i saw several unique doff assignments in Delta, help Turei to map network of underspace, something similiar, tho yes its quite rare and there isn't lot of them tho
I wonder if they were intended to be more common but someone messed up with the numbers behind the frequency of its appearance.
The sector space revamp created a gigantic glitch that still hasn't been fixed. It is the phenomenon known as "edge doffing".
In theory everywhere inside a sector should have the same assignment list. BUT, the insides of sector space map sectors use a generic doff mission list that is the same literally everywhere. You have to be on the edge of the sector block to see the proper list for that sector block.... oh and sector block borders are no longer labeled in game.
For those of you that really enjoy doff missions would anyone mind sharing a list of what your favorite / most fun / most rewarding missions are? What missions are you looking for when you log in each day? What are the locations you are traveling to for good missions? Any general tips to get the most from the system?
Also any tips for getting to rank 4 diplomacy quicker? I feel like Marauding is so much easier / faster plus gives tons of rewards and prisoners. All the diplo missions I see are like 50-60 XP each.
Thank you for any advice!
In regards to the best assignments, I'd imagine everyone has different preferences but I always do the following;
Any Scanning/Analyzing etc... for R&D materials
Contraband (Even though I play Fed)
Colony (Set up a colony with colonist) = +500dil on success
Recruit Colonists (keep the colonists restocked for ^)
Boff Recruitments = +Recruitment XP
General Doff recruitment at the Academy (when I feel like it - Or when a new toon needs some Doff backups)
Request R&D aid at the Academy even though it costs 1000 or 2000 dil to run, you can get some good stuff from it.
But even still I enjoy the rewards, so I'd give it a 9/10 just for the fact it can net you some nice materials, dil and EC.
But yeah in general they're pretty great and quite lucrative.
Thank you for taking the time to reply but I'm just not seeing what is so lucrative here. Common R&D mats, 500 Dil every other day from colonist mission? Maybe another 250 from the Engineering one? Common DoFFs from Academy? I think the fleet dil mine has a couple with good rewards but the ones you listed don't seem all that great (not trying to be rude, I honestly think I must be missing something).
Doffing is like a restaurant, some hate it, some love it, and a lot of people are somewhere in between. Thankfully, nobody is forced to do it. Some days, I just don't feel like it, so I don't. Doffing isn't for the action based player. It is for the strategists. I love Doffing. There are two things I would change to improve it. 1) When you're flying across sector space, your ship shouldn't stop so that you can Doff. There isn't a lot to do while flying, so why not give us that? 2) When you queue up a Doff or team of Doffs to do a mission, there should be a check box that says something like this; "Automatically queue this mission with these crew members when the mission is available", and "Reserve this/these crew members for this mission". Well, there may be a few more tweaks I would make, but those two are good. Even as it is now, I like Doffing and Admiralty.
Like Delta Rising is the best expansion ever sort of thing?
Dead serious. Doffing is fun. and the best part is if you don't think so you don't even have to do it! Well I suppose you might need to own a few for crafting or whatnot, but I mean the DoFF missions.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
i saw several unique doff assignments in Delta, help Turei to map network of underspace, something similiar, tho yes its quite rare and there isn't lot of them tho
I wonder if they were intended to be more common but someone messed up with the numbers behind the frequency of its appearance.
The sector space revamp created a gigantic glitch that still hasn't been fixed. It is the phenomenon known as "edge doffing".
In theory everywhere inside a sector should have the same assignment list. BUT, the insides of sector space map sectors use a generic doff mission list that is the same literally everywhere. You have to be on the edge of the sector block to see the proper list for that sector block.... oh and sector block borders are no longer labeled in game.
This only really matter in what missions you're looking for. Edge doffing is more for the chains. In general, it's not something to waste time doing. If you're wanting to gain CXP and not bother with the Chains much. Just park in Solanae.
For those of you that really enjoy doff missions would anyone mind sharing a list of what your favorite / most fun / most rewarding missions are? What missions are you looking for when you log in each day? What are the locations you are traveling to for good missions? Any general tips to get the most from the system?
Also any tips for getting to rank 4 diplomacy quicker? I feel like Marauding is so much easier / faster plus gives tons of rewards and prisoners. All the diplo missions I see are like 50-60 XP each.
Thank you for any advice!
In regards to the best assignments, I'd imagine everyone has different preferences but I always do the following;
Any Scanning/Analyzing etc... for R&D materials
Contraband (Even though I play Fed)
Colony (Set up a colony with colonist) = +500dil on success
Recruit Colonists (keep the colonists restocked for ^)
Boff Recruitments = +Recruitment XP
General Doff recruitment at the Academy (when I feel like it - Or when a new toon needs some Doff backups)
Request R&D aid at the Academy even though it costs 1000 or 2000 dil to run, you can get some good stuff from it.
But even still I enjoy the rewards, so I'd give it a 9/10 just for the fact it can net you some nice materials, dil and EC.
But yeah in general they're pretty great and quite lucrative.
Thank you for taking the time to reply but I'm just not seeing what is so lucrative here. Common R&D mats, 500 Dil every other day from colonist mission? Maybe another 250 from the Engineering one? Common DoFFs from Academy? I think the fleet dil mine has a couple with good rewards but the ones you listed don't seem all that great (not trying to be rude, I honestly think I must be missing something).
Yeah, I know, it sounds a little lackluster.
But on the material jobs I end up getting quite a lot of blue R&D mats. I think that happens when you "crit" the project. I honestly don't even check I just collect as fast as I can. ha
But even the common mats can be sold later in bulk. When you do it on 6 toons it adds up.
About once a month I'll do a major consolidation/sell off and rake in quite a lot of EC.
Selling a bunch of 999 stacks adds up.
And the 500 dil for colony jobs is nice combined with Dil farming Admiralty.
I can usualy get between 2000-4000 dil per day on a toon I never play content with. That's pretty good, since I only turn in contraband on one character. (I probably should consider turning in contraband on all my alts...but it would add another step to my routine, which I already am not too fond of).
Anyway, everything in the end gets funneled to my 2 mains.
I've played free for a long time this way. Not that I'm buying ships left and right or anything. But I've always got a couple hundred mil EC laying around, and my 2 mains have over 2 mil refined dil a piece.
Its a little like death by a million cuts. But in this case, profit by a million clicks. I guess a lot of people wouldn't bother, as it is tedious, but, hey it's got its benefits if you have the patience.
I think Ill be picking up the temporal ship pack tonight (think there is a ship sale going on atm).. courtesy of my doffing/admiralty efforts.
Those were my thoughts. People actually enjoy the Duty Officer System? What in gods name could possibly be fun about this little mobile game like, uninteresting, bland click fest. To each their own but my god I just can't imagine thinking to myself "gee, I can't wait to play STO so I can assign task to my DOFFs, I just love it". I can't even, I just can't F-ing even.
totally agree,its a click fest with not even a hint of fun,same goes for the crafting...hard to believe that an mmo which will remain nameless got it right back in 2003.
The DoFF system would be boring if thats all there was to STO but having it in the game adds a lot of flavor to it.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
If people are truly amazed by the things tagged with this word, they need to complete rethink their standards. Or get smarter so that simple things no longer AMAZE them.
Like admiralty it helps keeps the life support on a multiple captains and and at it inception if was an interesting idea. Gradually adding new missions as time permits would have done a lot to keep it fresh. While there have been missions added along with new regions missions that crop up related to the state of the game universe or captains progression through the story arc might have helped to flesh it out. The most memorable missions to me were the chains (when they trigger). Freshening up the system with a couple new chains or adding a mission or two that attempt to recreate the feel of an episode involving sending out (as opposed to being on every) away mission with brief narratives and a choose your own adventure component could make it more interesting.
DOFFing needs to be updated. I'd like to see the amount of time needed to run 24 missions reduced. I would be ok with more 20 hour missions with decent rewards that don't require traveling all over the map.
The amount of time missions take to run is fine, but it would be nice to be able to run more than 20 at once.
Being required to travel for the different DoFF missions is what makes it unique, if anything there should be more location specific DoFF missions with unique rewards making it worth travelling there.
new chain missions for everyone and not only those hidden where you need special items and no blog even mention those.
I only used the DOFF system when I wanted to maxed out each DOFF department. After that I stopped using it altogether. It was never a fun feature to me.
As for the Admiralty system, I use it a lot on when a specialization tree is released. It offers relatively free experience without much effort. The only thing that annoys me about it is how nearly every event requires so much science rating. I don't fly a lot of science oriented ships so I lack those Admiralty cards. Out of 80 cards I may have 10 science cards at best.
Sure it works but i find this strange inconsistancy where one of my characters can do 22 doff missions and another can only do 19 weirder yet is that these numbers change almost week to week.
its posibble 23 tho sometimes 26, even got 27, temporal and mirror incursion going outside that number
tho those 3 aditional are from fleet embassy, while those more of 23 i have no idea how they get generated and why, tho it happens only sometimes, i guess it has something with those doffs who get in sickbay.
Sure it works but i find this strange inconsistancy where one of my characters can do 22 doff missions and another can only do 19 weirder yet is that these numbers change almost week to week.
I think what you're seeing is Sick Bay Missions. They happen when a Doff gets injured (whites/commons get killed instead) and that can happen even on a success. They automatically start a 20h mission called "Sick Bay" (all doffs from the same assignment in one mission) with miniscule rewards which doesn't count against your mission limit. So you can only get 20 (23 with fleet embassy investment) non Sick Bay missions, but as many sick bays as you can fit in.
The Delta Quadrant doesn't have any unique Doff mission specific to that quadrant as far as I know.
It has if we're talking flavor text. It doesn't have new types of missions or rewards and did not include any new chains, so it doesn't really feel like "new". (There are more 12h missions though, especially for Feds, but that is a non issue these days)
i wouldn't tell thats slow, some categories can be maxed to t4 in matter of weeks like espionage, military, science, development and medical. While recruitment, diplomacy need months, while Colonial it depends how often we doing colonial clusters.
Tho you can max them all in several of days, not sure for diplomacy, if you have nice doffs and lot of Mirror/Temporal assignments. As they giving nice amount of specifc CXP on critical.
I have started a couple of AoY recruits on the last day of the event, just in case I might want to play them. They played only the tutorial missions and the first regular (SS Azura) to get to 11 and start doffing, which is all they've been doing since, once a day. They just reached level 52, so I have to think about starting admiralty. I think one of them has gotten one to level 3, so I wouldn't call it a "matter of days" or "weeks". Still, it adds up. (And the ones you're quick in depends on your priorities, although diplomacy and recruitment will take longer - unless you're power-converting doffs or are a KDF with marauding instead - while I agree that military, espionage, engineering, medical and development tend to go quickly. Science I am not as quick in. Colonial is my fastest, since I mostly travel the clusters until I got the special doffs out of them)
I like to play the game, not get simulated content in which I pretend some non existant crew does the stuff I'd like to do myself. Admiralty is copy paste so the same applies.
I do see your point, and feel the same. I wouldn't really call either of them rewarding in terms of gameplay. (Rewards however are nice and - to answer another post I'm not quoting here - you get more out of the minute than with actual gameplay in nearly every aspect, dil, XP, mats) Storywise however I like adding new races to my crew. And from Cryptic's POV: the daily doffing keeps the player at bay.
On the other hand, I don't see them as half bad. Especially admiralty needs some skill and gambling to get the most out of your assigned slots (this experience may and will differ a lot depending on how many ship cards you have). Again, not a game I would play on its own. Not a game I signed up for when starting with STO. But a tolerable game nonetheless. And nice rewards (Though it will always be the first to get cut when I don't have enough time but feel like playing some STO)
My mother was an epohh and my father smelled of tulaberries
Comments
In theory everywhere inside a sector should have the same assignment list. BUT, the insides of sector space map sectors use a generic doff mission list that is the same literally everywhere. You have to be on the edge of the sector block to see the proper list for that sector block.... oh and sector block borders are no longer labeled in game.
My character Tsin'xing
Thank you for taking the time to reply but I'm just not seeing what is so lucrative here. Common R&D mats, 500 Dil every other day from colonist mission? Maybe another 250 from the Engineering one? Common DoFFs from Academy? I think the fleet dil mine has a couple with good rewards but the ones you listed don't seem all that great (not trying to be rude, I honestly think I must be missing something).
My character Tsin'xing
Like Delta Rising is the best expansion ever sort of thing?
Dead serious. Doffing is fun. and the best part is if you don't think so you don't even have to do it! Well I suppose you might need to own a few for crafting or whatnot, but I mean the DoFF missions.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
This only really matter in what missions you're looking for. Edge doffing is more for the chains. In general, it's not something to waste time doing. If you're wanting to gain CXP and not bother with the Chains much. Just park in Solanae.
Yeah, I know, it sounds a little lackluster.
But on the material jobs I end up getting quite a lot of blue R&D mats. I think that happens when you "crit" the project. I honestly don't even check I just collect as fast as I can. ha
But even the common mats can be sold later in bulk. When you do it on 6 toons it adds up.
About once a month I'll do a major consolidation/sell off and rake in quite a lot of EC.
Selling a bunch of 999 stacks adds up.
And the 500 dil for colony jobs is nice combined with Dil farming Admiralty.
I can usualy get between 2000-4000 dil per day on a toon I never play content with. That's pretty good, since I only turn in contraband on one character. (I probably should consider turning in contraband on all my alts...but it would add another step to my routine, which I already am not too fond of).
Anyway, everything in the end gets funneled to my 2 mains.
I've played free for a long time this way. Not that I'm buying ships left and right or anything. But I've always got a couple hundred mil EC laying around, and my 2 mains have over 2 mil refined dil a piece.
Its a little like death by a million cuts. But in this case, profit by a million clicks. I guess a lot of people wouldn't bother, as it is tedious, but, hey it's got its benefits if you have the patience.
I think Ill be picking up the temporal ship pack tonight (think there is a ship sale going on atm).. courtesy of my doffing/admiralty efforts.
totally agree,its a click fest with not even a hint of fun,same goes for the crafting...hard to believe that an mmo which will remain nameless got it right back in 2003.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
If people are truly amazed by the things tagged with this word, they need to complete rethink their standards. Or get smarter so that simple things no longer AMAZE them.
As for the Admiralty system, I use it a lot on when a specialization tree is released. It offers relatively free experience without much effort. The only thing that annoys me about it is how nearly every event requires so much science rating. I don't fly a lot of science oriented ships so I lack those Admiralty cards. Out of 80 cards I may have 10 science cards at best.
I think what you're seeing is Sick Bay Missions. They happen when a Doff gets injured (whites/commons get killed instead) and that can happen even on a success. They automatically start a 20h mission called "Sick Bay" (all doffs from the same assignment in one mission) with miniscule rewards which doesn't count against your mission limit. So you can only get 20 (23 with fleet embassy investment) non Sick Bay missions, but as many sick bays as you can fit in.
It has if we're talking flavor text. It doesn't have new types of missions or rewards and did not include any new chains, so it doesn't really feel like "new". (There are more 12h missions though, especially for Feds, but that is a non issue these days)
I have started a couple of AoY recruits on the last day of the event, just in case I might want to play them. They played only the tutorial missions and the first regular (SS Azura) to get to 11 and start doffing, which is all they've been doing since, once a day. They just reached level 52, so I have to think about starting admiralty. I think one of them has gotten one to level 3, so I wouldn't call it a "matter of days" or "weeks". Still, it adds up. (And the ones you're quick in depends on your priorities, although diplomacy and recruitment will take longer - unless you're power-converting doffs or are a KDF with marauding instead - while I agree that military, espionage, engineering, medical and development tend to go quickly. Science I am not as quick in. Colonial is my fastest, since I mostly travel the clusters until I got the special doffs out of them)
I do see your point, and feel the same. I wouldn't really call either of them rewarding in terms of gameplay. (Rewards however are nice and - to answer another post I'm not quoting here - you get more out of the minute than with actual gameplay in nearly every aspect, dil, XP, mats) Storywise however I like adding new races to my crew. And from Cryptic's POV: the daily doffing keeps the player at bay.
On the other hand, I don't see them as half bad. Especially admiralty needs some skill and gambling to get the most out of your assigned slots (this experience may and will differ a lot depending on how many ship cards you have). Again, not a game I would play on its own. Not a game I signed up for when starting with STO. But a tolerable game nonetheless. And nice rewards (Though it will always be the first to get cut when I don't have enough time but feel like playing some STO)