to see some form of a pvp based foundry, in which you create other pvp-modes to be used other than what we have.

    why would they do that? I mean, I know why you want it...but why would they DO it? It makes zero sense that this team at Cryptic would even entertain the concept, much less put money and time into executing it, and "Foundry PvP" runs smack into the problem of Borticus doesn't understand game balancing on any level, and he's the closest to understanding it of anyone currently working on the game.

    The business model in action is that they can't apply even traditional "Counter/counter" game balancing because they have to sell more power to keep the lights on with every expansion. The detected problems this caused (and continues to cause) on the Server End weren't sufficient to stem this idea of ever-expanding powercreep, or even to encourage looking at some other means of stimulating sales to refill coffers.

    Three or four years ago, your idea would have had real merit-then again, your idea was floated on the forums three or four years ago and gets floated two or three times a year every year, while being no closer to even being considered by the Devs.

    The real solution is to reach to the button on your machine, and push it, stand up, stretch, and Go Outside. "Outside" is this magical place where you, (The Player) actually have some influence on what happens to you, including meaningful decisions that actually create new and interesting storyline threads when interacting with the actions of other players of "Outside", whose decisions also have real impact. The rendering is amazing to boot-forget the palate of colours on your screen, resolution in "Outside" is completely without grainyness or bugs, objects actually have surfaces and the physics engine is, well, perfect.

    Which is why I said "I would love to see it", which does not mean it has to be done or not be done, but something i would like to see. If you have an issue with seeing it than I would point you to look into your own advice an walk into the world outside of the forums or even merely threads over telling other people what they should or should not suggest. An yes I actually spend alot of time in that nice world outside, but that does not mean I am going to stop suggesting things I actually feel would improve things in a game I enjoy.

    I find it quite funny you actually think that last part is anything more than sad. If you want to make assumptions on other people that is fine. But really do you actually think it makes you look much more than merely full of yourself? I could say the same if you do not like seeing people suggest things an advocate for things, than merely turn off your computer an not pay it attention by not actually reading it. I actually give people the right to advocate an believe what they want, but also respect that I might not agree with them, but i am not going to tell them to stop if I disagree or even think the idea is not going to happen.
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    patrickngo wrote: »
    The real solution is to reach to the button on your machine, and push it, stand up, stretch, and Go Outside. "Outside" is this magical place where you, (The Player) actually have some influence on what happens to you, including meaningful decisions that actually create new and interesting storyline threads when interacting with the actions of other players of "Outside", whose decisions also have real impact. The rendering is amazing to boot-forget the palate of colours on your screen, resolution in "Outside" is completely without grainyness or bugs, objects actually have surfaces and the physics engine is, well, perfect.

    That's pretty harsh, dude.
    /channel_join grind
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited October 2016
    I have some simple questions to ask:

    - Why are you as a player relying upon Cryptic to make an incentive for you to continue playing the game?
    Obviously, you've "Been there. Done that." Setting some goals for yourself ingame works when the Devs have nothing new to offer.

    - Am I the only person on these forums who remembers Encrypted Data Chips as drops in the Borg STFs?
    When we had specific rewards for STFs, everyone complained about not having enough of them and access to them. These were the only way to acquire MACO/KHG/Assimilated gear BITD. I kinda miss them because back then a player walking around kitted out thusly was someone who had earned the gear. Instead of getting the gear by playing a 'Click to Fill' Facebook clone.

    - Patrickngo mentioned a marvelous FTP game called "Outside". I am a long time player and love the game.
    Is this not an acceptable alternative to playing so much STO you've become jaded with it?

    - Have you tried making a mission using the Foundry?
    The Foundry Editor allows one to playtest a mission during construction. Yeah, the Foundry isn't something for everyone to tinker with. However it can be learned and used. I did it and if I can do so, people smarter than me can do so as well. Said group is about 95% of the current population of planet Earth.
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  • angrytargangrytarg Member Posts: 11,005 Arc User
    I'd be happy if star clusters were brought back.

    Yes, yes, yes!

    It would be a first step towards improving the system, but never the less the first step. And please no "but the missions sucked" nonsense, what difference is there between doing cluster missions and running ISA for the millionth time like a baffoon?​​
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