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The ability to build your own ship???

Has there ever been the ability to build your own ship from the floor up? Or could it ever be possible? Even just to mix and match the best attributes of different ships, is that even possible?

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  • starkaosstarkaos Member Posts: 11,556 Arc User
    Offer a million dollars to Cryptic and they will build whatever ship you want.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited October 2016
    Has there ever been the ability to build your own ship from the floor up? Or could it ever be possible? Even just to mix and match the best attributes of different ships, is that even possible?

    The closest the game has ever come was allowing you to craft a Delta Flyer. This was in, I think, the second iteration of the crafting system (we're currently in the fourth, IIRC). But that didn't really allow you to make your own custom ship, per se; rather, the Delta Flyer you got from crafting was the same one that's now in the C-Store.

    But yeah, I seriously doubt that building a custom ship from the ground up would ever be allowed in this game, as ships are the main money train for Cryptic.
  • arionisaarionisa Member Posts: 1,421 Arc User
    I am not a developer/programmer in any way, shape or form but I have learned enough about it from research and following forums to know that, at least in this game engine, creating a ship and making it work right is a quite extensive process. Besides the already stated fact that Cryptic would lose way too much money on ship sales if players could craft their own, it is extremely doubtful that the game engine itself is capable of even supporting the idea without an extensive rewrite.
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  • jim625jim625 Member Posts: 907 Arc User
    does any one remember the old star trek pc game called "starship creator"?
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    jim625 wrote: »
    does any one remember the old star trek pc game called "starship creator"?

    Yea, loved playing around in that.

    I wouldnt mind having a lot more costume options for starships. I hate that, especially in newer cstore ships, you just get one look, and have no customization at all. It's even worse for the lockbox ships.

    All of the original STO ships had/have 3 different designs minimum (some have up to 5 or 6 now that cstore variants have been added) and you can interchange a lot of parts to get a custom look. I would pay money just for additional ship costumes/parts that I could incorporate on my vessels, even if it had no impact whatsoever on gameplay or balance.

    That's one of the reasons I ended up buying every single bridge/interior pack on PC. Unfortunately I'm on console now and dont really want to dish out all that cash again =P
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    jim625 wrote: »
    does any one remember the old star trek pc game called "starship creator"?

    Yep. And pretty much everything that game did, STO does better.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited October 2016
    it might seem like an attractive proposition to build your own ship but you have to realise that whatever you built would be something the devs had previously programmed the design for into the game so whatever you ended up with would be far from unique to you, sure there might be a selection of ship types you can build, say Science, Escort or Cruiser but at the end of the day the ship would not really be your own design as 100s of other players would be flying the same ship.
    for every single player to have a ship of unique design of their very own would just take up a massive amount of storage space on the server that cryptic just cant afford to waste.
    even to build a ship from predesigned parts to make it fairly unique to you would need 1000s of different pre-programmed parts for you to play with, it would take a very long time for the devs to design all of the parts and incorporate them into the game.

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  • scarlingscarling Member Posts: 708 Arc User
    OH wouldn't that be wonderful. But I don't think it would fit in their money making scheme. They seem to rely on releasing the next best thing after releasing the next best thing and so on.
  • brian334brian334 Member Posts: 2,219 Arc User
    Step one: select ship tier. T1 = 1000 dil, T2 = 1500 dil, etc.

    Step rwo: select ship affiliation, Fed, Klink, or Rom = free, other options such as Ferengi or Jem Hadar may cost more or require racial unlocks, such as Playable Caitian/Ferasan.

    Step three: select ship appearance from pre- made models based upon affiliation, including any customization of hulls, nacelles, secondary hulls, or modules. (already in game features.) Certain models may be free, or may require specific unlocks such as C-store or Dil store unlocks.

    Step four: select ship class, (cruiser, warbird, raptor, carrier, etc. Some racial affiliations limit available vessel classes, such as warbirds being limited to Romulan faction and BoPs being restricted to Klingon affiliation.

    Step five: select and/or purchase special features such as spinal or integrated weapons systems and traits, (from lists of traits available at each stage of mastery.)

    Step six: buy the designed vessel.

    Note that at each stage of this design process you encounter what magicians call a 'force' which will only allow options already approved by Cryptic. For example, if you select a trait which improves polaron weaponry, all options to improve other energy types would be greyed out. In this way Cryptic can still control the ultimate potential of any designs.

    While I am uncertain the game engine will allow such a scheme, the basic premise presented here is simple and only uses elements already in game other than the design engine itself.

    My preference would be to link this to fleet starbase shipyards, and limit the number of design options based on the tier of the shipyard. For example, a level 1 Shipyard might be limited to T3 vessels and under.
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    jim625 wrote: »
    does any one remember the old star trek pc game called "starship creator"?

    Yea, loved playing around in that.

    I wouldnt mind having a lot more costume options for starships. I hate that, especially in newer cstore ships, you just get one look, and have no customization at all. It's even worse for the lockbox ships.

    All of the original STO ships had/have 3 different designs minimum (some have up to 5 or 6 now that cstore variants have been added) and you can interchange a lot of parts to get a custom look. I would pay money just for additional ship costumes/parts that I could incorporate on my vessels, even if it had no impact whatsoever on gameplay or balance.

    That's one of the reasons I ended up buying every single bridge/interior pack on PC. Unfortunately I'm on console now and dont really want to dish out all that cash again =P

    ok im a little confused if you have it all on PC side why even bother with the console side ?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    arionisa wrote: »
    I am not a developer/programmer in any way, shape or form but I have learned enough about it from research and following forums to know that, at least in this game engine, creating a ship and making it work right is a quite extensive process. Besides the already stated fact that Cryptic would lose way too much money on ship sales if players could craft their own, it is extremely doubtful that the game engine itself is capable of even supporting the idea without an extensive rewrite.
    Actually... there's a lot of ways they could monetize it. The look of the finished product would require you to have unlocked those costume parts. Also, They could assign each part a point cap and give players a limited point cap where they pay to increase it. Another is limiting part options, maybe even making some things, like Uni Comm, or spec seats, lock box or z-store unlocks. Maybe even making higher spec seat ranks separate unlocks from lower spec seat ranks.

    Actually that's inspired from how some of the build a robot/mech suit games work. Same principle though.
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    OP, short answer is no.

    There was a design contest for the Enterprise F back in the day in which players submitted designs. Some may consider the T6 Federation Carrier vote similar but it's obviously not. Long answer is that the game does not support fully 100% custom part swapping and design and it never will. The best that you can hope for is another ship design contest in the future.
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  • brian334brian334 Member Posts: 2,219 Arc User
    coldnapalm wrote: »
    So...1000 dil is enough resources to this in your rather delusional world...okay...yeah sure.

    Never mind the dev time this would require. Or the money they will lose on the sale of their ships. Or the fact that power creep would go THROUGH THE ROOF they did this. But to top it all off...all of this should be done for basically FREE since getting 1-3k dil basically is a couple of mouse clicks. If you meant 1-3 MILLION dil...even that would not justify this cost...or the negative impact to this game. So...yeah...no. Just no.

    I based it on what a ship of that tier would sell for when you buy it from the shipyard. I also limited what is available to only what Cryptic allows at each tier. So you pay the standard price for a ship of that tier then add additional costs for stuff you want to add. Under my proposal you would spend more for a ship than it would cost to buy a stock ship of that tier. These ships would be a vanity item and would never be able to compete with the munchkin designs Cryptic sells.

    Additionally, my proposal would require unlocks for certain features which may cost Zen, Dilithium, and/or Energy credits.

    An example might be a spinal weapon such as the phaser lance or the integrated cannon of the Dyson Destroyer. Either of these could require Zen unlocks to obtain the ability to use them in your design, then would require further expense, (possibly even Zen purchase of 'Custom Ship Modules" similar to T5 Upgrades and Fleet Ship modules,) when you purchase the ship you design.

    As for competition, well, perhaps. However, the requirement for unlocks may well result in players purchasing several ships to acquire the desired unlocks before they can build their dream ship. Done properly the result of the system I proposed could result in an incentive to buy Cryptic designs and the Zen unlocks as well.

    As Damon Wayans said, "Mo money."
  • nixie50nixie50 Member Posts: 1,351 Arc User
    I'd be happy with skin packs you can buy. and just to make it worth cryptic's while, it would be per character
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    There is the 15 minute Holographic Disguises in the GPL store. Make them last a lot longer or be permanent would give some use to the GPL store.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    starkaos wrote: »
    There is the 15 minute Holographic Disguises in the GPL store. Make them last a lot longer or be permanent would give some use to the GPL store.

    I always liked this idea. I wanted them to include a Holographic Disguise console on the Temporal Ships, I think that would have been a nice selling point.

    I wouldn't have given them the ability to look like any ship they wanted, but maybe give them 2 or 3 options to just use the skin of another ship.

    While I think the disguise idea has merit, I don't see building your own ship as a feasible concept for this game. Would it be cool? Of course it would, but it doesn't seem realistic at all.
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  • byozuma#0956 byozuma Member Posts: 502 Arc User
    I remember the original teaser ads for STO showed you literally building a saucer-and-nacelles starship from a substantial list of premade parts (though the saucers all seemed to have the same crescent-shaped hole in them). I didn't buy into it then because it was going to be subscription based and I already had an MMO like that at the time. Seems that was all just fluff. The game really could have used that level of customizability and, really, the parts for something like that is already in place. Just that the parts lists are severely limited.
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  • dareaudareau Member Posts: 2,390 Arc User
    brian334 wrote: »
    Step one: select ship tier. T1 = 1000 dil, T2 = 1500 dil, etc.

    Step rwo: select ship affiliation, Fed, Klink, or Rom = free, other options such as Ferengi or Jem Hadar may cost more or require racial unlocks, such as Playable Caitian/Ferasan.

    Step three: select ship appearance from pre- made models based upon affiliation, including any customization of hulls, nacelles, secondary hulls, or modules. (already in game features.) Certain models may be free, or may require specific unlocks such as C-store or Dil store unlocks.

    Step four: select ship class, (cruiser, warbird, raptor, carrier, etc. Some racial affiliations limit available vessel classes, such as warbirds being limited to Romulan faction and BoPs being restricted to Klingon affiliation.

    Step five: select and/or purchase special features such as spinal or integrated weapons systems and traits, (from lists of traits available at each stage of mastery.)

    Step six: buy the designed vessel.

    Note that at each stage of this design process you encounter what magicians call a 'force' which will only allow options already approved by Cryptic. For example, if you select a trait which improves polaron weaponry, all options to improve other energy types would be greyed out. In this way Cryptic can still control the ultimate potential of any designs.

    While I am uncertain the game engine will allow such a scheme, the basic premise presented here is simple and only uses elements already in game other than the design engine itself.

    My preference would be to link this to fleet starbase shipyards, and limit the number of design options based on the tier of the shipyard. For example, a level 1 Shipyard might be limited to T3 vessels and under.

    In case you aren't aware, the engine doesn't support step #5 of this at all.

    "Stat blocks", to include special powers, are hardcoded unique entities. Even amongst the 3 packs (like the Scimitars/flagships, or Dyson Science Destroyers), each one of the three is a fully complete ship entry that has the changes "built in" to the stat block.

    One can't just "add" or "subtract" a feature from this. One has to buy the entire ship that has the desired numerics...

    That's why a lot of powers (Vesta "Lance", Galaxy Saucer Separation) are usually stuck into the consoles. That's how they can add/remove powers without having to stick entire ship entries into the game.

    You could "attempt" to see if certain... consoles... (Like the Vesta's set) can be "unbound" from their ship-line so that any ship can use them, but you're not going to get "integrated ship powers" controllable by radio buttons.

    And as far as mixing/matching ship parts (nacelles, pylons, hulls) - what would you do if I tried to slap an Olympus "saucer" on a Galaxy Class "secondary hull/stardrive"? For the record, the Olympus is the "bubble front hospital ship" that's available as the "freebie" T3 Science Vessel...

    That's why they restrict "parts" to specific "ship lines/models". Each "part" is designed to integrate with all options of that "ship family" - I can use the Venture Galaxy Saucer (from the T4 C-store ship) on the Galaxy/Venture/Andromeda secondary hull, because the three secondarys are designed to "mesh into" the right spot on that particular saucer...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

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  • cidjackcidjack Member Posts: 2,017 Arc User
    Has no one heard of kitbashing?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yeah, the real reason is that the game isn't coded to work that way. Obviously it could have been, but the devs used a different approach to ship building.
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  • kikskenkiksken Member Posts: 664 Arc User
    Personally, I could appreciate such a thing, where you can combine all ships with all ships.
    Could be done, is done, limited, in Ship Modification.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Wish there was an option. I love the excelsior, but the boff layout is a little less then optimal. Most of the ships with good layouts are ugly, at least to me. Would be nice to just use any skin you want on the ships you own.
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  • fluffymooffluffymoof Member Posts: 430 Arc User
    Cryptic probably learned the lesson that other games learned the hard way--let players create items (ships, pistols, etc) and they will look like someone's genitals.

    So, NO!
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  • kikskenkiksken Member Posts: 664 Arc User
    fluffymoof wrote: »
    Cryptic probably learned the lesson that other games learned the hard way--let players create items (ships, pistols, etc) and they will look like someone's genitals.

    So, NO!
    What a silly thing to say.
    Seriously.
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  • fluffymooffluffymoof Member Posts: 430 Arc User
    kiksken wrote: »
    fluffymoof wrote: »
    Cryptic probably learned the lesson that other games learned the hard way--let players create items (ships, pistols, etc) and they will look like someone's genitals.

    So, NO!
    What a silly thing to say.
    Seriously.

    If you think it's silly, then you do not understand gamers. At all.
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    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yeah, the sims had people spelling out profanities by placing objects...
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  • brian334brian334 Member Posts: 2,219 Arc User
    edited October 2016
    What ship costs 1000 dil again? Because the T1 ships that you can get for dil is 8k...not 1. Even with the requirement to get it unlocked beforehand for the stuff you want...yeah the cost is stupid low. And like I said, the powercreep aspect that will drive away a lot of the more casual players will have to be offset by the money this can bring in...and that is assuming that the casuals leaving en mass does not cause a deathspiral. All in all...it's a terrible idea. That's assuming this game engine can even handle something like this.

    My mistake, you are right. So set the dil price to match ships of their tier, then add upcharges for things like Universal BOff seats and Specialization seats. The intent of my post was to present the idea, not set the final price. I was going off of flawed memory when I posted, but clearly stated that the price should be that of a ship of that tier plus the cost of options.

    As for power creep, this idea does not allow for it at all. It would allow choices among abilities already allowed to that tier of ship. You won't get the Phaser Lance on it because that is not available until T5, for example. Your T1 custom ship would be no better than a T1 Centaur, but it might have a different appearance. It would definately cost more than a Centaur, though.

    As for what can and cannot be done with the engine, I do not know. However, for whatever the issue may be there is a solution. Perhaps the solution here would be to prohibit acquisition of parts that require hard coding. Perhaps there is another option.

    Custom Consoles. This would require a Custom Console template from the C-store, and would only allow powers the ship hull supports. If a console is intended to be used, for example, for hull separation, then only hulls with such animations would be able to equip that console. I'd also include the concept of scaling cost to match the number of vessels which can equip the console, with the default cost being that required to equip it on a custom ship design. For that console to be useful on a specific ship class, such as the Nova or the Sao Paulo class, multiply the base cost by one and a half. To have such a console useful to a ship type, such as Escorts or Raptors, multiply base cost times two. To have it usesble on any ship of a particular faction multiply base cost by four, and by eight for a console useable by any ship class. Additionally, to unlock certain abilities such as the saucer seperation ability, you must have unlocked it via purchase of a ship with that power. Such consoles would begin life as Mk XII Gold items, and the costs to apply abilities to them would be based both on what your character has unlocked and the relative desireability of that power.

    As for its being worth the developers' time, again I can't say. However, for an idea which both allows customization and encourages purchase of STO products, this one accomplishes the goal. The real question is, are there enough players interested in custom ships to pay back the investment Cryptic would have to make in order to turn the idea into a working minigame.

    All of this overlooks Cryptic's history of rigorously controlling the available ship classes. Cryptic may not want us to construct our own designs for many reasons, not the least of which appears to be that CBS wants to hold veto power over what ships are in game.
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